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Thread Statistics | Show CCP posts - 12 post(s) |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.17 22:30:00 -
[1]
this **** brings an entire new definition for the word "nerf" ... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.18 09:34:00 -
[2]
Edited by: LoveKebab on 18/09/2009 09:34:40 snap... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.19 14:34:00 -
[3]
Edited by: LoveKebab on 19/09/2009 14:35:45 Edited by: LoveKebab on 19/09/2009 14:35:03
Originally by: KIAEddZ
I dont think 3 million hp damage is enough, std DD survivable fits will soon hit Capital fleets, and this tbh is ridiculous. the titan weapon should destory a Dread or carrier everytime unless that ship is severely pimped out. 5 minutes cool down.... Id like to see it lower, but 5 minutes seems reasonable.
u dont think at all ... if 1 titan cant kill a dread - use 2 or 3 or 10... i bet u would love to see 10 sec cooldown for DD... u got it down from 1 HOUR to 5 MINUTES and u still want it lowered, are u dumb ? i would like it to be at least 30minutes and for the love of God NOT 2 milion DMG but like 300-500 at most...
Originally by: KIAEddZ
Fuel bay needs to be a LOT larger, or the cost of firing the dd a lot smaller.
u got it larger by default after last patch even introduced Fuel Bays...
Originally by: KIAEddZ
The Titan MUST have a defense vs bubbles. Extended SB range or cap sb would be my choice, but a ship class designed to negate bubble effect by destroying or invaliding is also a good idea.
but ofc 30km smartbomb range by default would be a lovely idea ... NOT
Originally by: KIAEddZ
The thought of dropping your Titan in close to a fleet so you can use your turrets is pretty damn stupid, only time a Titan will end up in range for its turrets uses, is if it makes a big mistake, or the situation is of no danger at all, a 25 dread fleet takes down my officer tanked Levi in 6 minutes. So complaining about the damage out put really is silly, Singularity is not Tranquility.
well if ship should not even be anywhere close to hostile fleet while its killing them 1 by 1 why does it have so much hp? in this case it should have ehp of a BS...
Originally by: KIAEddZ
Desync and bumpage means the fabled drop titans in rep them with carriers and kill dreads is simply bullst, aint gonna happen. yes there is some bravado from some Titan pilots, but reality is, as soon as a few go down hard cos of the attempt to stick em in the middle of a cap fght, no one else will try.
last time it did work pretty good for u and none of ur titans was outside of rep range...
Originally by: KIAEddZ
This is my biggest point really, slave sets should immediately be removed from effecting capitall class ships.
like any1 use them... every1s using nomads - pretty much all of pirate implants should not affect a titans (for example slaves does give hp but crystals does not give shield bonus to capital booster)
Originally by: KIAEddZ
Hurley and I were on last night, I fully smcked out my lows with diags, and tech 2 rigs and still only got just over 3 mill shields, with officer pdus maybe i get to 3.5... 4? (14 mill ehp vs 20)
there is a slight diference between tanking abilities as shield tank has TWO TIMES more effective tank than armor tank...
Originally by: KIAEddZ
Crystal implants should be changed to effect super class ships in the same way slaves do, or slaves effect removed.
cuz ur leviathan doesnt have any advantage over other titans ? u use nomads anyway
Originally by: KIAEddZ
I will be testing like crazy with as many titan pilots as possible, I think the changes are good, but I still think the Titan class role in Null Sec alliance life still needs to be defined more, Giant Hauler, mobile bridge and single shot big boy simply isnt enough for a ship that costs 50 billion isk and 100s of man hours to create.
maybe u need it to make an entire fleet (regardless of ships and hp) to disappear after u hit F1 ?
Originally by: KIAEddZ
I feel they should be pivotal for space holding, just as they have been, i am just as glad as everyone else that the stupid win button has been removed, but somehow they should figure into the sov mechanic, and not just as a giant gun to shoot the flag thingy :)
it wasnt removed, instead of "i win button" every1 hour u have "u die button" every 5 minutes and seeing it being able to shoot @ POS is hilarious... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.21 09:01:00 -
[4]
Edited by: LoveKebab on 21/09/2009 09:04:26 let's say i can deal with titans being able to instapop capital ships but why in the world does it have scan resolution of MS that is like 10x smaller ? and to think that until now they didnt even have a single target locked on i rly dont see any reason in giving them this big scan res...
usually it's "the larger ship is, the smaller scan resolution it gets" why then the largest ship has just 50% of BS scan res ? 2-5 any1 ? let's make it WORTH of locking whoever u wish to kill (+ it would also gonna decrese amound of camping titans imo) xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.21 13:18:00 -
[5]
Edited by: LoveKebab on 21/09/2009 13:23:03
Originally by: Adam Ridgway
Originally by: LoveKebab i didnt see a single hic that can tank a racial DD even after it was fit with 2 hardeners ...
I doubt they should be able lol. You let the Titan fire and then takle it in the cooldown, what you should be tanking (if orbiting close) is the XL guns, more or less. I think a a HICs should be able to hold the titan some minutes (until the next deathray shoot) so a dread/titan/supercarrier fleet can cyno and destroy it.
1 wrecking hit and ur done ... also the pirate implants should NOT have any effect on caps like any titan will even bother with changing their nomads to respected sets (slaves for armor and crystals for shield tank) besides there is a reason behind crystals not working for capital boosters they have almost the same boost BUT 1/3 base duration of armor rep - makes them almost 3x more efficient and most of titans put 2 boosters on + some AMPS (hey, look - there is not amp for armor tank) shield tank has already many advantages over armor tank and u want to make it even more powerful most ppl here want some superepicbbq boost cuz they actually own a titan and they are afraid of losing it - yay for having ship that is totally indestructible...
this was supose to be TITAN NERF, not titan boost ... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.21 14:22:00 -
[6]
Edited by: LoveKebab on 21/09/2009 14:26:13 ok, following ur way of thinking Zeveron:
Erebus: 3x capital rep = 9600HP x 3 reps / 22.5sec time = 1280hp/s
Leviathan: 1x capital booster + 2x TECH 2 amps = 12855hp (lol have u ever seen some1 using those on a supercapital ? let's all fit supefcaps with t2, it's fun) / 10 sec = 1280hp/s
and now let's see hows faction tank going: Leviathan 2: 2x capital shield booster + 2x X-Type amps + 2 officer CPR + 1 officer cap recharger = 10455*2 / 10sec duration = 2100dps tank (cap sustainable above 40% depends of what mods u use exacly, i was trying with the cheapest ones ...)
and that's RAW tank, however we wont see this happening cuz who would want to sacrifice lowslots for 2x PDU, 2x CPR and DC on leviathan - u would not be able to fit istabs and friction nozzles and ur titan might actually end up being tackled lol
also see that most armor tanked titans should have(again, stop pretending for we all know they are nanoed anyway) Xtype hardeners and maybe 1-2 EANMS when shield tanked ones only need like 3 officer invuls or maybe 2 invuls and 1 em hardener and they still got better resists than armor tankers - i intentionally used 5 meds on leviathan and left it with 3 cuz u dont rly need anything exept dc and 3 hardeners to have a very good tank abilities ...
oh and yea, again it gonna be rly hard to see leviathan tanked this way cuz with 2 cap boosters u have no room for .... MWD but hey, since when they are designed for using mwd in the 1st place? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.21 21:32:00 -
[7]
and for the love of God - decrese their scan resolution by at least 250-300% xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.21 21:49:00 -
[8]
Originally by: Yaay
Originally by: CCP Abathur
XL Turret damage: May go down, very doubtful it will go up.
DD Damage: The intention is for the weapon to kill capital ships, which it seems to do fine unless a pilot specifically tanks for the damage expected. At this time we're satisfied with the current damage and see no need to change it up or down but we're still weeks away from Dominion. Keep on shooting and talking.
DD Fuel usage: There is a reason you can carry about 40-60 minutes worth of fuel for the weapon - that's roughly the same amount of siege / triage fuel most capital ships are capable of carrying into a fight.
DD Rate of Fire: If we do anything we may increase it, but calling for it to be less than it is now is kinda 
The main issue here is that nobody, capital or otherwise want's to be 1 volleyed by 1 ship. You can change the ROF all you want on the DD, it will not change the fact that individual players will not risk 2 bil+ assets that can die in the blink of an eye to 1 ship.
The difference between the DD and 100 v 100 cap fights is the choice. Big alliances, or large coalitions knowingly choose to go into large cap fights. Small groups expect that if they're going to deploy 20 dreads, odds are they're not going to face more than 20 dreads. That leads to longer, more enjoyable cap fights.
If the DD stays, there is no way for a small group to even risk 20 dreads, because 2 titans can go in and wipe them out. Not only that, but whoever is primaried is out of the fight faster than Agmar loses supercaps.
There is no ROF change that can affect that people don't like to die in an instant. The dev team has tried to increase the duration of fights, So why add a 1 shot option that counters that philosophy?
Everyone is very happy with the turrets and their damage, but you want to nerf that?
Very few are happy with the Doomsday, but tough luck guys, maybe we'll just reduce the ROF, even though it's the effect that people hate.
There is no happy ground between an effective DD with direct damage that's something that's not totally overpowered or not worth the choice. Get with the program, make DD's a secondary effect.
QFT - among 300.000 ppl there is like 400-500 tops that are happy about titan changes, and im pretty sure each of them have a titan .. xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.22 14:08:00 -
[9]
Edited by: LoveKebab on 22/09/2009 14:15:25
Originally by: Zeveron Edited by: Zeveron on 22/09/2009 06:51:38
Quote: Leviathan 2: 2x capital shield booster + 2x X-Type amps + 2 officer CPR + 1 officer cap recharger = 10455*2 / 10sec duration = 2100dps tank (cap sustainable above 40% depends of what mods u use exacly, i was trying with the cheapest ones ...)
Yeah try that fit w/o those 15b each estamel invs :-) You gona have an active tank w/o a buffer. The armor tanked titans can have an active tank AND buffer.
I am not trying to make each ship equal to eachother but I dont see why shield tankers dont have a balanced crystal set and an extra 8% shield buffer implant.
EDIT: I dont see any titans beeing nanoed after the patch. I havent been nanoed even b4 patch, but thats another story
funny how it was a RAW dps tank, without any hardeners ^^ but u should try Thon's or Kaiika's (those are cheaper) - if u got 85+bil to spend for a single ship u surely have isk to fit it NOT with t2 ;)
u have fair buffer with that fit and that active tank rly compensate for the lack of additional shield hp, active tanked armor titans do have tank whitch is 100% less effective and that's with 3 capital reps, from what i remember only Shrike was using tripple-rep titan. So now shield tanking titans got even gr8er tank.
but i somehow feel after the patch it would go more about additional eanm/regenerative plating (EHP) than about additional rep (active tank)
another story is that 8% implant - yes, shields could use that, let's say in exchange for recharge one cuz noonez using it anyway :p, or are they ? :) but i see the point there, shield tanking caps rly do need an implant that can give them additional HP (but leave crystals as they are now..) xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.23 14:10:00 -
[10]
Edited by: LoveKebab on 23/09/2009 14:11:12
Originally by: Zeveron Your numbers are a bit off for the 3x repair erebus. With standard (that means low officer/faction/deadspace mods) they are about equal.
not rly :) shield tankers will tank better in every situation tbh - shield tank was always superior to armor tank :>
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LoveKebab
Caldari D00M. Triumvirate.
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Posted - 2009.09.23 23:27:00 -
[11]
Originally by: Silvero Edited by: Silvero on 23/09/2009 21:29:16
Originally by: Grut
Originally by: Xetal Maelstrom
Quote:
So 10 "titaned" players being equal to 200 of the closest shiptype approaching a counter.... yay. 30 Titans would be countered by 600 odd caps - has there even been a fleet that big before 
LOL
Even if the Titans was allowed to shoot first the reminding 570 dreads whould melt does 30 titans before half the 5 min timer was out.
And i think 1 titan still will die to 20 dreads don't you ?
1st of all u will never see 500 dreads on 1 side, 2nd of all titan will NOT die to 20 dreads, it can easly logoff and it will disapear after 15 minutes with no problem whatsoever... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.24 11:05:00 -
[12]
Originally by: DrJ Zoidberg
Originally by: LoveKebab
1st of all u will never see 500 dreads on 1 side, 2nd of all titan will NOT die to 20 dreads, it can easly logoff and it will disapear after 15 minutes with no problem whatsoever...
That's questionable, assuming the titan has 60M EFHP, and each dread does 4000 DPS, it'll take 20 of them 12.5 minutes to kill it. By the time the titan pilot hits ctrl+q he's probably already taken some damage. That's not exactly what I would call a worry-free logoffski with a 50+ Bn isk ship.
i know im repeating myself but ship has also reps and within that 12.5minutes it can rep roughly 1milion armor and probably 1.5m shields so im pretty sure it will be able to survive for that 15 minutes with no problem under 20 dreads ;>
Originally by: Mc Leech
A titan has armor of about 6 dreads even on test and DPS of about 3-4 dreads + DD that does 3 million damage every 5 min and thats 10k more dps. This means that 1 titan is at most equal to about 6 dreads not 20.
If you going to make some wild theorycrafting at least care to back it up with some numbers or fraps from test server where you pwn 20 dreads in your titan.
u ever heard about ISK Efficiency ? price of a dread equals price of 20 dreads and 20 dreads CANT kill titan under 15 minutes, titan cant pwn 20 dreads either ... xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.24 14:21:00 -
[13]
Originally by: Mc Leech
Originally by: LoveKebab u ever heard about ISK Efficiency ? price of a dread equals price of 20 dreads and 20 dreads CANT kill titan under 15 minutes, titan cant pwn 20 dreads either ...
So you saying that noob ships are > titans because they are free?
And yes 20 dreads can very esily kill a titan, not the imaginary titan with 100 billion worth of fit in a gang with erebus, leviathon and best gang bonuses possibe vs t1 fitted dreads, but a more reasonable scenario.
ofc they can kill it, just how long it gonna take ? 20 minutes ? 30 ? cuz certainly aint gonna be under 15 minutes...
btw - why 100bil fit when u can have decent one for under 10bil for armor tankers and under 20bil for shieldtankers ? (yes i know, invuls are expensive) xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.24 22:29:00 -
[14]
Edited by: LoveKebab on 24/09/2009 22:34:02 Edited by: LoveKebab on 24/09/2009 22:29:50
Originally by: Mc Leech
Originally by: LoveKebab
ofc they can kill it, just how long it gonna take ? 20 minutes ? 30 ? cuz certainly aint gonna be under 15 minutes...
Care to make it a bet? We provide 20 dreads on test you provide a titan, if we kill it under 15 min we get Tri titan on traquility...
u got it sir... am i allowed to fight back?
p.s. - tri does not have a titan on TQ anymore :D every titan pilot left alliance ^^ xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.25 09:47:00 -
[15]
Originally by: Zeveron I remember a KIA(?) Leviathan with a similar setup dieing in less than a minute. That setup costs as much as a backup ship. Sold vepas inv for 8b (could have sold it for 9-10b but he was a friend) and a thons inv for 4b. Add to that the amps and pdus + the rest and you have the full picture.
yes i remember that titan ... he died after he logged of AFTEr he jumped to the system and was surrounded by dozen dreads ... oh and yea, he didnt turn his hardeners on but that wouldnt save him anyway, TQ titans are dieing under 5 minutes to dreads easly xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.25 13:31:00 -
[16]
Originally by: Zeveron
Quote: edit: Never mind, even without carriers or just a handful of titans instead of 30, none of them are gonna die, since it's impossible to tackle any of them, so they'll simply warp out if taking damage.
I dont understand where exactly you base the fact that titans cannot be tackled.
maybe because there is not a single HIC that can survive a DD ? and ontop of that who is willing to put a titan on the field without a proper support to keep it NOT tackled ? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.26 10:00:00 -
[17]
any1 else think that ccp should deny titans to be able to fit MWD ? xVid4PSP MKV Encoding Tutorial |

LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.03 22:44:00 -
[18]
Edited by: LoveKebab on 03/12/2009 23:39:29
Originally by: OrDeR Edited by: OrDeR on 02/12/2009 17:16:03 What happened to the tracking bonus on my ragnarok ?! still giving out the old fleet bonus for sig rather then the new one. Fix the the bloody titans.
FIX THE ****ING TITANS EMO EMO EMO RAGE RAGE RAGE
stop lieing ;) u still got mwd, nomads and istabs instead of gyrostabs :)
same as him: http://go-dl.eve-files.com/media/0912/triumvirate_carrier_doomsdayed_h-pa.wmv
u can clearly see he didnt even refit and titan work even better now allowing u to select a bigger targets for urself and u dont need a fleet so ur dd mean anything but a single carrier will do the job...
but back to the vid: - velocity spike means MWD - 2 neuts visible on the target - no guns means he has set of smartbombs (probably 3 as he need bridge, cloak and DD) - if he would have guns he would use them cuz of 3+ k dps even with 3-4 guns and melt the grim - 10sec warp means he has nomads and nanofit
Yea ccp, i see ur point that ppl gonna start using Gun-Titans with slavesets and activly participate in cap fights cuz of the EHP Same as PL does with titans inside pos shields, slowboating outside just to DD a carrier or two and go back inside as noone can do **** to them...
I also laugh at ppl who actually wanted to get crystals inline with slaveset so they can use it on their ragnaroks and leviathans haha
and btw - i though that 30sec delay was to be AFTER DD not after u hit the button cuz basicly after that u still need to w8 till DD hit which means u really need to w8 just 15sec
another thing is DDing right after cynoing in - basicly if u r set up properly u can kill ship before he gonna be able to dock after cynoing in just before u as with good conditions it take u 25ish sec to lock him and use DD + DD to hit the target and it takes 30sec to dock after cynoing in ...
i was wondering why not making DD unable to fire for like 2-3 minutes after cynoing in or/and keep u on grid for a bit longer ? 2 minutes? 3 minutes ? - titan pilots gonna think before they actually try to do some crazy fly-by cuz now they are new stealthbombers ...
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.04 00:19:00 -
[19]
Edited by: LoveKebab on 04/12/2009 00:22:32
Originally by: Rexthor Hammerfists
Quote: I also laugh at ppl who actually wanted to get crystals inline with slaveset so they can use it on their ragnaroks and leviathans haha
That was when the DD had a 5 minute cycle and they all had a 200% damage bonus :/
tell me u would actually swap neuts and smartbombs for guns and ill call u a ****** :)
what would keep u from staying with nanofit and warp in/out after dding and w8 for another go ? it's much safer, dont u think?
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.04 14:50:00 -
[20]
Edited by: LoveKebab on 04/12/2009 14:54:07
Originally by: Ethion
The non cloaky nerf is already more than enough... keeping us on the field for 5 minutes or any amount of time is just wrong.. same goes for any ship...
yea and what keep u from warping off, 15 secounds after DD hit ur target, to some random planet and than keep warping between moons or something since it onlytakes 10 secounds to warp for a nanotitan ... unless ofc u all have slaves now and EHP fits but i seriously doubt that
Originally by: Ethion
the option to drive by or tank up is really nice... most ships in eve can have dual purposes. i like where the titan is at... its just the tracking on the guns... not being able to hit a dread is painful
why do u want to hit dread with guns when u can instapop it with DD ?
but then again see ur point that u want to keep ur titan alive even tho ccp game u massive hp boost that gives u aprox 5-6x more ehp with the pre-dominion fit...
btw u didnt mention lowsec DD so u probably know it's wrong/stupid and u dont wanna take any side for that since u r obviously a titan pilot and would not like to lose the advantage u recived from ccp in last patch :)
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.05 22:59:00 -
[21]
Originally by: Zeveron Leviathan:
1. CPU fitting probs 2. Crystals not working 3. Faction citadel cruise not available 4. Not instant gang shield bonus 5. Cannot fit a jumpbridge mod w/o refitting
1. problems with fitting what?! 2. they do work as intended :D not for capital modules :P 3. dont care tbh ^^ 4. aye, thats probably true but than again u passivly recharge shields and armor aint rly repping itself so easly ^^ 5. did mwd took away all the remaining cpu ? :)
Originally by: Zeveron
Give me a damn reason to leave the pos :-)
DD
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.06 01:08:00 -
[22]
yea i forgot about 300% hp buff so now the amound of shields when u enter gang is pretty huge but then again every ship has this issue ...
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.06 11:42:00 -
[23]
Originally by: Zeveron
I still belive the AOE with no warp out for x ammount of time is better to get the titans on the field, w/o the gank probs.
define "x ammount" - is it 1 minute, 2 minutes, 4 minutes or 15 secounds (like now) after DD HIT ?
Originally by: Zeveron
Anyway I am posting here about leviathans problems and I am not gona debate about the dominion changes, which actualy got through.....
it seems like u r the only one who has problems with fiting his leviathan m8 since every1 else just fits smartbombs and neuts :P but i can see ur point there HOWEVER ccp invented co-processors (even officer ones tbh ^^) - dont get me wrong but u could probably be able to spare 1 lowslot for co-pro :)
instead of getting leviathan more CPU ccp could actually lower the requirements for capital booster by 50% on CPU tbh, that should be more than enough to fit anything u want Zev
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.06 14:07:00 -
[24]
Edited by: LoveKebab on 06/12/2009 14:32:49 minmatar ships are broken by default and i rly cant belive u didnt nano ur titan m8, are u insane or something ?!
it's obviously the way they are ment to be fitted since ccp DIDNT DO ANYTHING to prevent this from happening ...
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.07 11:53:00 -
[25]
Edited by: LoveKebab on 07/12/2009 11:54:57
Originally by: OrDeR
stupid post tbh kebab.
1. nano titan is 14-16 secs not 10. 2. warp time of titan is like a freighter. If you see where the titan warps how can you not beat it to its warp destination? If you have good prober's and if the system is small titan pilots are dead. 3. pen15
1. rrright :) and the fact that if u turn mwd for ONE cycle it is going to give u enough speed so after the cycle ends u entering warp at once - and just how long does the MWD cycle lasts ? 14-16sec ? more like TEN ^^ 2. how cant u not beat it to it's random moon in random cluster ? :) 3. sneaky way to avoid being censored :D
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.11 10:35:00 -
[26]
Originally by: ThaDollaGenerale
Originally by: Zarest This new titan death beam is overpowered at the moment, the old dooms day a battleship could survive one doom day and even have time to warp out. The new titan dooms day one shots capitals that donĘt have time to react. Capitals take a long time to align and warp and solo gankinig caps as they jump in itĘs too easy. If CCP wants them to be used on the battlefield then they should have to stay on the field for ten minutes after they use their dooms day.
Oh hai. PL seems to be using them against you guys pretty well. Guess they need a nerf huh? Don't worry though, your 400 bs blobs are the one true answer.
cuz everything is about PL... get a life
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.14 11:43:00 -
[27]
Edited by: LoveKebab on 14/12/2009 11:47:52
Originally by: Sokratesz Lowsec DD needs to be brought back asap..it was awesome because i have a titan and i wanna kill before they will be able to warp out or dock
fixed it for ya m8 ;)
also let's be fair, IF dd gets into lowsec than why not bombs ? why not dictor bubbles ? why wont be move entire 0.0 warfare to lowsec already?!
then if caps wont be enough u will start jumping to DD battleships that are agressed on the gate, freighters jumping in from highsec...
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.15 00:17:00 -
[28]
Edited by: LoveKebab on 15/12/2009 00:18:15
Originally by: Sokratesz And DD'ing battleships could easily be fixed by increasing the activation cost for a DD.
And something could be said for bombs indeed.
would it be ok if DD cost 500m in fuel (some special DD fuel or whatever)? would u do drive-bys all the time ? :) cuz the ******ed price of 5mil in fuel for a single DD shot is just ******ed
also i dont know what there has to be done to bombs as they work fine for me - tho u didnt say a single thing about dictor bubbles in lowsec m8 ;P
DD does over 250x more damage than a bomb - why doesnt it cost 250x more to fire ?
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.15 12:44:00 -
[29]
Originally by: Ezekiel Sulastin
Originally by: LoveKebab DD does over 250x more damage than a bomb - why doesnt it cost 250x more to fire ?
Because the bomb is attached to a frigate that costs 20-ish mil isk and requires minor SP investment to fly whereas the DD is attached to a supercapital that has a build cost of 50-60 bil isk and a huge SP investment, not to mention the issue of parking it on alt or in a POS.
cant rly see ur point there m8, one want to increase the cost of DD where the other dont ... what bad would it do exept reducing amount of drive-bys cuz they just wont be profitable enough ? if u wanna use a titan to kill caps with DD u should have alliance who support u with fuel for this ****, atm killing 1 capital ship cost like 1mil isk.
The price of titan itself means nothing - u want to fly expensive ship, that's ur choice. For a moment u sounded like "i spend 50-60bil on my superawsome ship and i have a right to kill every1 with 1 press of a button"
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.17 02:51:00 -
[30]
and does any other ammo in this game does 3mil DMP for 25m isk ?
there is not a single ammo in this game that with the amount of it u can get for 25m u will be able to do 3mil raw dmg ;)
a single ship that payes 25mil isk to kill a ship that is worth like 30x more is kinda ******ed imo :) not to mention it can instakill a motherships still :)
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.17 23:39:00 -
[31]
Originally by: SATAN
Originally by: LoveKebab and does any other ammo in this game does 3mil DMP for 25m isk ?
No but no other ammo in the game causes the ship firing it to be sitting still for at least 1 min, and then prohibits you from escaping danger for another 10 min after that.
30sec from hitting the DD button (15sec after DD actually do the dmg) is hardly 1 minute :)
Originally by: SATAN
Originally by: LoveKebab
there is not a single ammo in this game that with the amount of it u can get for 25m u will be able to do 3mil raw dmg ;)
Considering that is that new role CCP decided to give the most expensive ship by far in the game, and take away the role it was intended for which was to kill entire fleets its far less capable now than it was before and far from over powered.
yup, i was always sayin' that ccp should increase the fuel cost for DD so that u can fire 1-2 DDs during ur engagement - before dominion it was like 1/hour and u could have planty of time to refuel ur titan if u wanted to do another DD (even tho it wasnt rly necessary)
Originally by: SATAN
Originally by: LoveKebab
a single ship that payes 25mil isk to kill a ship that is worth like 30x more is kinda ******ed imo :) not to mention it can instakill a motherships still :)
The ship shooting the ammo is worth 100x more than the ship its killing, I thought you said isk value of the ship should not be relevant. And any mom pilot that does not know how to make a mom tripple DD tanked in under 5 min deserves to loose it.
value of ship isnt relevant altho it's pretty obvious that the more u have to pay for ship the more HP u get and heres my point tbh: basicly it cost liek 25mil isk to fire DD for that u can kill a BS that's roughly 2x more expensive than the doomsday itself, u can kill carrier that is 25x more expensive, freighter that is 40x more expensive or jump freighter that 140x more expensive (not even mentioning the motherships cuz they are broken)
lets say im cool with bs and carriers but come on? dreads? freighters? JUMP FREIGHTERS?! it's ******ed, u pay 25mil to kill a ship in under 1 minut where in normal conditions u would have to pay like 200-400mil (depends of ur shiptypes) to kill the same ship under the sentry guns (if ur pilots are ******ed and cant warp out) or under the pos (if the pos is set properly and not letting ppl warp out)
Originally by: SATAN
Its obvious that you are jusr trolling for responses and I know that you really are not as stupid as you sound in your replies, have been on voice comms with you long enough in the past to know that you dont believe the crap you are typing. So knock it off, or I will make DHB spank you.
im not trolling :<
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.19 14:56:00 -
[32]
Edited by: LoveKebab on 19/12/2009 14:56:05
Originally by: Mrs Dent So what if i kill a freighter or jf with 4 t1 cruisers.
The whole isk per shot/ isk value of the ship you kill argument is nonsense.
If you want the ship to go from nerfed to supernerfed, or even to be boosted please at least use less stupid points for your so called "constructive" opinions.
around the pos, before it dock, around the gate sentries? gl
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LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2009.12.20 02:21:00 -
[33]
Originally by: Mrs Dent
Originally by: LoveKebab around the pos, before it dock, around the gate sentries? gl
Yes I see now, you only ever get these ships in space with large dock radius stations or gates with sentry guns. They are never found in anywhere else. Ever.
and where the most of capital in lowsec died ? in safespots?!
Originally by: Mrs Dent
I bow to your awesome PVP knowledge sir.
Also confirming the gate guns in null sec realy hurt.
and i bow to ur awsome knowledge of what's the current topic here...
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