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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Incognito
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Posted - 2009.11.03 19:27:00 -
[1]
Edited by: CCP Incognito on 03/11/2009 19:28:03 Interesting idea, there is a reason outposts can't be destroyed. Can you figure out how that relates to this?
What you are suggesting is in essence a Mobile outpost. I can think of several technical problems with doing this, it might be possible but it would be a lot of work.
for sure it would play merry hell with sov warfare, you could jump a entire alliance and outpost in the back country and invade from a indestructible fortress.
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CCP Incognito
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Posted - 2009.11.04 08:15:00 -
[2]
something someone said above gave me a interesting idea.
Lets say you build one of these in a system, it floats in space and is like a station in that it gets captured when shot down.
But it doesn't have a traditional jump drive. A player with station manager rolls anchors and onlines a 'transportation beacon at a wormhole, but only if there is a hive ship in that system. This blocks the wormhole preventing it's use for normal transit. Then from the hive management screen in the Hive. You activate the drive and then at down time (there is reasons stations are only built at down time) the hive ship is moved to the destination end of the wormhole.
Next day the people docked in the hive can un-dock in a new system.
what you think?
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CCP Incognito
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Posted - 2009.11.04 10:23:00 -
[3]
Originally by: Lumy Don't you have company-wide ban on adding new game mechanics that would depend on down time? I think I've read or heard it somewhere. C/D?
Yes we do... It would be easy during down time, significant work to make a move happen during up time. Mostly having to do with updating cached data on all the other nodes in the cluster. It would have to be limited to once a day minimum for jumps, but this could be done with a long online time for the transit beacon.
I think the Jump clone could be handled by not allowing jump cloning while in W-space. Ie you can die in W-space and your clone is on the hive ship you return there. But you can't jump clone out there or back to k-space
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CCP Incognito
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Posted - 2009.11.04 10:27:00 -
[4]
Originally by: Kazuo Ishiguro Their server performance has increased recently to the point that a downtime is possible in as little as 15 minutes. I think they can risk adding these.
Regarding cost - how about making them about half as expensive as normal stations, but easier to capture?
One remaining issue is how people would build them. A nomadic corp might not have the resources to guard an egg for the usual length of time it takes to deploy and fill a standard one, so perhaps this burden should also be reduced? Perhaps they could be built at starbases or in 0.0 stations instead?
I was thinking about this and nomads would buy this from someone else. I think the parts needed should be built in CSAA then each part is anchored withing 20km of each other, when all parts are built you could select any of them and select build. At this point all the object would come together and a hive ship would appear. Tada unfortunately it would be in a 'reinforced mode' and undockable for (insert time to next down time). We still need downtime to make new stations :(
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CCP Incognito
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Posted - 2009.11.04 12:46:00 -
[5]
Originally by: Zuju Edited by: Zuju on 04/11/2009 11:12:47 The nomad idea has merit, but 0.0 has been settled and any 0.0 alliance worth it's logo has an outpost. WH space alliances on the other hand would find use in these ships. Give the thing a refinery and a lab along with some form or hanger (pos style if needed to keep lag under control) and these will become must have ships in WH space, particularly if they can hold WH's open to allow a large settlement fleet through. Soon this concept morphs from a system for K-Space to a deeper expansion to WH exploration. Fully realised this ship could support whole alliances in WH space mining and researching and if they bring POS's with manufacturing modules building fleets. Add to this WH's to 0.0 which can be held open for days and the idea of nomad mercs comes into play. Naturally a ship like this needs MAJOR balancing measures, one ship per alliance/corp for example. Also this would need the addition of many more WH systems. (heck 80% of the ones I scan down are occupied) Keep developing this idea it's getting interesting.
I wasn't suggesting it hold WH open, just that it moves by WH jumps, and the WH collapses behind it, so if you aren't on board when it jumps, you missed the train.
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CCP Incognito
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Posted - 2009.11.05 08:28:00 -
[6]
What do you think about making the hive ship (really needs a new name, hive reminds me to much of rogue drones/ insects/ bugs) only able to carry non capital ships. This solves the problem of taking a dread fleet into a wormhole and steamrolling all the content for uber loots that are no risk.
I think the capital ships would have to follow separately as a titan would be as big the hive ship.
This would also mean that a hive ship could escape to a WH system that doesn't allow capitals and be safe from attack. But if you parked this in a 0.0 system then it would get taken by a fleet of capitals unless defended by a friendly fleet.
I think a nomad ship would have to have good relations with many different groups to be able to move around space.
I was also thinking hive ships should be allowed in empire space, 'the nomades coming to town for supplies type thing'.
thoughts comments.
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CCP Incognito
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Posted - 2009.11.06 08:47:00 -
[7]
Originally by: fuze The name could be Juggernaut.
Or VOLTRON.
I believe that is copyrighted...
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CCP Incognito
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Posted - 2009.11.06 08:49:00 -
[8]
Originally by: Larinioides cornutus Different players can already man multiple guns in the same POS. A ship that only one person can move around but everyone can man modules is very simple to make.
"Ya that's your ship, you can receive statistic on it but if you arent the main pilot we negate all locomotive instructions from you".
No it is not simple, what happens if you are in a fight and your pilot disconnects. you are stuck floating is space, not fun game play.
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CCP Incognito
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Posted - 2009.11.06 08:57:00 -
[9]
Originally by: Joe Starbreaker Honestly I don't like where this thread has gone, down the road to a mobile, wormhole-jumping outpost. This would turn into an incredibly expensive vessel out of the reach of ordinary alliances, whose sole purpose is for giant groups like CVA and Goonswarm to denude wormhole space of its resources without any effort.
The original idea was to support a nomadic lifestyle. The capability that is needed is the ability to move a corporation's offline members with their stuff at the same time the online ones are moving.
I think the thing should be a medium-priced capital ship, under 10 billion so it's in reach of small corporations. It doesn't need gun pods or refineries or manufacturing lines, just a corporate hangar, ship maintenance bay, and clone facility. A fair number of sub-capital ships should be able to dock with their pilots inside. It should have enough cargo space to carry a POS and modules that it can set up for "shelter" when it arrives in a new place.
I like the idea of a mobile outpost, but if it had all the benefits of home then you are right it would become a mobile invasion platform.
I agree that this should just be a docking facility and you use POS to do refining and such. The nomad ship should be able to carry allot of fuel for pos to allow for extend trips from k-space.
One idea I did have was that the nomad ship could anchor in a system, this would activate the repair and cloning service. It would take 24 hours to anchor/ unanchor. While anchored it would not be able to move.
thoughts/ comments/ sarcastic remarks :) |
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CCP Incognito
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Posted - 2009.11.06 09:05:00 -
[10]
Originally by: Mistress Jita
Also only being able to move them once a day brings up another interesting question I would like to ask CCP Incognito, does the DT restriction only hinder the ability to move from system to system, or to move AT ALL?
the down time just makes it easy, we don't have to worry about the station moving while someone is in the middle of docking/ undocking. We don't' need visual effect to show the nomad ship disappearing/ appearing.
nothing that isn't insurmountable, but it would be easier if it just happens 'off stage'
Having said that we do have a internal directive not to code anything that depends on down time. We are trying to get DT to be as short as possible.
now goint to read the rest of your post.
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CCP Incognito
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Posted - 2009.11.06 15:05:00 -
[11]
Originally by: gnome blood Add a jump-drive and piloting to a POS. Fit modules to POS like hangars, clone vat bay, cargo modules, guns. Make it deployable like a POS. Maybe some fancy graphics?
The code is there. It can be done in a couple of days.
No need for downtime. POS jumps like a Rorqual.
Or just add a POS-shield module to the Rorqual and tweak its SMA to be actually useful. Let it go into deployed mode, just like when it turns on it¦s industrial core for ice compression. Let the pilot out when it¦s deployed and require a password to enter again. Add industrial cores that make it into a mini-station. Re-processing, battleship and down construction, 100% refinery, etc. Reasonable reinforced-timer with stront. Make it able to traverse wormholes. Add more for caravans.
Shouldn¦t require big changes to anything. It would make a lot of changes happen though. Would be very nice to have mobile industrial capability in both nullsec and wormholes, especially with the coming changes in Dominion.
Flame on!
I would flame you so hard, but I am not permitted the luxury.
And code wise, make a few mouths and you begin to scratch the time it would take. basically the rule of thumb is take your best estimate and multiple by Pi (mmm pie) and you are close, so that couple month is more like 6.
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CCP Incognito
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Posted - 2009.11.06 16:18:00 -
[12]
Originally by: Tamahra CCP Incognito, do you think they could expand the w-space much much deeper, with literally another w-space beyond the current w-space, with even more strange stuff, and then another w-space beyond that one, with another ancient race?.....
then if theyd introduce such a hive ship, the players could really set off to epic expeditions.
i would really like to know if this would be possible from a (realistic) technical and developing point of view
I can't comment on if they will expand W-space, have no clue actually if they plan to or not.
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CCP Incognito
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Posted - 2009.11.25 07:48:00 -
[13]
Originally by: Herzog Wolfhammer This idea floating about reminds me of the movie called "Krull".
Anyone remember that? The bad guys had this fortress that would move from one place to the other with each day. When in place, the bad guys would roam about, wreak havoc, etc. Krull is a fantasy movie, somewhat campy, but good for a laugh. An entire moving station or fortress with each downtime reminds me of this.
There was a Dr. Who episode (old series) that had a pirate planet. The planet was hollow and every year would jump to another system and around a planet. Then the pirate planet would lower drills and scoops (really old episode) and mine the victim planet till there was just a husk left.
We aren't talking that but talking about the movie reminded me of that show.
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CCP Incognito
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Posted - 2010.05.21 08:34:00 -
[14]
Still lurking... ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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