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Thread Statistics | Show CCP posts - 5 post(s) |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.21 09:10:00 -
[1]
not sure if i got it right but atm fighters are shooting outside of 7.500km smartbomb and tbh i like it ... at least 1 thing that allow a ms to do decent dmg without losing already hard to replace drones ...
i say NO to docking MS ... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.21 14:29:00 -
[2]
Originally by: Deva Blackfire
Originally by: LoveKebab
i say NO to docking MS ...
you sooo dont want see me in one eh?
supercaps were designed as a remote station - i see no reason for giving them ability to dock after 2 years of when they were introduced... in last 2 years ppl were not whining about not being able to dock in his supercap but now when ccp said they are looking for ways to improve them suddenly every1 want to dock their MS, like wtf? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.21 21:26:00 -
[3]
Originally by: Ethan Hunte perhaps CCP can say...
- allow them to dock
- increase jump range
what does not allowing motherships/super carriers to dock add to the game? And what does allowing them to dock subtract from the game.
What reason is there. Other than to squeeze a few more paid alt accounts out of people. With all the titans and motherships + the alts to move them around, equaling a couple hundred or more than 1000 thats a nice return.
the very essence of name "SUPERCAPITAL" - they were meant to stay in space, why wont u leave ur supercapital at pos if u want to do anything else with the pilot char?
following ur logic ccp should also allow titans to dock tbh... they are also supercaps and " What reason is there. Other than to squeeze a few more paid alt accounts out of people." ? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.22 14:23:00 -
[4]
Originally by: Ethan Hunte alot of people dont want them in the first place because they cant dock.
your just a traditional eve player doing another traditional thing just for the sake of it.
your one of the people who loves endless pos warfare and can't see anything wrong with it because you have no life outside of eve.
ok, ability to dock for removing immunity to EW ? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.22 14:47:00 -
[5]
lol not rly m8 :) not 6bil, never ...
why do u want to give the ability to dock to a ship that cant be tackled by a conventional ships ?
yea, sure - leave the ecm burst and maybe add some other **** only for supercarriers but ffs if they will be able to dock REMOVE EW immunity - i dont mind the ecm immunity but the tackling one ... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.27 23:18:00 -
[6]
Originally by: Princess Jodi
Oh, and if Fighter-bombers die easily/do no damage cuz of Smartboms on their intended targets, they kinda lack usefullness don't ya think?
smartbombs aint killing torps from fighters lol
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LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.28 12:07:00 -
[7]
Originally by: aldarrin
Originally by: Ridjeck Thome
Originally by: aldarrin As I posted on the Titan feedback thread, I think the jump portal ability should migrate from the Titan hulls to the Supercarriers (Motherships). Carriers are capital class logistics boats that can dish out BS level dps. I think a boost to to its core logistics role would make sense. And then the Titans won't be seen as completely overpowered (if at all).
I have had the same thought as well and would support this as a more fitting assignment of the jump portal role.
Any dissenting opinions on moving jump portals from Titans -> SCs?
yes, one ... fuel bay xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.29 20:39:00 -
[8]
Edited by: LoveKebab on 29/09/2009 20:45:08
Originally by: Ryan Coolness
Originally by: LoveKebab
fighters are orbiting just out of the 7500m smartbomb range and torpedo is hitting within 2 sec of when it's fired so u dont have much time to kill those 20 torps...
7.5km is just faction smartbomb range, there are bombs with higher ranges, a lot of them, orbiting outside 10.5km, that would make sense
granted we wont see those smartbombs on titans that much any more since they give up a lot of dps by not fitting turrets but on SCs they will still be common as they simply lack options to put in their highs
fighter bombers are not supose to be SCs bbq drones so u wont have to use any others... if u want to do dmg and not lose ur drones to smartbombs use SENTRY DRONES from 40km!
besides nothing prevent u from recalling ur bombers back and sending to attack once more over and over again :)
as for 7500m - how many carriers are using officer smartbombs ? close to NONE
bombers have just enough hp to survive couple blasts with no problem, and shield recharge is pretty decent too, if u are afraid of losing a fighter it's ur problem, i for one like the idea of how the bombers work atm, they shouldnt be flying outside of webrange for sure and i think the current orbit is perfect
if u would want them to orbit at 10.5+km ccp would have to slow them down a lot cuz that's like outside of webrange and it just cant be - but then again no drone/fighter has ever orbit outside of webrange so i rly doubt it gonna happen here :> xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.30 10:39:00 -
[9]
Originally by: Ryan Coolness
A titan does not lose any of its dps to smartbombs (not even the leviathan thanks to the hp buff on citadels), why should the SC?
smartbombs are not killing the torps but fighter bombers, the idea of making them orbit outside of webrange is ******ed - no drone ever did that so why should bombers be any different ? u can go with "story about smartbombs" and apply it to every drones so ccp will make fighters orbit at 15km, heavy drones at 12 etc, etc. bombers still r orbitting farthest or all MOVING drones
titans are not a DRONE SHIPs, every drone ship is supposed to watch for its drones or lose dps it's simple as that - it's either learn to manage ur fighters/bombers or use dread
stop complaining, SCs already got a gr8 boost in HP and DPS xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.10.08 23:20:00 -
[10]
Originally by: Twelve Jackals
Fighter bombers are nice and all but they really need immunity from smartbombs by either range or HP, personally giving them 50 - 100k EHP sounds good to me, would actually make them a sizeable target.
they work just fine as they are now, they could get some more ehp but that's not rly nesessary as they orbit outside of most of the smartbombs anyway, had them orbiting me at 10-12km today, that's more than avrage smartbombs @ ms (officer that is) :) xVid4PSP MKV Encoding Tutorial |
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LoveKebab
Caldari Optimus Crime. Triumvirate.
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Posted - 2009.10.23 23:41:00 -
[11]
Originally by: c0rn1
Originally by: Hull Blaster I know you have the super cap arrays, but they aren't secure... so someone could just walk up and take it. At least have some way of locking it down with a password or something.
Agree on the jump distance though, seems a bit stupid that its got shorter range than a dread or normal carrier.
I agree as well. Since SC are the "superior" development of the carrier it should actually jump "further". What else would explain the 20x higher price? Base Jumprange should be 10 LY for the SC or at least the same as a carrier.
cheers
c0rn1
well, titans are also superior to carriers and even more expensive - maybe they should be able to jump across the universe with 1 cyno ? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.20 20:25:00 -
[12]
Originally by: Mercostol Edited by: Mercostol on 20/11/2009 20:12:26 immune to bubbles but not to the the hic focused script
lol dude, just look at urself ;(
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.21 00:52:00 -
[13]
Originally by: King Dave So they arn't even getting the hp boost? Which means that 2 titans will be able to pop a mom?
yup :) altho i think it gonna be more like 2 titans will get it to low structure or something
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.28 20:36:00 -
[14]
investing 15bil into a ship that can die in 15 secounds to 3 titans \o/
CHANGE THE GODDAMN HEL BONUS OMG ... Its the only MS that has bonus that's even usefull for self survival ... Aeon / Wyvern - more resists = more ehp, better survivalibility Nyx - more dps = hostiles die faster, better survivalibility Hel - less RR cycle = lmao
Just change the HP and that fail bonus for now and most ppl will even shut up (at least for some time) since it's ******ed to have a SUPERCAPITAL that can die within secounds EVEN IN LOWSEC ;O
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.29 08:13:00 -
[15]
yea hel bonus is not THAT important but still its the only bonus that's not useful for hel itself compared to other motherships
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.11.29 12:59:00 -
[16]
Originally by: Johndalar As it stands now CCP made a ship that has no use in this game, it is a useless ship. The Hel's bonus does not scale well like the others. There is no reason to use one over a Niddy they rep the same! Mom's with resist bonus get better with more ehp (with the ehp boost it is pushes it over the top as the best bonuse/ never look at the other Mom's) Nix get more dps with more Fighters to control Hel's bonus works the same on the Niddy, no real benefit to use this ship.
Now I know they were looking into changing its bonus but in the mean time just pop its bonus to 7.5 so there is a reason to own one.
(I will always call them Mom's, till judgment day takes me, when I see one I see a Mothership)
doesnt matter if it gets 7.5% per level, dont tell me u would use Hel for RR if u can lose it or use 2 nidds with 5% while losing them is not rly a blow to ur wallet ... there was a sugestion of changing Hel bonus to Fighter hp once and imo it was a very good idea
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.01 22:35:00 -
[17]
aaaaaaand back to the top
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.04 15:12:00 -
[18]
Edited by: LoveKebab on 04/12/2009 15:17:26
Originally by: Daenosa can people stop using the cost of a ship as a reason to why it needs balancing. seriously 3 titans can kill a mothership, of course it should be able to. O no 3 cruisers can kill a battleship, buff the battleship so it wont happen.
nice comparing ... 3 cruisers can kill a bs so it's perfectly normal for 3 titans to kill MS ... omg how stupid u are :(
well i was thinking about something like this since i think its quite balanced (not giving moms superBBQ dps but it surely gives them a nice boost):
- HP boost (equal to titans so 300% for main buffor and 150% for secoundary and hull hp) - add fighter bombers and since they are using a COMPACT citadels they would have to be properly adjusted (explo sig and a bit more explo velocity maybe? - that i didnt think about yet) - keep 3 additional drones per carrier level and add +1 or +2 bombers per level (10 bombers is doing way more dmg than 20 fighters - almost 2x more)
atm motherships are obviously broken compared to titans since they die to 2-3 doomsdays and i would love to see them as titan killers, atm its gonna be nearly impossible to predict where and when titan gonna jump cuz they can pick their own targets (most likely caps) before dominion when ppl were making fleet large enough they also had means of tackling titan if it actually comes to the grid and even then it was hard to tackle one but now ppl dont rly know when and where titan gonna jump in since they only jumping to kill a single ship and warp out so IF u r lucky enough to tackle a titan at least have some chance to kill it for gods sake - make motherships capable of killing titans i would go as far as giving them even +2 fighter bombers per level so u dont need like 20 moms to kill a titan but 10 would do the job fairly quickly in like 8-10 minutes maybe (it's still quite long time)
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.06 11:27:00 -
[19]
and ppl actually saw this comming but hey... aparently it's supose to be like this lmao...
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