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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
HeliosGal
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Posted - 2009.09.22 01:10:00 -
[1]
i think they will be updating em, early dt today ( mirror anyone) database upgrade im also thinking more changes and a new patch to sisi. So more stuff to come
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HeliosGal
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Posted - 2009.09.23 13:41:00 -
[2]
Will CCP be breaking the dypso moon merrygo round in 00 either by putting more sources of dypso in 00 and low sec or by adding dypso moons to wormhole space and perhaps by changing every few days what are on moons. TO make each moon more random ?
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HeliosGal
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Posted - 2009.09.24 04:54:00 -
[3]
Ok heres a thought 97.5%-100% reduction in cpu for probe launcher on SISI whereas a 98%-100% reduction on TQ. Helios has 290 cpu on SISI 350 on TQ
Plus TQ 210 CPU needed for expanded launcher and 220 cpu on SISI ( ok something isnt right here ccp u are gimping the covert ops ships) less reductions, less fitting and more requirements for probe launchers please explain
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HeliosGal
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Posted - 2009.09.29 20:55:00 -
[4]
yeah those patchnotes arent up to date at the moment
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HeliosGal
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Posted - 2009.10.06 01:24:00 -
[5]
so nerf neuts and introduce another type of energy system ?
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HeliosGal
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Posted - 2009.10.07 10:56:00 -
[6]
is taht meant to be 3-4
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HeliosGal
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Posted - 2009.10.09 12:23:00 -
[7]
i can confirm low sec is the place to be with these things. 00 there are never any sites just becasue there arent lol
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HeliosGal
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Posted - 2009.10.12 04:44:00 -
[8]
maybe not enough ppl are doing exploration stuff because at least in high sec and even low sec the rewards still arent acceptible. At least lowering the cost might get some more into it.
What they need o do is fix the low sec bug where if u finish some of the anamolies they dont despawn they remain and basically being run are holding upr respwans eslewhere.
This an less of these drone sites at the very least give us some drone factional gear similir to the t2 named arguemnted and intergrated drones. TO make em worthwhile
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HeliosGal
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Posted - 2009.10.13 13:09:00 -
[9]
i tis like that but easy enough to do
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HeliosGal
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Posted - 2009.10.14 10:17:00 -
[10]
this argument comes up every time they lower the skill requirements, if u look on SISI uwill see a host of new skills going in. They expanding and simplifing
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HeliosGal
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Posted - 2009.10.16 07:02:00 -
[11]
god yes keep some thing for the poses
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HeliosGal
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Posted - 2009.10.17 13:41:00 -
[12]
all the planets will be updated before dominions, they are testing prime planets till they get it right and then a big rollout will occour on final patch
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HeliosGal
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Posted - 2009.10.19 07:07:00 -
[13]
hey loss mails aint so bad. U gotta learn from ya mistakes
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HeliosGal
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Posted - 2009.10.23 11:24:00 -
[14]
dumbing down, ccp will say speeding up depends on player viewpoints versus a business viewpoint that is ccp
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HeliosGal
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Posted - 2009.10.26 12:31:00 -
[15]
yeah will the glitchy control towers be fixed, same goes for BMs in poses. Eye candy and constatn pvp overhauls are one thing but please focus on other stuff as well and a firmer realise date for dust 514 would be good to
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HeliosGal
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Posted - 2009.10.27 02:41:00 -
[16]
flight time is the speed they warp around... so 100au if u move probes they warp to new location they will simply warp faster.
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HeliosGal
Caldari
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Posted - 2009.11.01 04:49:00 -
[17]
so all around a vast improvement Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.12 12:18:00 -
[18]
rocket fix coming in dominion we just dont see it yet lol Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.14 07:01:00 -
[19]
u can access with empire standings to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2009.11.24 11:23:00 -
[20]
energy management 5 gives its underlying bonuses but overloading really is underused, so ccp want more pilots to use it ( esp with t1 mods that u refit from rat loot) it is a way if youre flying t1 that u could basically burn out the entire rack and replace form rat loot ( and this reduces what i call loot inflation) where u end up with 2000 stations of loot. This way if youre not reprocessing it can take out and give u close to t2 performance with t1 loot Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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HeliosGal
Caldari
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Posted - 2009.11.27 05:31:00 -
[21]
This is true once u train these up they will get nerfed but hold them anyway u get teh level bonus anyway Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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