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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.22 17:39:00 -
[1]
Hi there, today I was hoping to transport a ship from one part of the galaxy to another, it became apparent to me that I would have to "Travel fit" it, Ergo putting no mods on it apart from Inertia stabilizers ( This allows you to warp in a cruiser-class ship before the police lock you down ) So I did that, and as usual went on my way. Until I suddenly got a criminal status put upon me by powers unknown in a 0.8 system. It's worth to note that I am only -3.1 so I'm far from being "criminal" still, but 0.8 systems still don't like me it seems and I realize this, which is why I fit to just swoop through them in the first place.
The issue here is that CCP seem to be adding more features to stop piracy, which makes no sense whatsoever - This game is supposed to be the "sandbox" that they brag about so happily where you can do whatever you want, But apparently if you do whatever you want, you can not warp through highsec systems. Because you know.. Scares the carebears? - It makes no sense, suicideganks are commonplace, people know it can happen, and I suppose this is a "feature" they snuck in to counter it, but it's bloody annoying to now not be able to even travel through the systems because If I do enter it, that's apparently a criminal act in itself. Seems logical that if It's so criminal and if the gate can stop me from leaving the system I enter, why can I even enter in the first place? And why can my pod go through gates, but not my ship?
I'm asking for support for a fix, The gate locked out my Ship, but not my pod when I was later killed off by the police ( I ejected to see if I could leave the ship in space - They still shot it ) Fellow pirates, or even those who just enjoy the odd Lowsec killing, who sustain themselves by carebearing; Surely this is pretty ****** up? -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Xikorita
Mob Thought
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Posted - 2009.09.22 17:46:00 -
[2]
If it doesnt lock the pods, the friendly orca can still bring the ships to high sec and the pods get those and suicide anyway.
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Mithfindel
Aseyakone
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Posted - 2009.09.22 17:55:00 -
[3]
It is noteworthy that as a blinky red you cannot enter hisec at all. Then, going to more and more secure space, the threshold of attack gets lower and lower. For 1.0, it is -2.0. It would be helpful if this game had a manual, then could just say RTFM, but since there's no manual, we have to trust that in the worst case, people will learn by trial and error.
You did not fly what you could not afford to lose, right?
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.22 18:20:00 -
[4]
Well no, of course not. I wouldn't emo out about losing a ship anyway, the point is more that they've been bragging the game up to be such a sandbox where players decide what they want to do, and now they're adding even more annoying little secret changes that make life way more laborious and annoying for Pirates or even just people who kill others now and then on whims. -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Mithfindel
Aseyakone
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Posted - 2009.09.23 05:53:00 -
[5]
At least this thing wasn't secret, and was no change - it has been ingame since forever or so. And anyway, even sandboxes may have rules. The grey army men with grenades can 'splode things. The green army men with rifles pew pew things. Not the other way, or not mixed.
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Adunh Slavy
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Posted - 2009.09.23 06:17:00 -
[6]
Your ship was too slow. You can fight them and run away, avoiding police is not an exploit, avoiding Concord is. Just don't shoot the customs agents, they have the WTF ecm, scram, web on god mode.
The Real Space Initiative - V5 (Forum Link)
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.09.23 06:49:00 -
[7]
If you got a yellow aggro timer, stop whining. Sandbox does not mean no consequences. If you got a real red criminal timer, gcc, you probably went to a system where concord is the faction police, if you get shot by them you get a gcc, but it's petitionable.
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Washell Olivaw
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Posted - 2009.09.23 06:50:00 -
[8]
Originally by: Tsumei Meyren It's worth to note that I am only -3.1 so I'm far from being "criminal" still, but 0.8 systems still don't like me it seems and I realize this, which is why I fit to just swoop through them in the first place.
Incorrect assumption. From the piracy section in the player guide. This system has been in place pretty much since the launch of the game.
Quote: Security Lockout
It's a good idea to know where the cut-off points are for access to solar systems with any given security status. A character will have to possess a security status equal to or greater than the following levels:
-1.99 for access to 1.0 security level systems -2.49 for access to 0.9 security level systems -2.99 for access to 0.8 security level systems -3.49 for access to 0.7 security level systems -3.99 for access to 0.6 security level systems -4.99 for access to 0.5 security level systems
As you can see, it will only take a couple of pod kills to render your ships and equipment in 0.7 or higher security space useless and you will have to gain the assistance of a friend to move it to a lower security rated system for pick up.
Tip #1: It's a good idea to move all your ships and equipment to a quiet 0.4 security level system before you start to pirate, to avoid being unable to access them in the future
Do your homework, or learn the hard way but don't blame the game.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Hallan Turrek
Caldari Noir. Noir. Mercenary Group
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Posted - 2009.09.23 08:50:00 -
[9]
Also, if you went into Concord Sov High Sec and got tagged even once, you get a GCC and are going to die(or you'll just warp back and forth for hours until you die). Little known fact there.
Just be careful. ________________________________________ A merry life and a short one shall be my motto. Bartholomew Roberts
Check out my blog. |

Jake McCord
Minmatar Frequency Inc.
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Posted - 2009.09.23 10:30:00 -
[10]
A long time ago, in a galaxy far, far away, I once got a red timer on me, on purpose. I wanted to drive my sec rating down. I managed to evade Concorde for about 5 minutes. I might have done it longer if I had planned properly and put more safe places in the system, but I didn't, I ran out, and Concorde was waiting for me when I returned to one of my previous places.
Crap happens. But it's no change in the rules.
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.23 12:14:00 -
[11]
Originally by: Washell Olivaw
Originally by: Tsumei Meyren It's worth to note that I am only -3.1 so I'm far from being "criminal" still, but 0.8 systems still don't like me it seems and I realize this, which is why I fit to just swoop through them in the first place.
Incorrect assumption. From the piracy section in the player guide. This system has been in place pretty much since the launch of the game.
Quote: Security Lockout
It's a good idea to know where the cut-off points are for access to solar systems with any given security status. A character will have to possess a security status equal to or greater than the following levels:
-1.99 for access to 1.0 security level systems -2.49 for access to 0.9 security level systems -2.99 for access to 0.8 security level systems -3.49 for access to 0.7 security level systems -3.99 for access to 0.6 security level systems -4.99 for access to 0.5 security level systems
As you can see, it will only take a couple of pod kills to render your ships and equipment in 0.7 or higher security space useless and you will have to gain the assistance of a friend to move it to a lower security rated system for pick up.
Tip #1: It's a good idea to move all your ships and equipment to a quiet 0.4 security level system before you start to pirate, to avoid being unable to access them in the future
Do your homework, or learn the hard way but don't blame the game.
Right... you just quoted and acted zealous about something I already said I knew  -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.23 12:21:00 -
[12]
Originally by: Hallan Turrek Also, if you went into Concord Sov High Sec and got tagged even once, you get a GCC and are going to die(or you'll just warp back and forth for hours until you die). Little known fact there.
Just be careful.
So I guess what happens is that at any random moment in any random system concord will pop up instead of faction navy, and that will make you dead no matter what? Seems a bit solly to me really, this was a gallente system so I'm sure I wasn't in any other sov, but darn, first time I encounter in three years of hopping highsec. -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Carmizan
Lords of Maelstrom Shadow Cartel
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Posted - 2009.09.23 12:34:00 -
[13]
Tsumei also check your faction standing. For example i have a positive standing overall, but i can not enter caldari space due to my minus faction standing with them. So hopping accorss the galaxy for me means going around caldari when i am in a slow ship.
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General Paul
Atomic Heroes Chain of Chaos
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Posted - 2009.09.23 12:36:00 -
[14]
Edited by: General Paul on 23/09/2009 12:36:44 No, what that chap is referring to is the Concord owned space where they lock the gates, disable your cloak and scan you down if you log.
Its up near genesis way (I think Tarr is one of them) and its basically instant death if you get hit even once.
This is almost certainly what the OP got copped by, its just worth checking your route and avoiding concord sov space really (its definately not broken or in need of a fix)
edit:sp
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Brackman
Ex-Mortis
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Posted - 2009.09.23 12:37:00 -
[15]
You entered 0.9 or higher sec space and got shot by faction police, got aggression and were no longer safe anywhere in said faction's high sec systems as long as you still had said timer. Next time this happens: go to lowsec or dock, wait 15-20 minutes and enjoy. You may or may not need to relog after waiting the timer out in order for this to work.
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.23 21:03:00 -
[16]
Lots of theorycrafting going on here, which I understand - But I did report this by a petition, and the GM asked me to file a bugreport, so I'm assuming it's not really "game mechanics" as much -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Duchess Starbuckington
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Posted - 2009.09.23 21:18:00 -
[17]
Quote: The issue here is that CCP seem to be adding more features to stop piracy, which makes no sense whatsoever - This game is supposed to be the "sandbox"
Correction - a sandbox where your actions have consequences. You attacked and killed people in lowsec. Now you face those consequences. Deal with it.
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Rusty Sprocket
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Posted - 2009.09.23 22:34:00 -
[18]
It is illegal for you to fly a ship in a 0.8 system with a security status of -3.0 or worse. All Amarr/Caldari/Gallente/Minmatar space is Empire space and under the jurisdiction of CONCORD. Systems .5 and above have CONCORD presence. By flying a ship in the 0.8 system you were flagged for this criminal act. As far as I know, this isn't some newly added covert change by CCP to stop piracy.
It is a sandbox game. You can do whatever you want, but you should, as a player, be aware of the consequences of your actions. You are aware that there is completely lawless space, are you not? Go take a trip out to lawless space and see if you can do whatever you want without consequences.
Learn to contract your ships out to space you are able to fly in, stupidity gets no sympathy.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.09.23 22:41:00 -
[19]
Personally I think you should only take security hits if you engage in criminal activity in HIGH SEC. Low sec should be as free for all as 0.0. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Fullmetal Jackass
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Posted - 2009.09.24 08:00:00 -
[20]
Edited by: Fullmetal Jackass on 24/09/2009 08:06:17
Originally by: Tsumei Meyren Hi there, today I was hoping to transport a ship from one part of the galaxy to another, it became apparent to me that I would have to "Travel fit" it, Ergo putting no mods on it apart from Inertia stabilizers ( This allows you to warp in a cruiser-class ship before the police lock you down ) So I did that, and as usual went on my way. Until I suddenly got a criminal status put upon me by powers unknown in a 0.8 system. It's worth to note that I am only -3.1 so I'm far from being "criminal" still, but 0.8 systems still don't like me it seems and I realize this, which is why I fit to just swoop through them in the first place.
The issue here is that CCP seem to be adding more features to stop piracy, which makes no sense whatsoever - This game is supposed to be the "sandbox" that they brag about so happily where you can do whatever you want, But apparently if you do whatever you want, you can not warp through highsec systems. Because you know.. Scares the carebears? - It makes no sense, suicideganks are commonplace, people know it can happen, and I suppose this is a "feature" they snuck in to counter it, but it's bloody annoying to now not be able to even travel through the systems because If I do enter it, that's apparently a criminal act in itself. Seems logical that if It's so criminal and if the gate can stop me from leaving the system I enter, why can I even enter in the first place? And why can my pod go through gates, but not my ship?
I'm asking for support for a fix, The gate locked out my Ship, but not my pod when I was later killed off by the police ( I ejected to see if I could leave the ship in space - They still shot it ) Fellow pirates, or even those who just enjoy the odd Lowsec killing, who sustain themselves by carebearing; Surely this is pretty ****** up?
You flew through a concord system. One they own rather then one of the empires. There's a chance of bein criminal flagged if you enter one of these. You were unlucky. Right now I have a -6.2 sec status. I fly cruisers though empire all the time with no inertia mods what-so-ever. Even 1.0 systems. Sure my shields get scorched once in a while, but I've yet to lose a ship traveling though high sec. Even undocking, if you do it right is no big deal.
I haven't tried anything bigger, but I'm thinking a BC is doable. Maybe a BS with I-Stabs but I doubt it. I know if you wait around too long you get webbed and scrambled by empire security forces. It is possible to tank for a little while, but they neut you all to hell and damp you down to about 5k lock range. It's really not that hard for criminals to get around high sec. You just flew through the wrong system and got unlucky.
Concord only shows up if you are flagged red. If you just have a low sec status in high security empire space, then it's the empire security forces shooting at you.
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Fullmetal Jackass
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Posted - 2009.09.24 08:20:00 -
[21]
Originally by: Etho Demerzel Personally I think you should only take security hits if you engage in criminal activity in HIGH SEC. Low sec should be as free for all as 0.0.
Crime is crime. You do take less of a sec status hit if you flag in a .1 then in a .4 though. I personally thing there should be no sec status gains in null sec. If there's no penalty, there should be no reward.
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Washell Olivaw
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Posted - 2009.09.24 08:49:00 -
[22]
Originally by: Tsumei Meyren Right... you just quoted and acted zealous about something I already said I knew 
I apologise. Should have thought of the concord owned systems being different. Guess I have some homework to do too. 
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Hallan Turrek
Caldari Noir. Noir. Mercenary Group
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Posted - 2009.09.24 09:01:00 -
[23]
Honestly this doesn't seem like the place to be discussing this thing, but beyond the fact that you likely got tagged in Concord sov space, intertia stabs aren't the best idea for avoiding things. You turn faster yes, but you also get an increased sig radius. That means things lock you faster. Use Nano's. ________________________________________ A merry life and a short one shall be my motto. Bartholomew Roberts
Check out my blog. |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.24 13:46:00 -
[24]
System where I was given the criminal status was "Ourapheh" - I just checked it's sov, and it's The Interbus ( which I have 2.22 standing with I might add, all you people saying it's faction hating me - No. Just no. - and please don't try to argue that it's one of the major factions either, I know how standings work thankyouverymuch. )
And then all the people saying stuff about consequences and blahblah - That's not what this is about at all, that's clearly talking about morality in a topic that wishes to explore mechanics.
And yeah, it sounds like what should have happened is me getting flagged in Concord space, but I got the flag in an Interbus System, and was killed off by concord SWAT, which is a bit weird  -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Lyn Kishin
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Posted - 2009.09.24 16:10:00 -
[25]
Originally by: Tsumei Meyren System where I was given the criminal status was "Ourapheh" - I just checked it's sov, and it's The Interbus ( which I have 2.22 standing with I might add, all you people saying it's faction hating me - No. Just no. - and please don't try to argue that it's one of the major factions either, I know how standings work thankyouverymuch. )
And then all the people saying stuff about consequences and blahblah - That's not what this is about at all, that's clearly talking about morality in a topic that wishes to explore mechanics.
And yeah, it sounds like what should have happened is me getting flagged in Concord space, but I got the flag in an Interbus System, and was killed off by concord SWAT, which is a bit weird 
Interbus don't have their own faction navy so they contract system policing to..(concord)
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Bunzan Cardinal
Brutor tribe
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Posted - 2009.09.24 16:21:00 -
[26]
.... you cant enter certain systems with certain security status.... Also the higher the sec status of a system, the quicker reaction times of police and concord.
-2.0 you cant enter 1.0 systems -2.5 you cant enter .9 systems -3.0 you cant enter .8 systems <------ this is why you got a message you were a pirate. -3.5 you cant enter .7 systems -4.0 you cant enter .6 systems -5.0 you cant enter .5 systems
(or something like that)
its hard to understand what you're trying to say in the OP. You said you cant go through a gate in your ship? That doesnt make any sense....
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Tiel Enim
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Posted - 2009.09.24 18:01:00 -
[27]
Originally by: Tsumei Meyren Hi there, today I was hoping to transport a ship from one part of the galaxy to another, it became apparent to me that I would have to "Travel fit" it, Ergo putting no mods on it apart from Inertia stabilizers ( This allows you to warp in a cruiser-class ship before the police lock you down ) So I did that, and as usual went on my way. Until I suddenly got a criminal status put upon me by powers unknown in a 0.8 system. It's worth to note that I am only -3.1 so I'm far from being "criminal" still, but 0.8 systems still don't like me it seems and I realize this, which is why I fit to just swoop through them in the first place.
The issue here is that CCP seem to be adding more features to stop piracy, which makes no sense whatsoever - This game is supposed to be the "sandbox" that they brag about so happily where you can do whatever you want, But apparently if you do whatever you want, you can not warp through highsec systems. Because you know.. Scares the carebears? - It makes no sense, suicideganks are commonplace, people know it can happen, and I suppose this is a "feature" they snuck in to counter it, but it's bloody annoying to now not be able to even travel through the systems because If I do enter it, that's apparently a criminal act in itself. Seems logical that if It's so criminal and if the gate can stop me from leaving the system I enter, why can I even enter in the first place? And why can my pod go through gates, but not my ship?
I'm asking for support for a fix, The gate locked out my Ship, but not my pod when I was later killed off by the police ( I ejected to see if I could leave the ship in space - They still shot it ) Fellow pirates, or even those who just enjoy the odd Lowsec killing, who sustain themselves by carebearing; Surely this is pretty ****** up?
You must be joking? Your a piwate and want free access and/or passage in high sec? Isnt free rewards with no risk enough for you ******s?
If i **** your wife, can i get the key to your daughters room? Please?
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.09.25 07:57:00 -
[28]
Originally by: Lyn Kishin
Originally by: Tsumei Meyren System where I was given the criminal status was "Ourapheh" - I just checked it's sov, and it's The Interbus ( which I have 2.22 standing with I might add, all you people saying it's faction hating me - No. Just no. - and please don't try to argue that it's one of the major factions either, I know how standings work thankyouverymuch. )
And then all the people saying stuff about consequences and blahblah - That's not what this is about at all, that's clearly talking about morality in a topic that wishes to explore mechanics.
And yeah, it sounds like what should have happened is me getting flagged in Concord space, but I got the flag in an Interbus System, and was killed off by concord SWAT, which is a bit weird 
Interbus don't have their own faction navy so they contract system policing to..(concord)
Really? Hmm, well that changes things a bit doesn't it, since that would mean we've got potentially far more systems than the "few" owned by concord to be careful with.
Also, the two other replies; You Assume I'm dumber than I am, and I'm not whether you think so or not, so just stop with the useless replies, Thanks.  -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Fullmetal Jackass
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Posted - 2009.09.26 00:48:00 -
[29]
Originally by: Tsumei Meyren
Originally by: Lyn Kishin Interbus don't have their own faction navy so they contract system policing to..(concord)
Really? Hmm, well that changes things a bit doesn't it, since that would mean we've got potentially far more systems than the "few" owned by concord to be careful with.
Also, the two other replies; You Assume I'm dumber than I am, and I'm not whether you think so or not, so just stop with the useless replies, Thanks. 
It makes sence, but it's news to me. Live and learn I guess. CCP has always been terrible about mechanic documentation. They like us to learn the hard way.
There are some seriously ignorant people posting in here btw.
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Admiral Eos
Gallente House of Houses Shadow of xXDEATHXx
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Posted - 2009.09.26 05:35:00 -
[30]
Originally by: Fullmetal Jackass
Originally by: Tsumei Meyren
Originally by: Lyn Kishin Interbus don't have their own faction navy so they contract system policing to..(concord)
Really? Hmm, well that changes things a bit doesn't it, since that would mean we've got potentially far more systems than the "few" owned by concord to be careful with.
Also, the two other replies; You Assume I'm dumber than I am, and I'm not whether you think so or not, so just stop with the useless replies, Thanks. 
It makes sence, but it's news to me. Live and learn I guess. CCP has always been terrible about mechanic documentation. They like us to learn the hard way.
There are some seriously ignorant people posting in here btw.
Reiterating that this mechanic is in fact done in the CONCORD-related systems methinks. Happened to a mate of mine in his Ishtar; though he somehow managed to escape. Hopefully you get reimbursed in your own situation since this may have been a bug.
Also in agreement that most here are acting pretty silly/ignorant.
"Suffer the consequences for killing us!"
This person is just running into a mechanic that even I was unaware of and I'm -9.9 and have been for three years.
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.10.10 16:07:00 -
[31]
I have just confirmed that this is a bug, and not some mechanic as others have suggested above here. I lowered my sed status to over -2 - Heck, I was in dodixie, Meves etc. and shopped for a ship, and then I passed through Yulai which is a concord system. Now, Note that I have no negative standing to concord, apart from the one that counts your security status.
And as I entered the system, got in warp - I was criminal. Now.. This should not happen to people whom have no lack of standings, or aren't criminal - so clearly there's something god-awfully wrong that isn't visible to the players. -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.12.09 13:41:00 -
[32]
Late update to this incase someone cares, The bugreport just came through and it has been confirmed as fixed by the bugreport team on their tests, will be implemented as a fix on Tq sometime later and/or already has with dominion, seemed a bit ambigous of an answer on the specific time. But, atleast it's confirmed as a bug and will be fixed =) -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |
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CCP Incognito

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Posted - 2009.12.09 14:11:00 -
[33]
Edited by: CCP Incognito on 09/12/2009 14:15:04
Originally by: Mithfindel For 1.0, it is -2.0. It would be helpful if this game had a manual, then could just say RTFM, but since there's no manual, we have to trust that in the worst case, people will learn by trial and error.
Wiki ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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elenor drifter
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Posted - 2009.12.09 15:59:00 -
[34]
sec space restrictions -2.0 1.0 -2.5 0.9 -3.0 0.8 -3.5 0.7 -4.0 0.6 -5.0 no high sec
this is ever so simple ^^
also if u passed through a 0.8 sys policed by a faction navy they they will follow you through space till u leace it (your sec will not have any say in he matter)
for the record -3.1 is not good for 0.8 systems
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Ivan Desinovich
Caldari Caldari Provisions
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Posted - 2009.12.09 16:50:00 -
[35]
-2.0 1.0 -2.5 0.9 -3.0 0.8 -3.5 0.7 -4.0 0.6 -5.0 no high sec
how about no pod in systems 2 levels off this?
-3.0 cops will pod you in 1.0 -3.5 get podded in .9 and 1.0 -4.0 podded in .8 and up -5.0 podded in .7 and up |

Zendoren
Aktaeon Industries United Star Federation
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Posted - 2009.12.09 17:59:00 -
[36]
And what about the invisible aggression flag if you dock with a GCC?
Is that working as intended? because that is the response i get when i petition a ship loss after waiting out a GCC and aggression timers in station.
When I first started to learn the respectable profession of pirating, I could not count the number of ships I lost because of this issue.
I would wait out all the timers in the top left, undock, and then get re-aggressed by station guns all because I docked with a GCC before the guns at the station could shoot me .... GERRR!
CCP hate low-sec pirates. T_T
Thanks, Zen
-++ |

Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.12.09 19:37:00 -
[37]
Originally by: Tsumei Meyren Well no, of course not. I wouldn't emo out about losing a ship anyway, the point is more that they've been bragging the game up to be such a sandbox where players decide what they want to do, and now they're adding even more annoying little secret changes that make life way more laborious and annoying for Pirates or even just people who kill others now and then on whims.
It's not just the freedom of action that counts, but the fact that there are actual, physical consequences for them. It forces you to think. Make real decisions.
Personally, I wish alts were discouraged... it makes the whole idea of choice moot, when you can just log into a different character.
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Pesets
The Hunt Club
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Posted - 2009.12.09 19:44:00 -
[38]
Originally by: Tsumei Meyren Now, Note that I have no negative standing to concord, apart from the one that counts your security status.
Security Status is standing with Concord. In fact, i believe that killing Concord NPCs in pirate missions lowers your SS. ____________________________________________________________________ Pesets - Russian for 'polar wolf'. Pronounced like 'presets' without the 'r'. |

Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.12.10 19:59:00 -
[39]
I never expected this topic to garner more of those "But you're a bad person" posts, really, since those were neatly cleared away by a kind person on page one.
However, the issue at hand turns out to have been a bug rather than just some kind of a hidden feature; as the link in the Devpost after my post on this page says, criminal flagging should occur only when you break the law, aid crime etc. etc. etc. - And not necessarily when you're just shuttling along. - This does not mean cops don't shoot you or shouldn't shoot you in highsec, but it does mean that you should not get a "criminal status" or Global criminal countdown as it is known for no real reason other than the fact that you got shot by a concord ship.
The issue is solved, and I'm quite happy to see it happen, as I've talked to several people from when I started this thread and filed the report, and it has apparently been around in concord-sov systems since way way back.
Also, a note on the Sec stat thing being standing with concord - That is standing toward the corporation, not the faction itself. A comparison here would be the empire factions; you could have -10 with a starter corp in the gallente federation, but the gallente federation navy will not attack you on a gate for that reason alone. However if your standing with the federation is under -5 or 6, I do not remember exactly, you will be attacked. - So navy agression is determined by faction, not corp, as they are not members of any corp officially, and that was why I brought that up as a supporting point, to rule out any "But your sec!!!" arguments =) -------------------------------------------------------- Creative Cookie Procuring [Girl.] Are recruiting! |

Venkul Mul
Gallente
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Posted - 2009.12.10 22:35:00 -
[40]
Originally by: Mithfindel It is noteworthy that as a blinky red you cannot enter hisec at all. Then, going to more and more secure space, the threshold of attack gets lower and lower. For 1.0, it is -2.0. It would be helpful if this game had a manual, then could just say RTFM, but since there's no manual, we have to trust that in the worst case, people will learn by trial and error.
You did not fly what you could not afford to lose, right?
Maybe reading the old knowledgebase, now wiki could help?
Evelopedia, security status
Quote: Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse cannot enter 1.0 systems Players with -2.5 or worse cannot enter 0.9 systems Players with -3.0 or worse cannot enter 0.8 systems Players with -3.5 or worse cannot enter 0.7 systems Players with -4.0 or worse cannot enter 0.6 systems Players with -4.5 or worse cannot enter 0.5 systems Players with -5.0 or below = KOS (Kill on Sight) in all empire systems
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Duchess Starbuckington
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Posted - 2009.12.10 22:56:00 -
[41]
You're right. EVE is a sandbox. Unfortunately you made the mistake of thinking it's a sandbox without consequences. You killed people in lowsec, you paid the price. It's as simple as that.
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Venkul Mul
Gallente
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Posted - 2009.12.10 23:06:00 -
[42]
Originally by: Zendoren And what about the invisible aggression flag if you dock with a GCC?
Is that working as intended? because that is the response i get when i petition a ship loss after waiting out a GCC and aggression timers in station.
When I first started to learn the respectable profession of pirating, I could not count the number of ships I lost because of this issue.
I would wait out all the timers in the top left, undock, and then get re-aggressed by station guns all because I docked with a GCC before the guns at the station could shoot me .... GERRR!
CCP hate low-sec pirates. T_T
Should have been resolved recently (Dominion).
It was caused by the station gun locking you but not firing as you docked too fast.
So the station guns had an aggression counter but you would not see it as the message had not triggered for you.
CCP was unable to reproduce it, but recently someone did a good bug report and they found what was producing it, were capable of consistetly reproduce this and resolve it.
The solution should have been implemented recently.
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