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Thread Statistics | Show CCP posts - 5 post(s) |

HeliosGal
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Posted - 2009.10.08 10:31:00 -
[1]
i think supercarriers are in fact dread killers.
The next step is tech 2 capital ships filling niche roles.
ECM bonus to caldari, i think an overheat bonus to amarr is needed and better shield tanking 2-5% for minmatar
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HeliosGal
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Posted - 2009.10.12 01:24:00 -
[2]
why not make it +2 on the supercarriers
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HeliosGal
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Posted - 2009.10.12 02:04:00 -
[3]
400m specced drone bay would be a good start
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HeliosGal
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Posted - 2009.10.12 02:16:00 -
[4]
so make the niddy bigger and or the typhoon smaller
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HeliosGal
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Posted - 2009.10.12 09:15:00 -
[5]
from my testing they are pretty tough. Youll need a few to deal with their damage im assuming
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HeliosGal
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Posted - 2009.10.12 10:57:00 -
[6]
yes they have their niche roles. I think there will be some adjustment but a specialised drone-fighter bay could be useful if ccp ever expand he range of cap ships to new types and classes
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HeliosGal
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Posted - 2009.10.13 09:35:00 -
[7]
so make the phoenix bigger, still yet to see pirate faction dread and carrier blueprints yet. They could have 20 % boost over normal.
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HeliosGal
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Posted - 2009.10.14 02:57:00 -
[8]
there will be a lot of tweaks to come yet. PIrate faction dreads are needed
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HeliosGal
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Posted - 2009.10.16 08:13:00 -
[9]
figther bombers on NPC level 5 missions, anamolies and sleeper sites ? thoughts
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HeliosGal
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Posted - 2009.10.17 22:57:00 -
[10]
supercaps rquire a support gang. Not solo omgwtfpwnmobiles. perhaps if not under aggro they could have a 2-3% repair boost. The other otpion is for the pilot to have implants to assist
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HeliosGal
Caldari
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Posted - 2009.11.23 11:14:00 -
[11]
Capital remote reppers only usable on capital ships perhaps and capital remote bots is a good step forward Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.24 11:12:00 -
[12]
Tech 2 carriers are coming and then a between class ( motherships) between tech 2 supercarriers current motherships and titans. in the 15-25b isk range Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.24 11:44:00 -
[13]
Originally by: Terianna Eri
Originally by: HeliosGal Tech 2 carriers are coming and then a between class ( motherships) between tech 2 supercarriers current motherships and titans. in the 15-25b isk range
stop making stuff up, or proof or stfu
well ccps redifining of roles makes something up. Plus with so many SC-MOM pilots now getting into the ships some form of infill is required and ccp more than likley has some little gems hidden on the test servers ( closed beta i would assume) it would make a lot of sense for them to add them especiall yto create a market for advanced capital construction modules. And capital cousins for the jump freighters.
Perhaps the tech 2 variants could have reduced mass making harder to hit, more dps outputs, racial roles or further jump range. ANother side issue is perhaps tech 2 capial ships could incorparate 1 sub system giving them not overpwoered but perhaps consuimng tech 3 materials and at the same time giving small rig gains ( subsystem would be the rig slot) 10% damage boost, 10% extra resists, 50% more sublight speed 25% jump range bonus stuff like this. The subsystems would cost about 700m each
It might satisfy the tech 3 industry, at the same time saisifying the complaining mothership pilots, an extra tech 2 supercarrier filling niche roles would satsify the tech 2-3 crowd. Create an isk sink but a fleet useful but not overpowered role.
Might also incorparate pirate faction capital ships ( missing) but whose bpcs and give them special racial bonuses ( 20% extra damage on racial guns) sanshas could have a smartbomb range bonus or a range distance bonus Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.27 00:19:00 -
[14]
Id stop looking at em till patchday but they are so much fun making everyone guess what the final cut will be. It changes 50 times a day. The clone bay is another wtf type moment. Motherships will change to supercarriers by late december anyway. Id just stop using motherships-SC for 2 months and wait go bash around in a bs instead Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.27 04:10:00 -
[15]
and in another two years theyll still be watching the bash a bs in late december game after post patch fever Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.27 04:55:00 -
[16]
A lot of people have rushed to get them nut understanding ccps usual approach which is turn turn it all upside down because they can. The original supercarrier changes before nozh got to them was 99% approval yes. This serious time should have been the benefit of diversified produces. The effort is and should be based on final patch day implementation not speculation.
For those that have had them 2 years put them into storage until ccp sorts it out. End of story
It is serious but when ccp annouce changes u need to expect dramatic about faces to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

HeliosGal
Caldari
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Posted - 2009.11.27 19:14:00 -
[17]
It is never perfect far from it. Instant gratification wont be met. The moving anti dread target as said prices would go up without a 10 minute redock timer they would be common place.
Knee jerk crying results in a redesign of the concept and ccp will be back later with a improved version Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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