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Hun Jakuza
24th Imperial Guard
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Posted - 2009.09.17 08:34:00 -
[1]
Edited by: Hun Jakuza on 17/09/2009 08:35:06 The t1 and t2 ships in Eve have fixed slot numbers. Thats so boring and an expert pilot know what can do against this ship. I have an idea for change this.
Would be create 2 modules.
Ship body augmentor (mid slot module) (passive module) Device upgrade augmentor (low slot module) (passive module)
Ship body augmentor could be add to ship one low slot. Device upgrade augmentor could be add to ship one mid slot.
Result: ship lost a mid slot because fitted module but gets a low slot or vica-versa.
One single module useable on ship only simultaneously.
Skill requirement: Ship body augmentor: Mechanic lvl5, Hull Upgrades lvl5, (1x Rank 1 skill and 1x Rank 2 skill)
Device upgrade augmentor: Mechanic lvl5, Engeenering lvl5, Electonics lvl5 (3x Rank 1 skill)
(Cant use if the ship have 8 slot)
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M Blanc
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Posted - 2009.09.17 08:57:00 -
[2]
I like the idea, but why not have one for high->mid and high->lowslot conversion as well? Would be reaaal nice for those of us fond of ships blessed with 'utility' highs...
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Tiger's Spirit
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Posted - 2009.09.17 11:17:00 -
[3]
/signed
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.17 14:54:00 -
[4]
This wouldn't change predictability at all - you'd still know the common setups for various ships, and they'd still be fairly standardized. All you'd do is make ship fits even more samey - because really, what's wrong with a Geddon and a Hyperion having the same slot layout? You'd destroy intended limits that have been used to balance things(cf. Retribution), and ship fitting would continue to be equally boring in most cases, you'd just make things more complex to add a bit of flex. Not supported.
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Johnster
Caldari Resurrection Gentlemen's Club
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Posted - 2009.09.17 15:00:00 -
[5]
Great idea. Why add new ships when this could allow new variations of fittings on all the old ones.
And while they are at it, why are scrams and webs mid slot items (and not high slot)? They are weapons are they not? - and nos and neut are (correctly) highs... Major permanent shield tank nerf there.
Shield tank ships generally do not have as many mid slots as armor tankers have lows already.
You and your alliance will adapt to service us. Resistance is futile.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.17 15:18:00 -
[6]
i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
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Drake Draconis
Minmatar Shadow Cadre REIGN Alliance
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Posted - 2009.09.17 15:26:00 -
[7]
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
This is a better idea than the OP's And fits within the current game mechanics TBQH. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

darius mclever
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Posted - 2009.09.17 15:51:00 -
[8]
this should be restricted to T3. you want to modify your ship? get a strategic cruiser.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.09.17 16:59:00 -
[9]
Originally by: darius mclever this should be restricted to T3. you want to modify your ship? get a strategic cruiser.
No, this is not true. This shift make just a small flexibility on ship and you can't change the all attribute of ships as T3. You can change just a 1 slot, not all.
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Fille Balle
Ballbreakers R us
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Posted - 2009.09.17 17:43:00 -
[10]
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
I agree, but I think these widgets should work like rigs, in the sense that they'll be destroyed if you remove them, and they don't drop if you destroy the ship, but still be fitted in the mid or low slot. And actually, I don't feel a low should be possible to convert to mid. Only downgrade, and only one step at a time, I.E:
High -> Mid - Check Mid -> Low - Check High -> Mid -> Low - Check (using 2 modules) Mid -> High - Fail Low -> Mid - Fail
And there should be a limit to how many of these widgets you could use on one single ship. Maybe two or three.
/Supporting the general idea, but with some modifications.
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Ku'Nari Skywall
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Posted - 2009.09.17 19:44:00 -
[11]
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
I like this idea better than the OP. This feels like a more natural fit of how rigs work.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.09.18 05:30:00 -
[12]
Originally by: Fille Balle
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
I agree, but I think these widgets should work like rigs, in the sense that they'll be destroyed if you remove them, and they don't drop if you destroy the ship, but still be fitted in the mid or low slot. And actually, I don't feel a low should be possible to convert to mid. Only downgrade, and only one step at a time, I.E:
High -> Mid - Check Mid -> Low - Check High -> Mid -> Low - Check (using 2 modules) Mid -> High - Fail Low -> Mid - Fail
And there should be a limit to how many of these widgets you could use on one single ship. Maybe two or three.
/Supporting the general idea, but with some modifications.
We know the Evil in the details. We just need to find the best solution. Would be 2 slot for one or other solutions. Just talk a littlebit what is the best.
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Rhamanin
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Posted - 2009.09.18 14:53:00 -
[13]
I agree with this IDEA
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Tashanaka
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Posted - 2009.09.21 20:06:00 -
[14]
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
This is a good way to implement it and fits in with the purpose of Rigs too.
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Hun Jakuza
24th Imperial Guard
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Posted - 2009.10.14 13:07:00 -
[15]
Originally by: Tashanaka
Originally by: rubico1337 i support the idea, not the implementation.
better would be is if were a rig that exchanged a med for low, or low for med. and also had drawbacks. say -10% velocity from med->low or -10% cap recharge from low->med
This is a good way to implement it and fits in with the purpose of Rigs too.
Lol, i read somewhere this:
CCP Chronotis > You might also be interested to know that slot-changing rigs are in their last stages of internal testing
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Scerolikk Teromni
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Posted - 2009.10.14 17:17:00 -
[16]
The ONLY way this would remotely work is if it follows Fille Balle's idea that they begin to work like rigs.
A lot of time and discussion goes into the design of every ship to make sure that it is balanced. Not necessarily to prescribe a particular function for the ship, but more to prevent it from serving multiple functions at the same time. Want a really heavy shield tank for your Drake? Fill your low slots with shield power relays, and put 2 Large Shield Extenders and a myriad of resistance amplifiers in your mids. Heavy tank, low DPS. Other way around if you want high DPS. 3 BCS in your low slots, mids have a medium shield extender or two along with an AB and Target Painter, T2 launchers in the highs. Heavy DPS with meager tank. You can't have heavy DPS AND heavy tank, and that is important. But to implement this system without some major restrictions, you are pretty much massively buffing every ship in the game and forcing EVERYBODY to start using completely different fits.. and those who take longer to develop their new fits will be destroyed before they can test them.
Not supported.
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Reverend Book
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Posted - 2009.10.16 01:28:00 -
[17]
I'm in full agreement with the idea of making this a rig-centric mechanic representing a pilot's ability to tinker with his ship's off the rack setup. I am also in agreement with the idea that it shoud be limited to a downward movement (high to med or low, or med to low). This offers the possibility of tweaking a few other things that people are grousing about already in the Assembly.
Swap a high spot out of your Retribution and use the AB bonus AND point a target. Drop some high slots off a destroyer to surprise someone with some ewar. I bet with an extra mid slot you could get a mean shield tanked Dominix (and they're not bad to begin with). The point is, it gives you more options, and more options are better-er, even if some are silly.
Those are the ones that make for the best killmails.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.16 05:35:00 -
[18]
The easiest way to do this is to make high/mid/low slot modules that give you an additional slot of the particular type you want. In this way it removes the existing slot by filling it, while providing the additional slot somewhere else.
I'm not saying this is the best way, just the easiest.
While I like the idea, I think that the skill requirements should be very hefty, and there would need to be some pretty major restrictions with fitting or some pretty hefty drawbacks for using such a module/rig.
Examples of how I'd try to use/exploit the system: move the Megathrons's 8th high to a mid/low, presto, instant cheap Vindi/Navy Mega. Dominix- Move highs to mids/lows, no explanation needed. Raven, move empty highs to mids, extra lows to mids. Scorp, move extra highs to mids/lows for more EW and a decent armor tank. I could do this all day.
You *really* open up a can of worms with this. Everything that makes a particular ship special with it's slot layout gets erased with this concept. Would it be pretty fun? Maybe at first, but everybody gets to do the same thing eventually. So what's the fun in that? Geddon with it's 8th high to a mid... Typhoon with 8 lows... Redeemer with five mids... -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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