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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Navigator
C C P C C P Alliance
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Posted - 2009.09.16 21:05:00 -
[1]
CCP Weirdfish introduces a new blog concerning testing of Dominion on Singularity over the coming weeks.The three tests will involve the new Navy ships and changes to Faction ships. Super Capitals will also be stress tested along with the new changes to sovereignty.
Full details are available in this blog.
Navigator Senior Community Representative CCP Hf, EVE Online
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Estel Arador
Minmatar AFK
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Posted - 2009.09.16 21:12:00 -
[2]
Edited by: Estel Arador on 16/09/2009 21:12:15
Quote: So, we have decided to give you all every skill at level 5.
w00t, disable Concord and we have an Armageddon Day!
Also the Red vs Blue concept being adopted by CCP, should be fun
FREE jumpclone service: Thread|Podlog |
Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.09.16 21:15:00 -
[3]
Level 5 skills AND cake!?
This is too generous.
___
Latest video: War Has Come (720p) |
Weaselior
GoonFleet GoonSwarm
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Posted - 2009.09.16 21:16:00 -
[4]
what the christ 12 hours to lose a system? Don't you think that's just a tad bit insane?
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:19:00 -
[5]
EVE has QA people? Could have fooled me.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.16 21:19:00 -
[6]
another new blog?!?!
now what do they have planned for fanfest You're posting again!? Has it really been 5 mins?
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Sae Jabar
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Posted - 2009.09.16 21:22:00 -
[7]
yeah cool with the supercaps, something you guys should have done a long time ago 5'ing everyone's skills
so, how many disruptors can be anchored?
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Misanth
Reaper Industries
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Posted - 2009.09.16 21:23:00 -
[8]
I like the setup for these testings. Will probably be around there somewhere. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:24:00 -
[9]
Why did you post that flow chart and then bloody well describe the mechanics of every thing on there.
Like how long does a disruptor field take to anchor? how long does it take to kill one? How many can you have in a system.? How many can an opposing alliance put up at a time?
If an opponent spams 50 systems with enough of them simultaneously how hard will it be to kill them all?
This makes more questions then answers. Please stop putting tidbits of info out and actually put REAL info out.
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The Mittani
GoonFleet GoonSwarm
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Posted - 2009.09.16 21:28:00 -
[10]
Edited by: The Mittani on 16/09/2009 21:35:29 ok so there's no more stront timing, to conquer something we'll need to disrupt and hold that disruption for 12 hours without interruption/loss (then blow up the claimer, drop your own and defend that for 24 hours, so on the whole a 36 hour process from invasion to claim)
you're going to have a future of small dense alliances and the only ones who will be able to conquer will do so by way of making cross-timezone allies
also what methods do you have to prevent spamming of disruptors, the first obvious thing to do is just send people out willy-nilly with disruptors, tossing them up and running away
Sins of a Solar Spymaster: my ~fair and balanced~ column TheMittani @ Twitter
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Sgt Blade
Caldari Veto. Veto Corp
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Posted - 2009.09.16 21:40:00 -
[11]
Originally by: Professor Dumbledore Why did you post that flow chart and then bloody well describe the mechanics of every thing on there.
Like how long does a disruptor field take to anchor? how long does it take to kill one? How many can you have in a system.? How many can an opposing alliance put up at a time?
If an opponent spams 50 systems with enough of them simultaneously how hard will it be to kill them all?
This makes more questions then answers. Please stop putting tidbits of info out and actually put REAL info out.
wait till you can test it on SISI and try it out?
Hypnotic Pelvic Thrusting Level 5 |
Kelly Smith
Perkone
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Posted - 2009.09.16 21:40:00 -
[12]
Originally by: Sgt Blade
Originally by: Professor Dumbledore Why did you post that flow chart and then bloody well describe the mechanics of every thing on there.
Like how long does a disruptor field take to anchor? how long does it take to kill one? How many can you have in a system.? How many can an opposing alliance put up at a time?
If an opponent spams 50 systems with enough of them simultaneously how hard will it be to kill them all?
This makes more questions then answers. Please stop putting tidbits of info out and actually put REAL info out.
wait till you can test it on SISI and try it out?
Testing requires understanding how they are going to work.
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Vorononv Circut
The Maverick Navy Atlas Alliance
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Posted - 2009.09.16 21:41:00 -
[13]
All lvl 5 \o/ pretty cool.
I am worried that it may be too easy to destroy the disruptor modules... but I'm sure you've got something fun planned. Can't wait.
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Drakan290
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Posted - 2009.09.16 21:41:00 -
[14]
Edited by: Drakan290 on 16/09/2009 21:41:19 \o/ Sov will be mine!
Also; supercapitalslol and level 5 skills.
Weirdfish <3
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Roemy Schneider
Vanishing Point.
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Posted - 2009.09.16 21:42:00 -
[15]
yes, because nothing happens in eve on fridays - putting the gist back into logistics |
Sgt Blade
Caldari Veto. Veto Corp
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Posted - 2009.09.16 21:45:00 -
[16]
Originally by: The Mittani Edited by: The Mittani on 16/09/2009 21:35:29 also what methods do you have to prevent spamming of disruptors, the first obvious thing to do is just send people out willy-nilly with disruptors, tossing them up and running away
I am pretty sure that there would be a limit on how many disruptors you can put down at once, like up to 3-5 ish, and it would be obvious that the claiming beacon will have a lot more HP then your disruptors. That and we don't know how much they cost and how big they are so if you need expanded haulers to carry them simply running in a dropping them might not be so easy
Hypnotic Pelvic Thrusting Level 5 |
Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:47:00 -
[17]
And this does nothing to stop timezone wars you idiots. Make it longer then 12 hours.
09:00 Eve Time Russian time zone alliance anchors a disruption field 10:00 Eve Time Disruption field online 22:00 Eve Time Claim marker Vulnerable 22:05 Eve Time European time zone alliance destroys Claim Marker > Sov Neutral 23:00 Eve Time US time zone alliance comes home from work
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Samuelous
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Posted - 2009.09.16 21:49:00 -
[18]
Quote: There will be three tests. The first will be to test changes made to faction ships resulting from feedback we gained as a result of our last public test event. A wide array of faction ships will be provided and you will have an opportunity to give us your opinions on the changes. It is important to remember these changes are not final.
can you provide details on these changes? |
Briana Jameson
Gallente
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Posted - 2009.09.16 21:49:00 -
[19]
Originally by: Sgt Blade
Originally by: The Mittani Edited by: The Mittani on 16/09/2009 21:35:29 also what methods do you have to prevent spamming of disruptors, the first obvious thing to do is just send people out willy-nilly with disruptors, tossing them up and running away
I am pretty sure that there would be a limit on how many disruptors you can put down at once, like up to 3-5 ish, and it would be obvious that the claiming beacon will have a lot more HP then your disruptors. That and we don't know how much they cost and how big they are so if you need expanded haulers to carry them simply running in a dropping them might not be so easy
Alliance A goes to sleep. Alliance B jumps in some rorquals and bridges in support fleet. Simultaneously anchors disruptors. Few people still awake in Alliance A **** themselves and can't get into the system.
Alliance A wakes up and goes to work. By the time they get home, Alliance B has destroyed their claim marker. Sov = neutral.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.09.16 21:51:00 -
[20]
Please say one of the advantages of holding a station system will be that you can time your sov claimers, or that would be really stupid.
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Sgt Blade
Caldari Veto. Veto Corp
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Posted - 2009.09.16 21:51:00 -
[21]
Originally by: Kelly Smith
Testing requires understanding how they are going to work.
Did you not read that dev blog? they just told you how everything works more or less, the only thing left to test is what the modules are like, how big they are amount of HP to kill one ect ect....which is what the goonie asked
Hypnotic Pelvic Thrusting Level 5 |
Barwinius
Ars ex Discordia
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Posted - 2009.09.16 21:51:00 -
[22]
It would seem there are some potential flaws with the new sov model. |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.09.16 21:53:00 -
[23]
Edited by: ShadowDraqon on 16/09/2009 21:55:26
Originally by: CCP Weirdfish blog ...we have decided to give you all every skill at level 5
...wait, I think I missed the rest of it.
Will there be supercaps seeded on market?
~ MED-SEC ~ AND The Blatantly Obvious |
Kelly Smith
Perkone
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Posted - 2009.09.16 21:54:00 -
[24]
Originally by: Sgt Blade
Originally by: Kelly Smith
Testing requires understanding how they are going to work.
Did you not read that dev blog? they just told you how everything works more or less, the only thing left to test is what the modules are like, how big they are amount of HP to kill one ect ect....which is what the goonie asked
No testing requires HOW its supposed to work. Not go in and test and see what its like now. Testing requires you to know how its supposed to work so that if its not acting the way it should you can report it as a bug but you wouldn't know its a bug because you have no ****ing idea how its supposed to work.
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Jean CatClaw
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Posted - 2009.09.16 21:56:00 -
[25]
omg.. its full of st..eh devblogs..
:happyface:
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.09.16 21:57:00 -
[26]
This is not a timezone proof system as was stated you wanted it to be. 12 hours on the disruptors is not nearly enough. The absolute minimum should be 24.
Otherwise system ping-pong will be the name of the game.
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MoonsOverMyHammy
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Posted - 2009.09.16 21:57:00 -
[27]
*watches XXDeathXX conquer eve during tax season*
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Kerdrak
Big Guns Inc. Atlas Alliance
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Posted - 2009.09.16 21:58:00 -
[28]
Sovereignty from "Simulator" to "Arcade". ________________________________________
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Le Dentiste
Caldari Provisions
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Posted - 2009.09.16 22:02:00 -
[29]
I think i can predict without doubt that the cake is a lie.
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De Guantanamo
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Posted - 2009.09.16 22:02:00 -
[30]
Look mom!
I'm the last poster in a thread about...cake.
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