Mithfindel
Aseyakone
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Posted - 2009.09.22 18:48:00 -
[1]
Edited by: Mithfindel on 22/09/2009 18:55:20 So, the effect of the corp tax:
- Most level 1's do not have high enough rewards to trigger the tax threshold (100k ISK), though some do. Some also do have enough rats to the bounties trigger the tax (i.e. total of 100k ISK worth of rats killed in 15 minutes). - On higher levels, some estimates place the reward to be 10 - 30 % when loot, salvage and LP is included. A roughly ten percent tax means thus 1 - 3 % of total income, if you use the tools you've been given. - Miners will not be affected. Sure, they pay the refine tax, but so do the people in player corps, that's equal to all. For traders, the case is similar.
All in all, the tax won't really change much - perhaps a tiny ISK sink amongst others. It is more like a hint that "hey, you could be in a player corp and earn 1 - 3 % more". As in, if you now earn little over 30 million per hour (figure purely for the sake of the example), you could earn little over 31 million per hour. Big deal?
Also, an armed community is a polite community. Don't mouth off, don't get ganked. Wardecs cost peanuts. For the decs to be common, they need to be at least one of two: (1) Profitable or (2) Fun
Don't cry in local or send hatemail how you're going to sooo get after that damn 12 years old griefer with your GM friend. If you're cool, the yarrbears will be cool. Alternatively, if you are nowhere to be found or don't undock (a nice moment to try a bit different things, perhaps with an alt?), the big bad gankers won't spend that many weeks watching the station undock.
Edit: Also, for the other side of the fence, a.k.a. "kick all those tasty carebears out of the NPC corps so I can gank effortless targets or I'll cancel my account" crowd, it's good to remember that simple solutions are the best. Progressive tax based on SP? Can you do that in a player corp? No? Well, what's the chance of CCP implementing that for NPC corps?
Admitted, I wouldn't mind seeing the NPC corps taxless, and then an auto-boot to bloodline corps (with some tax) if they're still there at day X after character creation. (Perhaps as a downtime task, if wanting to avoid adding some kind of a realtime script.) This could be done with the regular mechanic - if a character leaves a player corp, it'll end into a bloodline corp. If wanting to keep the school corp communities longer together, add a "SWA Alumni" channel to the selection (etc. for other corps) - because the NPC corp really isn't anything more than a chat channel and a wardec immunity.
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