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Thread Statistics | Show CCP posts - 1 post(s) |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.10.10 16:07:00 -
[31]
I have just confirmed that this is a bug, and not some mechanic as others have suggested above here. I lowered my sed status to over -2 - Heck, I was in dodixie, Meves etc. and shopped for a ship, and then I passed through Yulai which is a concord system. Now, Note that I have no negative standing to concord, apart from the one that counts your security status.
And as I entered the system, got in warp - I was criminal. Now.. This should not happen to people whom have no lack of standings, or aren't criminal - so clearly there's something god-awfully wrong that isn't visible to the players. -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.12.09 13:41:00 -
[32]
Late update to this incase someone cares, The bugreport just came through and it has been confirmed as fixed by the bugreport team on their tests, will be implemented as a fix on Tq sometime later and/or already has with dominion, seemed a bit ambigous of an answer on the specific time. But, atleast it's confirmed as a bug and will be fixed =) -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |
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CCP Incognito

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Posted - 2009.12.09 14:11:00 -
[33]
Edited by: CCP Incognito on 09/12/2009 14:15:04
Originally by: Mithfindel For 1.0, it is -2.0. It would be helpful if this game had a manual, then could just say RTFM, but since there's no manual, we have to trust that in the worst case, people will learn by trial and error.
Wiki ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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elenor drifter
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Posted - 2009.12.09 15:59:00 -
[34]
sec space restrictions -2.0 1.0 -2.5 0.9 -3.0 0.8 -3.5 0.7 -4.0 0.6 -5.0 no high sec
this is ever so simple ^^
also if u passed through a 0.8 sys policed by a faction navy they they will follow you through space till u leace it (your sec will not have any say in he matter)
for the record -3.1 is not good for 0.8 systems
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Ivan Desinovich
Caldari Caldari Provisions
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Posted - 2009.12.09 16:50:00 -
[35]
-2.0 1.0 -2.5 0.9 -3.0 0.8 -3.5 0.7 -4.0 0.6 -5.0 no high sec
how about no pod in systems 2 levels off this?
-3.0 cops will pod you in 1.0 -3.5 get podded in .9 and 1.0 -4.0 podded in .8 and up -5.0 podded in .7 and up |

Zendoren
Aktaeon Industries United Star Federation
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Posted - 2009.12.09 17:59:00 -
[36]
And what about the invisible aggression flag if you dock with a GCC?
Is that working as intended? because that is the response i get when i petition a ship loss after waiting out a GCC and aggression timers in station.
When I first started to learn the respectable profession of pirating, I could not count the number of ships I lost because of this issue.
I would wait out all the timers in the top left, undock, and then get re-aggressed by station guns all because I docked with a GCC before the guns at the station could shoot me .... GERRR!
CCP hate low-sec pirates. T_T
Thanks, Zen
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Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.12.09 19:37:00 -
[37]
Originally by: Tsumei Meyren Well no, of course not. I wouldn't emo out about losing a ship anyway, the point is more that they've been bragging the game up to be such a sandbox where players decide what they want to do, and now they're adding even more annoying little secret changes that make life way more laborious and annoying for Pirates or even just people who kill others now and then on whims.
It's not just the freedom of action that counts, but the fact that there are actual, physical consequences for them. It forces you to think. Make real decisions.
Personally, I wish alts were discouraged... it makes the whole idea of choice moot, when you can just log into a different character.
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Pesets
The Hunt Club
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Posted - 2009.12.09 19:44:00 -
[38]
Originally by: Tsumei Meyren Now, Note that I have no negative standing to concord, apart from the one that counts your security status.
Security Status is standing with Concord. In fact, i believe that killing Concord NPCs in pirate missions lowers your SS. ____________________________________________________________________ Pesets - Russian for 'polar wolf'. Pronounced like 'presets' without the 'r'. |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.12.10 19:59:00 -
[39]
I never expected this topic to garner more of those "But you're a bad person" posts, really, since those were neatly cleared away by a kind person on page one.
However, the issue at hand turns out to have been a bug rather than just some kind of a hidden feature; as the link in the Devpost after my post on this page says, criminal flagging should occur only when you break the law, aid crime etc. etc. etc. - And not necessarily when you're just shuttling along. - This does not mean cops don't shoot you or shouldn't shoot you in highsec, but it does mean that you should not get a "criminal status" or Global criminal countdown as it is known for no real reason other than the fact that you got shot by a concord ship.
The issue is solved, and I'm quite happy to see it happen, as I've talked to several people from when I started this thread and filed the report, and it has apparently been around in concord-sov systems since way way back.
Also, a note on the Sec stat thing being standing with concord - That is standing toward the corporation, not the faction itself. A comparison here would be the empire factions; you could have -10 with a starter corp in the gallente federation, but the gallente federation navy will not attack you on a gate for that reason alone. However if your standing with the federation is under -5 or 6, I do not remember exactly, you will be attacked. - So navy agression is determined by faction, not corp, as they are not members of any corp officially, and that was why I brought that up as a supporting point, to rule out any "But your sec!!!" arguments =) -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Venkul Mul
Gallente
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Posted - 2009.12.10 22:35:00 -
[40]
Originally by: Mithfindel It is noteworthy that as a blinky red you cannot enter hisec at all. Then, going to more and more secure space, the threshold of attack gets lower and lower. For 1.0, it is -2.0. It would be helpful if this game had a manual, then could just say RTFM, but since there's no manual, we have to trust that in the worst case, people will learn by trial and error.
You did not fly what you could not afford to lose, right?
Maybe reading the old knowledgebase, now wiki could help?
Evelopedia, security status
Quote: Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse cannot enter 1.0 systems Players with -2.5 or worse cannot enter 0.9 systems Players with -3.0 or worse cannot enter 0.8 systems Players with -3.5 or worse cannot enter 0.7 systems Players with -4.0 or worse cannot enter 0.6 systems Players with -4.5 or worse cannot enter 0.5 systems Players with -5.0 or below = KOS (Kill on Sight) in all empire systems
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Duchess Starbuckington
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Posted - 2009.12.10 22:56:00 -
[41]
You're right. EVE is a sandbox. Unfortunately you made the mistake of thinking it's a sandbox without consequences. You killed people in lowsec, you paid the price. It's as simple as that.
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Venkul Mul
Gallente
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Posted - 2009.12.10 23:06:00 -
[42]
Originally by: Zendoren And what about the invisible aggression flag if you dock with a GCC?
Is that working as intended? because that is the response i get when i petition a ship loss after waiting out a GCC and aggression timers in station.
When I first started to learn the respectable profession of pirating, I could not count the number of ships I lost because of this issue.
I would wait out all the timers in the top left, undock, and then get re-aggressed by station guns all because I docked with a GCC before the guns at the station could shoot me .... GERRR!
CCP hate low-sec pirates. T_T
Should have been resolved recently (Dominion).
It was caused by the station gun locking you but not firing as you docked too fast.
So the station guns had an aggression counter but you would not see it as the message had not triggered for you.
CCP was unable to reproduce it, but recently someone did a good bug report and they found what was producing it, were capable of consistetly reproduce this and resolve it.
The solution should have been implemented recently.
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