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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.09.23 12:06:00 -
[1]
Hi Guys,
I'm rather new to wormholes, and really want to check these out. First I'm going with a buddy into some class 1 and 2's just to get the hang of it.
But once you have found a WH, how do you know what class it is? Do you have to enter it before you know, is there a way to know before entering it.
Another question: when I'm in a wormhole, how much dps can I expect from the sleepers? and how much dps do I have to do to kill them.
I'm planning on using a cane for it with the following fitting:
Lows: EM Hardener II Thermic Hardener II Kinetic Hardener II Explosive Hardener II Damage Control Unit II True Sansha Medium Armor Repaier
mids: 10MN Afterburner II 3 x Cap Recharger II
Highs: 6 x 425 mm vulcan ac II with barrage M 2 x xr-3200 with widowmaker
My buddy will be there for salvaging and looting the wrecks.
Any tips and advice is welcome ______________________________________ If only EVE could cook, if only.... |
Geldar Wroontik
Gallente Galactic System Lords Alliance
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Posted - 2009.09.23 12:35:00 -
[2]
Sometimes you can tell from the outset what class wormhole you're going to land in. X702 wormholes, for example, drop you in a Class 3. If it's K162 you have to go in to find out, as that can be any type of wormhole. Once you're in, you can look up the locus signature in Wormhole Thingie (Google it) and it'll tell you what class you're in.
Having not faced off against Sleepers I couldn't tell you what DPS to expect, but I would honestly suggest that you put at least a core probe launcher in one of your high slots. Going into a wormhole system without a scan probe launcher is a really bad idea and is tempting fate to a ridiculous degree.
----- Blasters: enough Ammunition: plenty Bubblegum: none |
Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2009.09.23 13:01:00 -
[3]
I recommend that you get the EVEMap tool. You can search EVEMap for a wormhole system (say J160715). The EVEMap tool will tell you the class of the wormhole, any anomalies present, and how busy that system was (including ship kills).
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JonShannow
Caldari Regante
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Posted - 2009.09.23 13:40:00 -
[4]
Add a probe launcher to that fit.
http://www.eve-croatia.com/wormhole/index.php?afk=english&nav=system&ok=system
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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.09.23 13:44:00 -
[5]
My buddy will use the probe launcher, salvagers etc etc.
I'm just there for the dps ______________________________________ If only EVE could cook, if only.... |
Guillieme Lohran
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Posted - 2009.09.23 13:49:00 -
[6]
When you check the info on a wormhole, if it says it goes to "Unknown" space then it is a class 1-3. If it says "dangerous" then it is class 4 or 5. If it says "deadly" it is a class 6.
Remember that W-space is 0.0 so you need to keep an eye out for player pirates as well.
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2009.09.23 14:11:00 -
[7]
Another important attribute of the wormhole system is it's anomoly. Not all wormhole systems have an amomoly, but many do. Here is a table showing he effects of the various types of anomolies:
Pulsar | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |-----------------+------+------+------+------+------+-------| | Shield | +25% | +44% | +55% | +68% | +85% | +100% | | Armor Resists | -10% | -18% | -22% | -27% | -34% | -50% | | Cap recharge | -10% | +44% | -27% | -34% | -41% | -50% | | Targeting range | +25% | +44% | +55% | +68% | +85% | +100% | | Signature | +25% | +44% | +55% | +68% | +85% | +100% |
| Black Hole | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |---------------------+------+------+------+------+------+-------| | Missile velocity | -10% | -19% | -27% | -34% | -41% | -50% | | Ship velocity | +25% | +44% | +55% | +68% | +85% | +100% | | Drone control range | -10% | -19% | -27% | -34% | -41% | -50% | | Inertia | +25% | +44% | +55% | +68% | +85% | +100% | | Lock Range | -10% | -19% | -27% | -34% | -41% | -50% | | Falloff | -10% | -19% | -27% | -34% | -41% | -50% |
| Cataclysmic Variable | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |------------------------+------+------+------+------+------+-------| | Repair amount | -10% | -19% | -27% | -34% | -41% | -50% | | Shield transfer amount | -10% | -19% | -27% | -34% | -41% | -50% | | Shield repair | +25% | +44% | +55% | +68% | +85% | +100% | | Remote repair | +25% | +44% | +55% | +68% | +85% | +100% | | Capacitor capacity | +25% | +44% | +55% | +68% | +85% | +100% | | Capacitor recharge | +25% | +44% | +55% | +68% | +85% | +100% |
| Magnetar | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |-----------------+------+------+------+------+------+-------| | ECM eff. | +25% | +44% | +55% | +68% | +85% | +100% | | TP eff. | +25% | +44% | +55% | +68% | +85% | +100% | | Damp eff. | +25% | +44% | +55% | +68% | +85% | +100% | | TD eff. | +25% | +44% | +55% | +68% | +85% | +100% | | Damage | +25% | +44% | +55% | +68% | +85% | +100% | | AOE Velocity | -10% | -19% | -27% | -34% | -41% | -50% | | Drone Velocity | -10% | -19% | -27% | -34% | -41% | -50% | | Targeting Range | -10% | -19% | -27% | -34% | -41% | -50% | | Tracking Speed | -10% | -19% | -27% | -34% | -41% | -50% |
| Red Giant | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |-------------------+------+------+------+------+------+-------| | Heat Damage | +10% | +18% | +22% | +27% | +34% | +50% | | Overload Bonus | +25% | +44% | +55% | +68% | +85% | +100% | | Smart Bomb Range | +25% | +44% | +55% | +68% | +85% | +100% | | Smart Bomb Damage | +25% | +44% | +55% | +68% | +85% | +100% |
| Wolf Rayet | C 1 | C 2 | C 3 | C 4 | C 5 | C 6 | |---------------------+------+------+------+------+------+-------| | Armor Resist | +10% | +18% | +22% | +27% | +34% | +50% | | Shield Resist | -10% | -18% | -22% | -27% | -34% | -50% | | Small Weapon Damage | +25% | +44% | +55% | +68% | +85% | +100% | | Signature Size | -10% | -19% | -27% | -34% | -41% | -50% |
From this table, you can see that you don't want to use a Hurricane in a Pulsar system, but they work great in a Wolf Rayet or Black Hole system.
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Salizar Amolkshue
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Posted - 2009.09.23 14:21:00 -
[8]
Edited by: Salizar Amolkshue on 23/09/2009 14:23:46
Originally by: Leana Darkrider My buddy will use the probe launcher, salvagers etc etc.
I'm just there for the dps
BAAAADDDDD idea. If your buddy gets his ship popped and your wormhole closes, you're both going to be stuck in there, and we're going to get another "rescue me I'm stuck in a wormhole" thread to read.
If you go into W-Space, always always always take a probe launcher. In a fleet of 6 or 8 ships a few can get away without probe launchers, or if you are taking along someone flying a cov-ops that is not going to be getting into the fight at all. But just two of you? You should both take a probe launcher, and the skills to run it. Wormholes are easy to find, they have big signatures.
-Sal
(edit) Oh yeah, and the wormhole systems have been yanked out of the datadump, so the wormhole thingie is not 100% accurate. I use it all the time and I've never seen it to be wrong, but CCP removed the system information from the datadump and reserved the right to change the system information at any time, so it's always possible it will be incorrect...
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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.09.23 14:25:00 -
[9]
thanx guys, that are some great tips ______________________________________ If only EVE could cook, if only.... |
Guillieme Lohran
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Posted - 2009.09.23 14:29:00 -
[10]
Originally by: Salizar Amolkshue Edited by: Salizar Amolkshue on 23/09/2009 14:23:46
Originally by: Leana Darkrider My buddy will use the probe launcher, salvagers etc etc.
I'm just there for the dps
BAAAADDDDD idea. If your buddy gets his ship popped and your wormhole closes, you're both going to be stuck in there, and we're going to get another "rescue me I'm stuck in a wormhole" thread to read.
If you go into W-Space, always always always take a probe launcher. In a fleet of 6 or 8 ships a few can get away without probe launchers, or if you are taking along someone flying a cov-ops that is not going to be getting into the fight at all. But just two of you? You should both take a probe launcher, and the skills to run it. Wormholes are easy to find, they have big signatures.
-Sal
(edit) Oh yeah, and the wormhole systems have been yanked out of the datadump, so the wormhole thingie is not 100% accurate. I use it all the time and I've never seen it to be wrong, but CCP removed the system information from the datadump and reserved the right to change the system information at any time, so it's always possible it will be incorrect...
QFT for anyone heading to W-space.
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FightoFighto
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Posted - 2009.09.23 14:46:00 -
[11]
After reading this thread I found it extremely helpful more so than almost all the other ones I have found...Anyway I wanted to know what is the lowest level of a ship you would take in to a low level WH? Im currently in a Vexor with T2 drones and such but havent ventured out into WH space at all so im not sure if my ship could handle it...
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2009.09.23 16:20:00 -
[12]
Edited by: Ceti Lomax on 23/09/2009 16:22:41
Originally by: FightoFighto After reading this thread I found it extremely helpful more so than almost all the other ones I have found...Anyway I wanted to know what is the lowest level of a ship you would take in to a low level WH? Im currently in a Vexor with T2 drones and such but havent ventured out into WH space at all so im not sure if my ship could handle it...
There is no easy answer to your question, but there are guidelines.
Wormhole system class affects 4 attributes:
- where the k-space wormholes will spawn. C1 and C2 systems almost always have a wormhole to high-sec space. C5 and C6 system normally only spawn wormholes to low-sec and null-sec space. - The effect of any anomalies. Anomalies have a much greater effect on high-class systems (see table) - The cosmic signature strength of sites in the system. High-class systems spawn sites wih a generally lower signature strength ą so you need better probing skills/equipment to find anything. - Most importantly, the chance of a high-class site spawn. Difficult sites are possible in low-class systems, but they are rare. Most sites in a C6 system will be difficult.
There are 3 general classes of sleeper sites: perimeter (easiest), frontier (intermediate) and core (advanced). The name of the site in your scanner will tell you what class of site it is.
Sleepers come in 3 general classes: Emergent (easiest), Awakened (intermediate) and Sleepless (tough). Low class sights spawn more low class sleepers.
A Vexor isnĘt the easiest ship to do PvE in. You have to be fairly close to the rats to use drones, and the rats will target your drones, so they can be difficult to manage. ą but a lot comes down to skills. Give it a try, and good luck!
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FightoFighto
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Posted - 2009.09.23 16:29:00 -
[13]
thanks for the advice looks like tonight is going to be rather interesting....have a feeling im going to lose a ship or two...better buy a spare lol.
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Kiran
Minmatar BETA Industries Blood Rose Syndicate Alliance
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Posted - 2009.09.23 17:21:00 -
[14]
You should both be able to scan cause if your partner gets podded,disconnected or leaves a WH before you do and it collapses your stuck in there until some kind soul helps you out or you suicide. I went in with a Hurricane armour tank fit in a class 2 system, my partner had a medium remote armour rep and repping drones. And still our tanks broke after sustained DPS from the sleepers. Afterwards I got advice from some other pilots who said go in with a passive shield tank hurricane. Not had a chance to try this one out yet but in Efit I am getting a better defense and dps from this new fit.
Sleepers seem to target who ever does the most damage, but they love to kill drones. If drones are out its not long till they start blowing them up.
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debbie harrio
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Posted - 2009.09.23 22:59:00 -
[15]
for god's sake don't use 425's on a cane, they track like s**t.
use 220's
or passive shield tank it and use a 720mm arty fit.
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Celia Therone
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Posted - 2009.09.24 02:40:00 -
[16]
Originally by: FightoFighto After reading this thread I found it extremely helpful more so than almost all the other ones I have found...Anyway I wanted to know what is the lowest level of a ship you would take in to a low level WH? Im currently in a Vexor with T2 drones and such but havent ventured out into WH space at all so im not sure if my ship could handle it...
I have done some perimeter magnetometric and radar sites with a Vexor. Typically kill enough rats to cut down on the incoming dps but not trigger the next wave then hack the cans whilst tanking the remaining damage. Often if you kill all of a ship class (like all the frigates) then the last ship will trigger another wave. This is really important because you might be just barely coping with 2 cruisers and 2 frigates then you kill both the frigates and it spawns 3 cruiers. 5 cruisers will kick a vexor's ass.
Perimeter ladar and grav sites normally have one wave of pretty easy spawns, however there's one perimeter ladar (Ordinary Perimeter Reservoir iirc) that spawns with five sirius towers that salvo pretty hard (in the 2-3000 damage range before resists).
I would recommend speed tanking (AB) and using fast light scout drones so you can generally recall them before they die (until you hit frontier sites with multiple simultaneous webbers). If you're fighting just cruisers then a mix of ogre/hammerhead/hobgoblin can work. In the easiest perimeter sites the rats have almost no repair so you can warp out and repair both your armour and drones then return to the site and resume nibbling through the rat armour. However the radar and magnetometric sites have multiple waves of rats and somewhere around wave 3 is the despawn trigger so the site will vanish if you leave even if you have never touched a can.
Note that a T2 tanked Vexor can struggle to handle the incoming damage in a couple of sites that I've done. You really need to build your ship around its armour. On the other hand I didn't rig mine, now with medium rigs it might be quite a bit easier.
I've never done a combat site in a Vexor, the one time I dropped in (saw a helios wreck on scan and thought I might salvage it) there were so many rats that I warped out instantly and was still trailing hull smoke when I did.
To give you some perspective I've done level 3s (like The Blockade) in a Vexor and some level 4's (like clearing Recon part 1 once, took forever). Doing a full clear (again, you can loot the sites without a full clear) of the easiest perimeter radar/magnetometric was harder than either of those. This is mainly because the sleepers target your drones which breaks distance tanking as a good strategy as well as the sleepers hitting really hard at insane ranges, and microwarpdriving up to you.
Oh, yeah, one last tip. It's a good idea to warp in at 100km to the site. Drop a bookmark, warp back to your safe spot, then warp to 100km of the bookmark. That puts you around 170km away from the center of the site. The frigates (assuming they aggro you) will charge out at mwd speed whilst the cruisers follow much more slowly. This gives you a chance to kill the frigates without taking a lot of cruiser fire and is especially useful if the cruisers have remote repair. You can also warp to 0 on, say, a hackable can in the center of the site once you've lured the sleepers out to fight you. Be aware that there's some wierd sleeper tether mechanic which causes sleepers to instantly return to the center of the site if they're lured too far away, it can also reset their aggro to your drones.
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2009.09.24 13:48:00 -
[17]
Originally by: Celia Therone
Oh, yeah, one last tip. It's a good idea to warp in at 100km to the site. Drop a bookmark, warp back to your safe spot, then warp to 100km of the bookmark. That puts you around 170km away from the center of the site. The frigates (assuming they aggro you) will charge out at mwd speed whilst the cruisers follow much more slowly. This gives you a chance to kill the frigates without taking a lot of cruiser fire and is especially useful if the cruisers have remote repair. You can also warp to 0 on, say, a hackable can in the center of the site once you've lured the sleepers out to fight you. Be aware that there's some wierd sleeper tether mechanic which causes sleepers to instantly return to the center of the site if they're lured too far away, it can also reset their aggro to your drones.
Hmmm. Sleepers will attempt to warp out to you at 200 km distance ... I didn't know that. This tip could prove quite usefull.
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StarLite
Amarr Kingfisher Industries Halcyonidae
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Posted - 2009.09.24 14:04:00 -
[18]
Originally by: Leana Darkrider My buddy will use the probe launcher, salvagers etc etc.
I'm just there for the dps
What if your buddy gets killed?
WH pro Tip1: *FIT A PROBE LAUNCHER* _______________________________________________________________________
This sig is guarded by SigGuard(c) |
Tau Cabalander
Caldari
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Posted - 2009.09.24 17:40:00 -
[19]
Edited by: Tau Cabalander on 24/09/2009 17:41:50
Originally by: StarLite What if your buddy gets killed?
WH pro Tip1: *FIT A PROBE LAUNCHER*
If you buy only 4 expensive Sisters core probes, then make sure to also buy LOTS of cheap regular core probes and carry them with you (an expanded launcher can hold 100 core probes, if you can fit one to your ship). A server glitch or crash can cost you the probes you had out in space, so always carry lots of spare probes!
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Ceti Lomax
Minmatar Encina Technologies Namtz' aar K'in
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Posted - 2009.09.24 18:04:00 -
[20]
One more small but important attribute of wormhole sytems: Other pod pilots do not show up in local unless they talk there. So, it does very little good to watch local to know if you have company in the system.
Set your overview scanner to max range, 360 degrees. Run it frequently ... and look for probes (particularly combat probes).
Don't let them find you before you find them.
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ShoreTay
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Posted - 2009.09.24 18:46:00 -
[21]
Rigs are cheap:
[Hurricane, New Setup 1] Damage Control II True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II
10MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
Capacitor Control Circuit I Capacitor Control Circuit I Projectile Collision Accelerator I
Much better tank, equal price.
Too lazy to make a better fit.
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Leana Darkrider
Minmatar Creatio -ex- nihilo The Donkey Rollers
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Posted - 2009.09.25 06:49:00 -
[22]
Thanx for all the tips guys.
@ shoretray, your fitting doesn't have a better tank mate. yes you can repair more, but you have less resistance and you cap runs out really fast ______________________________________ If only EVE could cook, if only.... |
Illectroculus Defined
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Posted - 2009.09.25 17:20:00 -
[23]
Also, if the WH you find is called K162 it means that it was originally scanned from the Other side, therefore there's a pretty good chance that someone is already in the WH system
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Ace Secunda
Aperture Harmonics
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Posted - 2009.09.26 09:12:00 -
[24]
We have now devised that a K162 has not been scanned from the other side it has merely spawned there. This could mean that the entry end of the WH (V977, X877 etc.) is static from the other end, we always have a static V740(I think or something similar) which links to a C6 but every now and then we get K162's in our system leading to other systems and usually when they are fresh when we find them there is no sign of anyone scanning in any system near to them, so this to us shows that a K162 is just the tail end of a spawned and not always scanned WH.
'If I can't blow it up It don't exsist'
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.09.26 10:58:00 -
[25]
Originally by: Ace Secunda We have now devised that a K162 has not been scanned from the other side it has merely spawned there. This could mean that the entry end of the WH (V977, X877 etc.) is static from the other end, we always have a static V740(I think or something similar) which links to a C6 but every now and then we get K162's in our system leading to other systems and usually when they are fresh when we find them there is no sign of anyone scanning in any system near to them, so this to us shows that a K162 is just the tail end of a spawned and not always scanned WH.
the k162 spawns when the entry hole is warped to by another person.
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MuffinsRevenger
EmpiresMod
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Posted - 2009.09.26 11:15:00 -
[26]
Edited by: MuffinsRevenger on 26/09/2009 11:16:20 K162's don't need to have somone warp to them to spawn, no |
JitaPriceChecker2
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Posted - 2009.09.26 11:19:00 -
[27]
Edited by: JitaPriceChecker2 on 26/09/2009 11:19:03
Originally by: MuffinsRevenger Edited by: MuffinsRevenger on 26/09/2009 11:16:20 K162's don't need to have somone warp to them to spawn, no
And how do you know that. In my expirience they do.
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khazak mokl
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Posted - 2009.09.26 11:24:00 -
[28]
the k162 spawns when the entry hole is warped to by another person.
I know this is a wrong assumption. Straight after DT I found a WH that had not yet started its lifetime decay so had only just spawned. It was a K162 WH. I clicked on it to jump through and it said wait as system was still loading (which means no one had been in the system on the other side since DT)I then entered the system and dropped combat probes and found no one active( ships or structures)
This leads me to deduce that all WH have a designation (such as V977)in the system they ORIGINATE in and the other side of that worm hole will always be a K162. K162 just means its the exit or end of a Wh rather than the Entry or system it spawned in.
If there is any concreate evidence that this is wrong such as posts by Devs please link the post.
Khaz
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HeliosGal
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Posted - 2009.09.29 03:15:00 -
[29]
youre base code ie m555 is the system the wh orgiinated in ( setup camp in a system say c2 that always has one spawn to empire) any one system will always have an exit wh ( wspace) the place where the wh exits will be k162 always ( doesnt depend on being visited or not)
Now if u find a wh starting in empire ( non k162 side) then that wh will always have antoher wh leading off it with a starting wh in that system. so if u go into a wh and the k162 code is at the end of the jump ie new system scan around u will find a wh going something else
This doesnt apply to known space as originating wh im still not worked out the spread rate there 1 eery 3 systems apparently
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Xessej
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Posted - 2009.09.29 03:59:00 -
[30]
Originally by: Ceti Lomax Sleepers come in 3 general classes: Emergent (easiest), Awakened (intermediate) and Sleepless (tough). Low class sights spawn more low class sleepers.
Note that this is wrong. Sleepers do come in 3 classes of difficulty (Basic, Intermediate and Advanced IIRC) but Sleepless just indicates it is a sleeper battleship which may be of any difficulty, same with Awakened (cruiser) and Emergent (frigate). The second part of each ships name defines what difficulty it is. For instance Defenders, Upholders and Preservers are all intermediate sleepers. So Sleepless Preserver is an intermediate sleeper battleship (an annoying oone as it is a spider tanker). I'm sure some searching will find someone who has gotten a list of all the names and what difficulty they correspond to.
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