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Thread Statistics | Show CCP posts - 1 post(s) |
Vibe Ration
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Posted - 2009.09.10 20:34:00 -
[1]
Hi guys,
I am starting to be a bit discouraged. Gallente, Intaki, I have 418,000 skill points. I did all the tuts, from all 3 career agents and some from Sister Alitura. I bought a Catalyst (and lost 10 of them!)fully loaded of 150mm scout.
I am always dieing on a sister Alitura mission (the one after the 3 parts tut). I changed agent for a more easy one, did 3 for him easily, and can't do the 4th one. He told me I should have frigate fully loaded... gosh... my Catalyst is suppose to be more powerfull than a frigate! Same thing, always saying no more capacitor or not enough power to turn on all my guns. I spend 2 millions on a rig capacitor... yes i was happy!!! but... for just 3 seconds! :(
Do you think I missed something somewere? I just have 1 social implant. Does sister Alitura supose to be impossible to complete when we follow her tutorials?
I don't know if you can help me... but thanks anyway.
I am seriously thinking of quiting the game.
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Slapchop Gonnalovemynuts
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Posted - 2009.09.10 20:36:00 -
[2]
Originally by: Vibe Ration
I am seriously thinking of quiting the game.
That is right, because in the face of adversity the best solution is always to give up... --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Kuar Z'thain
Fraser's Finest Minor Threat.
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Posted - 2009.09.10 20:37:00 -
[3]
Hi there,
Bigger is not always better. Try running these missions with a frig. The lower signature radius may make the missions more survivable. :)
Also, remember to keep moving, a stationary target is a lot easier to hit.
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Gajet
Gallente Veldspar International
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Posted - 2009.09.10 20:39:00 -
[4]
Originally by: Vibe Ration He told me I should have frigate fully loaded... gosh... my Catalyst is suppose to be more powerfull than a frigate! Same thing, always saying no more capacitor or not enough power to turn on all my guns.
Bigger ships are only more powerful if you have the skills to support them, and even then it's situational. A catalyst has a lot of turrets, which need a lot of cap to keep them all going. You'd probably be better off a this point getting yourself a nice Tristan, and stop thinking bigger is better.
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Alex Fabio
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Posted - 2009.09.10 20:40:00 -
[5]
Edited by: Alex Fabio on 10/09/2009 20:42:14 rofl. For one thing it takes time. You need to think of a good ship build.
You have to decide on Passive shield tank, active shield tank, armor tank, sniper, hit and run. etc.....
This game takes thinking. You cant just slap something together and expect the A.I. to bow down to you.
If you're running out of cap get recharger, cap batteries and more skills. You need to take the time to learn the mechanics of the game more in depth.
480,000 SP is nothing. Im at nearly 8 million and still have some trouble on level 2 missions.
It takes time. Patience is key. If not. Quit now.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2009.09.10 20:43:00 -
[6]
More information is required before we can give you any advice, mainly how is your catalyst set up?(eg, what modules do you have fit?) How are you fighting the rats? (eg, sitting in one place and shooting, orbiting them, kiting, etc?). <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.09.10 20:43:00 -
[7]
Edited by: Akita T on 10/09/2009 20:45:05
The "sisters of EVE" epic arc might have been developed for younger characters, but... well, 418k SP might be a bit too low, depending what skills you chose to train so far. Early on in your character life, you will find that even 10k-20k SP extra (barely a day or so of skill training) can have a major impact on your survivability, and that a ship is only as good as its fittings AND the way it's used to emphasise its good qualities over its weaknesses.
For instance, a destroyer is not significantly harder to kill than a frigate (hitpoints-wise), and it has a pretty large signature radius compared to a frigate (double/triple) and slightly lower speed, making it easier to hit and therefore easier to destroy than a frigate, in spite of its slightly higher hitpoint total. In a destroyer, you should emphasize your advantages (being able to engage the enemy from a distance, being able to deal more damage) while avoidig its weaknesses (easy to destroy, so you should always try to keep the enemy outside HIS effective weapon's range).
Originally by: Alex Fabio 480,000 SP is nothing. Im at nearly 8 million and still have some trouble on level 2 missions.
come on, I was running L3s at 3 mil SP in an unrigged Ferox "back in the day"... The only way to have problems at 8 mil SP in L2 missions is if you have 4 mil in learning and most of the rest in industry or science, with barely anything in the relevant skillsets.
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Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
Alex Fabio
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Posted - 2009.09.10 20:55:00 -
[8]
Its because most of my stuff is in industry. Hulk, T2 strips, lvl 4 itty, cargo holds, mining crystals, etc etc...
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Kuar Z'thain
Fraser's Finest Minor Threat.
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Posted - 2009.09.10 20:56:00 -
[9]
Originally by: Akita T come on, I was running L3s at 3 mil SP in an unrigged Ferox "back in the day"... The only way to have problems at 8 mil SP in L2 missions is if you have 4 mil in learning and most of the rest in industry or science, with barely anything in the relevant skillsets.
Pfft! I was kiting level 3 missions in a Caracal my 2nd month.
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Vibe Ration
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Posted - 2009.09.10 22:09:00 -
[10]
Hey.... the game is way more interesting than I first thought!!! :D It is sooo real! I enjoyed all your advices and even the a$$ kiking one! ;) hahahaha
I like when you said 418k is nothing... I didn't know I was that young... I love it! There is a lot the learn and I am not finished at all! Wow! 8 millions!
Also like when you said to wait couple days, training skills will give a good impact on my ability... it will be the best time for me to try something else... a bit exploration!
Thank you to all!
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Ferkimer Burns
Perkone
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Posted - 2009.09.10 22:12:00 -
[11]
Remember, it's a marathon, not a sprint.
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Vibe Ration
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Posted - 2009.09.10 23:58:00 -
[12]
Well said!
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Vulpes macrotis
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Posted - 2009.09.11 00:09:00 -
[13]
Originally by: Kuar Z'thain
Originally by: Akita T come on, I was running L3s at 3 mil SP in an unrigged Ferox "back in the day"... The only way to have problems at 8 mil SP in L2 missions is if you have 4 mil in learning and most of the rest in industry or science, with barely anything in the relevant skillsets.
Pfft! I was kiting level 3 missions in a Caracal my 2nd month.
I think things must have gotten quite a bit easier since "back in the day" as I am running L4s in a Drake and I have less than 1.6m SP.
OP it is very easy to solo the Sisters Epic Arc in a Frigate with the exception of possibly two of the missions - do not let yourself be daunted. If you are struggling with a mission, warp out and think about what is happening. Try to identify what is giving you the biggest problem and see if there is a way to modify your fit to address that problem. Do not be afraid to ask in local or rookie chat for advice on how to handle a particular mission or situation.
Also do not forget this is an MMO - there will be lots of people running the epic arc where you are - you could always team up with someone and do the missions together. |
Pelsson
Amarr Corp 1 Allstars
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Posted - 2009.09.11 00:14:00 -
[14]
and join a corporation if you haven't, I would go for Eve Uni. for the first months.
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Vibe Ration
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Posted - 2009.09.11 00:16:00 -
[15]
Originally by: Vulpes macrotis you could always team up with someone and do the missions together.
My corp offered me this few times but I didn't want because I was so sure there was something wrong in my way to play than I would need assitance for all missions! I wanted to fex the problem.
Originally by: Vulpes macrotis Try to identify what is giving you the biggest problem
I think I found it here thanks to you! I didn't had ebough skill for my ship!
thank you again everyone!
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Alex Fabio
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Posted - 2009.09.11 00:30:00 -
[16]
and remember. Just because youve got what you want don't stop training. Always have things queue training.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.09.11 00:41:00 -
[17]
Originally by: Vulpes macrotis
Originally by: Kuar Z'thain
Originally by: Akita T L3s at 3 mil SP in an unrigged Ferox
Pfft! I was kiting level 3 missions in a Caracal my 2nd month.
I think things must have gotten quite a bit easier since "back in the day" as I am running L4s in a Drake and I have less than 1.6m SP.
Let's count it...
* advanced learnings needed L5 basic learnings as prerequisites (as opposed to L4 now) * you started with barely more SP than you do now, but no double-speed until 1.6 mil SP * a +3 implant set used to cost almost as much as a +5 set does now * T2 items were crazy-expensive too (think 20 mil for a T2 cap recharger or a T2 damage mod, 2 mil for a light T2 drone, stuff like that... well, close to that, anyway) * Drakes didn't exist (so it was either Caracal or Ferox) * rigs didn't exist either so no "triple purger" strategies possible (well, shield recharge times were smaller, but... see below) * ship hitpoints (and extender/plate bonuses) were noticeably lower (so in case it went FUBAR you had much less time to GTFO)
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Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
Kaahles
E3 Corporation
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Posted - 2009.09.11 00:56:00 -
[18]
Originally by: Akita T
* advanced learnings needed L5 basic learnings as prerequisites (as opposed to L4 now) * you started with barely more SP than you do now, but no double-speed until 1.6 mil SP * a +3 implant set used to cost almost as much as a +5 set does now * T2 items were crazy-expensive too (think 20 mil for a T2 cap recharger or a T2 damage mod, 2 mil for a light T2 drone, stuff like that... well, close to that, anyway) * Drakes didn't exist (so it was either Caracal or Ferox) * rigs didn't exist either so no "triple purger" strategies possible (well, shield recharge times were smaller, but... see below) * ship hitpoints (and extender/plate bonuses) were noticeably lower (so in case it went FUBAR you had much less time to GTFO)
plus the general hit point boosts (I think there were two since 2005) making the GTFO-Timeframe even smaller. ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
Vibe Ration
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Posted - 2009.09.11 01:04:00 -
[19]
Whoo.... you're asking me to go there with only 2 guns!!! While 6 guns had any effect on the pirate? Gulp! :D
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Krystal Vernet
Minmatar Gradient Electus Matari
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Posted - 2009.09.11 01:27:00 -
[20]
Originally by: Vibe Ration Whoo.... you're asking me to go there with only 2 guns!!! While 6 guns had any effect on the pirate? Gulp! :D
And rockets. Blasters and rockets. Orbit close and fast (strap on an AB).
I could be giving fail advice, but it's how I did it on my newbie Gallente alt when I was messing around with that, weapons and tactics wise.
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Chelone
Crimson Logistical
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Posted - 2009.09.11 02:27:00 -
[21]
Edited by: Chelone on 11/09/2009 02:30:33 You ARE on Level 1 missions, right? Here's the type of low-skill destroyer setup I used for L1 (adapted for Catalyst)
6x125mm Railgun I (Lead charge S) 2xSalvager I
1MN Afterburner Cap Recharger I
Small Armor Rep II Damage Control I Magnetic Field Stabilizer I
Afterburn to keep enemies at 15km+ and snipe them with rails, while minimizing damage to you. Small Armor Rep II is pretty easy to train for, get it. You can't run everything forever, but you should have enough juice -- upgrade to cheap named cap mod (like fixed parallel) for more. If you do get in trouble, warp out. Damage control will give you more time.
I found L1 missions pathetically easy with this kind of setup. However, some missions have changed since then. If you don't have enough CPU, ditch a salvager until you get more comfortable doing the missions. Then figure out how to tweak your fitting (or raise Electronics) to get it back on.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.11 05:01:00 -
[22]
One last point related to improving your skills...
Just because you have finally gotten the minimum necessary skill to fly a new ship does not mean you have enough skill to make it survivable and effective.
I would wager that more ships are lost by people who take one into missions the moment they have the skill trained up high enough to slip into the ****pit than are lost in major fleet engagements every day in EVE.
Get the necessary skills up high enough to take advantage of the bonus's of the ship and equipment you will be using. Only then should you take it out and develop the actual player skill and strategy needed to play to the ships strengths. As your experience as a pilot grows you will learn when you can bend that rule, but for now following that guideline can save you a lot of frustration and isk.
===== If you go to Za'Ha'Dum I will gank you. |
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CCP Applebabe
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Posted - 2009.09.11 05:27:00 -
[23]
Moved to " Missions & Complexes ".
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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syphurous
Gallente Center for Advanced Studies
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Posted - 2009.09.11 06:19:00 -
[24]
I wish people would stop telling Gallente n00bs to train for a Tristan, it requires missile training, which simply put, wastes SP that could be spent somewhere else.
Incursus, or train for T2 drones and move to a Vexor. While a few ships have missile slots in the Gallente fleet, there's no real point to training missiles when you're primary damage is going to be rails, and drones for the first few months.
Else you might have well rolled a Caldari. Most people will read this thinking it's part of my post, when its actually my sig :P
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Xionyxa
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Posted - 2009.09.11 07:57:00 -
[25]
Classic new player mistake, thinking bigger ship is better. Destroyers are a specialist anti-frigate ship and a dead end in training, try getting a few points in frigates (lvl 4 at least, if not 5), train up the weapons u are using, put some points into armor tanking (for gallente)
Don't use destroyers and try speed tanking your frigate, aways keep it moving (orbit button, or manual orbit if u want to train yourself for pvp). The key to eve is skill points not ships, just because u can fly a ship, doesn't mean u can fight in one. Smaller ships require less skill points than larger ones however.
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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.09.11 08:29:00 -
[26]
Originally by: Alex Fabio
480,000 SP is nothing. Im at nearly 8 million and still have some trouble on level 2 missions.
You might want to train "running missions" to LvL5 coz with 8mil sp and still have troubles with a lvl2 mission, common, are you doing them in a shuttle orso?? ______________________________________ If only EVE could cook, if only.... |
TC wabbajack
Unstable Reaction Inc.
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Posted - 2009.09.11 11:51:00 -
[27]
Originally by: syphurous I wish people would stop telling Gallente n00bs to train for a Tristan, it requires missile training, which simply put, wastes SP that could be spent somewhere else.
Incursus, or train for T2 drones and move to a Vexor. While a few ships have missile slots in the Gallente fleet, there's no real point to training missiles when you're primary damage is going to be rails, and drones for the first few months.
Else you might have well rolled a Caldari.
this tbh,when your a noob you want to make the most amount of isk for the least amount off skills you can.I did the sisters arc in one (very rainy) day in a vexor w/small rails and drones.
I fit my catalysts with 75mm rails and wack a t1 medium sheild extender + dcu on it,and it tanks anything a lvl 1 can throw at it.
when I were a noob,I did all my lvl 1 missions in cat after the tristian I bought went pop in its 2 mission.
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Vibe Ration
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Posted - 2009.09.11 12:14:00 -
[28]
Edited by: Vibe Ration on 11/09/2009 12:14:30 Thank you again guys! You are so helpfull!
Another mistake I did, I started to bring salvager with me only for the last couple missions. I didn't know I could make 1million in only 1 mission!!! So, I lost lots of money.
I always have something in my training cue.
How can we say it is a level I mission?
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Zartanic
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Posted - 2009.09.11 12:23:00 -
[29]
Originally by: Vibe Ration
Originally by: Vulpes macrotis you could always team up with someone and do the missions together.
My corp offered me this few times but I didn't want because I was so sure there was something wrong in my way to play than I would need assitance for all missions! I wanted to fex the problem.
Originally by: Vulpes macrotis Try to identify what is giving you the biggest problem
I think I found it here thanks to you! I didn't had ebough skill for my ship!
thank you again everyone!
The fact you lost 10 ships and are still positive means you will get through it. I lost about 6 in one day and all my ISK doing a Heroic mission. I wont say where as it may spoil it for you.
Anyway if you look around there is plenty of advice on the best ship and fittings to use. You will find it a lot easier then.
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Flex Nebura
Caldari
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Posted - 2009.09.11 13:32:00 -
[30]
No need to give up on the game.. But I would suggest you give up on the destroyer. You wouldnt be the first one to think it was a step up from a frigate, but they are horrible for running missions and pretty much anything else, besides salvaging.
Get yourself a cruiser and you will be fine until you run into lvl 3 missions.
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