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George Mccloud
Gallente Domination. THE KLINGONS
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Posted - 2009.10.21 21:41:00 -
[1]
I'm looking into turret tracking currently. I would like to know how I can convert a turret's tracking speed (in rad/sec) to the maximum velocity which an enemy ship can have to be able to track it assuming that the orbit distance is known and constant and that the person being orbited is standing still.
Just an example to clarify: My turret's tracking is 0.021 rad/sec and my target orbits me at 5000m, how can I calculate the maximum speed of the target where my turrets are still able to track him.
I realize that actual damage will be low at maximum tracking speed and that there are a lot more factors which should be taken into account when calculating the actual damage however I'm only interested in the tracking speed at this moment.
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Davinel Lulinvega
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Posted - 2009.10.21 21:44:00 -
[2]
Just multiply.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

ropnes
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Posted - 2009.10.21 22:14:00 -
[3]
Look up the definition of radian 
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Gnapper
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Posted - 2009.10.21 23:44:00 -
[4]
2pi Radians = One revolution
Circumference of a circle = 2pi*radius Circumference of orbit 5km away: 10km*pi
So, he's travelling 10km*pi for one orbit, which is also 2pi Radians.
2pi radians/1 revolution x 1revolution/(10kmpi)*1km/1000m*(velocity in m/s) = radians per sec or Max velocity of target = tracking / (2pi /(10pi)/1000) Max velocity of target = tracking / (2pi / (2*R)/1000) Where Tracking = your tracking, and R = orbit distance in kilometers Your answer will be in m/s
Note: I did the math in my head and spat it out in text format, so it might be a decimal place or a division off, but it should be right.
Basically, you know how many radians you can track in one second, so you're figuring out how far he's flying to do that many radians in one second (his speed!)
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Seriously Bored
Minmatar
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Posted - 2009.10.26 07:19:00 -
[5]
Not to Necro, but I left this page open on a tab over the weekend, and I don't think anyone ever gave a satisfactory answer to this question...I had to look into it to get the proper answer though.
In the game mechanics, there is no such thing as a "maximum tracking speed." Your chance to hit is 100% under only one condition: your target is within optimal and your transversal is exactly 0 m/s. Otherwise, any speed whatsoever reduces your chance to hit.
The advice here saying to multiply your distance by your tracking in radians actually gives you a speed at which you have exactly 50% chance to hit your target (assuming it's in optimal and its sig matches your guns). Because you lose hit quality as your hit chance gets lower, at this transversal speed you do ~38.5% of your EFT DPS.
There ya go. 
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