
Microbe
|
Posted - 2003.06.26 18:43:00 -
[1]
""""I'm pretty sure the answer to number 12 is yes, attributes only effect training time of skills and it was intended to be that way""""
Actually, no, attributes were suppose to give an added bonus. ----------------------------------------------- BTW, a few things missed from the first list IMHO:
21)Interbus: Sounds simple enough, what's the problem? 22)Stock Market: This will bring an entire new dimension to corporations, and the game as a hole. Perhaps you at CCP fear all the Martha Stewarts out there? 23)Flight Formations: This was taunted long before release and would bring more added flare to the much talked about combat system. Or would it? 24)Drone Control: Are we suppose to have to constantly spend huge amounts of laggful time clicking on things all over the screen just to make a few drones launch? **cough** ability to launch all drones by their types needed very badly **cough** 25)Bounty Hunters: Umm.. If I'm not mistaken this was suppose to be a "career" choice where you would get a "license from DED", agents to track bounties, agents to gain ship loadout and skill info, ext? Did this fall victim to the pre-release time crunch? 26)Customs Officials: Getting a "license" for this line of work was suppose to be the only way to gain "cargo scanners", opening up a very valuable black market item for pirates, however, they're more common than trash at a landfill. 27)Boosters: aka drugs: black market items that temporarily lower training times, with side affects of course. Any time soon(tm)? 28)forgery skill: All equipment gained from podding other players was suppose to stay in that characters name, and therefore could not be sold, recycled, or traded on the market unless you either paid an agent to forge it, sold on the black market, or you had the forgery skill yourself. Another victim of time? 29)Smuggling: You know... the shipping all of those "black market items" through Empire space while worring you may run across a customs official? **crickets** 30)Rouge Drones: Haven't seen any. 31)Mobile refineries and factories: For Indy ships. Very, very badly needed with rare ore actually being rare now, not to mention being very far away from any N(PC?) station. 32)Implants: All of those brain and torso slots and nothing to put in them. Hmmm.. 33)Ship Names: They 'should' be shown in space, not the pilots names. This would also take the place of the now debunked serial number system for ships that never materialized. HA! Remember that feature?
Really... I could go on and on... but why? There were just way too many promises that I now know can never be realistically kept.
Edited by: Microbe on 26/06/2003 19:00:58
|