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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.19 15:08:00 -
[1]
Originally by: Gunnanmon Quick, every player corp change your tax to 100% for a bit.
Good plan, but how would that work? For every 100 ISK they would have earned, 1 is removed form their wallets? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.19 20:57:00 -
[2]
Originally by: Arcelian So whats to stop someone from just making their own one or two man corp and putting the tax to 0%?
Nothing. Why should there be? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.19 22:38:00 -
[3]
Edited by: Tippia on 19/09/2009 22:40:03
Originally by: annoing Go on ccp, tell me how this is a great big sandbox and we can play the game in any way we please .... as long as you are part of a player owned corp that is.
How does this change in any way change how you can play the game? Answer: not a single bit.
Quote: You shouldnt try to force the player base into something they may not want to do, and making them join an player corp is just that.
How does this in any way force players to join player corps? Answer: it doesn't.
Quote: CCP are tossers for trying to 'nudge' npc'ers into a corp. Hey heres a thought... maybe they dont want to join a player owned corp?
Good news: they don't have to.
Quote: Yeah I know, its only 11% ... but that can be alot when you're trying to make isk to get that new ship or new module when you first start. If you mine and have sell the minerals, 11% will make a huge dent in your time/profit margins.
You don't understand what corp taxes do, do you? Maybe you should look it up before you start spouting profanities and ranting about something you have no clue about. It only makes you seem uninformed, and it severely weakens your argument.
NPC corp taxes will affect two things: mission rewards and bounties, and, even then, only when they exceed 100k ISK. That's it. It will make f-all difference to new players reaching for that new ship and new set of modules because the vast majority of their earnings come from other sources and it will be quite a while before their NPC ISK payouts exceed 100k. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.19 22:46:00 -
[4]
Originally by: annoing Leave the noobs alone.
Noobs will not be affected by this change. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 09:44:00 -
[5]
Originally by: Kezzle I believe your conclusion is incorrect, Tip, because your assumptions are off. You get mission rewards of over 100k from missions on the newb Epic Arc. They'd be taxed. I'm pretty sure you get mission rewards of over 100k from L2 missions. Hardly "veteran" level activity.
…and compared to the real sources of income at that level (loot and salvage), the bounties and rewards are such a small part that it makes nearly no difference.
By the time new players start to get affected in any serious way by the tax, they'll have past the phase where it's a problem to earn enough to afford new ships and modules, and it won't make a noticeable dent in your income until you're mass-chaining L4s — hardly newb territory. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 11:09:00 -
[6]
Originally by: Mikal Drey if its using the standard tax method of taxing bounties over X amount then this is a direct tax on mission running. you can still mine, trade, salvage, build, invent etc without losing income to tax.
a direct tax on mission running seems to me like a direct nerf and disguising it as npc corp tax serves no purpose.
By the sounds of it, it's a normal corp tax.
It's not a direct nerf in disguise for the simple reason that it doesn't go after mission runners since you can run missions without being affected by it. Instead, it reduces the impact of one of the (or perhaps even the only) completely untouchable income streams in the game: NPC payouts from running missions in an NPC corp. Everything else you do in such a corp is subject to competition and PvP, so they're already self-balancing. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 14:29:00 -
[7]
Originally by: Cre'tal let me see if I understand this correctly:
1) Current NPC corp tax is 10%. 2) CCP wants to raise it to a whopping 11% to "punish" the carebears 3) People are whining.
#1 is incorrect — NPC corp tax is currently 0% — but other than that, yes. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 14:46:00 -
[8]
Originally by: Julian Lynq If you¦d take the time to properly read the thread you¦d maybe notice why actually it¦s not such a great idea.
If you took the time to read the thread, you'd notice that it is, and that many of those who claim otherwise have no idea how corp taxes in EVE work… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 14:58:00 -
[9]
Edited by: Tippia on 20/09/2009 15:00:36
Originally by: Julian Lynq How taxes work does not matter.
It is not a good idea, because it will not achieve the effect the devs are hoping for.
And what effect is that?
Quote: People will make 1 man corporations. Many of them. They get wardecc, they make a new one. No gain for you fail-pvp¦ers at all.
So what's the problem? And how do you measure "gain"?
Oh and: Quote: How taxes work does not matter.
Yes it does, because it's the ignorance about the effect of taxes that largely drives the assumption that people will flee to 1-man corps. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 15:05:00 -
[10]
Originally by: Julian Lynq
Originally by: Tippia And what effect is that?
Again, properly read the thread: Originally by: CCP Eris Discordia
It's a change meant to encourage people to join a player corporation
So you're saying that it will actually work exactly the way CCP is hoping to. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 15:11:00 -
[11]
Edited by: Tippia on 20/09/2009 15:11:17
Originally by: Julian Lynq Do you have some reading diability ?
So you're saying that a corp started by a player to avoid being in an NPC corp is, in fact, not a player corp? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 15:24:00 -
[12]
Originally by: Julian Lynq So you are saying that with player-corporation Ccp means 1 man corps, because it would be that great to have 80.000 of thoose. What Ccp obviously means when they speak of player corporations is "real" corporations, not workaround corporations.
No, I'm saying that you're reading too much into the CCP statement. Eris is simply saying that they want to nudge people away from NPC corps; you're saying that people will leave the NPC corps; you're then saying that people leaving NPC corps isn't what CCP intends when they're saying that they want to nudge people away from said corps.
In short: you make no sense.
Whether players join "real" corps or not (by which you somehow mean "large" corps, which is a fairly lopsided way of seeing things, imo) is thoroughly irrelevant — you are claiming that people will do what CCP wants them to do. Given how common those 1-man corps are already, you're making a huge assumption of incompetence on CCP's part if you think that they haven't considered that that will be the effect, and they have still chosen to go ahead with the plan. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 15:54:00 -
[13]
Originally by: zombiedeadhead Imo, the idea that chars in NPC corps will leave and form 1 man corps is just ridiculous.
Especially to avoid a 3% decrease in their mission income. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.20 15:58:00 -
[14]
Originally by: Julian Lynq And how ridiculous the idea that they'd even leave npc corps and join real player corps because of a 3% decreaase in income. THANK YOU. idea does not achieve the goal stated = idea is a bad one. solution that doesnt solve the problem.
So now you're saying that people won't leave?! Make up you mind! ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 16:05:00 -
[15]
Edited by: Tippia on 20/09/2009 16:05:29
Originally by: Julian Lynq i explained myself well in the above posts. i am not gonna play such forum games with you.
You still haven't explained how they'll fail to "encourage" people towards PC corps — you know, the stated goal.
edit: wrong word. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 16:09:00 -
[16]
Originally by: Julian Lynq you explained it yourself when you said its ridicoluos idea that people would leave npc corporations because of a 3% lower income.
No, that merely explains why there won't be the deluge of 1-man corps you were talking about earlier.
The encouragement is still there. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 16:15:00 -
[17]
Originally by: Julian Lynq this is going no where. I will stick to discussing this in the other thread.
if you want this discussion going on anyway, do this:
…or you could just explain why this doesn't work as way of encouraging people to join PC corps. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.20 21:36:00 -
[18]
Originally by: Zartanic So many posters here fall for the same trap, which CCP does as well, of introducing a negative mechanic to encourage behaviour rather than a positive.
No, what it does is open up the possibility for a positive measure when there previously was none: now, corps can recruit on the basis of having low taxes — something that was previously impossible.
Quote: It never works the way its intended as if player leave NPC corps over the tax its for the wrong reason and they will simply quit or go back to the NPC corp and pay the tax.
Good. Then they've learned a lesson and that's a positive thing.
Quote: There are too many lazy mechanics popping up in this game recently.
How is something that has been around since forever suddenly a "lazy mechanic" that "pops up recently"?
Quote: give players a damn good reason to leave them.
There are plenty of reasons to leave an NPC corp, but the problem is that most of them are aimed at industrialists. This measure is aimed at mission runners, or more accurately at giving PC corps a point of leverage towards convincing these players to join.
Quote: Silly taxes do nothing except annoy.
How? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 04:25:00 -
[19]
Edited by: Tippia on 21/09/2009 04:35:41
Originally by: Zartanic You have two ways to motivate people.
1. Carrot 2. Stick
…and the problem is that there was no room for a carrot because the NPC corps already had a patch of their own. This (very very tiny) change gives corps a carrot that can be used to entice NPC-corp mission runners.
Originally by: Kerfira Not only is the 11% easily avoided. That avoidance (1-man corp) will also deprive the people using it of the social interaction they already DO have in their corp. […]
Why an MMO company chooses to punish people OUT of what social interaction they have is something I REALLY can't see the logic in.
TBH, if someone leaves and starts his own corp to avoid such a minuscule tax, I have to question the assumption that they were at all interested in those social aspects to begin with. As such, I don't see how this will deprive anyone of anything: those who will leave are not the ones who laugh it up in corp chat anyway. The change in social interaction will be roughly nil. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 04:58:00 -
[20]
Originally by: AstroPhobic Uh, no. I enjoy playing eve with a corp, chatting with fellas, being social etc. But being in a player corp won't help my playstyle at all - only hinder it.
So why would you want to trade that for a 1-man corp? If you like those parts so much, is an 11% tax on mission rewards and bounties really going to push you over the edge and say "screw you guys — you're fun, but too expensive to hang around"?
Quote: The assumption that everyone who creates their own 1-man corp to avoid this tax are anti-social is complete nonsense.
I don't know… ditching the people you know to save <5% of your income sounds fairly anti-social to me.
Quote: It all basically boils down to being war-dec'ed in your 1-man corp vs not in your NPC corp. Which I could care less about, really. The "OMG CAREBEAR TEARS LOLOLOLOL" posts are getting out of hand. Everyone just jump on the bandwagon without thinking. There are social people in NPC corps, you're just choosing not to recognize them. Blind ignorance.
It took me almost a year to leave SAK for that very reason — I liked the social interaction in there and it took another corp with the same level of interaction and the same level of no-politics-BS for me to make the jump. Not once during that year did I hear from anyone who would have been bothered by a small tax. Repeatedly during that year, I argued that NPC corps should have taxes (although I was thinking more along the lines of 50%).
I maintain now, as I did then, that the vast protection an NPC corp offers comes far too cheap. The cost was there for industrialists, now a (minuscule) cost is added for mission runners. How to deal with traders, I don't know, but they can be PvP:ed plenty as it is so none might be needed. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 09:48:00 -
[21]
Edited by: Tippia on 21/09/2009 09:50:17
Originally by: Lisa Amber I'm in charge of recruiting in my corp and looking forward to this change. When trying to get people out from NPC corps I often get "ho you have a tax" as an answer. That kind of solo players are only focused on their income rate, so there's nothing you can answer to that. Now with that change, it's up to CEO's to put a 10% tax to undercut the NPC corp tax rate and make Empire recruiters work a bit easier :)
And that's really what this is all about. It's not about "forcing" people out of NPC corps — it's about giving PC corps another tool to entice people into joining them.
Originally by: Garr Anders
- The economy will experience gradual inflation, the forums will be filled with tears, and the world will generally appear unchanged.
Ehm…? How does less ISK being generated (or, possibly, same amounts of ISK of which some will be sunk into corp fees) cause gradual inflation? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 13:28:00 -
[22]
Originally by: Domoso A tax on an NPC corp? Aside from the obvious motivations for CCP behind this change, I don't really see any benefit for the NPC corp player.
Yeeees…? Why should there be a benefit in it for them? (And I'm doing the silly thing of assuming that you mean added benefit here, since there are quite a few benefits already.) ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.21 17:17:00 -
[23]
Originally by: Michwich CCP arent trying to encourage anything, they're kind enough to give you any isk at all to play with, plain and simple.
Fix'd. It's not your ISK, you know… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.21 17:27:00 -
[24]
Originally by: Serge Bastana I'm diagnosing a bloated sense of entitlement, there is no cure
As if the "salvage theft" whines misconceptions hadn't been enough of a clue… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.21 17:55:00 -
[25]
Originally by: Ashina Sito I hate you... Originally by: PostWithYourAlt CCP came up with a solution to a non identified problem that naturally does not solve it.
Instead of trying to "fix" the symptom (people are in npc corps) CCP should identify the disease (why are people not in player corps?)
I hope they dont expand on this kind of half-serious game design.
Direct, to the point and right on the nose. All with a minimal amount of words. Damn you!!!!
…and also quite obtuse. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.21 18:01:00 -
[26]
Originally by: Pandemonium Heresy Considering my alt only makes cash from industry, I have no prob paying 0% for wardec immunity. It is quite frankly worth the cost.
Fixed. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 18:08:00 -
[27]
Originally by: Julian Lynq I don't know how to read
Too bad, because if you did, you would have seen the explanation to why the description he made was incredibly short-sighted and missed the whole point of introducing these taxes: to give leverage to PC corps where there previously was none. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 18:15:00 -
[28]
Edited by: Tippia on 21/09/2009 18:15:37
Originally by: Julian Lynq I said I can't read, dammit!
Apparently, you can't think either. Anyway, here's a tip: "leverage" — look it up. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 19:51:00 -
[29]
Originally by: Sizzle Anburn the fact of the matter is a small NPC corp tax isn't going to work at forcing people to group against their will.
Another fact of the matter is that no-one is claiming that it will. In fact, the only ones talking about "forcing" people are the ones decrying the change — most everyone else are seeing it as a way to nudge, to entice, and to attract players into PC corps since these corps now have a point of leverage that previously wasn't available to them.
The whole "it won't succeed at forcing players" is quite a strawman argument — it has never been said to be the goal. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 21:44:00 -
[30]
Originally by: Ukucia A nudge is still forcing.
No. A nudge is a suggestion. Forcing is removing choice. You still have full control of what you want to do, only now, the PC corps have another tool at their disposal in trying to convince you.
Quote: And if you seriously think that low taxes is going to spur recruiting, then your corp must be awful. There has to be something you guys do that you can brag about that's better than "We can protect your money just like the Cayman Islands!"
…let me stress that: another tool, on top of the ones they already have — one that they didn't have before. For some, it may be the deciding factor. Given how many are howling at the change, it may actually be quite a few… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 21:53:00 -
[31]
Originally by: Daemonspirit *maybe* MAYBE, Player Corporations are the ones failing? Failing to attract that new player? Failing to counter the "bitter vets" in the rookie channel? Failing to *do* anything different?
No doubt, but then isn't it a good idea to give them more ways to sell themselves? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.21 22:05:00 -
[32]
Originally by: Sizzle Anburn Stick (punishment) - "If you don't group we're going to do something to penalize you." NPC corp tax in this case.
The problem with that is that they're just perceptions.
Carrot: if you join a PC corp, you can get the benefit of lower taxes.
It is seen as a stick because you think of 0% taxes as the norm. For new players, it will be a carrot because that norm no longer exists. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.22 07:15:00 -
[33]
Originally by: Lotus Sutra
Originally by: Asuka Smith See the thing is EVE is a PVP game so you are doing PVE exclusively you are doing it wrong.
Bolded the part where your 100% wrong. EVE is a SANDBOX, game. Last I checked CCP's stance on the meaning of sandbox was you could do anything you damn well pleased as long as it was within the TOS/EULA.
Being a sandbox doesn't keep EVE from also being a PvP game. There is exactly one activity in EVE that is not competitive in any way and therefore not subject to PvP: running missions.
Apparently, CCP have decided that this single non-PvP activity, when done in the context of being buffered with additionally PvP protection, is something that shouldn't be quite as effective. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.22 07:47:00 -
[34]
Originally by: Lotus Sutra Tell that to the ninja salvagers and looters that come into my missions where they think can take what 'I' consider mine (yes I am very aware of and accept CCP's stance on wrecks etc, I have no problem with their stance, but I still consider the wrecks I make, mine until I leave the mission, leaving them behind for someone to take if they want). I get competitive with them about it.
Yes, you compete with them, because the salvaging profession — unlike mission-running — is competitive. It is also not affected by the tax. The loot is slightly competitive too, but also entirely optional… and (surprise!) is not affected by the tax.
Quote: I would disagree with you about there being only ONE non-pvp activity that isn't competitive, although Ninja salvagers might compete slightly with one another, their risk -vs- reward is even lower than a mission runners.
Yes? And? What's the other example? Surely not salvaging since it's an inherently competitive (i.e. pvp) activity. Their competition isn't each other — it's you, the mission runner, who do a spot of salvaging on the side. Also, if you want to talk about risk:reward, think of it like this: the risk in running missions under the aegis of NPC corp protection is nil. Thus the rewards are being reduced to match. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.22 11:48:00 -
[35]
Originally by: Hamshoe
Originally by: Asuka Smith See the thing is EVE is a PVP game so you are doing PVE exclusively you are doing it wrong.
omg somebody tell Chribba.
He already knows. That's how he has gotten to where he is: by beating everyone else at his game. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.22 12:06:00 -
[36]
Originally by: Hamshoe So... he wins by doing it wrong? Mad props, as it were.
But that does explain the support for the tax: so many people afraid of getting beaten.
Unless you're saying that PvE is PvP, in which case the initial complaint is utter nonsense.
No, I'm saying that he wins by PvPing everyone into submission. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
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Posted - 2009.09.22 12:27:00 -
[37]
Originally by: Hamshoe
Originally by: Tippia No, I'm saying that he wins by PvPing everyone into submission.
.. through PvE.
No. By very definition, you can't beat someone through PvE (unless we're talking about a high-score system). Cornering markets, beating everyone to juicy resources, providing services to other players — none of these are PvE. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.22 13:20:00 -
[38]
Originally by: Julian Lynq
Quote: Change does not achieve the goal.
= bad change.
…except that this very thread proves you wrong. It's just that you assume a different goal, and then extrapolate the chance of success from there. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.22 13:38:00 -
[39]
Edited by: Tippia on 22/09/2009 13:40:39
Originally by: Hamshoe
Originally by: Doddy The only PvP mission runners participate in is through using the market where they compete on prices when they buy/sell, and that is a highly passiveform of pvp (unless they are a trader on the side but then they aren't pure mission runners).
Or in short, mission runners do participate in PvP it's just the wrong kind?
This becomes less and less about player interaction, and more about control.
No. Mission runners still only participate in PvE. However, very few people are only mission runners (because that would get them nowhere, and fast) — they also dabble in trading, in salvaging, occasionally in manufacturing. All these other activities are PvP, but they are also different and separate activities. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.22 16:14:00 -
[40]
Originally by: Nidhiesk
Originally by: CCP Eris Discordia - As someone mentioned, the tax is more an encouragement and a nudge towards joining a player corporation than a command. You still have the choice to stay in the NPC corporation and in high sec and mine or run missions.
how ? player corp usually has 10-12%. same thing.
Actually, by the sound of things, player corps usually have <10% tax — that's why the rate of 11% was chosen after all. You're also missing the tiny point that in a PC corp, those taxes aren't lost, but put into a separate fund which can be used for things that will benefit you.
So no. They're not the same thing. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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