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Neo Omni
Gallente
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Posted - 2009.09.12 05:20:00 -
[1]
Every ship has a max warp speed, but it's really pointless. When you warp, you start out slow and reach max speed at midpoint, then you start decelerating. So you only enjoy your max warp speed for a second or two.
Well, I thought of this idea after seeing it in some movies:
You start out slow as usual then reach your max warp speed at midpoint, then stay at that speed until you reach your destination, followed by a sudden stop from max speed to zero.
It makes for a cool effect to see a fleet of ships just zip in and halt to normal non-warp speed. Not to mention the "oh-****" effect of suddenly being surrounded by a fleet.
Just a thought.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.09.12 05:28:00 -
[2]
Poor crew.
Also poor future crew that has to clean the former crew off the bulkheads.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.12 05:33:00 -
[3]
Originally by: Khemul Zula Poor crew.
Also poor future crew that has to clean the former crew off the bulkheads.
CCP could add a little *squish* sound effect to it too. That would be reason enough to play EVE with sound on.
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Synex
Gallente Shadows Of The Federation
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Posted - 2009.09.12 05:35:00 -
[4]
Actually the max warp speed is far from pointless.
Either take a slow ship (Freighter) or a long jump (30 / 40 AU) and watch the speed and you'll notice that your ship is at max warp for quite a long time.
The mechanic is there so that fast ships (interceptors etc) can outrun slow ships in warp, whilst still having a chance to align after the slower ship has warped off.
Synex Oursulaert Industries
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Cadde
Gallente FireworX
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Posted - 2009.09.12 05:43:00 -
[5]
This bothers me as well, even with a small ship like a frigate it still takes just as long to accelerate and decelerate in warp as a freighter. It's just that time between acceleration/deceleration that matters right now.
Not all systems have 40+ AU jumps to make, some are as short as 320 thousand km between gates, yet it still takes (seemingly) forever to get going and stopping.
...
BUT!
I think there is a good reason for this. Once a ship enters the grid (It is in the grid even if you can't tell) it has to be loaded on all clients in that grid. So it's a timer to make sure everybody has time to load and sync up with the event. That is also why so many people lag out in fleet fights, too much to load and sync with (on a already stressed server) that it doesn't have the time to do it.
CCP have said de-syncs have been fixed with the latest patch so maybe, just maybe the will be able to adjust this warp effect a little. Or maybe, if they do, they could just break it again. Which leads me to... If it ain't broke (yet)... Don't fix it!
Sad but probably true.
My opinions belong to me, you can't have them!
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.09.12 05:48:00 -
[6]
Originally by: Khemul Zula Poor crew.
Also poor future crew that has to clean the former crew off the bulkheads.
The ships probably have inertial compensator. Also, it probably doesn't work that way. The whole point of warp drive is warping space so that you travel at sub-light speed in a tunnel of space that's shorter than it would normally.
Besides, you think humans could survive with the acceleration speed as it is in the game right now? Ships go from 100m/s to thousands of kilometers a second in the span of a few seconds.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.09.12 06:01:00 -
[7]
Originally by: Kyra Felann
Originally by: Khemul Zula Poor crew.
Also poor future crew that has to clean the former crew off the bulkheads.
The ships probably have inertial compensator. Also, it probably doesn't work that way. The whole point of warp drive is warping space so that you travel at sub-light speed in a tunnel of space that's shorter than it would normally.
Besides, you think humans could survive with the acceleration speed as it is in the game right now? Ships go from 100m/s to thousands of kilometers a second in the span of a few seconds.
Warp travel is still extremely unpleasant (sometimes deadly) for non-poddies. Even with inertial compensators.
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Nooma K'Larr
Minmatar
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Posted - 2009.09.12 06:10:00 -
[8]
Warp travel gives me diarrhea.
Anyone else have this problem? ___________________________________________________ Idea: Train 3 alts at the same time solution. |

Renarla
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Posted - 2009.09.12 06:12:00 -
[9]
I'm surprised no-one has quoted Spaceballs yet.
Ludicrous Speed!!! However, on another note, I now have one of those annoying sigs. |

Trustworthy Joe
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Posted - 2009.09.12 06:27:00 -
[10]
Originally by: Renarla I'm surprised no-one has quoted Spaceballs yet.
Ludicrous Speed!!!
i, for one, welcome our plaid colored fleets of POS bowling titans. _______________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist
want a sig? thats great! post it in response to my posts!
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Ryhss
Caldari Bellum Indux Sanctimony of Bellum
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Posted - 2009.09.12 07:06:00 -
[11]
Originally by: Khemul Zula Poor crew.
Also poor future crew that has to clean the former crew off the bulkheads.
Inertial dampeners. Problem solved.
I think not, therefore I am not. |

I SoStoned
Caldari
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Posted - 2009.09.12 11:45:00 -
[12]
Well, when you think about it, after a ship beats that 75% threshold to erect it's warp field the acceleration forces are far, far beyond what the body in that pod can survive... heck, it's more than the ship itself could survive without the field effect surrounding it.
From 0 to 9au/s is an acceleration fact0or on the order of thousands of gravities. Humans black out at 10g and metal snaps like glass at 25g.
So, ships have to use a warp field to bend space around them (though not a true FTL field, as the stars around them don't fully dopler shift). It's erected a short-distance 'bridge' from A-to-B and then flies through it and its speed is multiplied by the drive to power ratio degrees (which is why Covert Ops move so bloody fast... huge field generators, itty bitty mass).
Now, at the other end the ship has to reverse this... but it's got considerable forward momentum. Not only does the ship have to break, it has to dissolve the warp field at a particular rate that allows the 'corridor' to dissipate. As realspace begins to interact with the warp field the ship slows dramatically... but not beyond the stresses a capsule pilot can withstand (up to perhaps 100g due to the amniotic fluid). If they came out of warp, poof, dropping right on target the ship would strike 'physical space' so violently all that would result is a puff of metal and organic ions... not even a smear to clean up, or a ship for others to crew.
Stargates and Cyno fields are different. Stargates reduce the ship to little more than data it can FTL transmit to an assembly location. Cynos are similar to conventional warp mixed with wormhole gravitational effects. Wormholes are wormholes and just plain defy any accepted laws of physics.
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Freya Runestone
Minmatar
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Posted - 2009.09.12 12:01:00 -
[13]
Originally by: I SoStoned Wormholes are wormholes and just plain defy any accepted laws of physics.
Like the rest of what you just said?
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Rilwar
BlackStar Industrial
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Posted - 2009.09.12 13:11:00 -
[14]
If you want to nag on warp speed, how about the question of "Why does my Crow manage to go 9.5AU/s for 2 seconds during a 9AU jump?" -------------------------------------------------

Mitnal was here. |

Ferdio Ricotez
Gallente Killer Carebears Blue Meanies
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Posted - 2009.09.12 13:36:00 -
[15]
I think ships with a higher max warp speed also speed up to warp speed faster (once they've initiated warp, I'm not referring to getting to 3/4th of your max subwarp speed). If you keep your mouse pointer on your speed display, you can see how fast you go, and it almost always goes to your maximum (6 AU/s for most ships) before it drops, even for jumps that are shorter than 6 AU.
The effect you're referring to is what ships in Star Wars do when they exit Hyperspace. Hyperspace is different from Warp Speed in that a ship entering Hyperspace, actually enters other dimensions (the 4th and 5th) which allow him to go faster to a point in 3-dimensional space with normal speed (I could explain the physics behind the process, but I don't), whereas a ship which warps simply goes ridiculously fast. -----
Gallente flying Minmatar - A Podlog |

Multipurpose Cleaner
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Posted - 2009.09.12 13:36:00 -
[16]
I swear I've seen the OP somewhere before. Wasn't he some guy who would make ridiculous suggestions or support them, a few months back?
Not that this topic is bad in any way, just a random comment :)
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.09.12 13:52:00 -
[17]
Originally by: Cadde I think there is a good reason for this. Once a ship enters the grid (It is in the grid even if you can't tell) it has to be loaded on all clients in that grid. So it's a timer to make sure everybody has time to load and sync up with the event.
It also prevents people from crossing solar systems in less than 30 seconds. If this were to happen, people would currently just get stuck at the exit gates, waiting for the session change timer to expire. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |

jemos
Gallente
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Posted - 2009.09.12 14:02:00 -
[18]
Originally by: Rilwar If you want to nag on warp speed, how about the question of "Why does my Crow manage to go 9.5AU/s for 2 seconds during a 9AU jump?"
The crow have always been the black bird of the family ;)
Originally by: FireT
If you have capitals..... well for the love of Raptor Pope, use them before they rust away. 
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.09.12 14:57:00 -
[19]
Originally by: Khemul Zula Warp travel is still extremely unpleasant (sometimes deadly) for non-poddies. Even with inertial compensators.
Source? I know it is said that jumping too often is unpleasant for normal humans in the Empyrean Age novel, but I've never read anything about warping having that effect.
Point is, saying that the crew will go splat if you drop out of warp more suddenly is silly considering:
A) how fast we accelerate and decelerate to/from warp as it is.
B) the fact that warping (according to normal sci-fi theory behind warp drives) is not going FTL, but warping space so that going at normal speeds gets you somewhere faster than light could get there because the distance for you is shorter. Since you already have to be going 75% or your max speed to warp, it could be argued that the people on the ship wouldn't feel any acceleration at all.
C) ships would have to have inertial dampeners/compensators or whatever, since some ships in Eve can already accelerate faster than humans could withstand even at sub-warp speeds. Let's say a frigate goes 800m/s with an afterburner on, and let's say it accelerates to that speed in about five seconds, which is pretty reasonable: 800m/s / 5s = 160 m/s^2 = 17.14g. Do you think without some sort of technology to compensate, humans would be just fine at 17.14 times normal Earth-gravity acceleration?
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Leather Jack
Minmatar
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Posted - 2009.09.12 15:12:00 -
[20]
How about that CCP instead would focus on important matters... 
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Lord Helghast
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Posted - 2009.09.12 15:49:00 -
[21]
wow you can tell this guy hasnt been in the bigger ships or bigger systems,
travel in some of the lonetrek systems that are 40-160AU from gate to gate, even in a fast cruiser it takes a while of traveling...
try traveling in a frighter at max speed of 0.5 au, you reach max for a long time but it still takes a long time, the accel and decel are fine and so is max.
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Judith Baker
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Posted - 2009.09.12 18:17:00 -
[22]
Edited by: Judith Baker on 12/09/2009 18:17:32 http://www.youtube.com/watch?v=mk7VWcuVOf0&feature=related
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Matthew
Caldari BloodStar Technologies
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Posted - 2009.09.12 20:27:00 -
[23]
Originally by: Synex Actually the max warp speed is far from pointless.
Either take a slow ship (Freighter) or a long jump (30 / 40 AU) and watch the speed and you'll notice that your ship is at max warp for quite a long time.
The mechanic is there so that fast ships (interceptors etc) can outrun slow ships in warp, whilst still having a chance to align after the slower ship has warped off.
Yes, the difference between a Freighter and an Interceptor is noticeable. However, the difference between a fast ship and a faster ship is negligible, because of the following:
Your warping time essentially has 3 phases:
1) Acceleration 2) Max Speed 3) Deceleration
Steps 1 and 3 are effectively a fixed amount of time regardless of warp speed. Hence, as you increase your warp speed, you can only effectively reduce the time spend in stage 2.
This means that moving from 0.5AU/s to 3 AU/s is a noticeable difference on most warps, because the time spent in stage 2 is significant.
However, the difference between the two tiers of interceptor (9AUs vs 13.5AU/s) is negligible, because at 9AU/s the time spent in stage 2 is negligible for most warps.
Similarly, this is why the warp speed increasing rigs are of limited usefulness, because most of the ships where you'd want to further increase their warp speed, and can fit rigs, already have a sufficiently high base warp speed to make boosting it a negligible benefit.
Originally by: Kazuo Ishiguro It also prevents people from crossing solar systems in less than 30 seconds. If this were to happen, people would currently just get stuck at the exit gates, waiting for the session change timer to expire.
Possible explanation. But gate-gate warps are not the only warps possible, and there would be valid gameplay reasons to want to be able to warp in-system in less than 30 seconds, even if you can't jump straight away.
Personally, I think the acceleration and deceleration times should be reduced significantly, and make the ships warp speed a stronger controlling factor in the time spent in warp.
This would give fast-warping ships more tactical flexibility within the system.
However, the session-change timer would ensure that long-distance travel would retain a minimum time commitment.
To avoid getting "stranded" at the destination gate, people in sub-30-seconds ships could just hold the gate cloak for a bit before warping. It shouldn't be too difficult to code the autopilot to look at the ship's agility, warp speed and the length of the warp, and automatically pause for the appropriate time to ensure jump-on-contact is possible. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

PerfectAgent007
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Posted - 2009.09.12 20:31:00 -
[24]
My take on warp drive in EVE has been that the physics are approached somewhat inaccurately since they show the ship accelerating to warp when in fact if a ship jumped to warp the effect would be more or less instantaneous. I don't mind the reaching 75% max speed to "reach warp threshold" but I'd more prefer it be a timer instead of a speed requirement.
In my proposed modification a ship that goes to warp of course takes its time to align at sublight but there is a countdown to warp speed and then when the ship jumps to warp the effect is near instantaneous like the rubber-band effect we see in Star Trek. Yeah I know the implications of this but the physics of warp drive are that it warps space so that what's in front of the ship becomes extremely small and then as that space is passed it becomes very large behind the ship, hence warp drive. From the outside perspective a ship jumping to warp would look exactly like what we see on Star Trek NexGen and the like.
Also, from the ship's perspective, exiting warp should be extremely quick, like maybe half a second or so.
"Of course that's just my opinion, I could be wrong." - Dennis Miller
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Khalen Veriz
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Posted - 2009.09.12 20:37:00 -
[25]
You guys know CCP has a some links on the home page under backstory scientific articles that explains the "science" of it at least in the Eve universe
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Lork Niffle
Gallente The Scope
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Posted - 2009.09.12 20:41:00 -
[26]
Ok, entering and leaving warp is instantaneous and you probably accelerate to max and decelerate instantly as well relative to the 3D positions you are travelling. It is just that EVE shows through camera drones your ship accelerating and decelerating since it would be less discomforting to the pilot to have gradual changes rather than things suddenly dissapearing.
Oh and take into account you are travelling across a higher dimension and thus interia is nonexistant and you wouldn't need any kind or cushion since your ship never moved. Taking futurama as a source you move the universe around you instead of moving yourself. That's why it's called warp. ------------------------------------- Don't click the links or even the forum topics. |

VanNostrum
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.12 22:23:00 -
[27]
Edited by: VanNostrum on 12/09/2009 22:25:15
Originally by: Neo Omni It makes for a cool effect to see a fleet of ships just zip in and halt to normal non-warp speed.
CCP used this in one of the expansion movies I saw a bunch of amarr navy apocalypses "zip in" onto an enemy fleet next to some planet, saw it on youtube couple days ago but i can't remember which expansion it was though it was one of CCPGames uploads
edit: it did look frikkin cool
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Arkeladin
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Posted - 2009.09.12 22:37:00 -
[28]
Originally by: Neo Omni Every ship has a max warp speed, but it's really pointless. When you warp, you start out slow and reach max speed at midpoint, then you start decelerating. So you only enjoy your max warp speed for a second or two.
No. Just, no.
Your ship accelerates for a set period of time, then reaches max warp PRECISELY when you hear that "sonic boom" effect. It coasts from there (while the space wind whistles around your ship (don't ask me how)), you then decelerate to rest. That "set period of time" seems to be the same regardless of what ship you're flying or what it's max warp speed is, the only real difference is in how fast you get to warp.
Quote: Well, I thought of this idea after seeing it in some movies:
You start out slow as usual then reach your max warp speed at midpoint, then stay at that speed until you reach your destination, followed by a sudden stop from max speed to zero.
It makes for a cool effect to see a fleet of ships just zip in and halt to normal non-warp speed. Not to mention the "oh-****" effect of suddenly being surrounded by a fleet.
Just a thought.
Problem is, that thought is COPYRIGHTED - and it's by one company that CCP can't afford to fight. That company? Lucasfilm Ltd. It was first used in Ztar Wars Episode 6 ("Return of the Jedi"), when that space fleet warped into orbit around Endor. It had been IMPLIED earlier, that was the first time it was explicitly shown. Lucasfilm would throw a real hissy if CCP used that, especially with their upcoming MMO and MMO-Lite projects.
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Lork Niffle
Gallente The Scope
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Posted - 2009.09.12 23:01:00 -
[29]
Edited by: Lork Niffle on 12/09/2009 23:01:06 Assuming warp was possible, it certainly is theorectically, A ship would NOT appear to decelerate onto the grid assuming you were looking with your eyes and not camera drones giving you the perception of sight. Instead when a ship leaves warp it is moving from a higher dimension or plane in between a dimension to teh 3rd dimension we exist physically in. Due to this is would probably appear suddenly at its exit location with no apparent notification fo where it came from. ------------------------------------- Don't click the links or even the forum topics. |

Iria Ahrens
Amarr 101st Space Marine Force Libertas Fidelitas
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Posted - 2009.09.13 02:13:00 -
[30]
There is a lot of theory crafting over methods of faster-than-light travel. What many seem to be missing is that not one theory is more valid than any others.
Star Trek warp is not "right" while "Star Wars" is silly. One book can have instantaneous transitions to and from warp, another has a slow acceleration that takes months to exceed light speed.
Eve has its own feel and I like it, why force it to be more like someone else's. Besides, I've always had problems with where the heck they put the inertial comp, warp drives, and FTL comms in those tiny star wars ships.
You don't need to be in a freighter to notice the difference in speed in warp. I played tag with 6 taranis once in my arby. They kept beating me to the belts, the only reason I survived was because I didn't use warp to zero. --
EVE is about balls, brains, and paranoia. SP comes in a distant fourth place. |
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