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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.08 16:12:00 -
[31]
Originally by: Aellun Mokul Your slippery slope argument is not valid. This change doesn't need to lead to the removal of skill books.
This proposal changes nothing for the worse. Pirates will still be able to bait noobs into low-sec systems. Traders will still be able to sell books in 0.0 and other remote regions. Suicide gankers can still profit by destroying the traders hauling these books.
No, this is in fact not true.
Some might be able to sell books in 0.0. Maybe. Most would easily have jump clones and jump to empire, inject all the skills they want, and jump back 24 hours later. Others will buy all the skill they think they'll need (funded by a main?) and inject them all before heading out to 0.0. Most everything about skill books being an item will be unnecessary.
Quote: One of the complaints from my friends that have tried the game and disliked it was the amount of needless travel. This proposal might eliminate some of that just like the upcoming change to Corporation applications. It is simply a convenience for those smart enough to plan ahead.
This is interesting, because Eve is one of the few games I've found where travel actually has a point and is not needless. In Legend of Zelda I would run (or ride my horse) across vast tracks of land for no real reason. It's a one player game, let me just get over to that dungeon. The enemies that pop up in the mean time do nothing anyways.
In Eve, travel is necessary. One person made a post complaining about how he had to spend two hours traveling all over to get components for his mission ship. But if he played it right, he could have spent twenty minutes going to a nearby trade hub and buying everything he needed there. Other people already spent their time and effort to bring the items to that hub. Essentially, you're paying them for doing the travel for you. Without the "needless" travel, trade and logistics would be non-existant.
I know you're not asking to change all of that, but it's something to keep in mind when trying to say there is a lot of needless travel in Eve. Plan ahead, and all the travel you make will be necessary and useful.
Quote:
Originally by: AmarrettoDiAmarr ... Perhaps better could be to allow you to add skills to the queue that you have not injected. When their spot comes up, they could auto-inject the skill (or ignore it if the book is not around.)
The only downside to this would be that it involves manipulation of items in a players hanger or hold when they might be offline. Are there any other mechanisms in-game that do similar actions (ie changing/moving/reducing items in hold or hanger)?
The new save ship fittings function. You can strip a ship and refit a ship; it automatically takes all the fittings from your hanger. Reloading ammo automatically takes it from your cargo.
This idea, I think, makes everyone happy. If CCP implements anything to do with this it would be to inject the skill and train it IF it happens to be in the hanger/cargo. This keeps everything about skill books the same, and even punishes the careless who forget to bring the skill book with them. The Q would ignore the skill it can't find and go on, so there is less of the 24 hour Q being utilized.
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.08 21:09:00 -
[32]
Originally by: Kaylee Juuna Edited by: Kaylee Juuna on 04/10/2009 15:11:04 Adding a feature that allows you to inject a skill before the prerequisites are trained wouldn't take "hundreds of man hours" to implement.
Do you have any idea of how long it took to go from the drawing board to Tranquility with the skill queue? No? Didn't think so.
So what if it took 3 weeks for 2 people to do (development, testing and fixing), 40 hours a week, that adds up to what? 240 man hours? Sounds about right to me when saying "100s of man hours".
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Mashie Saldana
BFG Tech
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Posted - 2009.10.08 21:45:00 -
[33]
It's a devpost somewhere here on the forums that this is planned Dominion. If the pre-req skill is in the queue then you can inject the next skill.
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Kaylee Juuna
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Posted - 2009.10.08 23:27:00 -
[34]
Originally by: Mashie Saldana It's a devpost somewhere here on the forums that this is planned Dominion. If the pre-req skill is in the queue then you can inject the next skill.
Link please. You'd make my day.
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Captain Mastiff
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Posted - 2009.10.25 01:55:00 -
[35]
Makes sense, Has always annoyed me when I have a skill in queue to allow me to inject a new one, Yet often it appears that the skill needs injecting hours after I have to sleep, I get up for work and don't time have time to log on Eve until late at night, I end up training something I didn't really want so that I don't waste the SP.
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