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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Spitfire
C C P C C P Alliance
1503

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Posted - 2012.06.12 08:01:00 -
[1] - Quote
Thanks a lot for the feedback, I've passed it along to the new player experience team.
The thread has been somewhat cleared of offtopic posts; please keep the discussion civil.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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CCP Spitfire
C C P C C P Alliance
1503

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Posted - 2012.06.12 11:18:00 -
[2] - Quote
Please keep your bickering out of this thread. This is pretty much the last warning.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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ISD Athechu
ISD STAR
23

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Posted - 2012.06.12 11:49:00 -
[3] - Quote
Morzak Chastot wrote:I just started playing Eve. I started trial once before but my PC did break down before i got a chance to rally play. Decided to try again.
It's a bit overwhelming, but after you explore the menus a bit and listend to the turorial lady the menu and navigation becomes clearer. My Problem is that I got a Repair Module that requires a Skillbook I don't posses, now during the Mission the Tuorial wants me to use the Repair Module, which isn't installed.
That really needs to be corrected, I have no real Ideas how to proceed, My Ship is damaged and if I just move on I probably die in the next fight :/ .
If you ever are missing something that the tutorial should have given you (Like it says it will give it to you or it goes "here take this skillbook/item") you can file a petition under Gameplay > Missions In Progress and talk to a GM and they can help you out so you can finish your tutorial. Please don't file a petition for things the tutorials wouldn't give you. ISD Athechu Commander ISD STAR (Support Training and Resources) |
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ISD Athechu
ISD STAR
23

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Posted - 2012.06.12 12:06:00 -
[4] - Quote
DeBingJos wrote: CCP should fix the tuturials. These situations should not exist for new players in their first few hours into the game. How the hell should they know how to file a petition. Most of them will just leave.
CCP has an entire team dedicated to the NPE (New Player Experience) and I'm sure their To-Do List is quite long so they are working on a lot.
Developer Blog on the NPE Team: http://community.eveonline.com/devblog.asp?a=blog&nbid=3421 ISD Athechu Commander ISD STAR (Support Training and Resources) |
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CCP Sisyphus
C C P C C P Alliance
26

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Posted - 2012.06.12 17:04:00 -
[5] - Quote
Thank you for this discussion. It actually has been quite useful :) |
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ISD Athechu
ISD STAR
23

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Posted - 2012.06.12 19:51:00 -
[6] - Quote
While this discussion is going well lets try to keep it on topic and stop the bashing and yelling at each other. I understand people have a difference of opinions but lets keep it constructive if you wish to argue please do it in private. ISD Athechu Commander ISD STAR (Support Training and Resources) |
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ISD Athechu
ISD STAR
23

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Posted - 2012.06.14 05:51:00 -
[7] - Quote
Cleaned up the thread a tiny bit. Please keep in contructive ISD Athechu Commander ISD STAR (Support Training and Resources) |
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ISD Athechu
ISD STAR
25

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Posted - 2012.06.15 05:14:00 -
[8] - Quote
This is the final time I'm going to clean this thread up. Keep it constructive and on topic please. The discussion is about the New Player Experience and fixes or modifications that could be made and general feedback about it. I really don't want to lock this thread but I will if I need to. ISD Athechu Commander ISD STAR (Support Training and Resources) |
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ISD Athechu
ISD STAR
25

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Posted - 2012.06.16 10:20:00 -
[9] - Quote
Mara Rinn wrote: Talk to Aura -> get sometimes-wrong automated tutorials
Just out of wondering what is wrong within the tutorials specifically? Information is wrong? The way the are setup? The way they are worded? They don't do something that they should?
If a tutorial is bugged (as in you warp to your mission location and nothing is there or the tutorial does't give you your item it says it would) you can file a petition under Game Play > Missions in Progress and let a GM know as a work around for now. I know there is a lot of opinions in this thread but the more people that voice what is wrong or should be fixed can only help the NPE Team. ISD Athechu Commander ISD STAR (Support Training and Resources) |
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ISD Athechu
ISD STAR
35

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Posted - 2012.07.02 03:43:00 -
[10] - Quote
While this thread gives great feedback please make sure to keep the feedback coming and not to bump the topic just to keep it towards the top.
Forum Rules wrote: Spamming, bumping and pyramid quoting are prohibited. Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users. This includes GÇ£firstGÇ¥ and GÇ£go back to another gameGÇ¥ posts. Bumping posts in order to keep them near the top of the list is also prohibited. Petitions or "signed" posts are a version of bumping and likewise are not permitted. Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome.
This thread has been added to EVE New Citizens Q&A Resources ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
36

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Posted - 2012.07.03 08:26:00 -
[11] - Quote
Hey Acot Voth,
Just to touch on a few of your suggestions to more or less answer some of the questions you have.
Quote:CCP needs to talk to the helper guilds and get some newb programs set up to help direct new players. I think getting a new player into a corporation and getting them up to speed might be the best/easiest/cheapest way to retain them in current EVE.
This I would believe is very difficult to do for one main reason. Player corporations come and go and there is no way to keep them. Another reason is that I have seen in my time as an ISD member plenty of "Fake New player corporations" around. Where they would steal and scam new players after a month or two. So I would say it's really hard to do.
ISD are the official volunteer group that CCP created. If I'm thinking correctly you are looking at a program like ISD:STAR which I am apart of. We specialize in helping players, new and old with any questions or problems they may have. One of our duties is to personally greet new players, giving them a good start in the game as well as welcoming them to the Eve universe. We also maintain a presence in the help channels providing moderation, support and answering questions where required.
For you Eve's Starter Content Conclusion I'm just going to say that EVE is what you make of it. Winning is defined by you and only you. The goals that you set-out for yourself will define on how you "win". Tossing you into the void can seem harsh but there is plenty you can do solo or with a fleet of people.
Quote:I also loved that both the quarters and space itself had a distinct feel depending on your starter race although it is obvious to me that Amarr and Minmatar space need much love, Gal and Cal space looks like a rich multi colored painting. Amarr and Min space look like a 1 color painting, obviously not as deep and fleshed out.
Some of this is due to the lore behind EVE. Take time to read up on the backstories and some of it might make a little bit more sense. There are a lot of stories that have been told. http://community.eveonline.com/background/
About you Career's or some additional ways look here: http://cdn1.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf EVE has a huge learning curve and what you make of it is based on what you want to do. If you want to make up your own profession then do so. The tutorials only gave you some basic paths that you can follow.
While your suggestions on zones sonuds like a good idea I wouldn't like to see it that way. Especially since pilots do create alt accounts and they might not want to have to run through all of those tutorals to get out of the zones. One thing to note is that all Rookie systems (http://wiki.eveonline.com/en/wiki/Rookie_Systems) are protected from people from Can Flipping(http://wiki.eveonline.com/en/wiki/Can_flipping) and killing rookies. Harassing a Rookie Pilot is typically a bad thing to do and that pilot can petition you if you are doing so. Don't forget also that ISD members do work in the Rookie Help and Help channels and if you see one of them on you can ask them for advice.
Django Returns - CCP Has an entire team dedicated to the NPE and this thread has been shown to them. Changes don't happen overnight.....
ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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CCP Sisyphus
C C P C C P Alliance
30

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Posted - 2012.07.03 09:13:00 -
[12] - Quote
Howdy y'all.
I'm part of the (N)PE that our beloved ISD was talking about.
There have been a lot of great input in this thread, and we have taken it to heart.
With some limited resources scrounged from other teams, we have done an overhaul to the first impression of the game - Aura is a little different, and the initial pre-career missions have changed.
This is just the beginning, and should give a brief view of our hope to overhaul methods, not necessarily content.
Expect a devblog in a while to show off our changes.
PS - I am definitely paying attention to the New Citizens forums, and we are taking a lot onboard :) |
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ISD Athechu
ISD STAR
37

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Posted - 2012.07.03 11:10:00 -
[13] - Quote
Django Returns wrote:After fixing Aura, one of your major priorities should be to give the new player the feeling that he is not playing solo offline. I remember that in the first few hours and even days i havent seen any other ship (except on the stations). You have 0, nada, ZERO contact to any other pilots. Now plz **** mentioning player corps....
If i would not have had that chat, i would have assumed i am still playing offline. You need in early game 1 mission where you join a convoy with other new players or (easier to develop) scripted NPC ships and escort the virgin princess to XY or whateva. On that convoy mission you would see other kind of ships, make some jumps, get attacked by some pirates.
Unfortunately for you i have seen your way of creating incursions and quality of that content... With some few changes towards PVE and storytelling/lore you could gain easily 100k new subscribers. You aint going to get a lot of new players with stuff like "fight to death, playerdriven economy, u die = u lose everything". You had 9 years to attract that kind of players. Because that sounds in theory good, but practicaly you get screwed over and over by players who are like 100x stronger than you.
1) I go to Rookie Systems quite often and I see people chatting in local all of the time. So I'm not entirely sure about zero contact with other players and that has nothing to do with player corporations. All it takes sometimes is to just say "Hi" in local and strike up a chat with someone.
2) Interesting idea would be fun to see but is this NPC pirates or player pirates in which case people going into low sec? Could you expand on the idea please?
3) What kind of changes to the storytelling/lore would you like to see? What would make it more interesting?
Also if you die you don't lose everything unless you were hauling all of your stuff and got ganked. Fights to the death happen but also fights to armor or structure occur too so it's not always fights to the death. EVE is different and not the same thing all day long at least that's why started to play it. Granted a very large part of the EVE Economy is player driven but what's wrong with that? Lets people create businesses and make a career out of it and the entry barrier is very low so new pilots can get into it very easily.
ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
37

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Posted - 2012.07.03 16:26:00 -
[14] - Quote
Django Returns wrote:
1) You are absolutly right. I was twice stuck on a "hard" mission and twice i got help from a player who saw my "Is anyone here who could help to kill a ship and spend 5 mins but save me 5 hours" in local. But i used the word "contact" in my complain and i understood it this way: I want content, missions, whateva GENERATED by CCP to attract me to want more interaction with players. And with interaction i surely do not mean chatting.... i mean doing stuff as a group for a short period of time.
2) The question is what problem are you trying to solve with that convoy mission. a) give a new player the feeling of "fleet" and interacting with other players. trivial to solve. b) introduce new organized pvp situation. complex to solve but i can imagine it would make a hell of a fun for experienced players. 2 groups. Group A has to ensamble pvp players to protect the convoy. Group B has to ensamble pvp players to stop the convoy. And here comes the best part FROM MY POINT OF VIEW. Less hardcore. Those groups give a ship to their pilots or sell the ship to you for that specific mission cheaper. But you get also the choice to bring your op T3 ship to the party if you like :)
I have seen how long it takes to find players to make an incursion. I have seen how long my corpmates where often roaming to do some pvp and NOTHING happened. You can fool me once to invest all that time in organizing but not twice...
3) What do you mean with "changes to storytelling/lore"? To be clear: by any normal standards by comparing games which have been released in the last decade: EVE has no story nor lore. It is empty. There is from my point of view and experience within EVE not a single character or storyelement i can relate too. You should build those goonguys a monument because they seem to be the only interesting thing in eve (storywise).
1) Ok
2) Sounds like fun Might also want to suggest it in the feedback forum as something they can add https://forums.eveonline.com/default.aspx?g=topics&f=270
3) http://community.eveonline.com/background/ http://community.eveonline.com/background/potw/ http://community.eveonline.com/background/stories.asp http://community.eveonline.com/background/articles.asp http://community.eveonline.com/races/
Plenty of lore to go around :) I'm sure you can find one story to relate to. Also there are plenty of role playing groups out there as well. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
39

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Posted - 2012.07.06 20:02:00 -
[15] - Quote
We seem to have gotten off topic for this thread. This is going to be my final warning for this, I really will hate having to lock this thread but if we get off topic again I will have to.
The topic is about the New Player Experience and how that can be improved. If you wish to debate other things please make a new thread about it. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
40

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Posted - 2012.07.20 04:52:00 -
[16] - Quote
Just as something to let all of you know. If you haven't checked it out there are a lot of changes on the test server Sisi with the tutorials and they look good. Might wanna check them out so you can give more feedback.
If you don't know how to get onto Sisi
http://wiki.eveonline.com/en/wiki/Singularity ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
42

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Posted - 2012.07.21 18:33:00 -
[17] - Quote
Jett0 wrote:ISD Athechu wrote:Just as something to let all of you know. If you haven't checked it out there are a lot of changes on the test server Sisi with the tutorials and they look good. Might wanna check them out so you can give more feedback. If you don't know how to get onto Sisi http://wiki.eveonline.com/en/wiki/Singularity Just got done with a test Minmatar character. Wow. "This is an enemy ship (not as good as yours)" was pretty awesome. All feedback I have is extremely nitpicky. Not fixing these won't end the world, but here you go: * Not that it matters for a civilian module, but the tutorial never told me to turn the shield booster off. In fact, I don't think cap management is ever mentioned. * Under "12. The Next Mission", the popup pointing at the Agent Missions menu had no text. Speaking of which, is there a way to remove the menu entirely? (Not the "hide" button) * Under "15. Basic Combat", you're instructed to right-click a target that's out of targeting range, a concept that's not explained. Obviously, the option to lock doesn't appear, but because of instant aggro and "target back" (again, not something that's explained) you end up with a lock without actually following instructions. For the sake of consistency, I would argue it's now time to have "target back" default to zero. * (Opposite scenario) Under the same section, the weapon button is highlighted with a popup, and rightly so. In my opinion, the feature where you click the weapon module and then lock needs to go. It's not how the tutorial describes the process of locking and firing. I've only ever seen new people get tripped up by it, and I could see this section being confusing if the weapon is clicked before a lock is acquired (again, the button highlight grabs more attention than the tutorial window, especially with a hostile bearing down on you). I don't think it's widely used anyway, if YouTube is to be believed. These minor issues aside, I just want to say well done. This is by far the best tutorial EVE has ever had.
Yeah just remember it's still in testing. But it's good feedback to give :)
ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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CCP Sisyphus
C C P C C P Alliance
39

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Posted - 2012.08.03 14:52:00 -
[18] - Quote
Jett0 wrote: //snip nice feedback// These minor issues aside, I just want to say well done. This is by far the best tutorial EVE has ever had.
Thank you! Lot of efort was put into these changes, and we're hoping they will make a positive impact :) CCP Sisyphus | Team PE | @CCP_Sisyphus |
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