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Lazarann
Gateway Industries House of Mercury
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Posted - 2009.09.23 02:03:00 -
[1]
Can anyone tell me why I can't seem to get over 60 FPS? ---------------- A million faces, each a million lies |
SirSpectre
Gallente Harbingers Of Destruction
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Posted - 2009.09.23 02:04:00 -
[2]
Your interval is set to 1 ----
Sig here. ---> X |
Lazarann
Gateway Industries House of Mercury
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Posted - 2009.09.23 02:11:00 -
[3]
It wasn't, it was set to default. What should it be? ---------------- A million faces, each a million lies |
Lance Fighter
Amarr
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Posted - 2009.09.23 02:13:00 -
[4]
Your monitor cant show you anything better than 60 fps anyway... Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.23 02:13:00 -
[5]
Originally by: Lance Fighter Your monitor cant show you anything better than 60 fps anyway...
I should smack you for that. But I wont cause i'm being nice today. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Garos Svaratek
Minmatar Pator Tech School
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Posted - 2009.09.23 02:25:00 -
[6]
Originally by: Lance Fighter Your eyes cant show you anything better than 60 fps anyway...
Fixed. I think the newest monitors go up to around 100hz or something. I make good posts. |
Trustworthy Joe
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Posted - 2009.09.23 02:31:00 -
[7]
Originally by: Garos Svaratek
Originally by: Lance Fighter Your eyes cant show you anything better than 60 fps anyway...
Fixed. I think the newest monitors go up to around 100hz or something.
actually, you are wrong. the human eye can see well over 100 FPS.
anyway, for OP.
if you have a 60hz screen theres no way to go over it, even if the game says otherwise.
want a sig? thats great! post it in response to my posts!
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Lazarann
Gateway Industries House of Mercury
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Posted - 2009.09.23 02:33:00 -
[8]
Originally by: Trustworthy Joe
if you have a 60hz screen theres no way to go over it, even if the game says otherwise.
Alright, thanks for the help. ---------------- A million faces, each a million lies |
Anslo
The Aduro Protocol
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Posted - 2009.09.23 02:42:00 -
[9]
Originally by: SirSpectre Your interval is set to 1
What do you mean by this? >_>
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Wolfgang Achari
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Posted - 2009.09.23 02:48:00 -
[10]
Originally by: Garos Svaratek
Originally by: Lance Fighter Your eyes cant show you anything better than 60 fps anyway...
Fixed. I think the newest monitors go up to around 100hz or something.
Little higher than that, you can get monitors/tv's that do 120 and 240hz now.
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StealthNet
Gallente
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Posted - 2009.09.23 02:49:00 -
[11]
Most drivers will, by default, set the FPS in sync with your video vertical refresh rate. Your FPS will be up to your vertical refresh rate (it will be lower if you, face a scene rendering that is too complex for your vid card to handle).
Altho your eyes can detect a refresh rate higher than 60 Hz, doing more than 60 FPS on a monitor at 60 Hz wonŠt do any good. In fact, you will "feel" some flickering by doing so.
If you want to test it, go to your advanced driver config, and disable synced vertical refresh rate (if you have a nvidia video card, right click your desktop, NVidia control panel, manage advanced 3d settings, go to vertical sync and set force off). You will get as much FPS your card is able to pump out.
My personal and humble opinion is: forcing sync off is only desirable if you want to benchmark or something. If you want video quality, set your monitor to the highest vertical refresh rate it is capable of, and leave vertical sync on.
But this is really up to you: my advice - test both, and use the setting you feel comfortable with. StealthNet _______________________________________________
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Johann Callasan
Caldari
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Posted - 2009.09.23 03:18:00 -
[12]
Originally by: Lazarann Can anyone tell me why I can't seem to get over 60 FPS?
Either your Interval is set to 1 in the EvE Video Configuartion window, OR your vid card drivers are set to refresh the screen in sync with your monitor (VSync ON). Most LCD monitors will only do 60 Hz these days, and have internal buffers for up to 75 Hz. Only the "gaming" or "36 compatable" LCDs can do more, as they're tuned to do up to 120 Hz, as required by soem 3d setups (like nVidia's). Not a issue for CRT monitors, that can go up to 240 Hz.
Just bear this in imind, EvE is NOT a FPS, going for maximum frame rate (by turning VSync OFF) can and HAS blown out video cards through overheating - as EvE will push that card as high as it can go, especially in station (where some peaked as high as 400 FPS before their cards burned out). Bear in mind that that peak was recorded in the days of Geforce FX cards being able to run EvE.
Just ber warned about that - it's up to you what you want to do. That whole "blowing out cards" is why the Interval setting was put into place - Interval One forces VSync ON.
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Lance Fighter
Amarr
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Posted - 2009.09.23 03:39:00 -
[13]
Originally by: Blane Xero
Originally by: Lance Fighter Your monitor cant show you anything better than 60 fps anyway...
I should smack you for that. But I wont cause i'm being nice today.
if you ever read this, tell arv i miss him :( Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.23 03:41:00 -
[14]
Originally by: Lance Fighter
Originally by: Blane Xero
Originally by: Lance Fighter Your monitor cant show you anything better than 60 fps anyway...
I should smack you for that. But I wont cause i'm being nice today.
if you ever read this, tell arv i miss him :(
They was talking abouts the tournament so i left the channel since i always watch the matches a week or so later _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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DigitalCommunist
November Corporation
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Posted - 2009.09.23 03:44:00 -
[15]
All you need to know about v-sync, double buffering and triple buffering.
Since EVE isn't twich based and simulated server-side, input lag is irrelevant. So, v-sync enabled isn't a problem and will usually spare your graphics card from heating up pointlessly. Though tearing can still be an issue.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.23 04:30:00 -
[16]
how can I get over like 20 fps You're posting again!? Has it really been 5 mins?
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Lance Fighter
Amarr
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Posted - 2009.09.23 04:39:00 -
[17]
Originally by: Blane Xero
Originally by: Lance Fighter
Originally by: Blane Xero
Originally by: Lance Fighter Your monitor cant show you anything better than 60 fps anyway...
I should smack you for that. But I wont cause i'm being nice today.
if you ever read this, tell arv i miss him :(
They was talking abouts the tournament so i left the channel since i always watch the matches a week or so later
pretty please tell arv i lurve him and miss him so? Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Shinithra
Caldari
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Posted - 2009.09.23 05:12:00 -
[18]
Please note: The intended audience of this answer is for advanced users of Windows.
Please note: The answer below is not recommended by Microsoft.
Please note: forcing settings can cause additional heat for graphics cards, monitoring temperatures is recommended.
Instructions specific to Windows XP.
Windows XP DirectDraw default refresh rate is 60Hz.
If you run "dxdiag", select the "More Help" tab and click on the "Override" button, you may enter the refresh rate you wish DirectDraw to operate at. Normally you would set this to your desktop refresh rate which can be seen by going to "Display Properties", "Settings", "Advanced" and click on the "Monitor" tab. Set the values to the same rate or tweak to your preferences.
Start EvE - have fun.
Vista users may find similar results - though not confirmed.
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.09.23 06:06:00 -
[19]
Nobody buys a high-end video card to turn vsync on. While everyone can go on about EVE not being graphics intensive I suggest you try to see how intensive it is with four or more clients with all settings turned high. My 4870 overclocked to 825/4000 can barely produce enough fps for the game not to lag and tear.
Originally by: Manu Hermanus how can I get over like 20 fps
Buy a new video card.
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Agent Unknown
Caldari
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Posted - 2009.09.23 06:09:00 -
[20]
Just a little plug: 60Hz + CRT monitor + overhead lights = headaches after a while. I doubt many people are still using CRTs (then again, who knows...some people like to use them ), but it's still something to consider. Upping it to 75Hz will do the trick.
As for LCDs, most run @ 60Hz and are fine. Do you really need that extra refresh rate in a game like EVE? I do warn you that going above 60 will make the video card work harder and possibly overheat; there's been plenty of "EVE killed my graphics card" threads about when people forget to turn on v-sync.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads |
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Ancy Denaries
Caldari The Confederate Navy Forever Unbound
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Posted - 2009.09.23 07:25:00 -
[21]
Edited by: Ancy Denaries on 23/09/2009 07:26:16
Originally by: Super Whopper Nobody buys a high-end video card to turn vsync on. While everyone can go on about EVE not being graphics intensive I suggest you try to see how intensive it is with four or more clients with all settings turned high. My 4870 overclocked to 825/4000 can barely produce enough fps for the game not to lag and tear.
I've found that with V-sync on, my clients all run smoother than without. With V-sync off, one client appears to be hogging FPS (120+) while the others suffer at 30-40 FPS. With V-sync on, they are all stable at 60.
That's crap for resource management :D
EDIT: Borked the quote ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Washell Olivaw
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Posted - 2009.09.23 07:42:00 -
[22]
Originally by: Lazarann It wasn't, it was set to default. What should it be?
Set it to immediate and keep an egg ready to fry it on your GPU.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.09.23 07:58:00 -
[23]
Originally by: Agent Unknown Just a little plug: 60Hz + CRT monitor + overhead lights = headaches after a while. I doubt many people are still using CRTs (then again, who knows...some people like to use them ), but it's still something to consider. Upping it to 75Hz will do the trick.
As for LCDs, most run @ 60Hz and are fine. Do you really need that extra refresh rate in a game like EVE? I do warn you that going above 60 will make the video card work harder and possibly overheat; there's been plenty of "EVE killed my graphics card" threads about when people forget to turn on v-sync.
This "EVE killed my video card" argument is ignorant at its best. Hardware is made to withstand a certain amount of heat and EVE doesn't by far tax a video card nearly as much as playing FEAR does, for example. EVE kills overheating video cards that should have been cooled properly or were failing anyway.
Originally by: Ancy Denaries Edited by: Ancy Denaries on 23/09/2009 07:26:16
Originally by: Super Whopper Nobody buys a high-end video card to turn vsync on. While everyone can go on about EVE not being graphics intensive I suggest you try to see how intensive it is with four or more clients with all settings turned high. My 4870 overclocked to 825/4000 can barely produce enough fps for the game not to lag and tear.
I've found that with V-sync on, my clients all run smoother than without. With V-sync off, one client appears to be hogging FPS (120+) while the others suffer at 30-40 FPS. With V-sync on, they are all stable at 60.
That's crap for resource management :D
EDIT: Borked the quote
I have not experienced this. But having multiple clients in different systems, with different server load as well as objects on the screen will, obviously, obviously produce different results.
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Ancy Denaries
Caldari The Confederate Navy Forever Unbound
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Posted - 2009.09.24 09:12:00 -
[24]
Originally by: Super Whopper I have not experienced this. But having multiple clients in different systems, with different server load as well as objects on the screen will, obviously, obviously produce different results.
True enough. This is running three clients on two different monitors. With V-sync off (Interval Immediate) the active client is hogging FPS, letting the others suffer (all run in 1920x1080 windowed mode). With V-synd on (Interval Default) they all seem to be stable at 60 FPS regardless of what client is the active one.
All clients are run on a single machine with a Core i7 @ 2.66 GHz (OCd to 3.1 GHz), 6 Gb RAM and a single Nvidia GeForce 275GTX with 892 Mb memory. OS is Win7 x64. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Ethidium Bromide
Amarr ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2009.09.24 10:23:00 -
[25]
good initiative and some good explanations! was wondering myself
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Washell Olivaw
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Posted - 2009.09.24 10:30:00 -
[26]
Originally by: Super Whopper EVE doesn't by far tax a video card nearly as much as playing FEAR does
If it goes all-out on FEAR it reaches 100 FPS. If it goes all out on EVE it reaches 400 FPS (fictional numbers). In both cases, the videocard is stressed to the same amount. I do agree with you that it shouldn't be a problem unless it's improperly cooled or handled.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Arana Tellen
Gallente Clan Death Corps
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Posted - 2009.09.24 11:16:00 -
[27]
You want interval - IMMEDIATE, not default.
Oh and btw, measuring the power consumption from the wall Eve + OCCT CPU stress test uses more power than Furmark + OCCT CPU stress test, it is a MASSIVLY power hungry game :/ ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.09.24 15:40:00 -
[28]
The back buffer is the part of video memory the graphics card writes to. The primary surface (or front buffer) is the part of video memory from which image data is read and sent to the monitor. When the graphics card has finished drawing one complete frame the two buffers are swapped (by swapping the memory addresses) which causes the monitor to display what the graphics card has just drawn.
This rate at which the monitor reads complete frames from the primary surface is the system's refresh rate which for your average LCD monitor is 60-75hz (cycles per second). Between each complete frame of data being sent to the monitor there is a short period of time where no data is being read, this is called the 'blanking interval'. The rate at which the back buffer and primary surface are swapped is your frames per second rate (fps). The two rates can be very different.
With vsync on the back buffer and primary surface are only swapped during the blanking interval, so the image data being sent to the monitor is always a complete frame.
With vsync off the back buffer and primary surface may be swapped while the data is being sent to the monitor. When this occurs the frame that gets displayed by the monitor gets some of its data from the earlier frame rendered by the graphics card and some of its data from the new frame rendered by the graphics card.
If the graphics card is displaying very dynamic data like a fast moving first person shooter, the two frames will likely have noticably different content and the edge between the frames will be quite apparent. You can see this by disabling vsync and spinning your ship in the station, you will see a horizontal flickering effect known as page tearing.
Whether to have vsync enabled or disabled depends on several factors, including system performance and personal taste.
Having vsync on carries a certain overhead in terms of performance. If your system is only cabable of rendering at or near the system's refresh rate then the overhead of vsync may be enough to cause frames to be drawn slower than the refresh rate. This will result in a jerky dispay as frames are dropped to keep in sync with the refresh rate.
If your graphics card cannot render as fast as the refresh rate anyway you will almost certainly want vsync off since for most people a jerky display is much worse than page tearing, which some people don't even notice until it's pointed out to them.
If on the other hand your graphics card can easily render faster than the refresh rate then you will most likely want vsync on. That way the display will be smooth and free of tearing.
However. If your system is very very fast you may also elect to disable vsync, although the reason is a bit complicated to explain. If your unsynced fps is much faster than the refresh rate, then for every frame that is written it will only be that part of the frame which is ahead of the point where image data is being read from the primary surface that gets displayed, and the monitor will be drawing different parts of several different frames during a single pass. What this means is that every frame has tearing, but if the frames are being generated quickly enough the difference between the frames will be much less and so the tearing will be less noticable.
If you have a really fast system and you want to disable vsync you will have better results if your systems renders frames at least 4 or 5 times faster than the refresh rate. Personally I can nearly always see the tearing and it bugs me, so even with a very good system I prefer to have vsync on, and that way because the graphics card is working much less hard it will almost certainly last longer and I don't have to listen to the graphics card fan either.
... A little bit more in 5 minutes.
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Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.09.24 15:47:00 -
[29]
Originally by: Super Whopper
This "EVE killed my video card" argument is ignorant at its best. Hardware is made to withstand a certain amount of heat and EVE doesn't by far tax a video card nearly as much as playing FEAR does, for example. EVE kills overheating video cards that should have been cooled properly or were failing anyway.
Imo most graphics hardware is made in such a way as to be able to maximise the performance numbers that can be printed on the box/reviews in order to generate the most sales, often at the expense of longevity of the hardware.
Also disproportionatly high frames rates seem generally more effective at cooking a graphics card than rendering complicated frames, I believe this is because the high frame rates are particularly taxing on the memory which is generally less well cooled than the GPU, hence running Eve at 400fps has a better chance of killing your card than running Fear at 80fps.
tldr; To the op vsync on is best if your fps stays at 60fps, but if your fps often drops significantly below 60fps then you should disable vsync.
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2009.09.24 16:27:00 -
[30]
Originally by: Lazarann It wasn't, it was set to default. What should it be?
It should be either default or 1 to get the best visual quality and best resource usage. If your monitor is 59/60Hz (which nearly all LCDs are) producing more FPS is utterly pointless and will just reduce the visual quality through possible tearing. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
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