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Thread Statistics | Show CCP posts - 7 post(s) |

Polinus
Caldari State War Academy
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Posted - 2009.09.23 20:51:00 -
[1]
You are a bit exagerated in your dreams :P
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Polinus
Caldari State War Academy
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Posted - 2009.10.22 15:04:00 -
[2]
Let me re-summarize...
New large arties will be CONSIDERABLY better for people WITH BRAINS.. and on a significant set of scenarios. Not to EVERYONE and not on every scenario. That is GOOD game balance.
Its undeniable.. new arties with new EMP ammo and track computer/enhancer changes ARE better than old ones gamewise, since they allow arties to shine in a select groups of situations. Before changes they were worthless in ALL situations.
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Polinus
Caldari State War Academy
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Posted - 2009.10.28 15:43:00 -
[3]
Tempest does not need another turret. Just moves it even further away from being an unique ship. Tempest is already getting a boost since its the ONLY AC boat that will be able to fit an extra tracking computer to enjoy falloff.
That becomes the "reason" to use it. After projectile boost tempest issue is not ship sucking. Its good now. The issue remaining is the lack of clear role. THe capability of extra 30% falloff its a significant boost.
Maelstroms will NOT be using commonly 3 falloff rigs anymore due to stack nerf. So maelstroms loose the longer range position to tempest.
Is much? NO. buts its something.
You can have some interesting RR ship with 3 trimarks and1 track computer. Better dual RR ship by far than maelstrom. And now due to falloff changes it have superior range to the 5 torpedo typhoon.
Want somethign interesting to bias more the tempest as the RR ship of the lot? Swap sensor strenght between maelstrom and tempest.
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Polinus
Caldari State War Academy
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Posted - 2009.10.28 15:59:00 -
[4]
Originally by: Pattern Clarc
Originally by: Polinus Tempest does not need another turret. Just moves it even further away from being an unique ship. Tempest is already getting a boost since its the ONLY AC boat that will be able to fit an extra tracking computer to enjoy falloff.
That becomes the "reason" to use it. After projectile boost tempest issue is not ship sucking. Its good now. The issue remaining is the lack of clear role. THe capability of extra 30% falloff its a significant boost.
Maelstroms will NOT be using commonly 3 falloff rigs anymore due to stack nerf. So maelstroms loose the longer range position to tempest.
Is much? NO. buts its something.
You can have some interesting RR ship with 3 trimarks and1 track computer. Better dual RR ship by far than maelstrom. And now due to falloff changes it have superior range to the 5 torpedo typhoon.
Want somethign interesting to bias more the tempest as the RR ship of the lot? Swap sensor strenght between maelstrom and tempest.
Your logic doesn't make any sense.
With the right fit, a Maelstrom can fit a tracking enhancer giving the same fall off bonus as the tempests tracking computer.
Theres little stopping you from having the same fall off with as many rigs, tracking computers and tracking enhancers with ac's on either a maelstrom or tempest really..
Now try to fit a maelstrom with 2 RR same dps same tank, same falloff and tacklign equipment.
Not to say more expensive .
Falloff is very relevant on RR gangs because the gang members cannot keep moving into range. So being able to reach the target is very important. Tempest usually have a free midslot that can be easily used by a tracking computer. Typhoon does not have that luxury. Maelstrom does nto even fit in armor RR role without some lolage.
6 800mm 2 remote lar MWD tackle injector TComputer Damage mod plate x2 EANm x2, DC 3 trimark. (didn't checked but think it fits CPU wise).
Its a faily decent RR ship if you compare to old tempest/projectiles status.
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Polinus
Caldari State War Academy
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Posted - 2009.10.29 23:49:00 -
[5]
Edited by: Polinus on 29/10/2009 23:51:18
Originally by: Seriously Bored Edited by: Seriously Bored on 29/10/2009 22:47:54 This really needs to sink in.
Originally by: CCP Nozh
* Tracking speed difference between tiers on autocannons/repeating artillery increased to 15% Falloff is now:
S: 4000/5000/6000 M: 8000/10000/12000 L: 16000/19000/22000
(6000 - 4000) / 4000 = 50% (12000 - 8000) / 8000 = 50% (22000 - 16000) / 16000 = 37.5%
It's extreme folks. It makes the first two tiers useless. It's going to be overpowered. It overcorrects the two sizes that need correcting the least. 25% difference is fine.
I mean this with all respect to Nozh, but now I know why he was mulling over this part of the buff the longest.
no its not going to be overpowered. Its still far inferior to scorch on pulse. And typhoons will still fit 5 torpedoes and not 5 AC.. ... It will be strong .. YES.. close to pulses.
Clearly CCP now acknnoledges that damage at range + falloff is NTO 50%. People are makgin calculations on AC boats with track computers... please.. show me hoe many of them can fill up with track computers and not guimp themsleves. Only 1 .. tempest. And is the ships most needing love. Minmatar ships now get close to ammar ships on large boats.
Falloff must scale same ratio as range scales on PUlses. ratio .. not ammount.
Somethign that MIGHT be needed. Scale up the 3rd tier PG requirements. soo that to use them ships need to make sacrifices liek in other weapons.
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Polinus
Caldari State War Academy
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Posted - 2009.10.30 00:15:00 -
[6]
Edited by: Polinus on 30/10/2009 00:17:23 Edited by: Polinus on 30/10/2009 00:16:32
Originally by: Seriously Bored
Originally by: Polinus
no its not going to be overpowered. Its still far inferior to scorch on pulse. And typhoons will still fit 5 torpedoes and not 5 AC.. ... It will be strong .. YES.. close to pulses.
Clearly CCP now acknnoledges that damage at range + falloff is NTO 50%. People are makgin calculations on AC boats with track computers... please.. show me hoe many of them can fill up with track computers and not guimp themsleves. Only 1 .. tempest. And is the ships most needing love. Minmatar ships now get close to ammar ships on large boats.
Falloff must scale same ratio as range scales on PUlses. ratio .. not ammount.
Somethign that MIGHT be needed. Scale up the 3rd tier PG requirements. soo that to use them ships need to make sacrifices liek in other weapons.
You're kidding me. Have you been struck with Amarr fever?
Giving every ship that can fit 200mm ACs or 425mm ACs the equivalent of a built-in T2 bonus is ridiculous. "Let's make them harder to fit" clearly worked for Tachyons, right?
I agree that the falloff needs to be tiered, that falloff bonuses need to be significant, but +50% to weapons that aren't all that imbalanced is nothing but overkill.
If you make tier 3 quite harder to fit then first.. they will never appear on vargur and vagabond.. not even with lots of immagination. And will be crippling to the sleipnir. Keepign those away from Falloff bonused ships is enough to avoid " bad stuff".
Also as have been proposed, nerfing the tracking on the tier 3 on like 30% compared to tier 2 is enough to clearly make them different.
It worked wonders for tachyons.. how many armageddons with tachyons you see around? It kept them away form the ship with the overpowering bonus.
Blasters scale 25% falloff and 20% range between tiers. Since AC cannot scale range (because is same as scaling nothing).. and range is a much more efficient thing than falloff AC do need to scale up at least 45%!!!! Yes the range one is halved due to close range ammo.. but the falloff one also has effectivenness per KM 1/3 of same km in optimal.
The only thing i think might be reduced is on medium ones. 10.5 km base would be enough, because of the sleipnir.
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Polinus
Caldari State War Academy
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Posted - 2009.11.24 00:30:00 -
[7]
stop beign overreactive on complains!
Arties are geting a HELTHY boost. DPS AND alpha increase. Now maelstrom wil have HIGHER dps of all sniper battleships (except tachyon abaddon that is something you do not see usually).
AC are getting a healthy boost with ammo changes.
On all thigns wil be much better.
maybe a few thigns were made in the wrogn way.. liek huge bonus to track module sinstead of adjustign the AC and arties themselves... but even so its much better than we coudl have hoped a few months ago.
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Polinus
Caldari State War Academy
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Posted - 2009.11.24 12:23:00 -
[8]
Originally by: Nuts Nougat Edited by: Nuts Nougat on 24/11/2009 12:01:05
Originally by: Polinus Now maelstrom wil have HIGHER dps of all sniper battleships
Sorry but sniper battleships shoot at 210-230km ranges.
Mael does 280dps at 220km, with horrid tracking. Megathron, with new tracking enhancers is about the same, cause it will now have 57km falloff, on top of it's 190km optimal.
On the other hand, rokh does 320dps at this range, while sporting a tank that easily survives a doomsday. (though this won't matter soon, so rokhs can just fill their mids with tracking computers and have better tracking than lasers probably)
Apoc does 400 dps at this range, while sporting enough tracking to hit cruisers, and can instantly switch to blood radio L, so it can also melt dictors/frigs (thankfully it can't hit ceptors).
So please tell me. How is 280 higher than 320 or 400? 
IMO, the fix is easy. Give tremor and spike a 30% falloff bonus. Then they do 300 dps at 220km, and 250dps at 240km. Not nearly as good as apoc/rokh, but at least it's usable
Or remove the stacking nerf from falloff rigs, so i can fit two falloff rigs instead, to get the same effect. I'd prefer this, but then some autocannon boats (vagas/sleips) might abuse this.
that is YOUR problem because of YOUR conception. Snipers used to operate at 150 km for years. At 150 km maelstrom has the higher dps. Want to use it? get closer.. want to exploit range get apocs and get further away.
You have a choice now!
If your enemy if filled up with apocs, what is the reason you will warp in at 230km? Besides idiocy? GEt at 150 km and hit them harder! You warp at extreme range when enemy cannot reach you. IF they can reach you anyway.. no reason.
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