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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
HeliosGal
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Posted - 2009.09.15 03:37:00 -
[1]
Slight nightmare boost across the board looks ok
Cruor maybe another 10-15% extra armour
Any chance of introducing some new ship types ?
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HeliosGal
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Posted - 2009.09.16 10:09:00 -
[2]
CCP seem to be leaning towards giving the factional battleships extra DPS across board by thhrowing in drone bays
Might be worthwhile training up racial drone skills ( perhaps if they lower the total drone bay the ships could get a bonus when using specific racial drones)
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HeliosGal
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Posted - 2009.09.17 01:44:00 -
[3]
well ccp havent added any new weapon types yet. No 5th dps tank-damage type yet.
there remains really very little in the way of new things they can bring to combat.
So overheat, resistances, nos and all the side stuff an be expanded but then u run out of room
Armour tanking missile spammers been done with khandid so drone-missile spamming shield tankers could probably end up being guristas
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HeliosGal
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Posted - 2009.09.29 05:03:00 -
[4]
unless youre doing missions or ratting though most combat is small gang or blob based. So u gotta allow for that a pack of faction bs is gunna eat most peeps tho
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HeliosGal
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Posted - 2009.10.07 03:38:00 -
[5]
Originally by: Guniviere I dont profess to be an expert on ship abilities and balance but I know that I trained my skills to fly a Rattlesnake and the change from a missile boat to a drone boat will mean a long re-train of skills , if only the 4 launchers had a damage bonus ( if only 50% ) then it's entire nature wouldn't be totally changed , I dont want to fly a dominix that's why I'm a Caldari Missile pilot.
Always train what is neglected. Cross training is always handy anyway
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HeliosGal
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Posted - 2009.10.12 01:42:00 -
[6]
so we need a better tank on the mael perhaps with some reduction in speed.
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HeliosGal
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Posted - 2009.10.12 02:24:00 -
[7]
i think the 60km+ artillery range is a big one. Perhaps target painters should be extended as well or a new weaker long range class introduced and also introduce a extra factional target tracking jammer
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HeliosGal
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Posted - 2009.10.12 09:52:00 -
[8]
yes im also surprised the asimu and curor dont get a dps bonus similar to the bhaalgorn
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HeliosGal
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Posted - 2009.10.12 10:26:00 -
[9]
thats pretty well what ccp do, i expect some of the npcs to get some buff as well with these factional ship changes. Then again they are speeding the game up a bit more and then will nerf it later on.
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HeliosGal
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Posted - 2009.10.12 12:58:00 -
[10]
NM would be better off having another 2.5% damage per shot for each level of caldari bs trained
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HeliosGal
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Posted - 2009.10.13 00:06:00 -
[11]
yeah th gila is an interesting one, my thinking is ccp are looking at intorudicng another pirate faction who will be comparitable with the old gurista ships as they are now on TQ.
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HeliosGal
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Posted - 2009.10.13 21:52:00 -
[12]
shield abilities are one thing. Boosting em needs to happen especially gallente ships
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HeliosGal
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Posted - 2009.10.14 02:52:00 -
[13]
daredevil perhaps needs a range boost rather than dps boost Succubus. 30% sensor boost Machariel well strip out the perhaps another 5% mwd boost and a 2% shield boost and erduce its armour by 5%
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HeliosGal
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Posted - 2009.10.16 06:23:00 -
[14]
its no longer a sticky because ccp has given them a good solid 2 week test colelcted al lthe data. They wil review and make any changes before dominions as it is now they have moved onto the new sov system and also teh epic pirate arcs. Only sticky as long as they need feedback
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HeliosGal
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Posted - 2009.10.17 07:08:00 -
[15]
blood raider ships should get an additonal nos bonus
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HeliosGal
Caldari
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Posted - 2009.11.20 04:03:00 -
[16]
well that gives ccp an idea if they want to create a 2nd bs class for pirate factions perhaps tech 3 variants and that is bonuses when factional weapons modules etc fitted. Could be a future expansion and new tier 2 faction bs Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.22 14:24:00 -
[17]
think ccp are thinking of future tech 3 mods tho Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.27 00:30:00 -
[18]
the gila has to be one of the best along with the bhaalgorn changes
now all ccp has to do is increase the bpc drop rates on the pirate ships to actually have people flying around in them given the relative price values id say a 35% increase in the drop rate would yield a market price of about 600m for most of the pirate ships Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.27 03:07:00 -
[19]
phantasm needed nerfing get a gila instead. Obviously had their reasons, resists could have been boosted a bit. The beating of the ground has caused this choas Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.28 23:07:00 -
[20]
THe machariel is still a reasonable mission running bs. Torps needed removal. Gun skills just amx it, the fun fit can change as needed
450 calirbation isa good idea. Perhaps a 2nd macheriel factional t2 version that allows the higher rig. the nightmare is jove tech so its different and its up with the bhaalgorn. Level 4s are 2 man operations anyway, rare isnt powerful just refined Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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