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Echo Vector
Odyssey SEC Phoenix Virtue
0
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Posted - 2012.06.08 18:07:00 -
[1] - Quote
I've been playing for a while now, since 2007, and have logged I have no idea how many hours playing ( yes, I know, there's place to find out, but frankly I think it would depress me to suicide! LOL! )
I've spent plenty of time in Hi-Sec, Lo-Sec and null, been a part of small corps and large ones, huge alliances and small ones, tried just about every sub-capital "role" in the game except maybe pirate, mined, played inventor, manufacturer, T2 producer, POS farmer, mission grinder, gatecamp monkey, cyno slave, explorer, scout, FC and who knows what all else, and I thought I was getting a fair grip on the things of New Eden..............
EXCEPT
Lo-Sec.
It vexes me.
Yes, as I said, I've spent plenty of time there, between various locations in Minnie and Gallente space, both in and out of faction warfare, yet still, it vexes me.
I've never been able to properly sort out the purpose for it.
At first, I thought it was just a buffer region between Hi and null, but then I found direct Hi-to-null gates, so there went that theory.
Then I thought it was "to keep the bad guys out of Hi-Sec". (Silly rookie pilots will believe anything they are told.) But Hi-sec players get "ganked" ( is that even a fair term? ) daily, and often, by so-called "bad guys", so that idea was shot.
As I grew in the game, I came to surmise that Lo-sec must be a sort-of null-sec on training wheels. Then I learned to fly bombers, heavy dictors and cloaky warships that simply cannot function correctly, at full potential, in Lo-sec, so there went another theory in the bin.
I could go on for a boring wall of text all of the things I thought Lo-Sec was supposed to be, and every idea ended up just so much fail and wrong.
So, here I sit, completely vexed and at the end of my logic rope.
What *IS* the point of Lo-Sec? I'm not politicking for anything to change, I'm simply looking for an answer to help me understand a fairly big section of the EvE Universe that defies my every attempt at understanding.
  
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highonpop
Void.Tech Fatal Ascension
96
|
Posted - 2012.06.08 18:09:00 -
[2] - Quote
lowsec is where bitter vets go to die
Read First Dev Post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread
My post was probably full of typos. I don;t care... |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
582
|
Posted - 2012.06.08 18:11:00 -
[3] - Quote
hahahaha we had anti hisec threads anti incursion and nullsec threads You just found a new one!!!!
Just kidding ,maybe CCP or some veterans could answer that
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
106
|
Posted - 2012.06.08 18:11:00 -
[4] - Quote
highonpop wrote:lowsec is where bitter vets go to die
Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight. I only ever emerge from the shadows when my main is banned. |

Torneach
Viziam Amarr Empire
213
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Posted - 2012.06.08 18:11:00 -
[5] - Quote
It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
144
|
Posted - 2012.06.08 18:14:00 -
[6] - Quote
TheBreadMuncher wrote:highonpop wrote:lowsec is where bitter vets go to die Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight.
Because they're all in this forum but hey, if they ever undock you're dead with a single bittervet eyebrown. Don't stay there !!

brb |

Morganta
Peripheral Madness The Midget Mafia
1393
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Posted - 2012.06.08 18:22:00 -
[7] - Quote
Torneach wrote:It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form.
because whatever little honor there was died
pirates used to be able to make a living ransoming ships, then dishonorable sorts defiled the ransom system and nobody trusted the word of an honorable pirate anymore.
then it became all about the payout of the killmail, since now all you had to show for your good work was boasting rights.
now everyone ganks for cargo or tears or crashes random fleets into each other in null the art of piracy is dead in eve The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Kijo Rikki
Killboard Padding Services
44
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Posted - 2012.06.08 18:23:00 -
[8] - Quote
I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me.  |

Makkal Hanaya
Drakenburg
70
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Posted - 2012.06.08 18:26:00 -
[9] - Quote
Echo Vector wrote: Then I thought it was "to keep the bad guys out of Hi-Sec". (Silly rookie pilots will believe anything they are told.) But Hi-sec players get "ganked" ( is that even a fair term? ) daily, and often, by so-called "bad guys", so that idea was shot.
While you can get ganked in high-sec, it doesn't happen often, and it mostly happens to a specific group of players. Statistically speaking, high-sec is safe.
Alternatively, low-sec is very dangerous. You could argue it's the most dangerous area in the game. It lacks the stability of CONCORD intervention or of large alliances.
"Lowsec, while only consisting of ~8% of the player population and a similar number of known systems in the universe, accounts for over a quarter of all PVP kills. Talk about fighting above your weight class." - Low Sec by the Numbers.
although my eyes were open they might have just as well've been closed
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Petrus Blackshell
Rifterlings Damu'Khonde
1230
|
Posted - 2012.06.08 18:32:00 -
[10] - Quote
TheBreadMuncher wrote:highonpop wrote:lowsec is where bitter vets go to die Funny you should say that; I've been roaming lowsec for 2 days and haven't found a single person who wants to fight. You're looking in the wrong place. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
582
|
Posted - 2012.06.08 18:32:00 -
[11] - Quote
Morganta wrote:Torneach wrote:It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form. because whatever little honor there was died pirates used to be able to make a living ransoming ships, then dishonorable sorts defiled the ransom system and nobody trusted the word of an honorable pirate anymore. then it became all about the payout of the killmail, since now all you had to show for your good work was boasting rights. now everyone ganks for cargo or tears or crashes random fleets into each other in null the art of piracy is dead in eve
The art of piracy is dead in EvE ,nice one
Well ,we all wanted EvE to be a cold harsh world. Think before you wish ,i say pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Lin-Young Borovskova
Science and Trade Institute Caldari State
145
|
Posted - 2012.06.08 18:34:00 -
[12] - Quote
Kijo Rikki wrote:I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me. 
There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place.
31/39 examples are forgotten, sad panda. brb |

Pinstar Colton
Sweet Asteroid Acres
127
|
Posted - 2012.06.08 18:51:00 -
[13] - Quote
Low sec is there for people who have the will to tolerate higher risk/rewards but may not have the numbers or organizational skills or character skills to operate in 0.0 or wormholes.
It is also home to small-gang pvpers who take no pleasure in null sec blob warfare or high sec suicide ganks.
But most of all, the fact that low is so nebulous and unpredictable is a draw for some players who grow bored when a status quo is maintained too long.
In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Peta Michalek
Federal Navy Academy Gallente Federation
9
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Posted - 2012.06.08 18:52:00 -
[14] - Quote
I always thought lolsec was where the real PvP was.
In hisec you hide behind CONCORD, in corpsec you hide behind blues and blobs, but lolsec is for real men only. |

Kijo Rikki
Killboard Padding Services
45
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Posted - 2012.06.08 18:54:00 -
[15] - Quote
Lin-Young Borovskova wrote:Kijo Rikki wrote:I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me.  There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place. 31/39 examples are forgotten, sad panda.
Yeah, but why the train tracks? It's almost always the train track s that divide the city. If you're walking on one side, you can expect sunshine and lollipops, on the other side, you can expect to get robbed, shot, and then beaten to death.... and after that terrifying ordeal is over you can probably score some good shtuff to calm your nerves. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
146
|
Posted - 2012.06.08 19:04:00 -
[16] - Quote
Kijo Rikki wrote:Lin-Young Borovskova wrote:Kijo Rikki wrote:I imagine all of New Eden to be a fluid, random thing of beauty. In that sense, I still believe lowsec is largely a buffer between hisec and nulsec, but as random often does, the buffer is thinner and non-existent in some areas, and thick in others. Theoretically, there should be a definable zone as you stray further and further away from empire space, but as many of us who live in large cities know, there are certain areas where there is a line that is night and day in terms of safety and security.....for some reason they usually involve train tracks.....now that is a mystery which perplexes me.  There's no mystery, it's all explained with our global so bad economical model based on primordial behaviours where human means source of wealth, when it's not the case it's just some negative statistic number where dignity and respect have no place. 31/39 examples are forgotten, sad panda. Yeah, but why the train tracks? It's almost always the train track s that divide the city. If you're walking on one side, you can expect sunshine and lollipops, on the other side, you can expect to get robbed, shot, and then beaten to death.... and after that terrifying ordeal is over you can probably score some good shtuff to calm your nerves.
Another economical choice, how many fortunate people want to live close to train rails? -none.
Then you have the "others" not really having the choice or the chance to know something better. brb |

Aliaksandre
Black Rebel Rifter Club
11
|
Posted - 2012.06.08 19:31:00 -
[17] - Quote
To revitalize and distinguish low sec a proper ransom game mechanic would be cool, shows up just like KMs but with a "ransom paid" something or other on the mail, perhaps different color *insert here* to distinguish it on killboards. Could make piracy a legitimate career; pirates will go for big ransoms, people get to keep their ships, and pirates still get a "killmail". Pair this with ISK payment for killing negative sec status players to attract pirate hunters, etc etc.
Note: This idea was formed in 3 seconds and in no way has been thought out (such as, how do we stop the pirate from blowing up the ship after ransom paid...)
FLAME ON |

Kijo Rikki
Killboard Padding Services
45
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Posted - 2012.06.08 19:37:00 -
[18] - Quote
Lin-Young Borovskova wrote:
Another economical choice, how many fortunate people want to live close to train rails? -none.
Then you have the "others" not really having the choice or the chance to know something better.
I understand that, no one wants to live near them and so the property values are lower. But what mysterious force makes one particular side of the track a better place? It's not like being on either side is going to make the trains any less annoying or unsightly, yet there's always a good side and a bad side to the tracks.  |

Sun Win
Fweddit I Whip My Slaves Back and Forth
2
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Posted - 2012.06.08 19:55:00 -
[19] - Quote
Low sec is where the Faction War is. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
147
|
Posted - 2012.06.08 19:59:00 -
[20] - Quote
Kijo Rikki wrote:Lin-Young Borovskova wrote:
Another economical choice, how many fortunate people want to live close to train rails? -none.
Then you have the "others" not really having the choice or the chance to know something better.
I understand that, no one wants to live near them and so the property values are lower. But what mysterious force makes one particular side of the track a better place? It's not like being on either side is going to make the trains any less annoying or unsightly, yet there's always a good side and a bad side to the tracks. 
Not always, I can name a few cities I know and lived where this is less than a problem. Also US has it's specificities and "norms" witch people tend to believe are the best for them, therefore for others, somewhat is also a matter of culture. brb |

Andrea Griffin
287
|
Posted - 2012.06.08 20:09:00 -
[21] - Quote
Aliaksandre wrote:To revitalize and distinguish low sec a proper ransom game mechanic would be cool, shows up just like KMs but with a "ransom paid" something or other on the mail People would be stupid and game the system by paying ransoms with their alts, then sending the money back and doing it again, etc., but it's not a terrible idea overall. Many years ago I was involved with a pirate corp with some custom killboard development. It would pull wallet transactions from every member once a day and automatically post any transfers with the reason of 'RANSOM' up on the board. It worked pretty well, except when someone would mistype and it would have to be added manually. But no biggie, really. CCP Sreegs is my favorite developer. |

Ptraci
3 R Corporation The Irukandji
524
|
Posted - 2012.06.08 20:10:00 -
[22] - Quote
Low sec is where the people who think kill board stats are "important" live. But really they're just another type of carebear. |

Lord Ryan
Quantum Cats Syndicate
528
|
Posted - 2012.06.08 20:10:00 -
[23] - Quote
High sec is the home of yuppyies and children. It's kind of like a mall near a bad neighborhood.
Null sec is the home of farmers. It's sort of like the midwest, a vast empty space where you work your mouse to the bone to pay the Goons rent.
Low Sec is the home of Warriors. Live by the autocannon, die by the autocannon! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Makkal Hanaya
Drakenburg
73
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Posted - 2012.06.08 20:18:00 -
[24] - Quote
Kijo Rikki wrote: Yeah, but why the train tracks? It's almost always the train track s that divide the city. If you're walking on one side, you can expect sunshine and lollipops, on the other side, you can expect to get robbed, shot, and then beaten to death.... and after that terrifying ordeal is over you can probably score some good shtuff to calm your nerves.
I'm not sure if this is a serious question or not, but the reason SEL is referred to as being on the wrong/right side of the tracks is because train tracks are often used as a border for city municipalities, districts, or counties. People on different sides of a track could go to different schools, have different housing/zoning laws, and even have a different police force. although my eyes were open they might have just as well've been closed
|

Vaju Enki
Secular Wisdom
169
|
Posted - 2012.06.08 20:22:00 -
[25] - Quote
The point of security space If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

D3F4ULT
89
|
Posted - 2012.06.08 20:27:00 -
[26] - Quote
Low sec is where at least the Level 4 missions should be.
You heard it here folks. Give low-sec a reason to live! Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |

Syndrea Caedrion
State War Academy Caldari State
23
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Posted - 2012.06.08 21:00:00 -
[27] - Quote
Makkal Hanaya wrote:Echo Vector wrote: Then I thought it was "to keep the bad guys out of Hi-Sec". (Silly rookie pilots will believe anything they are told.) But Hi-sec players get "ganked" ( is that even a fair term? ) daily, and often, by so-called "bad guys", so that idea was shot.
While you can get ganked in high-sec, it doesn't happen often, and it mostly happens to a specific group of players. Statistically speaking, high-sec is safe. You're not immune to being targeted but you're one of a large group and there are likely more profitable targets in your area. Alternatively, low-sec is very dangerous. You could argue it's the most dangerous area in the game. It lacks the stability of CONCORD intervention or of large alliances. "Lowsec, while only consisting of ~8% of the player population and a similar number of known systems in the universe, accounts for over a quarter of all PVP kills. Talk about fighting above your weight class." - Low Sec by the Numbers.
This. Due to the mechanics, losec is easily the riskiest regions of the game. However, CCP does not put the greatest rewards there for whatever reason, which would easily revitalize it and make it viable once more. I've spent time in losec, and it really is a shame that it is treated like the bastard stepchild of the game. They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle. |

Shea Valerien
House of Valerien
42
|
Posted - 2012.06.08 21:33:00 -
[28] - Quote
Torneach wrote:It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form.
Jump freighters killed low-sec? No more traversing of freighters through low-sec = very little reason to be a pirate in low-sec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1008
|
Posted - 2012.06.08 21:33:00 -
[29] - Quote
Shea Valerien wrote:Torneach wrote:It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form. Jump freighters killed low-sec? No more traversing of freighters through low-sec = very little reason to be a pirate in low-sec. Huh, so you think deleting jump freighters would help?
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

SmilingVagrant
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.06.08 21:36:00 -
[30] - Quote
Alavaria Fera wrote:Shea Valerien wrote:Torneach wrote:It used to be the realm of the swashbuckling pirate earlier in EVE's time.
Then the pirates stopped being pirates, and most just became gankers or left altogether.
So lowsec is really just an abandoned child of CCP in its current form. Jump freighters killed low-sec? No more traversing of freighters through low-sec = very little reason to be a pirate in low-sec. Huh, so you think deleting jump freighters would help?
Which is Ironic because JF's spend a fair bit of time in lowsec :v |
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