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Kaylee Juuna
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Posted - 2009.10.09 01:19:00 -
[1]
Edited by: Kaylee Juuna on 09/10/2009 01:25:54 TSM describes it's effect as 'Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.'
This raises my question about shield permanence. Disregarding TSM, let's say my shields are at 25%. I have a 0% chance of armor damage, correct?
TSM level 3, let's say my shields are at 20%. Does this mean that 10% of incoming damage will go to my armor, or that there's a 10% chance of any damage going to the armor?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.09 01:50:00 -
[2]
Edited by: Akita T on 09/10/2009 01:51:48
The way it works was changed a good while back to eliminate a bug where L5 was occasionally acting as if untrained, but the skill description has not changed accordingly. What it does now is have a fixed 25% chance of "shield piercing" (apply full damage to armor instead of shield first) whenever shields are below 25%-5%*skilllevel.
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Kaylee Juuna
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Posted - 2009.10.09 02:00:00 -
[3]
Awesome, thank you.
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Gnapper
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Posted - 2009.10.09 02:32:00 -
[4]
On-topic, something I've seen discussed before but never caught the mathematical answer...
Module usage aside, would it be superior to have TSM at Level 0 instead of Level 5? Considering at 25% shields your armor would start 'buffering' your shield damage, leaving your shields closer to their peak regen than if they were at 0% (Lv5 TSM)?
Discuss!
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Davinel Lulinvega
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Posted - 2009.10.09 02:34:00 -
[5]
Originally by: Gnapper On-topic, something I've seen discussed before but never caught the mathematical answer...
Module usage aside, would it be superior to have TSM at Level 0 instead of Level 5? Considering at 25% shields your armor would start 'buffering' your shield damage, leaving your shields closer to their peak regen than if they were at 0% (Lv5 TSM)?
Discuss!
Too bad you need tsm 4 for t2 invulns.
Originally by: CCP Tuxford Now the op looks like a weirdo that can't read kekekeke!
inb4 stealth edit |

BiggestT
Caldari Amarrian Retribution
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Posted - 2009.10.09 02:37:00 -
[6]
Originally by: Gnapper On-topic, something I've seen discussed before but never caught the mathematical answer...
Module usage aside, would it be superior to have TSM at Level 0 instead of Level 5? Considering at 25% shields your armor would start 'buffering' your shield damage, leaving your shields closer to their peak regen than if they were at 0% (Lv5 TSM)?
Discuss!
I think regen peaks at ~30% and stays that way until shields reach 0 afaik.
Either that or shield regen peaks at ~30% and is constant at a lowere regen from 0-20 etc.. EVE Trivia EVE History
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Amalinze Tehkat
Out of Order Cult of War
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Posted - 2009.10.09 02:46:00 -
[7]
As I understand it, shield regen begins at **** poor with 0 shields, spikes to peak regen around 30%, and declines linearly from there to 100% shield strength. This means that it is possible to bring someone to ~30% shields, and then be unable to break his tank, as his shields are recharging faster than when you first shot at them. However, this declines rapidly once you get him past recharge, hence why you never see someone's shields passively recharging once they're in armor.
As it relates to TSM, this means that an active tank would benefit from having TSM at 0, as boosting could bring you from 25 back over ~33% recharge, enabling you to remain at peak recharge for longer. With damage bleeding through to your armor, it would reduce the amount of boosting necessary to return to peak recharge. For a passive tank it would make little difference, as once you're past 33% its all downhill from there, you aren't going back up unless you can drastically reduce incoming dps. The point is moot however, since no shield tank is worth anything without invulns or reinforcers, which require TSM to be trained up.
It's a poorly thought out mechanic, at best.
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Schmexy Wexy
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Posted - 2009.10.09 02:48:00 -
[8]
I can't find it for the life of me. But I seem to remember a thread, long ago, that left me with the belief that the damage that was applied to armor was in addition to the normal damage applied to shield. With TSM, less damage wasn't being applied to shield, extra damage was being applied to armor. Was this changed, or discredited, or what? |

BiggestT
Caldari Amarrian Retribution
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Posted - 2009.10.09 03:06:00 -
[9]
Originally by: Amalinze Tehkat As I understand it, shield regen begins at **** poor with 0 shields, spikes to peak regen around 30%, and declines linearly from there to 100% shield strength. This means that it is possible to bring someone to ~30% shields, and then be unable to break his tank, as his shields are recharging faster than when you first shot at them. However, this declines rapidly once you get him past recharge, hence why you never see someone's shields passively recharging once they're in armor.
As it relates to TSM, this means that an active tank would benefit from having TSM at 0, as boosting could bring you from 25 back over ~33% recharge, enabling you to remain at peak recharge for longer. With damage bleeding through to your armor, it would reduce the amount of boosting necessary to return to peak recharge. For a passive tank it would make little difference, as once you're past 33% its all downhill from there, you aren't going back up unless you can drastically reduce incoming dps. The point is moot however, since no shield tank is worth anything without invulns or reinforcers, which require TSM to be trained up.
It's a poorly thought out mechanic, at best.
Ahh thankss for clearing that up.
CCP shld really re-think the peak regen idea (why was the idea of peak regen implemented in the first place? Sure you can tank more dps at a given point in time, but you won't last any longer in most situations, especially considering the tsm skill...) EVE Trivia EVE History
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Pistrik
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Posted - 2009.10.09 06:16:00 -
[10]
Edited by: Pistrik on 09/10/2009 06:17:46 Nvm
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.10.09 07:55:00 -
[11]
Edited by: Real Poison on 09/10/2009 07:58:18 wasn't that skill on the list for a change?
iirc some dev said they were looking into changing the bonus for TSM completely.
i guess there is no change on sisi to be seen. (can't use sisi myself atm, no mac client for sisi).
i had the same thoughts about the skill before. kinda like how useless the skill is in the end. when your shields are below 25% youe pretty much dead anyway. when some the dmg gets applied to armor instead of shields what difference will there be juts a few seconds later?
will any of the invested skillpoints in TSM help you at all?
(i got it to lvl5 since it was a prereq to capital shield stuff, was pretty annoyed to train this useless skill)
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