
SephiriotH
LIGHTS 0UT Rebellion Alliance
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Posted - 2009.09.17 03:34:00 -
[1]
Armadaus is right. HP boost for titans/ms will not save them from dread's focus fire. Just imagine the normal cap fleet battle, such as 50 dreads + titan vs 60 dreads. Titan will die for sure. And the loss of it will be as much as all 50 dreads dead. Also I would like to bring to your notice an ammount of capitals the alliances can bring into battle - just look to the last epic fight of aaa+atlas vs others...was it ~130+ cap wecks left? And to put a cherry on top I will reveal a small "hint" - the only reason for this was just a hint "we WILL kill a titan if it appears". Do you still think that a HP boost can couple ?:}
And some other things: 1. Shooting once and emm...reading a book for next 5 minutes(!) is at least 5 times less cool then shooting 5 times in 5 minutes for same damage.
2. Someone suggested that titan's super-laser have to bring the ship to 0 hp immedeatly no matter of tanking/resistances etc... While the idea is good it might not work in fleet battles. To clearify I'll give you an example of my own expirience - C-J6MT siege.RA was flying a gang of RR battleships vs ~50 dread/carriers of ASCN/LV/V. My scorpion was hit so bad that I had a negative ammount of structure. However in no time I was RRepped of armor and shield STILL having a negative amount of structure. Yeah there was a laaaag... I was able to dock in my scorpion and repair it with station services to full HP and joined the battle again. SO, to simplify - if I titan is dealing a killing shot that should NOT invlove any dmg calculations, otherwise the things will happen at laggy invironment which are always present at fleet battles (especially at spontaneous, like the last epic cap battle, nobody was actually thinking it going to happen and node was not reinforced).
3. Spending a cap on firing super-laser..is doubtfull. Really, this might prevent a titan from leaving the battle (jumping out) which is a good thing after all, but might impair the tanking abilities severely. And you CANT rely on carrier pilots to boost your cap at major fleet battles (especially if node is not reinforced) as things of "i'm emergency warping" "i see no one" "I cant lock" "modules are refusing to activate" happens here and there often.
4. Yeah, we need capital t2 modules. Really. Eve evolved very much since their introduction. At 2007 fleet 200+ of battleship was an immense force few allainces could amass. And now with an angegments of 600+ in local are not rare. As a capital pilot I dont like the feeling that sub-capitals are evolving in their armaments (fkn'ell they got t3 already!) while capitals are sticking to the technology of last century...
P.S. I beg my pardon for grammar mistakes. :}
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