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Thread Statistics | Show CCP posts - 18 post(s) |

Sunaria
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Posted - 2009.11.04 12:33:00 -
[121]
Originally by: Supreme Feather
From 16k ISK to 280m ISK for a rather random system seems harsh tho' 
280m ISK ? per week or per month ?? cause quite frankly that amount is ridicoulous low. I would make it at least 1 bil. You can personally make 280m chain ratting on a saturday starting 2hours before DT to 8hours after DT. (a regular saturday of gaming). Since keeping sov should be a teamplay thing 280m is laughable. That won't stop big alliances from keeping a lot of space. They just yawn, go to their silo's and unload the dysprosium and are set for 5 more months for about 50 systems ....
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Guru
Woopatang Primary.
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Posted - 2009.11.04 14:18:00 -
[122]
Originally by: Sunaria
Originally by: Supreme Feather
From 16k ISK to 280m ISK for a rather random system seems harsh tho' 
280m ISK ? per week or per month ?? cause quite frankly that amount is ridicoulous low. I would make it at least 1 bil. You can personally make 280m chain ratting on a saturday starting 2hours before DT to 8hours after DT. (a regular saturday of gaming). Since keeping sov should be a teamplay thing 280m is laughable. That won't stop big alliances from keeping a lot of space. They just yawn, go to their silo's and unload the dysprosium and are set for 5 more months for about 50 systems ....
Its ok to start low if its scales up.. is it going to scale up per system?
"Mind Over Matter: If I don't mind, it don't matter." WWW.EVE-WOOPATANG.COM |

Sunaria
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Posted - 2009.11.05 07:40:00 -
[123]
Originally by: Guru
Its ok to start low if its scales up.. is it going to scale up per system?
yeah but is it ??? I've been waiting on a dev log with A LOT more details since first Q october. I keep hearing a dev log is in the works and will be here soon ... but ... it's getting old. Any change you can like post your specs ? Maybe your SVN repository ... :) I'll make some improvements here and there myself then 
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Supreme Feather
Indigo Rising
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Posted - 2009.11.05 09:53:00 -
[124]
Aye Sunaria, the 280m pricetag seems fine. It was more a post of "wtf from 16k to 280m" you know.
I really wish we could get a dev blog explaining some stuff soon. Got a rather large sheet put together by now. Would be nice to have some of it confirmed, can't believe everything on these forums afterall. :)
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Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.05 10:25:00 -
[125]
Originally by: Sunaria
Originally by: Supreme Feather
From 16k ISK to 280m ISK for a rather random system seems harsh tho' 
280m ISK ? per week or per month ?? cause quite frankly that amount is ridicoulous low. I would make it at least 1 bil. You can personally make 280m chain ratting on a saturday starting 2hours before DT to 8hours after DT. (a regular saturday of gaming). Since keeping sov should be a teamplay thing 280m is laughable. That won't stop big alliances from keeping a lot of space. They just yawn, go to their silo's and unload the dysprosium and are set for 5 more months for about 50 systems ....
Not all alliances own a dyspro... Not all newcomer alliances are ready to churn out that amount of ISK on top of actually fighting the established alliances. Maybe I'm wrong though but it's ISK and smaller alliances like their ISK.
My opinions belong to me, you can't have them!
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Sunaria
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Posted - 2009.11.05 11:01:00 -
[126]
Originally by: Cadde
Not all alliances own a dyspro... Not all newcomer alliances are ready to churn out that amount of ISK on top of actually fighting the established alliances. Maybe I'm wrong though but it's ISK and smaller alliances like their ISK.
You REALLY don't need dysprosium moons to churn out 1 bil a month as an alliance. Like I said I used to make in the good old days in 0.0 200+ mil for one saturday of gaming solo. Work together with 10 pilots and what do you get ? 2 bil+ so really 1 bil a system isn't in the grand scheme of things all that much. Even small alliances can handle this ... ok IF they work together to make some isk ofcourse ... selfish small alliances might not make it :D
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.11.05 14:28:00 -
[127]
Originally by: Cadde Not all alliances own a dyspro... Not all newcomer alliances are ready to churn out that amount of ISK on top of actually fighting the established alliances. Maybe I'm wrong though but it's ISK and smaller alliances like their ISK.
And here it comes, :effort: is the reason smaller alliances won't start popping up all over the place.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Draco Argen
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Posted - 2009.11.05 15:15:00 -
[128]
Originally by: CCP Incognito Edited by: CCP Incognito on 25/10/2009 14:54:33 Ok back on topic...
I have gotten the designers to agree with the compremise sugestion presented here.
You need star base equipment config role to Anchor and online FLAGs and Hubs. You additionally need the Station Management role to offline, and un-anchor the FLAGs and Hubs.
Not a perfect solution, but acceptable?
Late to the party (Dev finder isn't working any more, boo) But yes, this is a fairly reasonable compromise. Its like putting the chickens feet up its nose (ie it not what it was intended for and looks silly), but it provides an "expansive easy" "retraction harder" permission style. Which serves the purpose we are harping on about.
Thanks Incognito.
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Reyar
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Posted - 2010.01.29 01:34:00 -
[129]
Originally by: CCP Incognito Edited by: CCP Incognito on 25/10/2009 09:03:34
Originally by: Kazara Isatoh
it kind of makes me wish i was on the CSM and had signed a NDA so i could see what exactly you guys are doing with that 64 bit role flag, in both the server code and the database code.
But we have not had a sufficient compelling reason to rework it. It is one of those tasks that would take a programmer a fairly short time to do, but QA would spend the next several mounts testing everything that it touches. The only way to make sure that things that are important didn't break.
I'm working on RBAC implementation based on the NIST standard for RBAC. I don't see any reason why this should not work pretty well in Eve, but I think there might be performance issues. I have not done any serious benchmarks of my prototype code yet, but it worked very well with 400.000 permissions so far.
What is the issue with testing? I don't know your code, but are you not using any kind of unit testing? So write a test for the current implementation, the expected result should be known, and then refactor the program to work with RBAC and pass the tests? Well, I agree it's a good amount of work but it's also a pretty interesting and funny task - IMO :)
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.01.30 14:27:00 -
[130]
Originally by: Reyar
Originally by: CCP Incognito Edited by: CCP Incognito on 25/10/2009 09:03:34
Originally by: Kazara Isatoh
it kind of makes me wish i was on the CSM and had signed a NDA so i could see what exactly you guys are doing with that 64 bit role flag, in both the server code and the database code.
But we have not had a sufficient compelling reason to rework it. It is one of those tasks that would take a programmer a fairly short time to do, but QA would spend the next several mounts testing everything that it touches. The only way to make sure that things that are important didn't break.
I'm working on RBAC implementation based on the NIST standard for RBAC. I don't see any reason why this should not work pretty well in Eve, but I think there might be performance issues. I have not done any serious benchmarks of my prototype code yet, but it worked very well with 400.000 permissions so far.
What is the issue with testing? I don't know your code, but are you not using any kind of unit testing? So write a test for the current implementation, the expected result should be known, and then refactor the program to work with RBAC and pass the tests? Well, I agree it's a good amount of work but it's also a pretty interesting and funny task - IMO :)
Nice necro! _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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