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Daedalus II
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Posted - 2009.09.22 07:41:00 -
[1]
Now I'm a carebear and don't know too much about capitals, but I know that when scrambled they can't even use their jump drive. I think this is a bit harsh, especially as even the smallest frigate can scramble them.
Even the weakest ship can get out of a scramble if it's close to a gate and manage to jump out. And capital ships can arguably be said to always be in proximity of a gate due to their jump drive. Is it reasonable that they are even "easier" to hold down than a normal ship?
Notice that I'm talking about normal capitals here, not super capitals. Also I'm not suggesting total EWAR invulnerability as the super capitals have. Here are some suggestions:
* Give capitals 50 or so bonus warp strength. This means that only dictors and hics can lock them down. * Give capitals 2-4 in bonus warp strength. This means that you at least need two ships or one gimped ship to lock it down. * Add some mechanic where the jump drive of the capital gets stronger the shorter it jumps, so if you want to get away you can pop a cyno in the same system to jump out of a scramble.
I think it's reasonable that majestic ships such as capitals should at least be able to escape a small frigate, but this perhaps make them too powerful? Suggestions? Flaming?
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.09.22 11:44:00 -
[2]
Originally by: Daedalus II Now I'm a carebear and don't know too much about capitals/
I see.
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Daedalus II
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Posted - 2009.09.22 12:01:00 -
[3]
At least I'm honest 
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.22 12:07:00 -
[4]
By capitals I assume you primarily mean Carriers since Dreads have no business being out on their own. Even solo Carriers are dubious at best but they have a bit more combat ability against smaller stuff.
If the ship is insured you take a minimal loss when losing a ship, this goes for Capitals as well.
If they had immunity like you suggest we would have carriers on every damn low-sec gate in the cluster as the loss of HIC is often more expensive than a t2 fitted Carrier .... thanks, but no thanks.
The last idea is actually pretty cool. Short range tactical intra-system jump to evade hostile tackle. Would need to disallow celestial objects within 25km+ to avoid "warp to gate, jump to station" abuse, but a novel idea as it could be used for all capitals, supers included.
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Lag Generator
GoonFleet
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Posted - 2009.09.22 12:09:00 -
[5]
Quote: Even the weakest ship can get out of a scramble if it's close to a gate and manage to jump out. And capital ships can arguably be said to always be in proximity of a gate due to their jump drive.
Jump drives work with cyno beacons, a capital ship never needs to go near a gate. A capital that's close to the gate is either ******ed or deliberately putting itself to the harm's way. A capital ship (even dreads) can use light drones to easily kill a tiny frigate scrambling him, and obviously tank quite a bit of damage as well. The fact that even newbies in frigates can fill an useful role in fleets by tackling one of the better features of EVE.
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Daedalus II
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Posted - 2009.09.22 12:28:00 -
[6]
Originally by: Lag Generator
Jump drives work with cyno beacons, a capital ship never needs to go near a gate. A capital that's close to the gate is either ******ed or deliberately putting itself to the harm's way. A capital ship (even dreads) can use light drones to easily kill a tiny frigate scrambling him, and obviously tank quite a bit of damage as well. The fact that even newbies in frigates can fill an useful role in fleets by tackling one of the better features of EVE.
My argument was not that capitals use gates to jump, but that they bring the gates with them so to speak (in the form of a jump drive).
A battleship that sits 15km off a gate can fly to it and jump even while being scrambled by an interceptor that is too fast for him (as long as the friends of the interceptor doesn't catch him first). The same doesn't go for a carrier for example. If he's scrambled by an interceptor that his drones can't hit, he's screwed, even though he's technically sitting right on the "gate". The interceptor can hold him down for hours until his friends arrive.
I think that a ship with a jump drive so powerful it can jump several AU in one jump should be able to withstand at least some basic scrambling. And if not that, then jump shorter to use the "spare capacity" of the jump drive to counter the scrambling.
I know these scenarios are unlikely, but just as an illustration of how I see it.
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Lag Generator
GoonFleet
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Posted - 2009.09.22 13:17:00 -
[7]
Edited by: Lag Generator on 22/09/2009 13:21:25 You can fit warp core stabilizers on capitals, too. :shrug:
Besides, barring special circumstances, all cynos will be lit near POS shields or in docking range of a station. It's actually harder to catch a capital ship away from the safety of a "gate" (a friendly POS shield or a station) than it is to catch a subcapital.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.09.22 14:05:00 -
[8]
All a capital has to do is bring in its support fleet/friends and pop that small frigate.
Wait, you were flying a capital ship without support?
AHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAAAAHAHAHAHAHAHAHAHAHAHAHA
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.09.23 06:30:00 -
[9]
Originally by: Kahega Amielden All a capital has to do is bring in its support fleet/friends and pop that small frigate.
Wait, you were flying a capital ship without support?
AHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAAAAHAHAHAHAHAHAHAHAHAHAHA
And since when can a support fleet jump 5 systems in one go? As long as the support fleet is able to dock in a carrier bringing a support fleet with carriers is a lame excuse for a small frigate that can lock it down for hours.
So I kinda agree, give them a basic warp strenght like the transportships have. This makes them still tackalbe, but harder to do so on your own. ---------------------------------- None of yet! |

simmi2
Caldari Imperial Syndicate Forces The Laughing Men
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Posted - 2009.09.23 11:59:00 -
[10]
i kinda get you there like cap ships are alot bigger and have alot more powerful drives than say cruisers.
So why not increase the warp strength to say like +4 or something so it takes a few support ships to tackle it.
Maybe a new mod can be introducted which will stop it from activating its jumpdrive like a warp scram stops a ship from warping away a jump scram will stop a ship from using its jumpdrive.
These changes could create more ship class's meaning more ships for us to fly :)
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Daedalus II
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Posted - 2009.09.23 12:06:00 -
[11]
Originally by: simmi2 i kinda get you there like cap ships are alot bigger and have alot more powerful drives than say cruisers.
So why not increase the warp strength to say like +4 or something so it takes a few support ships to tackle it.
Maybe a new mod can be introducted which will stop it from activating its jumpdrive like a warp scram stops a ship from warping away a jump scram will stop a ship from using its jumpdrive.
These changes could create more ship class's meaning more ships for us to fly :)
Yeah that's a very interesting idea. A jump drive scrambler. Perhaps with a bit steeper reqs to fit so you can't just fit it in any T1 frigate. This would require some foresight if you want to stop a capital ship, but it would still be highly possible.
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