
Cadde
Gallente FireworX
|
Posted - 2009.09.22 12:13:00 -
[1]
Boohoo!
Do the math, compare 0.0 ratting with running missions and you should quickly (if you do it right) find that 0.0 ratting and mission running on average give you the same isk per hour ratio. The big difference here is the RISK vs REWARD factor. Being in a NPC corp makes you invulnerable to EVERYTHING except a suicide gank. No matter if you are in a corp or not, losing your ship in a mission does NOT count towards the RISK vs REWARD ratio, as it is right now that can be easily overcome with a proper fitting and will remain the same until CCP decides to change it up. In 0.0 you face more than just the rats blowing your ship to a thousand pieces. You have roaming gangs, blobs, invasions and even solo PvP'ers looking for your stuff and tears. So how is a 11% tax in any way a bad thing after you consider how horribly unbalanced the RISK vs REWARD ratio is between empire and 0.0?
I for one would appreciate any change that makes empire activity worth less than half of what it is today. Give every single person an incentive to seek fame and fortune where the risks are higher but the rewards tenfold. I don't see where the fun in gathering ISK for the sake of gathering ISK is. What will you do with all your isk and faction fitted gear when you get tired of doing the same thing every day with the only goal being gathering ISK?
Sure, i can admit i like gathering ISK as well, but i do it with a goal of starting a corp that will be competitive amongst the bigger badder corps out there. I could just as easily start now but i don't see the gain (apart from PvP fun) in doing so. I want to conquer and to conquer i need a starting capital. With the upcoming changes to sov, CCP are opening a lot of new doors for those who wanna gain access to the riches of less secure space. But in the meantime they also need to decrease the profits of high security space. Setting up this 11% tax on NPC corps is just the first step. Wait until they decrease the bonties on your mission rats and your LP gain for being in highsec is not the same as being in "less sec" and the rewards should be in line with what you risk. Risk 100 mil for X amount of hours and you should gain 200 mil over the same period. The X amount of hours should be in direct relationship with the amount of time you can survive.
That is, if you make 200 mil where you invested 100 mil and go pop after 30 minutes in 0.0, that is just fine, becuase you still have a 100 mil gain and you did it in 30 minutes. If you now do the same in high sec you should have to spend 600 minutes (6 hours) to gain that same 100 mil and your 100 mil investment should "normally" go pop after those 6 hours. If you pop faster than 6 hours you need to learn how to avoid it. If you don't pop then good, you have learned how not to go pop and can now move on to more lucrative deals. (low sec and null sec)
Staying put in "dull space" is just like saying:
I am fine with not having fun and paying just as much real money as those who actually have fun.
Let me tell you, if you enjoy what you are doing right now in your NPC corp then you have no clue on what you are missing OUTSIDE of that NPC corp. And not all player corps are scam/slave/grief corps. All you need to do is talk to those who know where the good ones are. It all begins with trust, who you trust is up to you but having IRL friends is a good start.
My opinions belong to me, you can't have them!
|