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orrin
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Posted - 2009.10.07 22:12:00 -
[1]
A question for some of you Eve masters out there about turret tracking speed.
Can a cruiser use transversal to mitigate small long range guns? At what range would transversal cause small long range guns to fail.
I assume under no circumstances can a cruiser avoid short range small guns.
Can a cruiser use transversal to mitigate medium long range guns? At what range would transversal cause misses?
Can a cruier use tranversal to mitigate medium short range guns? How aboout large short range guns?
Thanks for any insight.
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Vidi Angelus
Caldari Axis and Alloys Libertas Fidelitas
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Posted - 2009.10.07 22:41:00 -
[2]
Edited by: Vidi Angelus on 07/10/2009 22:40:56
Originally by: orrin A question for some of you Eve masters out there about turret tracking speed.
Can a cruiser use transversal to mitigate small long range guns? At what range would transversal cause small long range guns to fail.
I assume under no circumstances can a cruiser avoid short range small guns.
Can a cruiser use transversal to mitigate medium long range guns? At what range would transversal cause misses?
Can a cruier use tranversal to mitigate medium short range guns? How aboout large short range guns?
Thanks for any insight.
choose cruiser, orbit a can at range and note transversal, if its higher than the turrets tracking speed, your golden.
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Shinjo Bajahnhosuu
Blood Money Bootcamp
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Posted - 2009.10.07 23:01:00 -
[3]
Edited by: Shinjo Bajahnhosuu on 07/10/2009 23:01:43
Originally by: Vidi Angelus choose cruiser, orbit a can at range and note transversal, if its higher than the turrets tracking speed, your golden.
I think it's radial velocity that you need to compare, not transversal. Radial velocity is quoted in rad/s which is what turret tracking speed is quoted in.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.08 01:10:00 -
[4]
Quote: choose cruiser, orbit a can at range and note transversal, if its higher than the turrets tracking speed, your golden.
Not true at all. Effective RADIAL velocity (Not transversal) is determined by the size of guns vs size of ship as well... That, and it's not nearly as simple as "If radial velcoity > tracking speed, you miss, otherwise, you hit"
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ROXGenghis
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Posted - 2009.10.08 02:14:00 -
[5]
I'm pretty sure it's not traversal and not radial, but angular velocity that you want to be comparing here.
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Shinjo Bajahnhosuu
Blood Money Bootcamp
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Posted - 2009.10.08 06:33:00 -
[6]
Originally by: ROXGenghis I'm pretty sure it's not traversal and not radial, but angular velocity that you want to be comparing here.
Confirming ... just checked my overview ... sorry for bad info.
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MarieFrance Tessier
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Posted - 2009.10.08 07:21:00 -
[7]
Originally by: Vidi Angelus Edited by: Vidi Angelus on 07/10/2009 22:40:56
Originally by: orrin A question for some of you Eve masters out there about turret tracking speed.
Can a cruiser use transversal to mitigate small long range guns? At what range would transversal cause small long range guns to fail.
I assume under no circumstances can a cruiser avoid short range small guns.
Can a cruiser use transversal to mitigate medium long range guns? At what range would transversal cause misses?
Can a cruier use tranversal to mitigate medium short range guns? How aboout large short range guns?
Thanks for any insight.
choose cruiser, orbit a can at range and note transversal, if its higher than the turrets tracking speed, your golden.
In addition to being Angular, as noted above, you are also ignoring the signature resolution and signature radius of the target. Multiply the the ratio of the signature resolution of the gun/signature radius of the target by the Angular velocity (ie, 400 for BS guns, /150 for cruiser, times an angular of even .03/s gives .08 effective angular, which is enough to mitigate a huge portion of damage.) Consider angular velocity==effective tracking the same level of accuracy as being at optimal+falloff, so roughly 38% damage.
Also "You're".
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Ambo
I've Got Nothing
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Posted - 2009.10.08 07:51:00 -
[8]
Radial velocity on the overview is how fast someone is approaching you or moving away from you.
Transversal is the one that matters for tracking.
Angular velocity is the same as transversal but measured in rad/sec instead of m/sec. --------------------------------------
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yani dumyat
Minmatar Black Storm Cartel
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Posted - 2009.10.08 09:13:00 -
[9]
this guide is what you are looking for
Originally by: Ambo
Angular velocity is the same as transversal but measured in rad/sec instead of m/sec.
untrue - angular is a ratio of transversal to distance whereas transversal is your relative speed irrespective of distance.
Full description here
To learn how this works in pvp set your overview up so that you can see the angular velocity and size of your target and have a note of the tracking speed and sig resolution of your guns. Observe the damage notifications and after a while you'll know instinctively how well your guns will work in a given situation.
As a corp it's very valuable to have a damage reduction exercise where corp members shoot at each other and observe how this all works.
tracking formula I believe this to be the right formula (confirm/deny please). Also worth mentioning that this is the formula that determines your chance to hit, there is a separate formula for determining the quality of the hit (wrecking / aimed well / etc). _________________________________________________ Lifeboat ----> + Human |

orrin
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Posted - 2009.10.08 12:14:00 -
[10]
thank you for the informative reply. Those links really explain the details of this issue. Good sailing and may your pod never get dented.
Slade
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Mizar Amatali
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Posted - 2009.10.08 12:43:00 -
[11]
Great i found this thread i was asking myself for some time now - why is everyone speaking about transversal and tracking issues in the same sentence. And this confirms what i was pretty sure about - just didnt know how the resolution/sig radius formula works. Thanks.
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Ocerdyn
Perkone
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Posted - 2009.10.08 12:53:00 -
[12]
Edited by: Ocerdyn on 08/10/2009 12:55:31
Originally by: yani dumyat
EG if you are using cruiser sized guns against a cruiser sized target and your overview says the angular velocity is 0.03 rad/s and your guns track at 0.03 rad/s then you will have a 50% chance to hit. .
And if your angular velocity is 0.03 and your guns track at 0.04 then you will have a 100% chance to hit?
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Hoshi
Eviction.
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Posted - 2009.10.08 14:09:00 -
[13]
Originally by: Ocerdyn
And if your angular velocity is 0.03 and your guns track at 0.04 then you will have a 100% chance to hit?
No only 67.7% Hit chance = 0.5^((angular vel / Tracking)^2)
---------------------------------------- "Memories are meant to fade. They're designed that way for a reason." |

Roland Deschaines
Minmatar Esquires Of Questionable Intention
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Posted - 2009.10.08 21:17:00 -
[14]
http://wiki.eveonline.com/wiki/Turret_damage
Plug into excel.
-- Monsieur Rolly
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Cattegirn
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Posted - 2009.10.09 10:11:00 -
[15]
I'm not much of a mathematician and could use some advice. As far as I can tell, transverse between two ships is a single number. So if you're in a frigate orbiting a cruiser, his transverse is the same as yours - if you are orbiting and your transverse to his guns is 1000m/s then your guns treat him as having a transverse of 1000m/s as well. Is this correct?
What are the specific (mathematically) advantages of webbing a target if you are in a frigate, assuming your velocity exceeds his by a fair amount? (So, no chance of him running away.) I can think of only one - to prevent him from mitigating your transverse (which you want high, as the frigate pilot) by flying in the same direction as you. Are there others?
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