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Proto TC
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Posted - 2009.10.20 19:30:00 -
[1]
<=Obviously an alt. Preface. My toon "lives" in a certain low sec system and is part of a group that flies mostly amarr ships (they do rock at the moment) Once in a while, we get visitors that have about 4-6 nanoed gallente hacks as a spearhead. Their plan is to draw us away from the station, engage us, immobilize us and hot-drop something larger or have their numerous friends warp in from off system. Our plan is to kill a couple of them without going too far from the station. Question. What suggestion would you have, aside from sniper fitted apocs? As soon as we hit them with a volley they disengage. We would like to have them webbed and pointed before we open fire. Your help is much obliged.
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.10.20 19:35:00 -
[2]
Originally by: Proto TC webbed
Rapier / Huginn
Originally by: Proto TC pointed
Arazu / Lachesis
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Kora Zilesti
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Posted - 2009.10.21 00:19:00 -
[3]
Originally by: Sir Fourhead
Originally by: Proto TC webbed
Rapier / Huginn
Originally by: Proto TC pointed
Arazu / Lachesis
This.
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Ka Jolo
The Tuskers
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Posted - 2009.10.21 04:04:00 -
[4]
Originally by: Proto TC without going too far from the station.
Grow some.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.21 05:25:00 -
[5]
Quote: Grow some.
Quote: Their plan is to draw us away from the station, engage us, immobilize us and hot-drop something larger or have their numerous friends warp in from off system.
All the best PVPers engage obvious bait. e-honor must never be broken.
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Taradis
Amarr Paxton Industries Paxton Federation
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Posted - 2009.10.21 07:35:00 -
[6]
Originally by: Kora Zilesti
Originally by: Sir Fourhead
Originally by: Proto TC webbed
Rapier / Huginn
Originally by: Proto TC pointed
Arazu / Lachesis
This.
Also curse / pilgrim to drain the cap. No cap no MWD.
You may as well go out in an all recon gang to lock em down, then bring heavier support if you have enuff people.
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The Tzar
T-Wrecks Cult of War
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Posted - 2009.10.21 11:59:00 -
[7]
Guardian supported, scram fitted Deimos'
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PMolkenthin
League Of Shadows.
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Posted - 2009.10.21 12:08:00 -
[8]
Originally by: Proto TC
Our plan is to kill a couple of them without going too far from the station.
Huginn's to web/paint them. Put scouts in the surrounding systems. Bait them with something they think they can gank, then bring in some RR BS when their backup arrives.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.21 16:16:00 -
[9]
Don't take their bait. Come out with some of your own. Do you run missions in the lowsec system? Go run missions -- with everybody in fleet together for quick warping -- and wait for them to probe one of you down. Then everybody warps in. RR battleships with energy neutralizers should do fine. You may want some recons for tackling purposes, but heavy neuts do a decent job of it too.
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Black Necromunger
Amarr Viziam
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Posted - 2009.10.21 20:13:00 -
[10]
Edited by: Black Necromunger on 21/10/2009 20:15:42 Your situation is dependant on your capabilities.
If your corp has enough power, I'd try to divide your corp members to a nearby system so you can go from the opposite side they come in. Try to use something with a lot of hit points (amarr are great for) and have all webifiers fit in the mid slots. Have an interdictor jump in first, warp to you, drop a bubble on the fleet and then call the rest of the fleet in.
Even if your bait doesnt have crap for firepower, that's fine. Load up on 1600mms, damage control T2, adaptive nano membrane T2s, and some trimark armor pumps. You can get an abaddon to about 200k efh or more. You'll have 4 slots for webifiers, plus you'll still have insane firepower.... taht is, if they'll even attack a single abaddon.
Personally, if I had an abaddon with my old character, i'd engange a few nano HACs in a heart beat. HACs are weak, especially nanoed. I know a lot of people probably think im a dumb---, but ive killed vagabons & other fast flying sh- with an armageddon with station guns firing in addition.
Oh btw, use webifier drones as well.
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yani dumyat
Minmatar Black Storm Cartel
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Posted - 2009.10.22 12:32:00 -
[11]
Originally by: Sir Fourhead
Originally by: Proto TC webbed
Rapier / Huginn
Originally by: Proto TC pointed
Arazu / Lachesis
So your rapier and hugin hold down one or at most two hacs while the others tear your nice shiny recons a new one?
Interceptors and hics are still the king tacklers if you want to survive against targets who can shoot back.
If the hacs are using the standard warp to a spot 150km ish off the station -> align to celestial -> warp out if taking too much damage technique then you have a good chance of getting a cloaker into position before the hacs arrive.
Option 1 - have tackle ships warp to your cloaker, undock the snipers and blast away.
This gives the maximum chance of kills without losses on your own side but if the HAC FC is aligned and on the button the tackle may have a hard time catching them, or only catch them at the other end of their warp if they've warped to a planet.
Option 2 - Set up a bomber with no launchers and use all the PG/CPU for tank and tackle to make full use of the -100% targeting delay after cloaking bonus. Tackle, snipe and profit (though you'll be -1 bomber most likely)
These are tactics i've used with success in the past but are fairly 'inside the box' solutions and need adapted to your own situation.
If you expect to be outnumbered (which by the sound of it you do) then don't be afraid to ship down into T2 frigates because 10 frigs putting out 100 DPS each = 1000 DPS and if you add a disposable ECM ship like the blackbird to hold the ishtars at bay till the frigs kill them then you've got a good chance of survival. _________________________________________________ Lifeboat ----> + Human |

King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.22 13:07:00 -
[12]
So you would like to know how to kill some HAC baits that plan to hotdrop or blob you? Umm, ok. Sniper BS's will drive them off but if you want an actual kill you will have to suicide some ships. Maybe some t1 cruisers as suicide tacklers to hold them long enough for the BS's to pop them. Alternatively you could try bringing a few carriers. If they don't bring capitals then tossing a carrier or two out there with capital RR's can easily turn the tables. The carriers need not even engage. Giving every friendly BS within 37km an instant 5000 dps active tank by itself will ruin their plans. So what you could do is attack them with normal non-sniper BS's and park the carriers on the station to RR once their main force arrives. If you get counter hot dropped the carriers rep the BS's as long as needed and then simply dock since they didn't actually aggress anyone. This does require the fight to take place near a station if not necessarily on it.
In any case I don't see why you can't just 1 shot the hacs with pulse abaddons. You've got a 44km optimal without a single range enhancing mod/rig. HAC's aren't exactly tanky ships either. They drop pretty fast with even a single BS on them, nevermind 4-5. -----------------------------------------------------
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Franconis
Gallente
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Posted - 2009.10.22 16:44:00 -
[13]
Edited by: Franconis on 22/10/2009 16:47:11 This is a fun one to respond to.
Amarr BS are much like ancient spartan warriors: As good as anyone else solo, but they really shine when working together in groups. They also have good armor tanks and decent range, which resemble a phalanx's shields and spears. So lets look at some historical facts and see how they might apply to Amarr BSes.
Defense: A Phalanx worked best when everybody protected each other. In EVE, this would translate to using remote reps and buffer tanks on your BSes. Luckily for you, Amarr are awesome at that. Some ECCM will help to make your remote reps more reliable, and you can even include a guardian or two in your gang. Focus on protecting your gangmates more than yourself, and they will protect you. When you are away from the station, a single smartbomb on each BS will absolutely destroy any drones they throw at you, and cause an instant isk loss for them.
Offense: A Phalanx used layers and layers of spears to make swiss cheese out of any attacker before they even got close to the shield wall. Pulse lasers have an excellent balance of damage and range, especially when you are using scorch ammo. Anything that warps in at the edge of the station will get drilled by your fleet if you can hit it, which brings me to my next point: Target Painters!!! If each of your gang members fits just one target painter, those HACs will light up like a christmas tree, making them easy for even your pulse lasers to hit. All you have to do is call a primary target and it will get DRILLED.
A good BS Phalanx can easily take out a lone capital or even a small group of capital ships. Just watch out for dreads, as they can really hurt slow moving BSes. If they drop dreads on you, break formation and orbit them at point blank range. Done properly, you'll tear apart almost anything they can throw at you.
Edit: if they bring ECM support, you ought to have enough ships and sensor strength that they can't jam all of you all the time. Primary their ECM ships with what is left, and you will be free to destroy whatever else their gang brings.
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rafsanjani
Gallente Federal Navy Academy
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Posted - 2009.10.22 18:34:00 -
[14]
Originally by: Proto TC Edited by: Proto TC on 20/10/2009 19:40:49 Edited by: Proto TC on 20/10/2009 19:40:10 Their plan is to draw us away from the station, engage us, immobilize us and hot-drop something larger or have their numerous friends warp in from off system.
I like this part. But, of course, you are a pirate, you only fight when you have perfect conditions to win. Really bad that their plan not work with you. I can really see the strings that bind you to the station. :) :) Tell me, did they try to make you to log in?
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