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Thread Statistics | Show CCP posts - 12 post(s) |

Rivek
Sniggerdly Pandemic Legion
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Posted - 2009.11.18 05:21:00 -
[1]
Edited by: Rivek on 18/11/2009 05:21:13 A blaster fitted Erebus can't break the tank of a sieged dread without the doomsday. It can barely shoot as far as it is long. Is this what you consider balanced?
Titans will not be used for their "primary" weapon system in their current state, but instead will do drive-bys when it is safe to DD, then again leave the field.
That isn't what you wanted is it CCP? If you want them to stay on the field and fight, then go back to something like:
1. Short range XL weapon boost +50% optimal +50 falloff. This is a weapon change and would apply to dreads as well and make the short range weapons slightly more useful. 2. Un-nerf tracking on XL guns a bit. Let titans and dreads hit BS who pay no attention to transversal. 3. Titan damage bonus back to 200% / level so they can actually hurt something with their main weapons and have to stay on the field to use them. Better yet, bump it even higher. 4. Titan range bonus of +50% optimal +50% falloff to XL racial weapons. Their limited range is absurd given the size of the ships. 5a. Change DD to ~1.5mil base damage with 10%/level bonus such that tanked dreads can survive the hit. Reduce DD RoF to 5 minutes or possibly even less. Or 5b. Change DD to 1 mil base damage with 5 min ROF reducable by DD skill to 2.5 minutes at level 5. DD can no longer pop Dreads but can pop carriers and below. Faster ROF means titan can hardly make full use of DD while warping in and out and stays on the battlefield. 6. Leave HP where it is.
my 2 cents.
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Rivek
Sniggerdly Pandemic Legion
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Posted - 2009.11.29 16:41:00 -
[2]
I'll again echo the sentiments of other titan pilots.
As they are now, with 100% dmg bonuses to large guns and **** poor tracking & range, Titans are simply pathetic.
Large blasters can barely fire the distance equivalent of the length of the ship? So a turret on the front quarter of the ship can't reach a target on the rear quarter? LOLZ? XLarge rails struggle to reach the distance of typical sniper BS? LOLZ?
Tracking is so terrible that you can only hit capital sized targets, unless the target and shooter are both absolutely still... LOLZ?
With the 100% per level damage bonus, DPS is so terrible that you can NEVER break the tank of another capital, which happens to be the only ship you can hit.
As stated by others, Titans now have three potential uses: a) gang booster hiding in a POS giving bonuses to the fleet, b)Jump bridge hiding in a POS, or c) drive by DD against inferior forces where there is no chance of getting tackled.
I thought you wanted Titans to be used on the battlefield? 200%/level + no tracking nerf + 5 min ROF DD + HP Boost accomplished that (the only thing missing IMO was range on XL Weapons). If one side of a conflict ups the ante by bringing a titan onto the battlefield, that titan should have the potential to turn the battle. As it is now, there is NO POINT to deploying a titan into a fight and NO POINT to keeping it on the battlefield.
And just think, the original damage bonus on Titan's primary weapons was 5% letting them achieve epic DPS similar to a BS (i.e. CCP not only misses the mark but fires at the wrong target). Titan pilots hoped that with Dominion they might have a major combat role to play ON THE BATTLEFIELD but apparently will still be relegated to drive-bys and POS hugging. Congrats!
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Rivek
Sniggerdly Pandemic Legion
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Posted - 2009.11.29 16:51:00 -
[3]
By the way, what was so unbalanced about a titan pilot volley'ing BS one at a time?
CCP you originally release titans with REMOTE AOE DOOMSDAYS that let the titan WIPE OUT THE FIELD from OFF OF THE GRID and/or TUCKED AWAY SAFELY IN A POS and (possibly) NOT IN THE SAME SYSTEM?? and yet now you are scared of letting them kill stuff with their big guns.
Right... |
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