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Thread Statistics | Show CCP posts - 0 post(s) |

Lance Troiden
Monks of War Banzai Boyz
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Posted - 2009.09.14 13:02:00 -
[1]
Make it possible to toggle overload by clicking the middle mouse (scroll-wheel) button or Shift (Alt or Ctrl) + Left mouse button on module.
Of course we can use pop-up menus by right clicking but in the hard fight (where overloading we especially need) we must to do a lot of other actions.
Hitting this tiny little green thing is so hard! EVE ain't First-person shooter, where we need aim for the head!
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.14 13:08:00 -
[2]
A better interface for overloading would be good. ~ Santiago Fahahrri Galactic Geographic |

theZJ
Project Stealth Squad Event Horizon.
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Posted - 2009.09.14 14:10:00 -
[3]
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.14 15:02:00 -
[4]
Yeah, a keyboard-based solution would be nice for this - no more clicking on the wrong part of the module to overload it, give us something less prone to doing the wrong thing.
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.14 17:22:00 -
[5]
~~~~~~~~~~~~~~~~~~~~~~~~ |

Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.09.14 18:34:00 -
[6]
Totally supported; I'm tired of trying to overload and accidentally shutting my guns or afterburner off instead.
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darius mclever
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Posted - 2009.09.14 18:38:00 -
[7]
Originally by: Herschel Yamamoto Yeah, a keyboard-based solution would be nice for this - no more clicking on the wrong part of the module to overload it, give us something less prone to doing the wrong thing.
shift+<normal key combo> already works. shift+f1 (high) shift+alt+f1 (mid) shift+ctrl+f1 (low)
JFYI
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Sophie Malaster
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Posted - 2009.09.14 19:20:00 -
[8]
Supported! ________________________________________________
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Stil Harkonnen
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Posted - 2009.09.14 20:01:00 -
[9]
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Lance Troiden
Monks of War Banzai Boyz
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Posted - 2009.09.15 08:07:00 -
[10]
Originally by: darius mclever
Originally by: Herschel Yamamoto Yeah, a keyboard-based solution would be nice for this - no more clicking on the wrong part of the module to overload it, give us something less prone to doing the wrong thing.
shift+<normal key combo> already works. shift+f1 (high) shift+alt+f1 (mid) shift+ctrl+f1 (low)
JFYI
I know it
but ctrl + click is much easier
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eXeGee
UK1 Zero KrautbreaK
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Posted - 2009.09.15 21:45:00 -
[11]
Something like ctrl+click-module would be better than current little thing you have to find, aim your mouse and generally get ****ed when you don't hit it first time.
Sounds like little improvement to me.
PS. forum posting delay suxxxorz
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RedSplat
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Posted - 2009.09.15 22:13:00 -
[12]
Please.
Also, have an overload option that turns overload off when heat damage reaches a given percentage  |

darius mclever
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Posted - 2009.09.15 22:17:00 -
[13]
Originally by: RedSplat Please.
Also, have an overload option that turns overload off when heat damage reaches a given percentage 
imho that should be player skill. because you would need an option to override the auto turn off. |

rubico1337
Mnemonic Enterprises
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Posted - 2009.09.16 00:10:00 -
[14]
Originally by: Lana Torrin
I'm getting pretty ****ed off with the supposedly hard core PvPers complaining about every little thing that gets changed. seriously, more tears than carebears.
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Lilith Velkor
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.16 02:27:00 -
[15]
Edited by: Lilith Velkor on 16/09/2009 02:28:29 Agreed. Its kinda funny, when I dont want to overload I seem to magically hit that tiny button instead of turning on modules, and when I want to overload I cant hit it for the life of me.
And the context menu is just a bit too clumsy, you dont find the option quick enough imo.
What about just making that overload button a big strip on top of the module "bubble", where is it written the whole thing has to be round?
Could as well have the strip indicate heat damage on the module, that circle thingy isnt really easy to read either.
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Holy Wanderer
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Posted - 2009.09.16 03:19:00 -
[16]
/support
This sounds like it could be an awesome idea. Anything to stream line combat is a plus in my book. With T3 out and overloading being a more viable option for people, this would help out greatly.
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eXeGee
UK1 Zero KrautbreaK
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Posted - 2009.09.17 11:54:00 -
[17]
Originally by: RedSplat Edited by: RedSplat on 15/09/2009 22:36:30 Please.
Also, have an overload option that turns overload off when heat damage reaches a given percentage 
That's too much mate. Overheating is supposed to be risky. You risk burning your modules in exchange with higher performance. You want to completely remove the risk which is imo not good.
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Dierdra Vaal
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Posted - 2009.09.19 12:43:00 -
[18]
good idea, bringing this up next meeting :) Director of Education :: EVE University Chairman of the CSM
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Jen Khai
Black Hawk Down Syndrome
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Posted - 2009.09.19 14:10:00 -
[19]
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Hashin Kyojin
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Posted - 2009.09.20 05:24:00 -
[20]
support
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Qwertek
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Posted - 2009.09.26 17:37:00 -
[21]
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DarkGalaxy
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Posted - 2009.09.26 17:53:00 -
[22]
good idea
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.09.26 20:58:00 -
[23]
Make the overload bar thinker/higher. As soon as overload is toggled make it go red, withought waiting for the next cycle. When overload is active the thingie goes red. Problem solved. If clicked on accident, you will notice the line turning red and you have few seconds to disable it.
Fix Destroyers |

Denthan Rescor
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Posted - 2009.09.26 22:53:00 -
[24]
Edited by: Denthan Rescor on 26/09/2009 22:56:08 supported even thoug i dont use overloading, i can see the importance of a fast way to activate it. i often find myself stressed in battles because there are so much to do in such a short amount of time, with that overloading issue it will only take longer.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.27 05:07:00 -
[25]
sounds good  You're posting again!? Has it really been 5 mins?
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Roland Deschaines
The Gentlemen of Low Moral Fibre
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Posted - 2009.09.27 09:16:00 -
[26]
Originally by: Maxsim Goratiev Make the overload bar thinker/higher. As soon as overload is toggled make it go red, withought waiting for the next cycle.
Yes, Yes, Yes. You have to wait for the end of the cycle for it to actually overload, but you do want to make sure that you have activated overload for the next cycle.
-- Monsieur Rolly
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.27 09:47:00 -
[27]
Rework of the overheating interface is sorely needed, small buttons and clashing colours.
Also, why does a module deactivate overload when I deactivate module .. give us an option to have a proper toggle.
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Arganato
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Posted - 2009.09.28 15:21:00 -
[28]
What you want is this:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=507145
;)
Supported :) |

alt 12345
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Posted - 2009.12.09 05:54:00 -
[29]
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Insa Rexion
CTRL-Q
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Posted - 2009.12.09 06:25:00 -
[30]
oh...
God...
Yes...
(CTRL click pls) --------------------------------------------
well mannered ****ole |
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