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Daenosa
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Posted - 2009.09.30 08:32:00 -
[1]
gotta love the attitude of "its broke, use something that isnt and dont attempt to get it fixed"
Heres a completely random thought but would it be feasible if the target died before the missiles reached its target, the missiles would instead go for your 2nd target.
Yes you would never get hits on the primary but you would always hit the secondary target, better then nothing. Probably a tad hard to code and added stress on the server thou
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Daenosa
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Posted - 2009.09.30 10:36:00 -
[2]
i must of missed something that made guns useless for missions then. No one is saying make missiles the king of fleet pvp, they are just wanting missiles to actually hit its intended target before it dies.
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Daenosa
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Posted - 2009.09.30 12:14:00 -
[3]
right first off my argument is not stupid and secondly its not even an argument just a point of view.
Guns are not useless for missions like you want people to believe. They hit targets, they do damage, they complete missions.
If the target blows up before the missile reaches the target, the missile is useless. See the difference?
Yes they are different from missiles as most people like diversity. Guns have tracking and the like, missiles have explosion radius etc
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Daenosa
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Posted - 2009.09.30 13:11:00 -
[4]
Originally by: Valandril
Missiles also are not useless for fleetfare like you want people to believe. They hit targets, they do damage, they kill people.
If the targets moves out of optimal (be it too close or too far away), the guns are useless. I don't see the difference.
If targets move out of missile range they miss aswell, strange that huh? Its the pilots job to make sure they stay within optimal range isnt it?
but i agree missiles are not useless and i was overstating that, like someone else said target second target and you will always guarantee a hit, however what i was suggesting was when the missile targets gets destroyed just simple have the missile target the next ship on your target row.
This wouldnt change how missiles work it would keep the difference between missiles and gun, while allowing missiles to hit things within their range without being wasted
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Daenosa
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Posted - 2009.09.30 13:30:00 -
[5]
im not after instant damage
And i didnt exactly understand what else you wrote, so i cant really say owt else.
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Daenosa
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Posted - 2009.09.30 14:06:00 -
[6]
with you logic then a missile fleet versus a gun fleet would be a fairly even match, which lets face it, it wouldnt.
The gun fleet would of annihilated a few of your ships while ya missiles are still crawling their way thro space.
A fleet should want to bring a mix of missile and gun ships for a tactical reason/advantage. at the moment none exists for missile ships.
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Daenosa
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Posted - 2009.09.30 14:48:00 -
[7]
Originally by: Valandril Wanna bet on that ? I will gather 50 of my friends in ravens (+20 support lets say) vs your 50 150km+ sniper fleet (+20 support too) and lead them to total assraping of your sniperfleet. And it's not theory crafting, there were many missile fleets in eve and they didn't suck balls. Heck they were fighting against the odds usualy and coming with upper hand.
And even with already maxed gunnery skills (beside racial) training from amarr to minmatar will take over a month.
Ok i cant disprove what you are saying, however where did the missile fleets go then? Why are they not popular?
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Daenosa
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Posted - 2009.09.30 14:58:00 -
[8]
Assuming your right and missile fleets have this ability to overcome the odds against gun fleets or mixed fleets or whatever, then whats the secret?
I agree most people are lazy and just like to bash f1-f8 and then fall asleep but i cant see what advantages there are.
If 2 fleets are attacking each other, one is a gun fleet, one is a missile fleet, assume both are within optimal range, whats the missile fleet got going in its favour?
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Daenosa
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Posted - 2009.09.30 15:30:00 -
[9]
ah well that makes sense, thanks for the post.
So missile fleets have the advantage of causing full damage while receiving very little in return, however the missile fleet has to put in alot of effort and coordination for this to work.
Gun fleets have to stay at range and spam f1-f8, but they can still receive full damage from missile fleets (when the missiles finally arrive that is)
in that case i apologise Valandril. I still say my idea is a good 1 thou
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Daenosa
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Posted - 2009.09.30 20:49:00 -
[10]
Originally by: Valandril
And as i've said earlier, missile redirection would nullify penalty of flight time in fleet battles which is a no-no. If you want instant sniper, get guns.
Ah now i see what you mean, however missiles then have 2 penalties attached to flight time, 1: if the target dies, the missile misses completely. 2: it takes time to reach the target.
I purpose getting rid of number 1, having 2 penalties to me seems a bit OTT
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