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DeepFear5
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Posted - 2009.10.02 04:54:00 -
[1]
I went and found some one to pvp, I was on vengence vs maller. Wll I tryed to get as close as possible to him and started orbiting him at 5K. Few minutes later it went BOOM ant that was it. Never went to damage his shield below 60%. Somehow ran out of scorch and could not apply damage at all during the second part of it. [VENGENCE] 3x Gatling Pulse Laser 2 1x Small NOS 2
Med: 1x 1MNAfterBurner 1 1x 'Langour' Drive Disruptor 1 1x Warp Scrambler 2
Low 2x HEAT SINK 2 1x 200m Reinforced Rolled Tungsten Plate 1 1x Damage Control 2
Any constructive criticism welcome. |

Pytria Le'Danness
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Posted - 2009.10.02 05:27:00 -
[2]
As for the original question: Right-Click ship, select "Make Active" :P
Why you lost is hard to say without knowing what the other ship had, but I can see some problems:
"1x 1MN AfterBurner 1" - why not T2? "started orbiting him at 5K." - 5km is not "close". 500m is close. You probably orbitted him right in his optimal :). Also consider that your speed will take you a bit further out than the range you specified, so you probably orbitted him at 7km or so.
And finally:
"vengence ... 3x Gatling Pulse Laser 2" - if you read up on the Vengeance (http://wiki.eveonline.com/wiki/Vengeance) you'll see that this ship gets a bonus to Rockets, not lasers. A 5% damage bonus does not sound like much, but it can (and will) be the thing between pushing a shield into optimal regen or breaking the tank.
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Mutnin
Mutineers
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Posted - 2009.10.02 05:46:00 -
[3]
Edited by: Mutnin on 02/10/2009 05:51:21
1# One of the most common ships set ups for a Maller is dual 1600 plates with small lasers/AC's. That means it can destroy frigs very easily.
2# Something that didn't help as noted in the post above is your using a un-bonused weapon system on your ship. (however vengeance sucks for DPS with rockets anyway)
3# you were using Scorch and orbiting @ 5k.. The advantage of scorch is it's 60% range bonus but it gives up a little damage and tracking. You should have been using Amarr Multi at that range.
The Maller is just the wrong ship for you to try and kill in a Vengeance, unless you know he's using med guns. Even then it's risky because he might opt for running dual webs wih out a speed mod.
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Gnapper
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Posted - 2009.10.02 05:48:00 -
[4]
Quote: "vengence ... 3x Gatling Pulse Laser 2" - if you read up on the Vengeance (http://wiki.eveonline.com/wiki/Vengeance) you'll see that this ship gets a bonus to Rockets, not lasers. A 5% damage bonus does not sound like much, but it can (and will) be the thing between pushing a shield into optimal regen or breaking the tank.
Eh.. this argument again. Unbonused lasers do more DPS on a Vengeance than the bonused Rockets- and that's EFT warrioring, effective rocket DPS is quite a bit less. Had he run out of cap, this would be a legit note to mention, but DPS-wise, lasers are sound.
Quote: "1x 1MN AfterBurner 1" - why not T2?
... why? I Often T1 my MWD/AB. He certainly didn't lose because of this.
DeepFear- use the Vengeance with a repper (or two), see how you like it. I imagine the fight lasted quite a long time- Maller usually packs an insane tank, so you're going to be in it for the long haul. They aren't known for their DPS, so with a drawn-out solo fight, you probably would have survived longer with some reps going.
You were using Scorch- this is a problem. On a Small laser, Scorch optimal is 9k- but you're losing tracking to use it. You were at 5k, which means you could have swapped to Multifrequency (3km optimal) and closed your orbit a bit, increasing your transversal (making you harder for the medium-sized cruiser guns to track you) as well as giving you quite a bit more DPS yourself- you would be using stronger crystals AND have better tracking. Save the SCORCH! for when you need the range.
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Lucia Wilber
Native Freshfood
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Posted - 2009.10.02 06:11:00 -
[5]
Edited by: Lucia Wilber on 02/10/2009 06:13:07 Gatling Pulses were one of your problems. You should always work your fit to at least fit DLP IIs on any frigate, especially an Assault Frigate, and I would recommend trying to get full Mediums on there since those give you a chance of fighting outside of web range (albeit very small).
A Maller would be hard to take out with a Vengy. A Retri would be a far better choice in terms of combat performance, but naturally because they can't tackle and burn at the same time, he'd just run off. Given that you have superior speed an maneuverability in this encounter, I'd say ditch the webber in favor of anything to boost survivability. You're faster, and if he's scrambled he can't MWD, so there's no way he'll escape you.
The rest of your fittings seem sound. If he had you webbed, that's probably why you lost. An assault frig can take down a T1 cruiser fairly easily if piloted and fitted correctly, but if he had medium turrets and managed to web you, he could chew you up pretty fast, and probably did.
Only getting him to 60% shields sounds very strange, though. Being an Amarr ship, he likely had no shield resist mods loaded, meaning his EM resist was 0, and since scorch is very EM heavy on damage, you should've done more. As was earlier stated, at that range and speed you were probably out-orbiting your own tracking speed. I'd recommend staying at the edge of your optimal when fighting ships that are slower than you, even if that means swapping your scrambler for a disruptor. Either that or use Multifrequency ammo since it doesn't incur a tracking penalty (and does more DPS too). However, never use Conflag unless you're shooting a battleship...or the broad side of a planet.
I will throw a party the day they move that damned high slot on the Retri down to the mid slots. A big party.
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DeepFear5
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Posted - 2009.10.02 06:11:00 -
[6]
Well I was using multi crystals, with 2 HEAT SINKS, I still was unble to land a hit on maller. I later saw that fit, only 400m plate and rep. Maller had medium lasers, afocal something. I should put CCC rigs for cap. Will add rep. For some reason I actually landed quite of bit of damage to Maller, ran out of scorch to hit Maller. Used multi, didnt register any damage to Maller at 5k away with multi. New set up [BullSHARk] 3x Gatling Pulse 2s 1x Small NOS 2s ##med## 1x ab 1 1x web 1 scram 2s ##low## 1x Heat Sink 1x Armor rep 2s 1x adaptive armor 2s 1x Damage Control 2s
and also will add ccc rigs for cap
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Ambo
I've Got Nothing
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Posted - 2009.10.02 07:27:00 -
[7]
Originally by: DeepFear5 I still was unble to land a hit on maller.
Originally by: DeepFear5 For some reason I actually landed quite of bit of damage to Maller
Which is it? --------------------------------------
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DeepFear5
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Posted - 2009.10.02 08:32:00 -
[8]
There were no scorch in cargo hull. So I only had multi
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.10.02 10:34:00 -
[9]
Treat Gatlings like blasters and ram straight into the enemy, you have the tracking to operate at extreme close ranges.
They have a 3km range with MF and negligible fall-off. A 5km orbit puts you well outside optimal+2xFall-off so no damage will be done at all.
Orbit at 1-1.5km for maximum speed while still keeping in range and you get to enjoy 10 minutes of pewpew while you chip off the two oversized plates (slightly exaggerated for effect )
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Cess Poole
Black Claw Exploratory
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Posted - 2009.10.02 12:54:00 -
[10]
Originally by: DeepFear5 Used multi, didnt register any damage to Maller at 5k away with multi.
Multi has much less range than Scorch. Get in tight @ <1000 and orbit.
Off the top of my head.
3 x 150 ACs, I like the ratta tat. Small NOS.
AB, Scram and a tracking Disruptor.
200 RT, Adaptive Nano Resistance Plating II, DCU II and a SAR.
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Dar Khron
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Posted - 2009.10.02 15:50:00 -
[11]
i use autos on my vengence. Get way more cap that way. I have my default orbit set too 500k.
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Draeklore
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Posted - 2009.10.02 17:29:00 -
[12]
You tried to beat rock with scissors.
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Lugalzagezi666
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Posted - 2009.10.02 18:21:00 -
[13]
Just look at the maller before engaging him in frig. If he has medium size lasers fitted, engage, but be careful, he can have neut. If he is small pulses fitted, engage only if you can tackle/damage him from 14+ km. If you cant, engage only if you have decent blob on your side...
Med pulse maller can **** anything frigsized and thanks to his buffer sometimes cruiser sized ships.
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Voridor Malevolence
Amarr
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Posted - 2009.10.02 20:51:00 -
[14]
Originally by: Dar Khron i use autos on my vengence. Get way more cap that way. I have my default orbit set too 500k.
I really hope you mean 500m...
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Noxford
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Posted - 2009.10.03 21:52:00 -
[15]
This thread is full of fail. _____________________________ - Noxford Realtor Services - |

Kenerian
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Posted - 2009.10.04 03:22:00 -
[16]
Originally by: Noxford This thread is full of fail.
I Drink fail for breakfast.
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Vidi Angelus
Caldari Axis and Alloys Libertas Fidelitas
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Posted - 2009.10.05 11:21:00 -
[17]
Quote: .. why? I Often T1 my MWD/AB.
T1 MWD is fine if the ship isn't desperate for cap, but T1 AB is significantly slower than a T2. He might not have lost this fight because of this, but that doesn't make it a good idea.
If your gonna fit AB, fit T2.
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