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Thread Statistics | Show CCP posts - 3 post(s) |

Deva Blackfire
Viziam
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Posted - 2009.10.11 01:06:00 -
[1]
Originally by: Eheufaucan
Gallente:
56,3 + 12,5 km Standard 28,1 + 12,5 km Short 90,0 + 12,5 km Long (75,0 + 30,0 km with T2 Warden Sentry)
60km on wardens. IIRC thats max attack range on moros (all skill lv5)
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Deva Blackfire
Viziam
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Posted - 2009.10.12 11:59:00 -
[2]
Originally by: Gypsio III How do they compare when fit for sniping? My understanding was that the Revelation was the "best" long-range dread, does that still hold true?
WTB: scorch XL ;p
True, rev looks quite poor now in comparison
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Deva Blackfire
Viziam
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Posted - 2009.10.12 13:34:00 -
[3]
Edited by: Deva Blackfire on 12/10/2009 13:34:17 When we are at it. Can you remove cap use from XL pulses/beams and rails/blasters? I guess as "cap use is not a bonus" it wouldnt be a big problem. Considering Rev does worst close range DPS and isnt the best one at range either.
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Deva Blackfire
Viziam
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Posted - 2009.10.12 14:06:00 -
[4]
And now seriously:
- bump moros and rev close range damage a bit (at least to lower 6000's with 3 damage mods) - give all dreads ~150km drone control range
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Deva Blackfire
Viziam
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Posted - 2009.10.12 15:31:00 -
[5]
Edited by: Deva Blackfire on 12/10/2009 15:31:13
Originally by: Tiger's Spirit Edited by: Tiger''s Spirit on 12/10/2009 15:23:47 Range of capital torps is 26500m ? :D It's a joke ?
All dread short range weapon can shot to 60km after change without skills, but capital torps is 26500m ? Moros drones to 20% damage nerf ? Why ? Station huggin ? When a thanatos goes to station huggin, will be change the fighters ? The problems is the redock time . Oh my....... another unlogic changes from new CCP guys. Guys please use grey matter and change the main problem not the caused things.
Before you start whining use your brain a little (and read up the thread). Range is around 55km (effective, theoretical around 60). Skills give you x1,5x1,5 range
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Deva Blackfire
Viziam
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Posted - 2009.10.12 17:05:00 -
[6]
Originally by: Ulstan
Originally by: FT Cold Congrats CCP, way to nerf the Amarr buff everyone else... yet again... (except for the nano nerf, I'm sorry minmatar).
Revelation has had its time in the sun. If the Phoenix gets to be 'no longer the worst dread ever' for a while I don't really see a huge issue.
I think you dont "get" the issue. As it happens naglfar with long range guns (and missiles) deals same DPS as revelation with short range guns (both using short range ammo).
Its not about who gets to be "uber" for a year till next boost/nerf cycle but about getting them all quite balanced. Which looking at above is quite off.
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Deva Blackfire
Viziam
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Posted - 2009.10.12 18:06:00 -
[7]
Originally by: CCP Abathur
Should the 'short rage' weapons ignore starbase shooting and have shorter optimals and more falloff for capital engagements? How much damage would you like to see these weapons doing? Should we look at the long range turrets as well? These are just some of the questions you can base your feedback on. We put these changes out early in order to hear from you. Those of you who have already responded with numbers & solid comments, thank you. 
Imo damage boost is quite good (except for revelation as stated earlier). 2 close range dreads can deal as much damage as 3 long range so it actually gives you OPTION of doing close-range gangs for hotdrops (or counter drops or whatever).
Long range turrets seem quite balanced now (moros deals a bit less than rev but he can load one tier higher ammo to cover the difference due to range advantage vs rev). Phoenix and Naglfar do a bit more dipisi that others but some of it comes from missiles = delay. So its also quite balanced. One change you could make is boost cruises velocity a little more. 6 base, 9km/s after skills. Ends up with 20sec delay not 30. Ofc drop flight time accordingly.
What else. Like i posted before: up drone control range on dreads to 150km or so (unless you really dont want dreads to "snipe" with sentries).
And close range guns. More-less balanced. Lazors need higher optimal imo (atm they have crappiest range. 3km optimal advantage is worth less than 15+km faloff advantage ACs get). But total ranges seem ok (30ish on closest, 80ish on longest).
And the damage issue with revelation. Not only it has worst range now but it uses LOTS of cap to fire. It should enter 6000's damage range with close range guns. So should moros.
This way you go for long range and end up with ~4k DPS or close range for about 6k DPS. Rest is minor tweaks i guess.
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Deva Blackfire
24th Imperial Crusade
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Posted - 2009.10.21 11:22:00 -
[8]
I always thought that weapons are balanced towards PvP (thats player versus player) not player versus immobile_structure_thet_doesnt_fight_back. O well, i was so wrong i guess.
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Deva Blackfire
24th Imperial Crusade
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Posted - 2009.11.28 11:13:00 -
[9]
Edited by: Deva Blackfire on 28/11/2009 11:12:51 Can someone post the DPS on all 4 dreads with 3 damage mods using both close and long range guns (well, nag can have different amount of damage mods - not sure what setups they use)? Faction close range ammo where possible too.
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Deva Blackfire
Viziam
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Posted - 2009.12.09 18:43:00 -
[10]
I didnt calc anything, s1 screwed up quoting ;p But thx for info
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