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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.09.11 10:43:00 -
[1]
Too easy to solve with a Nerf bat.
Firstly ... there never used to be salvage, it was added as a "sub profession" with new skills to be trained, new equipment and provides raw materials for rigs.
Secondly ... CCP stand by their design brief that Salvage was not designed as a buff for missioners.
So - simple ... get rid of salvage from missions...even from belt rats as well if you want. Ships drop loot, but no wrecks.. not even drone wrecks.
To keep salvage in the game, just keep a running total of wrecks generated each day, and during DT, randomly generate "Debris Fields" that contain the wrecks (but no loot) that was generated during the previous day. Random number between 1 and 10 each day and then divide the wrecks between them. A complete mix of drones and Level 1 through Level 4 mission NPCs (and the odd player ship or two...)
These "Debris Fields" are the sites of old long forgotten battles and remains of recent skirmishes between a poor trading caravan and an NPC/drone ambush.
The fields must be scanned down (like grav sites) and only last 1 day (like worm holes) and are there for salvaging just like Roid belts are there for mining. You could even get belt rats that are sized according to the average value of the wrecks, making them bigger and nastier than roid belt rats ... give the salvagers a challenge :)
This keeps salvaging in the game, separates missioners from "ninjas", stops missioners whining about salvage that CCP has stated over and over again is not theirs anyway and creates a new site type to scan down. Of course you can always can flip a salvager just as you would a miner if you want some PvP.
Note that debris fields would have a huge ISK value, so they would have to be hard to scan down, may be sparse and attract lots of (or large) rats ... to balance the risk.
"Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.09.11 15:43:00 -
[2]
Originally by: Jint Hikaru To be honest that is not a bad idea, however it does suffer from a few problems.
You are restricting salvage to only the players who can scan down a "hard to scan down" site.
You are also placing the salvage that would have been spread around all the mission runners (yes and ninjas), to a select few people who manage to find these 1 to 10 fields each day.
But my biggest dislike to this idea, is you are removing contact between players! I understand that contact between mission runner and ninja usually produces doscord, but thats what this game is all about.
"Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.09.11 16:00:00 -
[3]
Originally by: Jint Hikaru You are also placing the salvage that would have been spread around all the mission runners (yes and ninjas), to a select few people who manage to find these 1 to 10 fields each day.
Hmm .. jut re-read this ....
Yes .. .too much salvage amongst too few people... maybe it would have to be more debris sites, and easier to scan down... make it more of a free for all.
Plus with more sites, a band of Player Pirates could not locate and lock down 10-50% of the salvage available. Thy could only control a smaller fraction at any one time. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.09.12 11:02:00 -
[4]
Originally by: Uronksur Suth The OPs suggestion is incorrect in assuming there is a problem. Ninja salvaging is perfectly legitimate, and CCP has confirmed repeatedly that it is working as intended.
I don't think that Ninja Salvaging is a problem. I trained up my astrometrics (?) skills so that I could scan down mission runners and go salvaging.
The "problem" is all the whinging carebear mission runners. That is the problem I am trying to solve. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

Ozone71
Caldari Kamikaze Fleet Command
|
Posted - 2009.09.12 11:09:00 -
[5]
Originally by: BeanBagKing You would especially turn salvaging into a mining profession. Different equipment and skills, but the same idea. You warp to a debris field (belt), with a salvager (retriever/hulk) fitted with salvagers (strip miners) and they are going to **** the belts and move on. I doubt anyone will risk a possibly being concorded, possibly not, and to completely remove concord creates the problem of placing "0.0 bubbles" in high sec.
Yeah .. I modelled it on Mining, since that it a mechanism that actually does work. To make it different I thought it best that sites had to be scanned (unlike mining), would appear in different locations every day (unlike mining), the salvage would more random (unlike the guaranteed returns from mining) would require a lot more travel if the wrecks were a long distance apart (unlike mining) and could be more dangerous if you tweak the CONCORD response. Not a Low Sec bubble... but not as safe as High Sec either...opening up the possibility for more PvP. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
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