Villwrath
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.18 12:50:00 -
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First I'd just like to say to my old buddy, Kesh it's good to see you still around man. Hit me up in game for a chat!
While I don't directly agree with you on the idea that characters who have obtained a certain skill point level should have access to locations or items that others should not, I do agree with you that CCP has been putting way to much emphasis on their "new player experience" and absolutely no emphasis on the experience for older players who have been their loyal paying customers for many years.
They wonder why they lose so many subscribers who have been playing for 3+ years, and it's because these players feel that they cannot continue to improve their character or their game experience any further.
There are so many skills that could have an advanced level skill(high rank, less bonus) but do not. There are many skills missing support skills they could have to improve the abilities of another skill.
It seems like they continue to go in the opposite direction, as I've read in the recent Dominion patch notes that they are lowering some of the prerequisites to learn some skills.
How will the players who trained Missile Bombardment 5 for Bombs, or Energy Management 5 for Thermodynamics feel that you now only need them at 4 and 3 respectively? I'm sure many of these players only trained those skills because they wanted those abilities, and wouldn't have trained them otherwise if these had been the original requirements.
Now every single newbie(no offense) in the game is going to be able to overload, which again takes away an advantage from the older players who have all the basics trained and can afford the training time to get this so-called "leet" ability.
The more and more skillpoints I accrue, the weaker I feel my character is against the rest of the NEW EvE population.
It used to actually mean something to have skilled pilots, but now all it comes down to is who has the bigger blob, because everyone is basically more or less on par with everyone else.
I would assume that many older players feel this way, and my guess is that CCP losses more older customers than they gain new customers for these very reasons.
I'm sure it's a difficult balancing act of obtaining and keeping newer players as well as keeping the interest of their older, loyal players but CCP has the scale so weighted to one side it's about to tip over.
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