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Thread Statistics | Show CCP posts - 12 post(s) |

ropnes
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Posted - 2009.09.17 10:48:00 -
[1]
Edited by: ropnes on 17/09/2009 10:55:49 It seems that right now a Dread has a better EHP / DPS ratio than the new Titans, meaning that it would remove more DPS from the field by killing the Titan than you would killing Dreads during that same time, which means Titans will always be primary
Although that's not counting the fact that if you kill dreads you start decreasing enemy DPS right away, and the Titan can be RRed. Anyway, I think that the Titan should have a EHP / DPS ratio sufficient enough to not be an attractive primary (except for wanting the km)
Also, if it will be needed to use Triage carriers to rep supercaps I think they should get a tanking bonus vs dreads.
Right now the counter to Triage is to drop dreads, and the counter to that is... to not use Triage. It would be more interesting if the balance is:
Dreads killing Dreads and supercaps Triage repping subcaps and supercaps Subcaps killing triage
It would give these big fleet fights a more interesting dynamic, with not just the entire fleet primaring carriers and instapoping them, but instead having caps and subcaps split targets
Dreads as a counter to Triage is overpowered
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ropnes
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Posted - 2009.09.17 14:42:00 -
[2]
Edited by: ropnes on 17/09/2009 14:41:56
Originally by: Korinn And yes I know it was hinted at in the blawg that things like I suggested would be implemented later, my point is that I think releasing it with this "Damage" dd as it is now is a poor decision & it should be changed to some sort of utility effect which allows your titan to support the rest of the fleet (while dealing a significant amount of damage itself), but doesn't turn it into a complete "solopwnmobile".
See this thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1180062
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ropnes
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Posted - 2009.09.17 17:54:00 -
[3]
Originally by: Mahke P.S. -- making titans have a higher dps/ehp ratio than dreads thus making them primary isn't a bad thing: everyone loves the rush of going for large killmails . Throw a bone of having fun to the side that didn't get moonrich and can't drop five titans into a single battle.
I think you had a good reasoning, but can't it be used against the point your trying to make here? Bigger and more expensive ships typically have better EHP / DPS ratios.
Taranis can do 50% of a cruier's DPS but it doesn't have 50% of the EHP (even if you count sig and speed). Same thing with BSes and Cruisers / BCs, and so on
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ropnes
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Posted - 2009.09.17 18:38:00 -
[4]
Originally by: Cosmo Raata Ok, while I do agree that the tracking should not hit orbiting frig sized ships. It should have no problem hitting orbiting bs's. I do think that with these changes, hictors should get sig radius increases when they deploy their bubbles or use a focused point on you. This way a titan can defend itself if they get caught by one. No one ship should be able to hold a titan down.
They do 
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ropnes
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Posted - 2009.09.18 12:14:00 -
[5]
Edited by: ropnes on 18/09/2009 12:15:30 Edited by: ropnes on 18/09/2009 12:14:23
Originally by: Syzygium
1. Dreadnaught-Link-Ability. The Titan gets a Focus-Device which is able to absorb the firepower of nearby Dreadnaughts of the same Race, adding a damage+range-Modifier to it and focusing it into an giant Alphastrike on a single target. The Handling is like that of a NOS: you first target up to 7 own Dreadnaughts and activate the Device on them. All these Dreads must be "ready to fire" (=sieged, have ammo, have cap). Once the device is activated, they cannot fire any more. Instead of this, their blast-energy is transferred to the Titan. The Titan now targets an enemy Capital Ship and unleashes the combined firepower of 7 Dreads including a xxx% Damage- and Rangeboost. But of course NOT 3 Million...
Example: Titan gets 50% Damage and 50% Range Modifier per Level. Its Level V skilled so it applies 250% Damage and 250% Range.
Its an Avatar-Titan (Amarr) so it can uplink with Revelation-Dreadnoughts and has a Laser-Focus-Device. 7 Revelations are sieged within 10km Distance of the Titan, each equipped with Giga-Pulselasers (which make sense now, while short-range Guns are usually stupid on Dreads). They have an Alpha of ~25.000 each, 7x25.000 = 175.000 if they would focus a 'primary' Target on their own at a range of 25+20km. The Titan now 'bundles' their firepower into a single burst, applying his own boni to it: 175.000 * 2.5 = 437.500 Alpha over 62.5+50km. ROF is equal to those of the Dreadnoughts. Way better than a 3 Million Alpha Superweapon imho, because it requires Teamwork and Coordination.
A better idea than the current sisi implementation imo Except that it will be really boring for the dread pilots
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ropnes
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Posted - 2009.09.19 10:55:00 -
[6]
Originally by: Spartan dax That "olympian" idea has some merit to it. Make one DD blast use up 70-80% of the cap of the titan. It would take a fair few Carriers filling it up again quickly. Balance the amount of carriers to fill it up so that it gets impractical to use more than a few titans on the field at once.
Not a bad idea IMO |

ropnes
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Posted - 2009.09.22 13:53:00 -
[7]
Maybe you missed the part about CCP making 0.0 and sov less about cap fights?
Titans > Dreads Dreads > Towers
Titans are hardly going to be a problem for the average 0.0 player
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ropnes
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Posted - 2009.09.26 12:22:00 -
[8]
Originally by: Yaay they get stuck for 10 minutes. But for that trade off, they're supposed to be strong tanks. Why should a titan get a 1 shot kill on a dread?
Aren't triage carriers the same way, but against dreads? Give triage resist vs dreads
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