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1. drake is overpowered! - in Ships and Modules [original thread]
10/10, based on the quantity of serious replies. Great job OP
- by Gnapper - at 2009.10.23 04:55:00
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2. Zealot PvE - in Ships and Modules [original thread]
Actually, the native resists seem to be good enough that you can probably fit 2x EANMII + DC (or random resist mod of your fitting, though not sure if it works) and tank pretty much any dmg profile around 200dps, which should be decent for Lv3's i...
- by Gnapper - at 2009.10.23 04:22:00
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3. Zealot PvE - in Ships and Modules [original thread]
Quote: @ Gnapper I don't know if it is something wrong on my side, but that fitting is *not* stable on all fives. I'll see if I can sculpt something from it however. Its not, but you dont need the AB on 24/7. Without AB it is, and betwee...
- by Gnapper - at 2009.10.23 03:35:00
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4. Zealot PvE - in Ships and Modules [original thread]
This is how I'd do it, probably. About ten minutes in EFT so could be polished a bit I'm sure. Swap out hardeners for your rat-of-choice; this one tanks 307 against Sansha, dealing 370 DPS. No drones on this ship = sucks. Potentially drop Cap Re...
- by Gnapper - at 2009.10.23 02:53:00
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5. Zealot PvE - in Ships and Modules [original thread]
I know this isn't what you're seeking at all, but as a form of quick trivia- if you find someone who can fly a Zealot (to get into fitting screen) as well as use T2 rigs, they can fit the rigs for you, and trade it to you, and they remain active. ...
- by Gnapper - at 2009.10.23 02:34:00
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6. Calculating with Tracking - in Ships and Modules [original thread]
2pi Radians = One revolution Circumference of a circle = 2pi*radius Circumference of orbit 5km away: 10km*pi So, he's travelling 10km*pi for one orbit, which is also 2pi Radians. 2pi radians/1 revolution x 1revolution/(10kmpi)*1km/1000m*(veloci...
- by Gnapper - at 2009.10.21 23:44:00
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7. Curse question- Nos vs. Neut - in Ships and Modules [original thread]
Quote: everything has an optimal of around 70-90.. cap stable, low sig rad, snipes 1200 cap every 14 seconds. No point :(
- by Gnapper - at 2009.10.20 18:27:00
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8. Capital torps vs BSs - in Ships and Modules [original thread]
Quote: Cap torps are used for long engagments against stationary targets. When not in Siege mode a corpmate described dreads as gimped BS. This. Toss any of the Dreads into EFT and you'll quickly have your answer- without Siege mode, th...
- by Gnapper - at 2009.10.20 18:21:00
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9. Warp Strength of Transports - in Ships and Modules [original thread]
Quote: you will warp without giving them time to lock you. Keep in mind because you can be decloaked and pointed while aligning, this is still somewhat risky and thus a blockade runner is a superior choice unless the load requires the high c...
- by Gnapper - at 2009.10.20 04:25:00
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10. Tank Fit Suggestions [20M Reward] - in Ships and Modules [original thread]
1330 dps tanked. [Rokh, This works] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Shield Boost Amplifier II Shield Boost Amplifier II X-Large Shield Booster II Heat Dissipation...
- by Gnapper - at 2009.10.17 20:02:00
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11. Probing Suggestions - in Ships and Modules [original thread]
Realistically, if you're willing to throw that kind of money on a tackle ship with no real EHP to speak of, use a Stealth Bomber. Probing will be a bit harder but can be accomplished with Sisters' gear and Lv5 skills. You gain the benefit of being...
- by Gnapper - at 2009.10.14 08:38:00
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12. No subject - in Ships and Modules [original thread]
On-topic, something I've seen discussed before but never caught the mathematical answer... Module usage aside, would it be superior to have TSM at Level 0 instead of Level 5? Considering at 25% shields your armor would start 'buffering' your shie...
- by Gnapper - at 2009.10.09 02:32:00
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13. Assault Frigates in fleet pvp - in Warfare & Tactics [original thread]
Usually when I'm in my AF in a fleet, its only because I was out soloing when a fleet formed up and I decide to join because they're close by, or people merge due to catching more than I can chew, and going from there. I like it- I find it affords...
- by Gnapper - at 2009.10.07 16:59:00
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14. Did we have chances? - in Warfare & Tactics [original thread]
Quote: With out the Drone link augmenter I think the max range on drones is 37 or 40km or somewhere around that 20k base with an extra 5km with each level of Scout Drone Op, +3km for each level in Electronic Warfare Drone Interfacing, gi...
- by Gnapper - at 2009.10.03 02:10:00
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15. How does one fly VENGENCE in low sec? - in Warfare & Tactics [original thread]
Quote: "vengence ... 3x Gatling Pulse Laser 2" - if you read up on the Vengeance (http://wiki.eveonline.com/wiki/Vengeance) you'll see that this ship gets a bonus to Rockets, not lasers. A 5% damage bonus does not sound like much, but it can...
- by Gnapper - at 2009.10.02 05:48:00
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16. Drake fit to kill CNR or Golem mission runner - in Warfare & Tactics [original thread]
Quote: [Drake, CNR Killer] Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Warp Disruptor ...
- by Gnapper - at 2009.09.30 16:38:00
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17. solo falcon - in Warfare & Tactics [original thread]
Quote: if your not looking at a perma-jam setup, then look at dropping one of the mids in place of a sensor damp with scan res script loaded; If you only jam 50-60% of the time, but it takes him 30s to lock you when the jam dies, he's screwe...
- by Gnapper - at 2009.09.29 00:53:00
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18. solo falcon - in Warfare & Tactics [original thread]
Quote: You only get 4 on Multis in a Falcon? FAIL. It's 7 or smthing. As posted- the idea was, there's no point in fitting more than 4 Multi's. If you have enough mid slots to fit 4 (or more) Multi's, why not just fit Racial-specific? Yo...
- by Gnapper - at 2009.09.26 17:55:00
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19. solo falcon - in Warfare & Tactics [original thread]
Edited by: Gnapper on 26/09/2009 12:44:05 Quote: Food for thought. Wrong, but still tasted pretty alright. Numbers for arguments sake: Multi strength: 4 Grav strength: 12 Target sensor strength: 11 Multi chance to jam: 4/12, 1/3 ...
- by Gnapper - at 2009.09.26 12:38:00
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20. solo falcon - in Warfare & Tactics [original thread]
Edited by: Gnapper on 25/09/2009 21:24:58 Edited by: Gnapper on 25/09/2009 21:23:52 If you uh.. really.. REALLY wanted to..? Replace the ECM... You can only cover 3 of the 4 types, or use lolsauce Multi's. I don't recommend. 315 DPS, 6300 ...
- by Gnapper - at 2009.09.25 21:22:00
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