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locus 777
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Posted - 2004.10.24 22:16:00 -
[1]
i fly a megathron and up until now i have used only damage mods, no tracking. i thought i would try tracking mods in lower slots (mid is out as webifier, mwd and cap rechargers take that). tbh i can't see any difference in accuracy. i have been using 2 damage mods until now, with average damage being fairly high ( i have lvl 4/5 in most skills). should i try more tracking mods? would it require mid tracking mods to really notice the difference? would like peoples thoughts
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locus 777
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Posted - 2004.10.24 22:16:00 -
[2]
i fly a megathron and up until now i have used only damage mods, no tracking. i thought i would try tracking mods in lower slots (mid is out as webifier, mwd and cap rechargers take that). tbh i can't see any difference in accuracy. i have been using 2 damage mods until now, with average damage being fairly high ( i have lvl 4/5 in most skills). should i try more tracking mods? would it require mid tracking mods to really notice the difference? would like peoples thoughts
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Shimatu
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Posted - 2004.10.24 22:54:00 -
[3]
well... i'd expect (and i fly scorps mainly, so i could be wrong)that blasters already have good enough tracking not to worry about it... i think its more suitable for artillery or rail users? not sure. just an idea.
3-I's T2 sales can be found HERE
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Shimatu
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Posted - 2004.10.24 22:54:00 -
[4]
well... i'd expect (and i fly scorps mainly, so i could be wrong)that blasters already have good enough tracking not to worry about it... i think its more suitable for artillery or rail users? not sure. just an idea.
3-I's T2 sales can be found HERE
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Levin Cavil
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Posted - 2004.10.25 02:12:00 -
[5]
Originally by: Shimatu well... i'd expect (and i fly scorps mainly, so i could be wrong)that blasters already have good enough tracking not to worry about it... i think its more suitable for artillery or rail users? not sure. just an idea.
And you would be wrong.
Why does artillery need tracking, its supposed to be fored from long range where the movement of the target is barely noticeable. Up close tracking is critical, why do you think the Megathron has a tracking bonus?
Try fitting the mod and testing it in realistic conditions. Like, against a corp mates BS.
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<Hammerhead> we can't do anything that requires programming
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Levin Cavil
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Posted - 2004.10.25 02:12:00 -
[6]
Originally by: Shimatu well... i'd expect (and i fly scorps mainly, so i could be wrong)that blasters already have good enough tracking not to worry about it... i think its more suitable for artillery or rail users? not sure. just an idea.
And you would be wrong.
Why does artillery need tracking, its supposed to be fored from long range where the movement of the target is barely noticeable. Up close tracking is critical, why do you think the Megathron has a tracking bonus?
Try fitting the mod and testing it in realistic conditions. Like, against a corp mates BS.
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<Hammerhead> we can't do anything that requires programming
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locus 777
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Posted - 2004.10.25 09:32:00 -
[7]
i'm asking this as i use a mix of guns: 425's, 350's and neutrons. by the time anything gets to neutron distance its out with the webifier. so the question is more trackers or stay with damage? which is going to kill quicker?
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locus 777
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Posted - 2004.10.25 09:32:00 -
[8]
i'm asking this as i use a mix of guns: 425's, 350's and neutrons. by the time anything gets to neutron distance its out with the webifier. so the question is more trackers or stay with damage? which is going to kill quicker?
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Toran Mehtar
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Posted - 2004.10.25 09:40:00 -
[9]
When it's tracking you need, tracking computers are a lot better than tracking enhancers. They both give the same boost to range, but computers give twice the boost to tracking.
What I don't understand is why you say your midslots are full when you have cap rechargers fitted. If you have a spare low then put in a cap power relay (cheaper than cap recharger II for same effect) and use the now free midslot for a tracking computer.
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Toran Mehtar
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Posted - 2004.10.25 09:40:00 -
[10]
When it's tracking you need, tracking computers are a lot better than tracking enhancers. They both give the same boost to range, but computers give twice the boost to tracking.
What I don't understand is why you say your midslots are full when you have cap rechargers fitted. If you have a spare low then put in a cap power relay (cheaper than cap recharger II for same effect) and use the now free midslot for a tracking computer.
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locus 777
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Posted - 2004.10.25 11:03:00 -
[11]
the reason for the mid slot rechargers is i use p/diags in low for a number of reasons primarily p/grid. as they give boost to recharge of other systems they are handy so thats why no relays. beyond this i want a low recharge time on cap given mega has problems in this area. my question is given i'm doing pretty good damage and seemingly often enough, am i going to see that much benefit from a tracking mod or 2?
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locus 777
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Posted - 2004.10.25 11:03:00 -
[12]
the reason for the mid slot rechargers is i use p/diags in low for a number of reasons primarily p/grid. as they give boost to recharge of other systems they are handy so thats why no relays. beyond this i want a low recharge time on cap given mega has problems in this area. my question is given i'm doing pretty good damage and seemingly often enough, am i going to see that much benefit from a tracking mod or 2?
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Destruct
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Posted - 2004.10.25 11:22:00 -
[13]
i use 2x1,35 tracking comps on my npc-apoc and they're absolutely necessary even though i use 6 dual heavy modulated beams. the lasers hit much better and deal much more dot and the mods also give a well-needed range increase.
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Destruct
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Posted - 2004.10.25 11:22:00 -
[14]
i use 2x1,35 tracking comps on my npc-apoc and they're absolutely necessary even though i use 6 dual heavy modulated beams. the lasers hit much better and deal much more dot and the mods also give a well-needed range increase.
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Marcus Aurelius
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Posted - 2004.10.25 12:01:00 -
[15]
Originally by: locus 777 i'm asking this as i use a mix of guns: 425's, 350's and neutrons. by the time anything gets to neutron distance its out with the webifier. so the question is more trackers or stay with damage? which is going to kill quicker?
1. dont mix guns like that. 2. you have a webby that does more for your tracking then one enhancer or computer ever will.
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Marcus Aurelius
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Posted - 2004.10.25 12:01:00 -
[16]
Originally by: locus 777 i'm asking this as i use a mix of guns: 425's, 350's and neutrons. by the time anything gets to neutron distance its out with the webifier. so the question is more trackers or stay with damage? which is going to kill quicker?
1. dont mix guns like that. 2. you have a webby that does more for your tracking then one enhancer or computer ever will.
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locus 777
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Posted - 2004.10.25 12:27:00 -
[17]
marcus interesting point about webifier. as to mix of guns??? i have tried all neutrons, all 425's and now this mix which enables me to fight from 65 to 2k. i like this versatility so unless there is better reason why not to use .....
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locus 777
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Posted - 2004.10.25 12:27:00 -
[18]
marcus interesting point about webifier. as to mix of guns??? i have tried all neutrons, all 425's and now this mix which enables me to fight from 65 to 2k. i like this versatility so unless there is better reason why not to use .....
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Harry MacDougal
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Posted - 2004.10.26 23:50:00 -
[19]
you don't use it because at any given distance, 2-4 of your guns are next to worthless. Someone who is set up for a proper distance will shred you, since you're not doing as much damange as you have the potential to do --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
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Posted - 2004.10.26 23:50:00 -
[20]
you don't use it because at any given distance, 2-4 of your guns are next to worthless. Someone who is set up for a proper distance will shred you, since you're not doing as much damange as you have the potential to do --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Marcus Aurelius
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Posted - 2004.10.27 00:50:00 -
[21]
Originally by: Harry MacDougal you don't use it because at any given distance, 2-4 of your guns are next to worthless. Someone who is set up for a proper distance will shred you, since you're not doing as much damange as you have the potential to do
Exactly.
In Pvp, your enemy will go and try to stay at his optimal while he gets someone to web/scramble you.
Your chances of destroying your opponent seet up for one range is zero if setup for three ranges.
In NPCing, getting a heavy BS NPC down by shooting it with two guns at a time is gonna be impossible, you need at least 6 guns at one and same range to get past its tanking.
Personally, i use different setups for expected situations and gang makeup on a megathron:
PvP short: 7x all ions/electrons+neutrons +usual blasterthron stuffing.
PvP fleet: 7x 350mm's Fleet secret squirrel stuff like damps, sensor boosters, ECM, whatever. damage mods, cap recharge, limited tank.
NPC range: 7x 425mm 1x assault+defenders sensor booster, cap II, L C5-L, Hardener for npc damage type 3x tracking, 3x damage, 1x pdu.
NC short is still under developmetn as I'm not impressed with Mega tanking.
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Marcus Aurelius
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Posted - 2004.10.27 00:50:00 -
[22]
Originally by: Harry MacDougal you don't use it because at any given distance, 2-4 of your guns are next to worthless. Someone who is set up for a proper distance will shred you, since you're not doing as much damange as you have the potential to do
Exactly.
In Pvp, your enemy will go and try to stay at his optimal while he gets someone to web/scramble you.
Your chances of destroying your opponent seet up for one range is zero if setup for three ranges.
In NPCing, getting a heavy BS NPC down by shooting it with two guns at a time is gonna be impossible, you need at least 6 guns at one and same range to get past its tanking.
Personally, i use different setups for expected situations and gang makeup on a megathron:
PvP short: 7x all ions/electrons+neutrons +usual blasterthron stuffing.
PvP fleet: 7x 350mm's Fleet secret squirrel stuff like damps, sensor boosters, ECM, whatever. damage mods, cap recharge, limited tank.
NPC range: 7x 425mm 1x assault+defenders sensor booster, cap II, L C5-L, Hardener for npc damage type 3x tracking, 3x damage, 1x pdu.
NC short is still under developmetn as I'm not impressed with Mega tanking.
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locus 777
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Posted - 2004.10.27 01:22:00 -
[23]
having tried the different configurations, mostly with npc, i actually find it works to my advantage. i understand your point with pvp, but again through use of other modules specifically mwd, nosferatu, webifier and drones these alter outcomes in this mix. generally if i need i can sit at 40-60 and effectively kill with 425s and 350s. neutrons as only offence for npc just doesn't work, but are great for those that somehow manage to get close. atm i am unsure with pvp whether with armor tanking other set ups are any more effective. at least this gives me maneuverability while still hitting well.
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locus 777
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Posted - 2004.10.27 01:22:00 -
[24]
having tried the different configurations, mostly with npc, i actually find it works to my advantage. i understand your point with pvp, but again through use of other modules specifically mwd, nosferatu, webifier and drones these alter outcomes in this mix. generally if i need i can sit at 40-60 and effectively kill with 425s and 350s. neutrons as only offence for npc just doesn't work, but are great for those that somehow manage to get close. atm i am unsure with pvp whether with armor tanking other set ups are any more effective. at least this gives me maneuverability while still hitting well.
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Harry MacDougal
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Posted - 2004.10.28 01:22:00 -
[25]
what level rats are you killing with this? Given your setup, I have serious doubts as to your ability to take out my Rupture, so I would figure that most rats about 100k are going to give you a lot of problems. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
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Posted - 2004.10.28 01:22:00 -
[26]
what level rats are you killing with this? Given your setup, I have serious doubts as to your ability to take out my Rupture, so I would figure that most rats about 100k are going to give you a lot of problems. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

locus 777
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Posted - 2004.10.28 09:02:00 -
[27]
i can take out any size rat with this set up. the only thing i am worried about is pvp
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locus 777
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Posted - 2004.10.28 09:02:00 -
[28]
i can take out any size rat with this set up. the only thing i am worried about is pvp
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hatchette
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Posted - 2004.10.28 10:12:00 -
[29]
Originally by: locus 777 i can take out any size rat with this set up. the only thing i am worried about is pvp
With such mix of guns i'm sure you cannot take out 1mil npc BS alone.
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hatchette
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Posted - 2004.10.28 10:12:00 -
[30]
Originally by: locus 777 i can take out any size rat with this set up. the only thing i am worried about is pvp
With such mix of guns i'm sure you cannot take out 1mil npc BS alone.
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