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Bibbleibble
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Posted - 2009.10.13 20:28:00 -
[1]
Originally by: Bibbleibble Random thought of the day:
What if target painters boosted the velocity of missiles fired at a painted target?
Or alternatively, they could make missiles get redirect if the missiles target got destroyed whilst they were in flight?
It just seems to me that it would boost two slightly underpreforming sets of modules (cruise missiles and target painters)
/Random Thought of the day
Quoting myself from a thread in S&M, as it is actually a useful idea now that I think about it.
So what do you think? Nice fix for two limited systems, or OMGWTFBBQPWNAGE overpowered?
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Beani Kliadi
Caldari Off-Axis Response
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Posted - 2009.10.13 20:36:00 -
[2]
Edited by: Beani Kliadi on 13/10/2009 20:36:15 Well target painters are used to increase the signature of a target. Makes them quite useful for hitting small ships with big guns in PvP, best effectiveness with cruise missiles, torpedoes and artillary.
Thanks, Beani
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Admiral Mendel
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Posted - 2009.10.13 20:55:00 -
[3]
yes the original post is called "new missile guidance system" under S&M i must have overlooked this forum, i apologize, go visit there for more ideas and comments on the subject, feel free to ad your own please...thank you
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Seriously Bored
Minmatar
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Posted - 2009.10.13 21:09:00 -
[4]
Here's the original thread, for anyone curious: New Missile Guidance System
It kind of diverged from the original topic once BB realized that Target Painters could easily fill this role without creating a new module.
I for one love this idea. And I thought the "modification" to allow TPs to push a target-lock for the gang was a great idea as well.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2009.10.13 21:22:00 -
[5]
Anyone else find it funny that the Target Painter's icon looks EXACTLY like the laser targeter's icon on the Predator's in-helmet HUD?
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2009.10.13 21:50:00 -
[6]
Wouldnt this be kind of hard to do, or at very least create some major server load tracking which missiles are friendly to whom and whatnot?
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Jonnuus
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Posted - 2009.10.13 22:13:00 -
[7]
Edited by: Jonnuus on 13/10/2009 22:13:44 Personally, I would be very happy if Target Painters preempted your and your gang's FOF missiles.
Giving priority to your own TP (if you have more than one it would go to the one farthest to the counterclockwise direction) then to your Squad Commander, then Squad Members, then nearest other TP'ed target.
Right now people laugh at FOF missiles. And it is utterly reasonable since FOF Missiles can spread damage across recharging targets (i.e. throw damage away).
I am just thinking back to playing MechWarrior4 where people would fire beacons at enemies then their allies would jump jet and fire long range missiles without locking on so that they would streak to the target.
One advantage is that it forces some player attention to focus on eliminating the targets that are TP'ing them.
but I don't think redirecting missiles (after launched) is possible. I think any sort of focus firing activity would have to occur just in deciding who the missile goes at.
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Fullmetal Jackass
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Posted - 2009.10.13 22:23:00 -
[8]
Considering it's the minmatar e-war, I think any change should probably benifit projectile weapons, or at least turrets, more then anything else.
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Seriously Bored
Minmatar
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Posted - 2009.10.13 22:35:00 -
[9]
Originally by: Fullmetal Jackass Considering it's the minmatar e-war, I think any change should probably benifit projectile weapons, or at least turrets, more then anything else.
Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat...which is always a good thing.
Especially if Kail Storm's idea of a script that allows directing target locks for a gang comes along with it.
Let's add a few more definitions to the words "Target Painter." 
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.10.13 23:10:00 -
[10]
Edited by: Etho Demerzel on 13/10/2009 23:14:33
Originally by: Seriously Bored
Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat...which is always a good thing.
Especially if Kail Storm's idea of a script that allows directing target locks for a gang comes along with it.
Let's add a few more definitions to the words "Target Painter." 
And it is not as if minmatar ships don't use missiles either...
Back to the topic, this is probably the best suggestion I have seen made here in a while and I hope it is implemented. It would fix Cruise missiles once and for all and would be a great strategic addition to the game.
The simplest way to implement would be to redirect your OWN missiles if their original target is destroyed and you are painting a secundary target.
There are more complex implementations, like allowing all missiles to search for a traget painted by another person, or maybe all the FoF missiles launched. But it is probably much harder to implement.
The simpler way seems to be good enough already though, and solves the paradox of cruise missiles, which is: cruise missiles' only use is to snipe things and they suck at this. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

WuChiJIanRen
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Posted - 2009.10.13 23:41:00 -
[11]
Originally by: Jonnuus Edited by: Jonnuus on 13/10/2009 22:13:44 Personally, I would be very happy if Target Painters preempted your and your gang's FOF missiles.
Giving priority to your own TP (if you have more than one it would go to the one farthest to the counterclockwise direction) then to your Squad Commander, then Squad Members, then nearest other TP'ed target.
Right now people laugh at FOF missiles. And it is utterly reasonable since FOF Missiles can spread damage across recharging targets (i.e. throw damage away).
Good idea!FOF is a joke now,even in front of ECM the spreaded damage does nothing due to shield recharge.Errr..but if FOF can be directed,are they still FOFs? .Maybe setting FOF targets the one who has the biggest sig-ratio in range could march your idea potentially?
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Fullmetal Jackass
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Posted - 2009.10.14 00:03:00 -
[12]
Originally by: Seriously Bored Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat...which is always a good thing.
Especially if Kail Storm's idea of a script that allows directing target locks for a gang comes along with it.
Let's add a few more definitions to the words "Target Painter." 
I know who uses it the most. That doesn't change the fact that TPs are the minmatar's E-war. You have another idea to replace them with something better for the minmatar?
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.10.14 00:16:00 -
[13]
Originally by: Fullmetal Jackass
Originally by: Seriously Bored Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat...which is always a good thing.
Especially if Kail Storm's idea of a script that allows directing target locks for a gang comes along with it.
Let's add a few more definitions to the words "Target Painter." 
I know who uses it the most. That doesn't change the fact that TPs are the minmatar's E-war. You have another idea to replace them with something better for the minmatar?
ECMs don't help more caldari than other races, tracking disruptors don't help amarr more than the other races and so on. You are looking for something that does no exist.
Evenso Minmatar use guns, missiles and drones, and they have one of the two best cruise missiles platform inthe game. Target painters already help both guns and missiles, the change proposed would make the Cruise Typhoon viable, thus helping minmatar.
So they are ok even if you, because of domr weird motive, find that painters should help more minmatar than for other, which is NOT the truth for all other racial EWarss.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Gabriel Rike
Channel 4 News Team
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Posted - 2009.10.16 22:58:00 -
[14]
Edited by: Gabriel Rike on 16/10/2009 23:01:31 I agree with the fleet fof guide idea. And only if its assigned to that player doing the painting. If that guy is jammed, fof's turn back into fof's like they currently are, but while the fleet painter is doing his, job all the fof's are under his control without the firing ships targeting required (work like assigning drones to assit someone else, if they aren't there your drones go back to you, if they are there.... mass drone focus fire).
Plus the paints sig radius increase on the target makes the fof's hit that much harder, as well as anything shooting the same target manually for that matter lol. And since fof's do less damage than the normal ones anyway, I think this would be cool. All the ships with free non main weapon highslots would have another use for it instead of neuts and nos or smart bombs, fof light, heavy and cruise missles depending on remaining fitting.
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