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Thread Statistics | Show CCP posts - 2 post(s) |

HeliosGal
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Posted - 2009.09.30 10:55:00 -
[1]
this is a big change to tech 2. given yes it takes so long to save for em. And the insurance only seems to cover if it goes through as is ships then youre going to get a lot back this will just boost tech 2 demand. 50% seems to be fair 50m to replace a zealot and then 50m insurance. REmember the skill requirements are being lowered to for a lot of tech 2
So either thye are reducing the isk sink, discouraging macros and increasing the in line with the 00 push to get more people out of empire then yes this makes sense just more quicker pew pew in line with the sov changes
Theres something missing and i think that is going to be a full range of tech 3 ships. So 100% rebate on tech 1 at max insurance 50% rebate on tech 2 and mineral cost maybe 1-2% on tech 3 cruisers ( and maybe frigates, destroyers, battlecruisers and battleships ?)
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HeliosGal
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Posted - 2009.09.30 11:16:00 -
[2]
Yup i expect the changes will be altered even 30% of full t2 cost would push the isk around and make it quicker to get into t2 especially if we are about to get hit with a full pack of tech 3 ships from frigs to battleships. Wormhole space becomes the new battleground. But yeah if dypso etc is about to become more common then it makes sense that the demand side for t2 would be kicked up as well and quickest way to make people risk their ships in pvp is to give em more back if they loose it and insurance is that avenue
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HeliosGal
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Posted - 2009.10.01 04:39:00 -
[3]
Ok chain of thinking
Sov changes = more changes to sov quicker to attack defend. Nuking the moon hoarding of the rare moons. Probably it will change to a development index tying in with system upgrading, planetary colony upgrades, more diverse means of getting youre hands on all moon minerals ( spreading and boosting supply) so that also encourages more pew pew. T2 ships are quicker replaced less grinding, material supply is boosted more smalelr alliances can upgrade ther 1-10 system holdings and start getting dypso ( perhaps even wormhole space) so there goes the isk printing
Like when the t2 bpo became invention slowly ccp has been boosting supply side
So ccp boosts t2 supply side ( mroe minerals and t2 bits, perhaps quicker production of t2 sips and mods also)
Demand side - more pew pew with everything from capital ship changes to lowering skills to t2 ship entry to adding a 10-50% insurance scheme. Ships are more readily available - quicker to replace, easier to produce less of a isk printing machine Smaller alliances get involved players more willing to fly t2 machines and newbies can get into em quicker. Everything ties into more dynamic and faster
So there u have it and next year we get the uber t3 ships frigs through to battleships to become the new t2, more players in 00 space factional ships get a boost. Even more t2 ships in wormhole space boosting t3 suppleis it all ties in ( titan nerf reduces their importance) down towards dreads carriers and motherships.
Starting to make sense folks, factional ships are boosted as well making them more likley to be used. And then ccp can add the other layer for the older players to tech 3 - this also makes things still more competitive older players get a slight nerf but even then if they have broadbased multiracial skills allows em to get into the ships quicker and fly more.
Its a balance everything designed to reduce and remove mega allance mega blob and it all ties in
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HeliosGal
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Posted - 2009.10.01 04:47:00 -
[4]
Originally by: Don Pellegrino
Originally by: Mkiaki More tears please from T2 ship builders, please
It would reduce T2 ships builders profit margin, but they would probably end up getting more money in the end because of a vastly increased demand.
Who doesnt like a ship that you only really pay the fittings? (a.k.a. T1)
exactly this ties in with my post above also expect a decrease in t2 production time allowing em to be cranked out faster. Expect to see more apsects of ccps across the board changes coming soon. Next patch nextg year will probably be to introduce more wormhole space, more ancient races and t3 additional ships
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HeliosGal
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Posted - 2009.10.01 06:57:00 -
[5]
Originally by: Megan Maynard
Originally by: BiggestT Well I guess it is a way to bring t2 prices down 
While I dont think insurance is that necassary, I do think it would at least make some ships more viable in pvp such as field command and t2 bs...
Maybe cruiser and below shouldn't get insurance and bc+ does get insurance?
*shrug*
The only thing I like about this is that it boosts the casual player, so they dont have to rat for years to get a stockpile of decent t2 ships..
Law of demands states that an increase of demand will result in a increase in price.
Supply slopes up, demand slopes down, now shift the demand slope to the right, the price goes up..... (X axis is quantity, y is price.)
Increasing insurance on t2 and t3 drives up prices, not down good folk.
If you double demand ie lower skill requirements and insurance. And then if ccp do it right they add more materials to more moons ( no more dypso mafia) u increase moon supply, u increase production speeds on the bpcs - u may notice radar and mag sites have had their supply outputs increased recently ( in anticpation of ? dominions perhaps) so if u can make twice as much and demand doubles u keep stability in pirces
moon materials in wormhole space would just about do it and in 00 finding some way of making each moon have a random chance of producing all materials - perhaps random cycling weekly or something, or tie it in with soviegnty upgrades
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HeliosGal
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Posted - 2009.10.01 10:52:00 -
[6]
im on sisi let me buy some t2 ships and attempt to insure them ill post an as is response as of today on the 100% insurance option and the 20% insurance otion ( subject to changes between now and dominions rollout)
Ok viator - 14m at lowest insurance 28m at highest insurance these nromally go for 60-80m on TQ
Feel free to add folks couldnt get market to work
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HeliosGal
Caldari
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Posted - 2009.12.01 17:31:00 -
[7]
i got on at full insurance a zealot payed out 17.5m thats 100% insurance for 5m isk on a 100m baseline ship. If prices fall say 20-30% tats about 30% rebate. Which will just reduce the replacement cost slightly
WIht tech 3 mods and more ships coming this isnt a bad thing. Mid range moon materials will go up, high ends will fall. CCP has balanced and thats good.
Alternative overheat requirements have dropped use all that t1 loot u have and burn em out Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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