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Sasha Matu
Sietch Jacurutu
0
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Posted - 2012.06.08 11:18:00 -
[1] - Quote
Last few weeks I've been gathering info about markets, trading, hauling and read a lot on these forums and was wondering one last thing.
When does a ganker consider you a target? I know never to fly what you can't afford to lose and an align time as fast as possible minimizes the window of opportunity. But at how much isk worth of goods in relation to the EHP of your ship and the bulk of the cargo does it become profittable to gank my ship?
Im starting off with my trading using a Mammoth after which im scaling up to a Orca and/or Freighter. I'm not asking for fitting advice, they're there purely to give an idea of EHP.
Last thing. Does the kind of cargo matter for a ganker? Low volume and high value are more interesting then high volume low value items I reckon. But are certain items highly sought after or doesn't it matter a whole lot?
Thank you for your feedback. |

Johnny Frecko
Fruidian Logic The Butterfly Effect Alliance
37
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Posted - 2012.06.08 11:36:00 -
[2] - Quote
There's no formula. Knowing the ships that are used to gank is important.
For example if you're carrying 100M worth of goods, it's unlikely that a tornado will gank you. as you have a high chance of dropping less than your goods, resulting in his loss. Plus it's not worth the hassle of getting another ship and everything.
A catalyst on the other hand might be very happy to gank you. however ganking destroyers are less common.
don't carry anything too pricy i guess? :) |

Sasha Matu
Sietch Jacurutu
0
|
Posted - 2012.06.08 12:19:00 -
[3] - Quote
Well if you're ganking to make a profit there must be a point where you decide that's it worth getting blown up for.
If you want to blow up say a orca with a certain EHP you need to bring enough dps to bear before getting blown up by Concord. If the ganking ship costs more than you could possibly earn from my cargo, then I'm at least "safe" from smart gankers.
Griefers are gonne grieve and the world is filled with dumb people, I'm just trying to minimalize the risk. I know I can't mitigate it entirely. Hell I don't even want to, that's what makes Eve fun. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 12:21:00 -
[4] - Quote
Roughly speaking, figure out how much it will cost to gank you. If the expected value of what you will drop (half the value of your fittings+cargo) is higher than the cost of ganking you, you run some risk of being ganked for profit. The amount of risk depends on your route, AP vs Manual piloting, and the absolute amount by which your expected drop exceeds the cost of ganking you.
BTW: The Orca's Corp hangars are unscannable and don't drop loot. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sasha Matu
Sietch Jacurutu
0
|
Posted - 2012.06.08 12:26:00 -
[5] - Quote
That's exactly what I'm trying to figure out : What does it cost to gank a mammoth, orca or freighter 
The reason why I'm in a hauler in the first place is because I'm not a combat pilot, so got little experience in ganking. And was hoping for some rough numbers to keep in mind when filling my hold. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 12:33:00 -
[6] - Quote
Sasha Matu wrote:That's exactly what I'm trying to figure out : What does it cost to gank a mammoth, orca or freighter 
Well, now that you're asking the right question, I'll give you a better answer:
It depends.
Quote: The reason why I'm in a hauler in the first place is because I'm not a combat pilot, so got little experience in ganking. And was hoping for some rough numbers to keep in mind when filling my hold.
If you want to be good at your chosen profession, you're going to need to learn at least the basics of any activity that affects your own. Look up common gank fits on places like EvE-Kill, Battleclinic, and Failheap; try to figure out what the cheapest way to gank your ship is (using the EHP you find in your fitting program), and do some simple math. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 13:24:00 -
[7] - Quote
Sasha Matu wrote:That's exactly what I'm trying to figure out : What does it cost to gank a mammoth, orca or freighter  The reason why I'm in a hauler in the first place is because I'm not a combat pilot, so got little experience in ganking. And was hoping for some rough numbers to keep in mind when filling my hold.
Get to the Orca, put any valuable stuff in the Corp hangar. Install a DCU2 and Bulks in the low slots, while using 1xEM, 1xAdap and 1x XL new shield boosters.
The orca is the most special transport ship, since u can't cargo scan the corp bays, even more important even if u get destroyed nothing from the corp/ore/ship special hangars will drop, only from the normal cargo bay. This effectively means, that u will only considered as a target in hi-sec, if u pissed off some player/corps or someone contracted a merc to kill u, since it makes no sense at all to attack an orca if the normal cargo-bay has no valuable stuff in it.
This orca fit btw, will have around 230-290EHP, this means u need 12-30 ships that have around 1000 dmg/s avg. in hi-sec.
For any other ship simply consider this, a well fitted tornado will alpha for 10-14k now keep in mind that u only get shot once in 0.7+ sec systems, while u can get shot twice in 0.5-0.6. Now check what a tornado cost and get a feeling for how many tornado's u see at gates. This means u should at least get 16k+ EHP, since u can't do this with most indy haulers its always risky. So your best bet is the orca or a blockade runner. U can use freighters if the cargo is to huge for a orca, but u can still scan a freighter and the freighter will also always drop stuff.
TIP1: Orca rules in hi-sec TIP2: fully tanked T2 command BC, since u can get 900k EHP (still low crago hold) TIP3: Contract containers with shiny stuff from an alt to your main and put a ****-load of dummy crap/salvage stuff in your cargo. Thats because the scanner will only show the container inside a contract and not its content, the dummy stuff is simply to conceal the container better in those few seconds a "pirate" has to make his decision. Be aware that for cheap indy haulers, they may always consider that a visible container does mean shiny loot. The idea is that they still cant be 100% sure, so if u haul over the gank limit, its still better to do this from a psychological standpoint.
bye Andy |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 13:31:00 -
[8] - Quote
Andy DelGardo wrote: Get to the Orca, put any valuable stuff in the Corp hangar. Install a DCU2 and Bulks in the low slots, while using 1xEM, 1xAdap and 1x XL new shield boosters.
Active tank.  Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sasha Matu
Sietch Jacurutu
0
|
Posted - 2012.06.08 14:01:00 -
[9] - Quote
RubyPorto wrote:Andy DelGardo wrote: Get to the Orca, put any valuable stuff in the Corp hangar. Install a DCU2 and Bulks in the low slots, while using 1xEM, 1xAdap and 1x XL new shield boosters.
Active tank. 
That was my first thought as well but how long does the tank have to last? Was planning on passive tanking anyway, but hey while im asking anyway :) |

Steve Ronuken
Fuzzwork Enterprises
446
|
Posted - 2012.06.08 14:06:00 -
[10] - Quote
^^
Buffer tank. Always Buffer tank. (in this situation).
Your goal is (in high-sec) to survive until Concord arrived. An Active tank won't help you survive massive alpha. A buffer will. So, LSEs and hardeners.
And don't autopilot. that's asking to be killed.
Hell, just not autopiloting means you're less likely to be ganked.
(Blockade runner with a cloak and 2 nanos is pretty much the way to travel with cargo. Or an covopps if it's /really/ small) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 14:14:00 -
[11] - Quote
Steve Ronuken wrote:^^
Buffer tank. Always Buffer tank. (in this situation).
Your goal is (in high-sec) to survive until Concord arrived. An Active tank won't help you survive massive alpha. A buffer will. So, LSEs and hardeners.
And don't autopilot. that's asking to be killed.
Hell, just not autopiloting means you're less likely to be ganked.
(Blockade runner with a cloak and 2 nanos is pretty much the way to travel with cargo. Or an covopps if it's /really/ small)
Generally the Gankproofness for small, valuable cargo is roughly Orca(CorpHangar Only) > Damnation w/ MWD Cloak > BLOPS (instawarp on decloak) > Force Recon/Cloaky T3 > CovOps/BR > Else
Orca: If they don't know it's there, you won't get ganked (might fill the cargo with assorted HS mins of low total value) Damnation: ~1m EHP (1.7m v Quake), Troll the gankers, letting them see the goodies. Hope they try without scanning your fit. BLOPS: Big Tank, effectively warps cloakd (for HS purposes, since seeing it approach isn't helpful) Also lets you jump to LS near destination, cutting time Recon: Cloaky Warp, Good align, Good Shield EHP (fit for Tank) Covops: Oh God, the Smartbombs Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sasha Matu
Sietch Jacurutu
0
|
Posted - 2012.06.08 14:16:00 -
[12] - Quote
I'm not using a cloaky hauler because I want to trade in bulk. Besides hauling in hi sec with a orca is prefectly plausible as long you don't put too much eggs in one basket. High profit = high risk. So I wanna maximize my profit while keeping the risk below the treshold of being a juicy target.
Did try to find ganked orca kills but only found one kill (which probably is a WT kill and not a gank) on eve-kill.net (nice site btw) and none on Battleclinic. Does anyone have a kill to share? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 14:19:00 -
[13] - Quote
Sasha Matu wrote:I'm not using a cloaky hauler because I want to trade in bulk. Besides hauling in hi sec with a orca is prefectly plausible as long you don't put too much eggs in one basket. High profit = high risk. So I wanna maximize my profit while keeping the risk below the treshold of being a juicy target. Did try to find ganked orca kills but only found one kill (which probably is a WT kill and not a gank) on eve-kill.net (nice site btw) and none on Battleclinic. Does anyone have a kill to share?
For Bulk, you want the freighter. Just figure out how much isk you're willing to pack into it (based on gank profit).
The Orca's security is that it can move 40k m3 in it's corp hangar that nobody can see. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sasha Matu
Sietch Jacurutu
0
|
Posted - 2012.06.08 14:27:00 -
[14] - Quote
Red Frog is using a basic rule of thumb of 1 bill Isk worth of goods. So I was goign to use that as a basis. But I was interested in the mechanics behind it. That and the field has changed with the coming of tier 3 BC's.
Besides the pro's a freighter, offers the Orca me more utility and I'm not rich enough nor planning on making enough Isk to earn the investment back to go and buy both ships. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 14:35:00 -
[15] - Quote
Sasha Matu wrote:Red Frog is using a basic rule of thumb of 1 bill Isk worth of goods. So I was goign to use that as a basis. But I was interested in the mechanics behind it. That and the field has changed with the coming of tier 3 BC's.
Besides the pro's a freighter, offers the Orca me more utility and I'm not rich enough nor planning on making enough Isk to earn the investment back to go and buy both ships.
The t3 BCs coincided with the insurance nerf. The cost of ganking is up from before that patch, especially with the increase in mineral price. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Johnny Frecko
Fruidian Logic The Butterfly Effect Alliance
37
|
Posted - 2012.06.08 14:37:00 -
[16] - Quote
Errr to answer your question in the most decisive manner
A tornado does a horrible amount of damage. to do what you should've done, here's your work for you: http://eve.battleclinic.com/loadout/57442-12461-Alpha-Gank-Tornado.html
That's 12,000 alpha from a less than 100M ship.
Now, you take your ehp. for example of the mammoth. if you're awesome you can get it to 12K ehp. (T2 rigs, faction stuff, expensive as hell) and no that will not stop a tornado.
There isn't a "ratio" of EHP to ISK that makes you more gankable. there's only the cost of the ganker and the rewards he gets.
Some gankers will kill you for 10M profit, others won't bother for anything below 50M. some will do it for fun.
So to answer your questions: Being ganked by a tornado is the most common form of gank due to insane alpha. Mammoth - cost to gank around 90M Orca - cost to gank if properly fitted - around 1.5-2 Billion.(250-290K ehp) Freighter - cost to gank - around 1.5 billion.
so.. yea, hope it helps.
edit; Assuming you have hull upgrades V and mechanic V
edit #2; If you want to maximize your profit and reduce risk to zero, you can always put a public courier contract. Most of them get filled within a day or two for minimal pay and reasnoble collateral. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1821
|
Posted - 2012.06.08 14:43:00 -
[17] - Quote
Johnny Frecko wrote:
edit #2; If you want to maximize your profit and reduce risk to zero, you can always put a public courier contract. Most of them get filled within a day or two for minimal pay and reasnoble collateral.
This. If you need it in more of a hurry, Push or Red Frog can be good, depending on their queue's. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 15:25:00 -
[18] - Quote
RubyPorto wrote:Active tank. 
This may look stupid, but do the EFT math before u comment. The time is not the problem, since the orca will not die in seconds. The alternative is simply to put a second adaptive resist on it, but u get more EHP out of the new XL-shield booster. I mean those new modules, there recycle and boost values are immense and fit just right in those 20 seconds till concorde arrive. So yes on an orca new overloaded ancility XL-shield booster is better than a second adaptive resist. Thats mainly because the orca already have a large shield amount and adding a extender wont do any good. |

Johnny Frecko
Fruidian Logic The Butterfly Effect Alliance
37
|
Posted - 2012.06.08 15:29:00 -
[19] - Quote
20 seconds until concord arrives?
what? is that in lowsec?
you're going to get ganked by 15-20 tornados. Depends on the sec-system they'll get one shot, as if they're loaded with 1400mm's they won't get another shot. meaning that the fight won't last 20 seconds, it'll last 5 more likely.
that's if anyone's silly enough to gank an orca. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 15:37:00 -
[20] - Quote
Johnny Frecko wrote:20 seconds until concord arrives?
what? is that in lowsec?
you're going to get ganked by 15-20 tornados. Depends on the sec-system they'll get one shot, as if they're loaded with 1400mm's they won't get another shot. meaning that the fight won't last 20 seconds, it'll last 5 more likely.
that's if anyone's silly enough to gank an orca.
0.5 is 13 seconds add 1-3 seconds until all are dead, now here is the problem. U see 15 guys shooting a valuable target, they get popped by concord before the target dies, but the target is 5% in hull, u can bet that any other pirate sitting there will also use this moment and attack u. Only because u survive one gang don't mean a other might not jump in. Also if u survive and warp of, this means u can repair your shield to a amount that allows u to survive a single tornado, so if u land 1500m before the next station u wont instantly die. So i see more advantages in the booster compared to the second adapt resist.
U still get more EHP out of the new XL-booster on an orca, even if it only cycles twice. I heard that slave and pill also works on these, but have not tested this yet. In the end it don't really matters this much, since the real tank is in the Hull, so DCU2 and bulks is what u mainly need, the rest is just playing with numbers. |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1828
|
Posted - 2012.06.08 15:47:00 -
[21] - Quote
Andy DelGardo wrote:RubyPorto wrote:Active tank.  This may look stupid, but do the EFT math before u comment. The time is not the problem, since the orca will not die in seconds. The alternative is simply to put a second adaptive resist on it, but u get more EHP out of the new XL-shield booster. I mean those new modules, there recycle and boost values are immense and fit just right in those 20 seconds till concorde arrive. So yes on an orca new overloaded ancility XL-shield booster is better than a second adaptive resist. Thats mainly because the orca already have a large shield amount and adding a extender wont do any good.
The 3rd Invuln ads 13k EHP, costing the attacker an extra Nado in 1shot ganks. (>.7)
The booster does rep 1.1k EHP/s so vs 2 shot ganks it's equivalent, and vs 3 shot crews (.5 w/ implants) it's better.
Remember, time to CONCORD isn't relevant for Alpha ganks, it's time between volleys.
An LSE II adds 18k EHP, so it's better than both.
Just realized the above is with Extenders (which you should use if you're running high value cargo rather than using it as a mini-freighter and actually using the cargohold)
Without Extenders (No Expanders either, so the EHP totals are off, but not the differences): Booster: 244 EHP + 13k EHP over the 13s between volleys, total 244k-257k-270k EHP LSEII: 255k EHP Invuln: 252k EHP
Since 3 Volley ganks are rare, for the most part, the additional EHP in higher sec areas will be better for you than the 2k extra EHP in 2 Volley areas.
EDIT: Didn't remember to OH the hardeners (did OH the booster) in these numbers, so I'm not sure what that does to everything.
[Orca, Tank Haul]
Reinforced Bulkheads II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II <> Large Shield Extender II <> X-Large Ancillary Shield Booster Adaptive Invulnerability Field II Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

flakeys
Arkham Innovations Paper Tiger Coalition
305
|
Posted - 2012.06.08 15:49:00 -
[22] - Quote
Sasha Matu wrote:That's exactly what I'm trying to figure out : What does it cost to gank a mammoth, orca or freighter  The reason why I'm in a hauler in the first place is because I'm not a combat pilot, so got little experience in ganking. And was hoping for some rough numbers to keep in mind when filling my hold.
One of my chars got his kestrel ganked a few months back in perimeter.That's an EMPTY kestrel, people don't need a minimum value for ganks these days . |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 15:57:00 -
[23] - Quote
RubyPorto wrote:
[Orca, Tank Haul]
Reinforced Bulkheads II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II <> Large Shield Extender II <> X-Large Ancillary Shield Booster Adaptive Invulnerability Field II
mhh guess my math is off than, some Orca haulers also fit a AB, so u can half your warp off time. Will redo my math and see where the problem is, guess my boost to EHP conversion is wrong since Pyfa wont show the boosted amount as more EHP. |

Johnny Frecko
Fruidian Logic The Butterfly Effect Alliance
37
|
Posted - 2012.06.08 16:04:00 -
[24] - Quote
as said above concord reaction doesn't matter in alpha strikes.
You must consider that the stock cycle time for a 1400 howitzer is around 40 seconds. Even with max skills you get 16 seconds. that means that at best *some* of the gankers will get a 2nd shot. (unless CONCORD has been spawned elsewhere already, ensuring 2nd strikes for all!)
Going back to the original point, a buffer is normaly better because you can't mis-fire it, you can't forget about using it, you can't use it too soon(or too late), it's just there.
If the gankers know you got something awesome they'll just bring an extra nado if the gankers are stupid they will normaly fail.
but doesn't it cover pretty much all the options? i'd stick to buffer :S |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1829
|
Posted - 2012.06.08 16:11:00 -
[25] - Quote
Johnny Frecko wrote:as said above concord reaction doesn't matter in alpha strikes.
You must consider that the stock cycle time for a 1400 howitzer is around 40 seconds. Even with max skills you get 16 seconds. that means that at best *some* of the gankers will get a 2nd shot. (unless CONCORD has been spawned elsewhere already, ensuring 2nd strikes for all!)
Going back to the original point, a buffer is normaly better because you can't mis-fire it, you can't forget about using it, you can't use it too soon(or too late), it's just there.
If the gankers know you got something awesome they'll just bring an extra nado if the gankers are stupid they will normaly fail.
but doesn't it cover pretty much all the options? i'd stick to buffer :S
OH brings a Nado's 1400s down to 13.7s. That's enough to guarantee a second shot in .6 and under.
But yeah, Buffer's usually better (and don't turn on your hardeners automatically; pre-heat them and only cycle them as they start locking you.)
http://blog.beyondreality.se/TTK-CONCORD Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 16:12:00 -
[26] - Quote
@RubyPorto
Yeah seems my numbers are off, overheated u get 270k EHP with 3x Resist vs 260k EHP with the booster. Mhh i was pretty sure i calculated this right...
Oki so buffer still wins, have to refit my Orca than and thx for 10k more HP :) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1829
|
Posted - 2012.06.08 16:18:00 -
[27] - Quote
Andy DelGardo wrote:@RubyPorto
Yeah seems my numbers are off, overheated u get 270k EHP with 3x Resist vs 260k EHP with the booster. Mhh i was pretty sure i calculated this right...
Oki so buffer still wins, have to refit my Orca than and thx for 10k more HP :)
TBQFH, you could fill the Corp Hangars with Titan BPOs, not put a single mod on the thing, name the thing "Full of Titan BPOs," and AP all around HS and be perfectly safe. So my Orca fit is thus:
Only 180k EHP (less with my alt's lack of skills), but warps fast when I'm active.
[Orca, Hisec Hauling]
Damage Control II Reactor Control Unit II
Prototype 100MN MicroWarpdrive I [Empty Med slot] [Empty Med slot] [Empty Med slot]
[Empty High slot] [Empty High slot] [Empty High slot]
Large Cargohold Optimization I Large Cargohold Optimization I Large Cargohold Optimization I Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 16:25:00 -
[28] - Quote
I just redid my math and maybe i added a blue pill into my old calculations, cant remember. The new numbers are 270k vs 269.7k, so just 0.3k difference, without any implant or pill. Still not worth it since this is over 13seconds, vs the same buffer.
I use a AB, since with good skills u also just warp of after the AB cycle finishes. |

Cutout Man
Archimedean Point
29
|
Posted - 2012.06.08 16:27:00 -
[29] - Quote
Here's an excellent comparison of orca/freighter. Its from last summer, so adjust prices accordingly, but the ratios should be about the same.
Quote:A pilot can get into a basic Charon (assuming optimized skills, no implants) in 23 days. A pilot can get into a basic Orca (assuming optimized skills; no implants; no skills for mods) in 43 days. The Orca plan includes Mining Barge V, which is a stepping stone for Exhumers and Rorquals but a useless skill for anyone but miners. The freighter skill tree can be used for industrials, transports, and jump freighters, all of which are useful to a trader. The EHP of the Orca and max cargo hold are support skill dependent, so you'll need those skills too.
An Orca, maxed out with 2 T2 cargo expanders and 2 T2 and 1 T1 cargo rigs can haul 100.9k m3 in its cargohold, 40k in the corp bay, and 400k in its ship maintenance bay (ships must be assembled though). The ore bay is only good for ore. The total unrestricted cargo capacity is 140.9k m3,but it's misleading because large volume items like a BS are too big for the corp bay. A maxed out Orca you could carry exactly 2 packaged BS. The ship maintenance bay cannot hold an assembled BS. It can hold 1 BC. At most it could only hold 20 assembled frigates--the equivalent of 50k m3 if those same frigates were packaged.
Today an Orca is selling for 435 million. A maxed out Orca would cost ~1 billion total (580 mil for the 2 T2 rigs and 18mil for the T1 = ~600 mill in rigs). Using all T1 rigs lowers the price to ~490 million (500mill or more with fittings) and it drops the max volume of the main cargo hold to ~92k m3. The total volume of unrestricted cargo space is ~133k m3 and 400k m3 for assembled ships. Using the 50k m3 of packaged frigates measure mentioned above, thats roughly 183k m3. We'll round to 200k m3 even though the ore bay can only be used for ore. The Orca cost is roughly 2500 ISK per m3 of cargo space (much more for unrestricted space).
Today a Charon is selling for 815 million. A max volume Charon carries ~981k m3. It does not use mods or rigs and the pilot doesn't need skills for them. It can be used to move assembled ships using courier contracts. It's cargo hold is unrestricted space but cannot hold assembled cans other than GFCs (this can be side stepped with courier contracts). It can hold two assembled BS of most types. It can hold 19 packaged BS. The Charon costs roughly 830 ISK per m3 of cargo space.
The Orca's total hauling capacity is less than 25% of the Charon; it has restrictions on types of cargo per hold; it's unrestricted space is not sufficient to carry large items. It takes twice as long to train. It's skill tree is only good for mining specialization. It's skill tree doesn't actually include standard haulers.
If you trained 1 Charon pilot and 1 Orca pilot and then ran the Orca and Charon at max capacity for one trip each, the freighter would cost 25% less per m3 hauled and it would have taken less time to train. |

Andy DelGardo
Hedion University Amarr Empire
61
|
Posted - 2012.06.08 16:32:00 -
[30] - Quote
The article simply ignores the MAIN point of hauling in a orca, NOTHING will drop from corp/ore/ship bays! This is one of the most unique and best anti pirate protection in the game, for hauling in hi-sec! It simply makes no sense to destroy an orca, since u will only get the crappy cargo-hold drops.
On a site note scanning a contract will reveal the container, while scanning a orca does not. So u can assume that the container has shiny loot, while u will never know if the orca u just destroyed had billions in his corp hangar or nothing. |
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