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Thread Statistics | Show CCP posts - 13 post(s) |

Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.29 10:46:00 -
[91]
Pottsey.. if you want So much PVE.. I can easily and confidently say. GO play WOWE. Andleave this PVP oriented game.
its already an outrage that ccp looses time doign things like marauders that expoils the most atenciapted ships in eve history (t2 battleships ) into some useles and pathetic carebear machines.
This game is not about pve. Pve is in game just to gear the economy. CCP could even drop to only 5 missions for each empire l4 wise, keeping only the ones people farm like blockade and extravaganza and the effective mission running would be kept the SAME!
There are hundreds of MMO that are just like you want. And a single good MMO that is PvP oriented.
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Tralna Minita
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Posted - 2009.10.29 12:43:00 -
[92]
Is it possible to add in more agents to start the epic arcs from? It would be great to have an agent from the Dominations, Guardian Angels, and Salvation Angels as well. I have great standing with the Dominations especially but no standings at all with the archangels because of where I do missions in curse.
The Minmatar agent wont talk to me because my standings are horrible with them because of doing missions for pirate factions. I dont see the logic in having to do empire missions for the Amarr in order to do a pirate mission especially from an RP view.
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CCP Dropbear

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Posted - 2009.10.29 20:24:00 -
[93]
Originally by: Tralna Minita Is it possible to add in more agents to start the epic arcs from? It would be great to have an agent from the Dominations, Guardian Angels, and Salvation Angels as well. I have great standing with the Dominations especially but no standings at all with the archangels because of where I do missions in curse.
The Minmatar agent wont talk to me because my standings are horrible with them because of doing missions for pirate factions. I dont see the logic in having to do empire missions for the Amarr in order to do a pirate mission especially from an RP view.
I'm going to see what we can do to modify one of the starting agents in the Archangels to be a Domination member instead. It's actually not the easiest operation after the agent has been created, but hopefully we can make the change. It makes sense (in retrospect -_-) to have two starting agents in different corporations of the Cartel.
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HeliosGal
Caldari
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Posted - 2009.10.30 04:47:00 -
[94]
CCP dropbear id be in favour of even up to 4 starting agents, giving diversity and multiple starting locations to avoid the inevitable farming of the agents. sorry i mean camping of the low sec entry points Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Tralna Minita
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Posted - 2009.10.30 09:57:00 -
[95]
Thanks very much Dropbear, and yes me and my corp mates are also a little concerned about the agents being in space. Then again the pirate epic arcs should be very dangerous to do considering the rewards so it might be a nice piratey introduction :)
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Cailais
Amarr I.Z.U Syndicate
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Posted - 2009.10.30 11:06:00 -
[96]
Originally by: Seishi Maru Pottsey.. if you want So much PVE.. I can easily and confidently say. GO play WOWE. Andleave this PVP oriented game.
its already an outrage that ccp looses time doign things like marauders that expoils the most atenciapted ships in eve history (t2 battleships ) into some useles and pathetic carebear machines.
This game is not about pve. Pve is in game just to gear the economy. CCP could even drop to only 5 missions for each empire l4 wise, keeping only the ones people farm like blockade and extravaganza and the effective mission running would be kept the SAME!
There are hundreds of MMO that are just like you want. And a single good MMO that is PvP oriented.
The point here is that pvp players are able to make their own content simply by entering low sec or .0 space - they require no further support from CCP in terms of game development - an analogy to your argument would be to say thet we could get by with just 10 .0 systems and 1 ship and let pvp players fight it out. A large % of the player base particiaptes at one time or another in PVE and if additional content is not provided then it becomes stale.
Ideally the golden carrot solution would be for .0 Alliances to create their own missions and provide these to the wider player base - hence reducing the burden on CCP to continue to create mission content themselves. You would obviously have a range of 'quality' of missions in terms of structure and rewards but this is not necessarily a 'bad' thing. But to simply swing out the old 'its a pvp game!' mantra is a tired old argument.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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HeliosGal
Caldari
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Posted - 2009.11.01 04:44:00 -
[97]
i would say instead of having players go a pre designated route have the starting agents and then put any escalations into the escalation system and when u reach dest an agent appears that u need to scan down with ship scanner u warp get youre mission he then vanishes and next one appears once u finish Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

TamiyaCowboy
Caldari HTA Holdings Honourable Templum of Alcedonia
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Posted - 2009.11.01 11:28:00 -
[98]
Edited by: TamiyaCowboy on 01/11/2009 11:28:47 CCP DropBear
as we know once you start to run missions with the empire factions your npc pirate standings start to fall. once you become effective -10 you are kinda stuffed.
now i dont know the numbers but im sure around 4-8% of empire misison runner or even more could be effective -10 to nearly all the pirate factions and with no way to get this back, these Epic arc's for pirates will be blocked.
with dominion coming can you shed light on how ccp are working on giving players the chance to gain them back ?
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.11.01 19:44:00 -
[99]
Originally by: TamiyaCowboy Edited by: TamiyaCowboy on 01/11/2009 11:28:47 CCP DropBear
as we know once you start to run missions with the empire factions your npc pirate standings start to fall. once you become effective -10 you are kinda stuffed.
now i dont know the numbers but im sure around 4-8% of empire misison runner or even more could be effective -10 to nearly all the pirate factions and with no way to get this back, these Epic arc's for pirates will be blocked.
with dominion coming can you shed light on how ccp are working on giving players the chance to gain them back ?
Did you even read the OP?
Originally by: CCP Jasonitas
- Multiple starting locations for each arc. See the starting locations below, but each arc has three starting agents: two empire agents and one pirate agent. This is to give players multiple avenues in starting the arc, in case they do not have high enough standings with the pirate faction.
---------------- Mr. Science & Trade Institute
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TamiyaCowboy
Caldari HTA Holdings Honourable Templum of Alcedonia
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Posted - 2009.11.02 10:56:00 -
[100]
YES i did read the OP. AND no i dont mean SISI. Also your name is not CCP DropBear !!
as we know they wont buff standings on TQ, so i am asking ccp dropbear. how when dominion hits tq are we expected to run pirate epic arcs if we are -10 to nearly all pirate factions.
will they be implementing some kind of change so we can finaly lower our -10 pirate faction standings !!!
also ccp wont change skills, and as i am -10 to pirate factions and once at -10 there is no current way to gain pirate standings back. hence my question on if there will be a way ON TQ to gain these pirate standings back, hence allowing one to try them.
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Kanatta Jing
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Posted - 2009.11.02 20:20:00 -
[101]
Like doing an epic mission arc for a pirate faction you have -10 standing for?
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CCP Dropbear

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Posted - 2009.11.02 21:39:00 -
[102]
Edited by: CCP Dropbear on 02/11/2009 21:40:17
Originally by: TamiyaCowboy YES i did read the OP. AND no i dont mean SISI.
How it works on SISI is a mirror of the functionality that will make it to TQ. So, all of those starting agents who offer the epic arc to people who are -10 with the Angel Cartel will be there for Dominion as well.
Keep in mind that the only standings check made in the entirety of a single epic arc is done on the first mission. After that point, the epic arc system no longer takes standings into account, even when you move from one agent to another. So long as you have the standings to talk to the first agent in the arc, you are good.
It depends on the particular arc you're doing, but there are empire faction agents for each one. For example, for the Angel Cartel arc, if you have 4.65+ with either the Minmatar Republic (or the Republic Security Services) or the Amarr Empire (or it's Navy) then you can also get on the arc. You can be -10 to the Cartel and still do this.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.02 23:16:00 -
[103]
Originally by: CCP Dropbear
How it works on SISI is a mirror of the functionality that will make it to TQ. So, all of those starting agents who offer the epic arc to people who are -10 with the Angel Cartel will be there for Dominion as well.
But will the epic arc raise your standing high enough so you can start with lvl1 missions for that pirate faction afterwards? ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2009.11.06 10:22:00 -
[104]
Originally by: Batolemaeus
Originally by: CCP Dropbear
How it works on SISI is a mirror of the functionality that will make it to TQ. So, all of those starting agents who offer the epic arc to people who are -10 with the Angel Cartel will be there for Dominion as well.
But will the epic arc raise your standing high enough so you can start with lvl1 missions for that pirate faction afterwards?
If you grind long enough, why not?  ---
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CCP Dropbear

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Posted - 2009.11.06 15:06:00 -
[105]
After some discussion, we've decided to use these pirate arcs additionally as a "redemption" mechanic. By completing the arc, you will gain 30% faction standing (base, that is, it's possible to raise it to 37.5% through Social V).
This standings gain is large enough to raise someone with -10 faction standing to -2.5 (0.0 with Diplomacy V) and will allow them to run missions for that faction.
We won't be giving out corporation standing, since that reward would be too easily passed around by people fleeting up and sharing the rewards. In fact, that same mechanic ensures that people with -10 corporation standing always have a way to redeem themselves, so adding the corporation standings gain didn't need to happen. The faction gain is never passed around fleets though, of course, which was always the problem with pirate faction standings.
This change makes it possible to redeem yourself with every pirate faction either directly, or indirectly by working for a sister faction with good derived standings. In this first release, that means if you want to fix your Serpentis standings, you still can through the Angel Cartel, but it will naturally be a slower process. In future releases as more pirate epic arcs hit TQ, we'll be adding that same faction reward to those.
If you guys have any thoughts on this, please do share them. 
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.11.06 18:52:00 -
[106]
How does the math for the derived faction standing loss work out for the opposing empire faction? Is it enough to make you KOS in the opposing empire's space?
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CCP Dropbear

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Posted - 2009.11.06 19:26:00 -
[107]
Standings alone arenĘt all that valuable. If you put aside minor station services perks like less wasteful reprocessing and the installation of jump clones ū standings are almost valueless. They are effectively only enablers, allowing people to run missions. Their value lies in their use, and by using those standings, a player will bring about their own consequences without us needing to step in and provide them.
This is why we arenĘt authoring in any equivalent derived standings losses with these 30% standings increases. These are not "betrayal" arcs that repair one factionĘs standing in exchange for trashing others. The player who runs this arc with excellent Minmatar standings and poor Angel standings doesnĘt lose their Minmatar standings, but they will lose them if they use their newly-fixed Angel standings to suddenly start mission-running for the Cartel. This system balances itself and we need not provide artificial measures to keep it in check.
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CCP Dropbear

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Posted - 2009.11.06 19:28:00 -
[108]
Originally by: CCP Dropbear
Originally by: Tralna Minita Is it possible to add in more agents to start the epic arcs from? It would be great to have an agent from the Dominations, Guardian Angels, and Salvation Angels as well. I have great standing with the Dominations especially but no standings at all with the archangels because of where I do missions in curse.
The Minmatar agent wont talk to me because my standings are horrible with them because of doing missions for pirate factions. I dont see the logic in having to do empire missions for the Amarr in order to do a pirate mission especially from an RP view.
I'm going to see what we can do to modify one of the starting agents in the Archangels to be a Domination member instead. It's actually not the easiest operation after the agent has been created, but hopefully we can make the change. It makes sense (in retrospect -_-) to have two starting agents in different corporations of the Cartel.
This has been fixed in a later build, by the way. Ellar Stin is now a Dominations member.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.07 05:31:00 -
[109]
Originally by: CCP Dropbear After some discussion, we've decided to use these pirate arcs additionally as a "redemption" mechanic. By completing the arc, you will gain 30% faction standing (base, that is, it's possible to raise it to 37.5% through Social V).
This standings gain is large enough to raise someone with -10 faction standing to -2.5 (0.0 with Diplomacy V) and will allow them to run missions for that faction.
In light of the failed sov fix, this is awesome. It might be the thing that will pay for our sov bills and pvp ships of the normal joe in the future.
It's an odd way to "boost" npc space though, since non-npc space 0.0 inhabitants will use this redemption mechanic to make money in npc-space to support their sov in claimable 0.0. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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something somethingdark
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Posted - 2009.11.07 13:53:00 -
[110]
So i playd the angel arc a bit (up untill my computer decided it didnt like sisi again and started freezing uncontrolably ... tq still runs perfectly fine)
notes ride to the rescue : needs AF rest isnt tanking enough yukiro demense as "tough" to kill as the guristas bc - loot standard t1
wrath of angels : simple retribution with 1 heatsink took a while to chew thru yukiro demense
Systems sent to : Lovely dangerous parts of curse to travel back and forth, loosing your required assault frigate is not a probablility, it is a certainty unless you are very very friendly with the locals. Sending people to Doril (entry system) for a mission is a bit silly.
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Kathryn Dougans
Amarr Imperial Crusade Syndicate
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Posted - 2009.11.08 20:07:00 -
[111]
Originally by: CCP Dropbear After some discussion, we've decided to use these pirate arcs additionally as a "redemption" mechanic. By completing the arc, you will gain 30% faction standing (base, that is, it's possible to raise it to 37.5% through Social V).
Is this in the current version on Sisi? Or in another version that will appear later?
Being a single mother is quite hard. |

Sturmwolke
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Posted - 2009.11.09 21:36:00 -
[112]
Originally by: CCP Dropbear This standings gain is large enough to raise someone with -10 faction standing to -2.5 (0.0 with Diplomacy V) and will allow them to run missions for that faction.
Err ... I'd say I've worked hard to get -10.0 for some of the pirate faction  Hoping that it could stay that way.
Would appreciate if you could add an extra dialog (after I'd received the reward of course) letting me choose whether to **** off the pirates or get cuddly with them to receive the standings boost. |

tiviirulez
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Posted - 2009.11.11 08:12:00 -
[113]
Originally by: Sturmwolke Err ... I'd say I've worked hard to get -10.0 for some of the pirate faction  Hoping that it could stay that way.
Would appreciate if you could add an extra dialog (after I'd received the reward of course) letting me choose whether to **** off the pirates or get cuddly with them to receive the standings boost.
And I would appreciate non-flagging for shooting pilots with -5 or lower towards The Cartel in all of New Eden.
lol "I'm at -10 to the damn pirate faction, but let me run this saucy storyline mission. And keep me at -10." Hands off the boosters. The pirate factions should spawn neat aggro-wessels near pilots with hostile standing in their territory just like the empire factions do. Not invite them to friggin epic missions.
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Sturmwolke
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Posted - 2009.11.11 09:26:00 -
[114]
Originally by: tiviirulez And I would appreciate non-flagging for shooting pilots with -5 or lower towards The Cartel in all of New Eden.
lol "I'm at -10 to the damn pirate faction, but let me run this saucy storyline mission. And keep me at -10." Hands off the boosters. The pirate factions should spawn neat aggro-wessels near pilots with hostile standing in their territory just like the empire factions do. Not invite them to friggin epic missions.
Tsk tsk tsk .. we have a curmudgeon. You don't want people to keep their -10.0 with pirate factions, that's not really an issue tbh (for many empire mission runners). Doesn't impact anything in term of gameplay. Infact, by going to -5 (or less) after you complete the pirate arc, you're no longer KOS for pirate faction ... which has the opposite of what you're after 
The request was made to make allowances to people who'd like to preserve their preferred standings. Much like how people treat certificates/medals as an e-peen or e-achievement for EVE. Much the same way as killboard whoring I might add.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.11 22:25:00 -
[115]
hey hey
im very confused :/
access to the Angel Cartel arc is gained through amarr/minmatar but isnt this counter productive to the storyline ?
guristas and minmatar are neutral to each other and guristas dislike amarr so given that you see the pie arcs as a route back from excessivly low pirate factions wouldnt it be alot more functional for it to be within the backstory and not directly against it ?
Or
do you see this angel arc as giving the choose to players to turncoat from their beloved faction and then work for their racial pirate enemy ?
as i see it players have continually wanted a bit of both and would still prefer to be able to play both sides of the fence and still be within the RP side.
i know this is just the first iteration of pirate arcs but will more care be given towards the gurista/blood/sansha standing hole and more care be given towards being +10 with 1 main empire as well as 1 main pirate ? so that you could effectivly be fully devoted against the hoodie brigade wether your in empire (minmatar side) or 0.0 with guristas/blood and sanshas also vice versa with amarr+angels and caldari+serpentis etc etc ?
i woul dthen see that players would finally get their wish and have both empire and pie available to them. turncoating from minmatar to angel seems to be non productive and holds no rp value (imho)especially if working for angels will drop your minmatar :/
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thisisnotmikaldrey
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Posted - 2009.11.11 22:36:00 -
[116]
Originally by: CCP Dropbear Standings alone arenĘt all that valuable.
untrue, standings have a massive impact :/ from the reward BPC's and the KOS for other empire space which is an issue
Quote:
This is why we arenĘt authoring in any equivalent derived standings losses with these 30% standings increases. These are not "betrayal" arcs that repair one factionĘs standing in exchange for trashing others. The player who runs this arc with excellent Minmatar standings and poor Angel standings doesnĘt lose their Minmatar standings, but they will lose them if they use their newly-fixed Angel standings to suddenly start mission-running for the Cartel. This system balances itself and we need not provide artificial measures to keep it in check.
ok so, im blind and completely missed that before i posted but i will still ask that if your running the arc will standing losses for direct ship agression and npc faction ship kills be removed also so that i can rep my angel and have NO impact to minmatar even if im asked to kill them during a mission ?
also if you have removed the derived modification and this is a base factional change have you also removed the derived modification gains between other factions ? eg. guristas derived gain towards blood/sansha ?
just adding that i can see that by working for the minmatar gains you gallente then you can access the arc to gain back guristas then you have an entry point for directly working for guristas just a small shame it wasnt more direct but its acceptable :))
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Jalif
Minmatar Citex Inc.
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Posted - 2009.11.12 16:03:00 -
[117]
hmmm?
Major flaw in your design ccp. I'm myself a pirate in Molden Heath. First, I don't have standings with republic fleet. I did missions for the thukkers cause I don't like the republic because my RP point of view. My angel standings are horrible cause theya re the only rats in the area.
So, I, As Pirate, cannot do angel missions at all? whats this?
Just able to do angel missions I first have to do missions for the republic and then I can start with angels.
that is just meh... 
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Tertius Eileen
Amarr Pirate Zombie Ninjas from Outer Space
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Posted - 2009.11.13 03:55:00 -
[118]
I did the Angel Cartel mission arc a few days ago, and all in all I liked it. A couple of things however did seem a bit strange ... I will list them!
The NPC Gath Renton has GIANT battleships sized guns on his drake ... they look very silly.
This fluff text was in one of the early missions for the Angel Cartel "The Jove left Curse behind long ago. They ruins in the form of stations and forgotten outposts. Centuries later the Angel Cartel moved." Words missing?
Also, I do remember a mission (I feel stupid that I can¦t remember the name) that had 4 destroyers 4 assault frigs and 4 normal frigs on warp in, a bit much for an intie to handle. It would be nice if the agents would tell you which missions one might want to have a wingman to help you out, if these missions are meant to be for intie pilots that is.
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2009.11.16 14:50:00 -
[119]
Is it, or is it not possible to start this mission arc if you have horrible guristas standings? The agents I speak to want higher than -2. Comments made earlier in this thread made it sound like you could start it with lower standing than that, it that accurate?
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Kellistra
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Posted - 2009.11.17 11:58:00 -
[120]
I'd like to give these missions a go..
..but I cannot find Arment Caute in Orvolle, I checked all the stations, is there meant to be a Federal Intelligence Office station in Orvolle?
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