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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.09 12:41:00 -
[31]
Originally by: Korell Nova t3rigtes wil never be worth it with this skill loss on destruction they are just too flimsy for that drawback
Originally by: TimMc Also skillpoint loss will be more frequent since its a frigate, and you cannot go any smaller than the current rank 1 skills.
Again, there's nothing that says that they'll have that drawback. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Lugalzagezi666
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Posted - 2009.10.09 12:50:00 -
[32]
Originally by: Free Folen I was thinking something like this: Frig: 3 subsystems, death = chance of losing a level Cruiser: 5 subsystems, death = lose 1 level BC: 7 subsystems, death= lose 1 level and chance of a 2nd BS: 9 subsystems, death = lose 2 levels
All these will lead only to 1 thing - t3s will be used in pvp less. Especially for frigs /unless there will be some neut resist sub/. Keep in mind, that not all players who want to fly t3s have 80m+ sp and nothing else to train /for pvp/.
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slightly sillydude
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Posted - 2009.10.09 13:13:00 -
[33]
I think t3 frigates are probably a waste of time. I think t3 is kinda meh in general. They are supposed to be all about versatility, but the t3 cruisers all have their one preferred setup and there isn't too much deviation from that. The skill point loss is silly, the cost is silly, and there are plenty of ships in eve already. There is more than enough work to be done fixing existing ships without having to contrive a new role around the idea that you want a new ship.
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Tozmeister
Digital Fury Corporation
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Posted - 2009.10.09 13:26:00 -
[34]
Jump capable module with ability to use covert cyno fields for me please.
Also, EAF's with better tank and gank, and command + logistics module variants.
It's been an idea long floating around and is now an actual item in the DB but this would be the perfect platform for the cloak disruptor (a smartbomb style weapon that de-cloaks ships within it's AoE but does no damage.)
Here's the item details from the DB dump on chruker Linkage.
Another idea, maybe more suited to T3 BS/BC's than frigs really, but AoE buff's similar to gang bonus's but effecting different stats like shield or cap regen, or MWD boost ammount. But only affecting those in range rather than all in the fleet. The T3 frigs could go the other way and have AoE de-buffs, like reduced cap or shield totals, or even the much discussed Area webifier.
+++????+++Out of Cheese Error. Redo From Start+++
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Nalena Arlath
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Posted - 2009.10.09 14:28:00 -
[35]
T3 Frigates:
Assault Interceptor. Stealth Assault Frigate. Cov-Ops Interceptor. Ewar Cov-ops interceptor stealthbomber.
Serious buisness.
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Darth Felin
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Posted - 2009.10.09 15:54:00 -
[36]
Originally by: Tozmeister Jump capable module with ability to use covert cyno fields for me please.
Also, EAF's with better tank and gank, and command + logistics module variants.
It's been an idea long floating around and is now an actual item in the DB but this would be the perfect platform for the cloak disruptor (a smartbomb style weapon that de-cloaks ships within it's AoE but does no damage.)
Here's the item details from the DB dump on chruker Linkage.
Another idea, maybe more suited to T3 BS/BC's than frigs really, but AoE buff's similar to gang bonus's but effecting different stats like shield or cap regen, or MWD boost ammount. But only affecting those in range rather than all in the fleet. The T3 frigs could go the other way and have AoE de-buffs, like reduced cap or shield totals, or even the much discussed Area webifier.
AOE devices are bad. They make funny things to the server so I doubt that CCP will change their minds and implement a shipclass for this.
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Ace Secunda
Aperture Harmonics
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Posted - 2009.10.09 17:33:00 -
[37]
Covert T3 interceptor to tackle for black ops gangs :D
'If I can't blow it up It don't exsist'
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Crotch Goblin
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Posted - 2009.10.09 17:35:00 -
[38]
SP loss is still a horrible idea. T3 bs's better be tier 3 variants that do amazing things. T3 frigs cool idea let's hope they don't screw it up.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.09 18:26:00 -
[39]
Originally by: Suas
Originally by: Bellum Eternus I've long held the belief that dictor/HIC bubbles are overpowered and unneeded. That's why we have interceptors, and the HIC is fine with it's focused point but portable bubbles are IMO OP.
Look how dumb you are.
HIC and dictor bubbles practically remove the need for dedicated inty pilots during large engagements. Am I wrong?
Destroyers were invented to be anti-tackle (anti-inty even) but we rarely see interceptors used in this day and age of fleet combat. It's just dictors and hics that warp in and bubble everything, and then every thing dies, easy peasy.
Just because something is easy and simple doesn't make it right.
Anyway, in that case, why not have a dictor bubble subsystem or a HIC subsystem on a T3 frig?
CCP said 'highly configurable'. Does this mean that subsystems will be swappable between the races? Are we going to get five subsystems this time? Six? Will we be able to configure the slots independently of the ship bonuses? CCP really needs to start thinking about radical departures with ship design if they are going to make T3 frigs fun and interesting to use.
Personally, I'm waiting for T3 BS. The big question will be if CCP has the balls to allow a T3 BS to use a CovOps cloak. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Suas
Perkone
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Posted - 2009.10.09 18:40:00 -
[40]
Edited by: Suas on 09/10/2009 18:42:25
Originally by: Bellum Eternus
Originally by: Suas
Originally by: Bellum Eternus I've long held the belief that dictor/HIC bubbles are overpowered and unneeded. That's why we have interceptors, and the HIC is fine with it's focused point but portable bubbles are IMO OP.
Look how dumb you are.
HIC and dictor bubbles practically remove the need for dedicated inty pilots during large engagements. Am I wrong?
Destroyers were invented to be anti-tackle (anti-inty even) but we rarely see interceptors used in this day and age of fleet combat. It's just dictors and hics that warp in and bubble everything, and then every thing dies, easy peasy.
Just because something is easy and simple doesn't make it right.
Anyway, in that case, why not have a dictor bubble subsystem or a HIC subsystem on a T3 frig?
CCP said 'highly configurable'. Does this mean that subsystems will be swappable between the races? Are we going to get five subsystems this time? Six? Will we be able to configure the slots independently of the ship bonuses? CCP really needs to start thinking about radical departures with ship design if they are going to make T3 frigs fun and interesting to use.
Personally, I'm waiting for T3 BS. The big question will be if CCP has the balls to allow a T3 BS to use a CovOps cloak.
You're not just wrong, you're plain dumb. Tacklers are still used in 0.0 gangs, when you sit around in slaved BS in lowsec all day long you may not know that. Not to mention the fact that there would be no way to keep fleets on the field if it weren't for bubbles - do you want fleets to bring one tackling ship for every hostile BS on the field? You...I...I'm simply at a loss for words concerning how incompetent you are.
And yes, let's completely remove bubbles so that every ship that fits a cloak (doesn't even have to be Covert) and MWD is completely invincible in all of EVE! That is a great idea, great work Bellum!
You have no idea what you are talking about when it comes to 0.0 PvP, so don't talk. Infact, just stop posting.
Edit: "The balls" to let T3 BS use a CovOps Cloak? How is that in any way "ballsy" as opposed to "FRICKIN' STUPID"? Yes, let's give BS Covert Ops cloaks. You have to be kidding, no one is honestly this delusional - are they? _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |
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Escobar Noreaga
Amarr F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.10.09 19:01:00 -
[41]
Originally by: Dracoknight I rather want T3 destroyers than frigates...
yeah going t3 frigs is most likely a bad idea imho, frigs arent really made for much more then tackle or fast traveling.
now t3 destroyers is a good idea, they have much more room for changing visually and we can finally end the ongoing plauge of "when is the destroyer going to get a defined role" questions that have been popping up on the forums for as long as i can remember.
if we based destroyers off current t3 and a 4 subsystem model, and if they were also similar in purpose it would be a definite boost to that ship class and the most logical step instead of frigs which are for the most part already "balanced" and have defined roles i would also go as far as to say that would include almost all of the AF's.
T3 Destroyers is the way to go. ________
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Kail Storm
Caldari
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Posted - 2009.10.09 19:01:00 -
[42]
IMO T3 frigs are going to be the most challenging for ccp to balance for PVP, if you make them like the T3 cruiser you are basically making them be a great ship with all the agility and speed as its class and all the tank/gank as its biger brothers the bc`s.
T3 frigs if they follow suit will have t1 cruiser dps while having greater speed agility...Honestly besides PVE which we cant ignore is a huge part of eve I dont see the T3 Frig having a defined role.
They honestly have the Frig and cruiser`s covered between t2..They should have just made all the in betwees t3 like Dessy/BC Those ships need a place a T3 dessy would be amazing and could hang in fights with Hacs but why make a T3 thats super excpensive when you cant in good faith make them hang with the more exp way higher sp needed HAcs.
Basically T3 frigs will be just PVE plex dominators. But I see the same probs with AF`s now having the same probs with t3 frigs. Af`s cant do enough dps to matter in fleet fights and are expensive as 2 cruisers so why not just use cruisers.
1 cool thing would be maybe a Hybrid bomber, like a bomber with great tank? It still would get Ganked by cruisers dps but it could at least be able to defend it self for long periods.
Basicall CCP needs to make t3 rigs for plexs and t3 Dessys for PVP and make t3 dessy as powerful as a hac, with similiar price. But T3 frig=To much isk for pvp vs DMG vs Tank vs being fair to other ships that take longer to get in, as if now my tengu outclasses the nighthawk in almost all things could you imagine if a T3 frig outclassed HAcs in all things? A ship that took 45 days to get into vs a 80-100 day ship to really fly and still have it beat like the command ships in PVP etc If you run, You`ll only die tired :) |
Tozmeister
Digital Fury Corporation
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Posted - 2009.10.09 19:02:00 -
[43]
Originally by: Darth Felin
AOE devices are bad. They make funny things to the server so I doubt that CCP will change their minds and implement a shipclass for this.
Maybe, but SB bombs, POS forcefields and warp disruption fields,bubbles and probes are all AoE devices and I don't see them being removed.
HIC's and Titans are both shipclasses with AoE devices implemented. I know DD's are getting changed to a direct weapon but I've not seen a listed reason for the change as the server suffering from a dose of 'funny things'.
+++????+++Out of Cheese Error. Redo From Start+++ |
Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.09 20:42:00 -
[44]
Originally by: Suas
You're not just wrong, you're plain dumb. Tacklers are still used in 0.0 gangs, when you sit around in slaved BS in lowsec all day long you may not know that. Not to mention the fact that there would be no way to keep fleets on the field if it weren't for bubbles - do you want fleets to bring one tackling ship for every hostile BS on the field? You...I...I'm simply at a loss for words concerning how incompetent you are.
And yes, let's completely remove bubbles so that every ship that fits a cloak (doesn't even have to be Covert) and MWD is completely invincible in all of EVE! That is a great idea, great work Bellum!
You have no idea what you are talking about when it comes to 0.0 PvP, so don't talk. Infact, just stop posting.
Edit: "The balls" to let T3 BS use a CovOps Cloak? How is that in any way "ballsy" as opposed to "FRICKIN' STUPID"? Yes, let's give BS Covert Ops cloaks. You have to be kidding, no one is honestly this delusional - are they?
I like how you continually revert to personal attacks to enforce your point of view.
I didn't say 'all bubbles should be removed'. Static deployable bubbles are fine. I'm saying remove the 'insta-bubbles' that are dictor bubbles and HIC bubbles.
Am I suggesting that fleets bring 'one tackler for every target'? Yes, exactly. Is this more difficult? Yes. Is it better than the instant 'tackle the entire enemy fleet with a few bubbles?' Probably. But again, this is getting off track of the OP.
I fly in 0.0 plenty. I know exactly what the modern fleet fight in Eve looks like and how the mechanics work. It's dictors and HICs and lots of them, with fewer support dedicated to tackling with inties and even fewer dedicated to killing them.
Cloaked dictors are almost impossible to defend against. How are you supposed to recon a gate and think 'ok, no bubble up, I'll proceed' and then as you warp your ship in, or indeed, even uncloak to enter warp from the opposite gate, their scout notifies the dictor pilot to uncloak and pop a bubble?
Bubbling removes all of the balance between ship sizes and the ratio of scan res and sig res with respect to locking times etc.
So don't presume to tell me that I'm 'dumb' and that I don't know what I'm talking about, Mr. 'I'm hiding behind an NPC alt to post with'.
Just because I prefer lowsec over 0.0 doesn't mean I don't have any experience in 0.0. Quite the opposite. I fly in lowsec because I have a tremendous amount of 0.0 experience, and I don't care for it. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.09 20:50:00 -
[45]
Originally by: Tozmeister
Originally by: Darth Felin
AOE devices are bad. They make funny things to the server so I doubt that CCP will change their minds and implement a shipclass for this.
Maybe, but SB bombs, POS forcefields and warp disruption fields,bubbles and probes are all AoE devices and I don't see them being removed.
HIC's and Titans are both shipclasses with AoE devices implemented. I know DD's are getting changed to a direct weapon but I've not seen a listed reason for the change as the server suffering from a dose of 'funny things'.
Favorite goon lag tactic: have everyone hop in destroyers with 8x small smartbombs and then warp onto grid and activate. All those AOE weapons doing hit checks vs. every single other target on the grid: instant dead node.
All AOE systems in Eve should be minimized as much as possible due to this mathematical process. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Aurorae Andromedae
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Posted - 2009.10.09 21:07:00 -
[46]
Originally by: V0lk0 Edited by: V0lk0 on 09/10/2009 12:36:43 The T3 frigs will be reintroducing an old combat tactic from WW2, kamikaze pilots!
This is EVE Online. Not Call of Duty 2.
This is SCIFI and it has nothing to do with WW1, WW2 or WW3, or if we are lucky, with WW4...
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Manu Hermanus
FaDoyToy
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Posted - 2009.10.09 21:09:00 -
[47]
Originally by: Suas
You're not just wrong, you're plain dumb. Tacklers are still used in 0.0 gangs, when you sit around in slaved BS in lowsec all day long you may not know that. Not to mention the fact that there would be no way to keep fleets on the field if it weren't for bubbles - do you want fleets to bring one tackling ship for every hostile BS on the field? You...I...I'm simply at a loss for words concerning how incompetent you are.
[/b]!
You have no idea what you are talking about when it comes to 0.0 PvP, so don't talk. Infact, just stop posting.
Edit: "The balls" to let T3 BS use a CovOps Cloak? How is that in any way "ballsy" as opposed to "FRICKIN' STUPID"? Yes, let's give BS Covert Ops cloaks. You have to be kidding, no one is honestly this delusional - are they?
why keep their fleet on the field, the bs are insurable enough that the loss won't hurt anyways. let em warp off and just destroy their <whatever it is you are going to kill> You're posting again!? Has it really been 5 mins?
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Aurorae Andromedae
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Posted - 2009.10.09 21:19:00 -
[48]
Edited by: Aurorae Andromedae on 09/10/2009 21:20:12
Originally by: Bellum Eternus First off, this is a PVP oriented discussion. PVE has always been fairly irrelevant in Eve with respect to small details in performance differences with ships. Whether you make 20m ISK an hour vs. 22.65432432 ISK an hour isn't a big deal. Exploding or not exploding is a slightly bigger deal.
So, CCP has announced that they plan to bring T3 frigs into the game sometime after Dominion and it will be the next T3 class added to the game. I'd like to hear what everyone thinks about what T3 frigs should add to the game, what they shouldn't, and how CCP can introduce something that is relevant to PVP gameplay without obsoleting entire classes of ships and maintaining a practical design.
What lessons do you think CCP has learned through the introduction and development of the T3 cruisers that can be applied to T3 frigs? How will they apply what they've learned to the new ships?
Currently the most common T3 configurations I see engaged in PVP are those with big EHP tanks, as much DPS as possible while still maintaining a Covert Ops cloak. So basically, the same generic fits while being cloaky. It's boring but it works. How will T3 frigs end up any different? Does CCP care? Will CCP allow T3 frigs to even have a cloaking subsystem?
Frigs are unique because they have so many variants. Cruisers don't have an equivalent for Stealth Bombers or Interceptors for example. Will we see subsystems with similar capabilities in T3 frigs?
What about skillpoint loss? Losing 2-5 days every time your frig goes pop is going to get old really quick I would think, in addition to the fact that it's quite a bit more difficult to properly time ejecting out of a frig in comparison to a T3 cruiser.
With respect to the art possibilities, what do you think CCP has learned from the existing models and designs? Will the Gallente T3 frig resemble a piece of cat poop similar to the Proteus, only smaller? Or will CCP make the subsystems have a more interesting layout, perhaps a vertical or lateral configuration, or a combination of directions?
Currently the subsystems articulate in a linear fashion front to back, with the electronic subsystems either making or breaking the looks of the ship, with the rest of the subsystems doing little to change the overall shape of the ship. I hope CCP has learned a lot from the first implementation and will deliver a more refined product with the introduction of T3 frigs.
I await your comments and suggestions.
Useless, and not in wide usage, untill CCP takes off the skill lost when T3 ship is lost.
Absolutely nobody in EVE, especially under 50 M SP characters, DON'T WANT TO USE REST OF THEIR EVE CAREER ON TRAINING THE SAME SKILL SET AT LVL4-5...
It's stupid idea, only thing currently in game wich is absolutely idiotic.
With T3 frigates this will increase, as old interceptor pilot in large alliance, I can assure you that you will lose MULTIPLE ships daily.
And T3 right now, cruiser class, is only usefull over T2 when your subsystem skills ARE OVER LVL3...
All of you can check that out with EFT or any fitting tool.
That's the main issue.
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De Guantanamo
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Posted - 2009.10.09 21:32:00 -
[49]
Originally by: Bellum Eternus
I didn't say 'all bubbles should be removed'. Static deployable bubbles are fine. I'm saying remove the 'insta-bubbles' that are dictor bubbles and HIC bubbles.
Am I suggesting that fleets bring 'one tackler for every target'? Yes, exactly. Is this more difficult? Yes. Is it better than the instant 'tackle the entire enemy fleet with a few bubbles?' Probably. But again, this is getting off track of the OP.
I fly in 0.0 plenty. I know exactly what the modern fleet fight in Eve looks like and how the mechanics work. It's dictors and HICs and lots of them, with fewer support dedicated to tackling with inties and even fewer dedicated to killing them.
yeah...
I've always thought you were a pretty horrible poster, but usually you at least make sense to some degree
but this just shows how ****ing stupid you really are
fleet fights without dictors launching bubbles...that has to be the dumbest thing I've ever read on these forums.
Quote: Just because I prefer lowsec over 0.0 doesn't mean I don't have any experience in 0.0.
no its your horrible ideas that show you have no experience in 0.0
as for the cov ops T3 battleship thing...really?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.09 21:41:00 -
[50]
Originally by: De Guantanamo
Originally by: Bellum Eternus
I didn't say 'all bubbles should be removed'. Static deployable bubbles are fine. I'm saying remove the 'insta-bubbles' that are dictor bubbles and HIC bubbles.
Am I suggesting that fleets bring 'one tackler for every target'? Yes, exactly. Is this more difficult? Yes. Is it better than the instant 'tackle the entire enemy fleet with a few bubbles?' Probably. But again, this is getting off track of the OP.
I fly in 0.0 plenty. I know exactly what the modern fleet fight in Eve looks like and how the mechanics work. It's dictors and HICs and lots of them, with fewer support dedicated to tackling with inties and even fewer dedicated to killing them.
yeah...
I've always thought you were a pretty horrible poster, but usually you at least make sense to some degree
but this just shows how ****ing stupid you really are
fleet fights without dictors launching bubbles...that has to be the dumbest thing I've ever read on these forums.
Quote: Just because I prefer lowsec over 0.0 doesn't mean I don't have any experience in 0.0.
no its your horrible ideas that show you have no experience in 0.0
as for the cov ops T3 battleship thing...really?
LOL, kids these days (in Eve).
How do you think fleet fights worked before all the easy mode toys like dictors and HICs? You people (the ones who can't imagine a game without them) are idiots. Everyone got along just fine without easymode bubbles.
I guess you're just showing your lack of experience and seat time with Eve. Similar to someone who's never known a world without cell phones or email. You just fail miserably. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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De Guantanamo
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Posted - 2009.10.09 21:44:00 -
[51]
Edited by: De Guantanamo on 09/10/2009 21:44:19 -laughs and calls other people childish -pretends to know everything -makes personal attacks that have no bearing on the argument -is an idiot
just keep postin bro
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Nye Mu
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Posted - 2009.10.09 23:35:00 -
[52]
To be honest, the only thing that I would want a new frigate to do (T3 or T2, either) is logistics...this is what I feel is lacking from the frigate line-up. We have lots of frigates that make things go boom or help make things go boom (by finding, holding or whatever), so why not have a frigate that stops other frigates going boom...
Logistics frigate in a AF gang would be so much fun! Would need a lot of player skill to make work so it would be good for experienced players but without the long skill requirements current logistic cruisers needs so new players could get in on the action soon as well.
Just a random thought.
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Marko Riva
Adamant Inc.
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Posted - 2009.10.09 23:41:00 -
[53]
ships got increased agility and HP, hence bubbles. Static bubbles make for static "tower defense" and the defense against a bubble that just dropped is either speed or being able (due to shiptype, strategy/setup, scouting and FCing) to deal with whatever happens after the bubble drop. If you do things properly then bubbles are a nuisance, nothing more.
A BS+covops idea is so silly I won't even comment on it.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.09 23:47:00 -
[54]
Originally by: Nye Mu To be honest, the only thing that I would want a new frigate to do (T3 or T2, either) is logistics...this is what I feel is lacking from the frigate line-up. We have lots of frigates that make things go boom or help make things go boom (by finding, holding or whatever), so why not have a frigate that stops other frigates going boom...
Logistics frigate in a AF gang would be so much fun! Would need a lot of player skill to make work so it would be good for experienced players but without the long skill requirements current logistic cruisers needs so new players could get in on the action soon as well.
Just a random thought.
I think this is one of the more interesting options as well. Small, fast, light and having excellent remote rep range would be a very cool addition to the game. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Yonos
GK inc.
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Posted - 2009.10.10 01:42:00 -
[55]
bellum o/ !!
ya, t3 has been disappointing so far. I use a cloaky/artillery/bubble nullifier loki to kill ratters when I am bored.
I wish they would un-nerf subsystems like the remote rep bonus subsystem, which only gives bonus to amount and not range (fail). Cloaking logistics ships anyone?
frigates seem like a waste of time
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HankMurphy
Minmatar Pelennor Swarm THE KLINGONS
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Posted - 2009.10.10 01:48:00 -
[56]
Originally by: Nye Mu
Logistics frigate
---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*****r |
Kadoes Khan
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Posted - 2009.10.10 04:29:00 -
[57]
My thoughts... not well fleshed out atm but whatever.
1) Logistics Frigates - Faster more mobile logistics, capable of supporting smaller gangs. 2) Anti-Ewar Frigates - Provide AoE ECCM, tracking links and sensor boosting 3) Command Frigates - Gang link capable and very durable ships(likely restricted to 1 ganglink) 4) Anti-CovOps Frigates - Capable of probing down and disabling cloaks on grid(incl CovOps ones)... this would likely take noticably longer than normal probing. 5) Anti-Bubble Frigates - Equipped with mods that can prevent dictors from launching bubbles as well as disabling ones already up. -=^=- "Someday the world will recognize the genius in my insanity." |
MrWenceslas
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Posted - 2009.10.10 04:36:00 -
[58]
Why not make a subsystem that is drone specific (again)? Only this time, you have no need of actually equipping drones, but can select what type of drones you need, and have 5 of them come out. Basically, an unlimited number of drones (though you can only use 5 @ a time). If you fit this subsystem, you basically don't get much in terms of high slots for added DPS from your ship. Let it be heavily tanked and just use drones to end someone. Would reduce cost of drones, while letting the ship be versatile using all the different types of drones, and attack all sizes of ships. Can use 5 sentries, 5 heavies, etc. So basically, max bandwidth.
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Darthewok
Caldari
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Posted - 2009.10.10 05:33:00 -
[59]
let T3 frigs be no more powerful than an inty, cov ops or stealth bomber. otherwise that would unbalance the game.
however, let them be able to switch modes eg. from inty/cov ops/stealth bomber to inty/cov ops/stealth bomber. the mode switch should take about a minute and leave them vulnerable so they have to switch modes not in battle, which would be too much of an advantage.
eg. a stiletto/cheetah/hound anyone? probably it would be a cool thing to fly without being too much of an overpowering thing.
my 2 ISK anyway.
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Tozmeister
Digital Fury Corporation
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Posted - 2009.10.10 07:35:00 -
[60]
Originally by: Bellum Eternus
Favorite goon lag tactic: have everyone hop in destroyers with 8x small smartbombs and then warp onto grid and activate. All those AOE weapons doing hit checks vs. every single other target on the grid: instant dead node.
All AOE systems in Eve should be minimized as much as possible due to this mathematical process.
Bit of an extreme case there, and who's going to be using mass ranks of expensive T3 frigs as lag generators?
So nobody's actually opposed to AoE effects and devices in principal, It just needs some optimizing on the source code.
+++????+++Out of Cheese Error. Redo From Start+++ |
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