
Cadde
Gallente FireworX
|
Posted - 2009.09.17 00:28:00 -
[1]
Originally by: MoonsOverMyHammy
Originally by: Daedalus II *snip* ... Even if all defenders are in the same time zone, given that a normal person sleeps 8 hours each night, that should mean 4 hours where the defenders are able to mount a resonably large fleet. What are you complaining about?
r u unemployed?
He sells his ISK to buy speed so he can sit in front of eve the entire 16 hours he's awake?
...
On a more serious note, i would have to say...
Depending on the time it takes to set up a disruptor/kill it and the time it takes to set up a claim flag/kill it. The process of killing sov for someone would take 13 to 14 hours. (In the best case scenario) I will just assume that the average player spends 8 hours sleeping, 3 hours putting on clothes/cooking/eating/toilet breaks/traveling to work and 9 hours at work. That's 18 hours of the day spent on Reality. Add some family time to that or whatnot and the average player would maybe spend 3 hours a day on playing the game. Now, with that generalization out of the way, lets assume the current alliances that are from the same timezone play EvE between 8pm and 11pm each day. This means they have that 3 hour window where they can retaliate and claim space.
The current sov mechanic makes it so that it takes at least a week to get sov, right? This basically means (if i am right) that one alliance trying to take sov from another alliance of the same timezone is forced to overpower the defenders since they play at the same time. While on the other hand, alliances that are not of the same timezone will have trouble defending against their attacker effectively. Even IF they have 24 hours or a week to do anything about it.
So my first point is, it doesn't really matter how long the takedown and set-up times are. Players usually follow their schedule.
The second problem is that making the timer too short makes it possible to just throw sov around like golfballs on the golf course. That is, if the timer is less than 6 hours it is possible for any alliance, same timezone or not, to just switch off sov on a daily basis. And if you make it too long, we are back at the "grind" situation, it just happens to be that there is no more pos bashing for hours on end. You simply wait for your stuff to take effect. Let me emphasize on the "waiting for" part here... If you place 5 disruptors in a system and simply leave hoping that not a single soul will bother killing them off... Well... You are out of luck! That means you will have to have someone maintain your offensive effort, in this case, for 12 hours straight! If CCP where to lengthen this time, you would also have to maintain your offensive assault for that time to actually make something happen. I don't know that many players who would be willing to keep that up for longer than a few hours.
My second point is therefore, Sov change has to be quick enough to fit inside 2 days work (weekend of takedown and claiming your own) which is the case with CCP's suggestion. Otherwise it becomes a grind/blobfest.
...
Finally, if your alliance is dead set on having the same timezone members and friends then i don't think you will make it in the new system. Sorry... :(
There are three major game timezone in eve...
- US - Spans 7 hours in 4 timezones (10 to 11 hours including Hawaii, alaska and the easternmost parts)
- Europe - 6 hours over 3 timezones
- The rest - 13 to 14 hours over 10 timezones (including china that is...
)
That is 31 effective gameplay hours over the 24 hour cycle.
...
Make sure your alliance can cover at least 50% of these timezones and you are good to go. US/Europe is a good mix really!
In short, ADAPT OR DIE
Also, make sure you test this in SISI before deciding whether this is really a crappy setting or not. And for this one time, keep an open mind about it. If you couldn't change the timers. What would you change to make it work? Be constructive!
My opinions belong to me, you can't have them!
|