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Author |
Thread Statistics | Show CCP posts - 69 post(s) |
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CCP Goliath
C C P C C P Alliance
516

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Posted - 2012.06.11 11:06:00 -
[1] - Quote
Hi everyone,
Please find a note of the new features and changes currently on Sisi. Please note, that this is not an exhaustive list nor is it a final list of 1.1 features. Teams may add new things over the next week (for instance, GoD will add Unified Inventory fixes and changes).
Superfriends
GÇó Ally contracts have fixed length of two weeks GÇó Allies can not be part of mutual wars GÇô defender cannot hire allies into mutual wars and existing ally contracts are cancelled (with a 24 hour grace period) GÇó Cap on War Dec cost GÇô it will never be more than 500 mill regardless of corp/alliance membership GÇó New UI control for War options in war lists GÇó Added cost for hiring multiple allies for a war GÇô hiring more than one ally now incur a cost that goes to CONCORD. The cost rises exponentially the more allies are hired into the same war. GÇó Added new skill GÇô Armor Resistance Phasing, which reduces the cycle time of Reactive Armor Hardeners
Trilambda
GÇó Minmatar V3 GÇó Re-designed Caldari Drake GÇó Changes to the way camera focuses when you board or lose your ship. GÇó Adding flares to missiles. Makes them visible when zoomed out. GÇó All V3 ship materials are now a bit brighter.
Game of Drones
GÇó Adding some new items to FW LP stores GÇó Removing EWAR from all FW NPCs CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
516

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Posted - 2012.06.11 11:24:00 -
[2] - Quote
Spyker Slater wrote:How is a reduced cycle time on Reactive Armor Hardeners a good thing?
Decreases the time between modification of resistances. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Paradox
293

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Posted - 2012.06.11 13:18:00 -
[3] - Quote
As for the Super Friends stuff, a dev blog has been written and we're hoping it will be out pretty soon so we can discuss it further. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Goliath
C C P C C P Alliance
522

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Posted - 2012.06.11 13:28:00 -
[4] - Quote
Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
522

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Posted - 2012.06.11 13:42:00 -
[5] - Quote
Jade Constantine wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Seriously Goliath. This does look exactly like a change to suit one particular alliance. The changes you have proposed make it impossible for a smaller organization to add significant allied numbers against an incoming wardec from a 9000 person alliance (goonswarm) without paying massively more isk than Goonswarm have to pay to make the wardec in the first place! Your devblog could have been drafted by Mittani. In addition the mutual wardec change means that its literally impossible to bring any kind of pressure to bare on a much larger attacker that would make them want to actually surrender at some point in the future. Because you can't bring in allies on mutual then you can't bring pressure to the table. And if you don't go mutual then the attacker can simply stop paying the moment they want out. You have utterly defanged the Inferno Wardec system and turned it into a joke just because one particular large alliance is currently wardecced against 70 or so allies across a couple of outgoing "griefing" decs and I have to tell you it looks damned fishy.
Which devblog are you referring to? CCP Goliath | QA Director | @CCP_Goliath |
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CCP SoniClover
C C P C C P Alliance
134

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Posted - 2012.06.11 13:51:00 -
[6] - Quote
Regarding the war dec system changes being some goonswarm conspiracy - all of these changes were decided (and most implemented) long before this particular goonswarm war even started. Do you really think we add new stuff a few days before a release just because of one war?
Regarding defenders now being defenseless, etc. This change will make it a little bit more difficult to defend, but what we have to do is strike a balance between defender options and incentives to declare war. We can give defenders all kinds of shiny new tools to defend themselves, but if they result in nobody declaring war anymore, then why bother? Yes, we want the system as a whole to have more consequences, but that cuts both ways. |
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CCP SoniClover
C C P C C P Alliance
135

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Posted - 2012.06.11 13:56:00 -
[7] - Quote
Kashe Kadeshe wrote:Spyker Slater wrote:CCP Goliath wrote:Decreases the time between modification of resistances. It will also eat my cap faster, except if you decreased that as well? Is the incoming damage detection cycle separate from the cap consumption cycle? If so, it sounds like a nice thing, but further clarification would be helpful.
No, this WILL increase the consumption on the whole. The cap need is 42, meaning you will now use 84 every 10 second (assuming skill at level 5). |
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CCP Goliath
C C P C C P Alliance
523

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Posted - 2012.06.11 14:04:00 -
[8] - Quote
Jade Constantine wrote:CCP SoniClover wrote:Regarding the war dec system changes being some goonswarm conspiracy - all of these changes were decided (and most implemented) long before this particular goonswarm war even started. Do you really think we add new stuff a few days before a release just because of one war? The Honda Accord wardec has been running for several weeks longer and has created the same precedent. CCP SoniClover wrote:Regarding defenders now being defenseless, etc. This change will make it a little bit more difficult to defend, but what we have to do is strike a balance between defender options and incentives to declare war. We can give defenders all kinds of shiny new tools to defend themselves, but if they result in nobody declaring war anymore, then why bother? Yes, we want the system as a whole to have more consequences, but that cuts both ways. What you have done is completely remove consequences from the largest entities in Eve. You have made it utterly impractical to add enough allies into a war to discomfort a very large alliance and made it impossible to lock such an alliance into a war so they are forced to consider surrender. And the thing is - who was complaining about the way this was working? Certainly not the hundreds of small corporations getting to try empire war against large territorial alliances for the first time. The only people complaining were ... well, Goonswarm really. I don't think you have given the Inferno wardec system long enough in the wild to make any kind of rational assessments of how it is working in practise. And this rapid near-complete nerfing of the ally system does sound like a developer batphone being picked up and whined into. These are changes purely to the benefit of the largest most powerful and best connected alliances in Eve and to the huge detriment of the smaller entities. You have to acknowledge this stinks like a container of rotten fish in a cesspit.
Not only do I not acknowledge it, I have and will continue to actively refute it. I want this thread to be relevant to teams collecting *valid* feedback on their features and so hereforth will be deleting any half baked conspiracy theories. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2426

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Posted - 2012.06.11 14:13:00 -
[9] - Quote
I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it
it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2426

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Posted - 2012.06.11 14:18:00 -
[10] - Quote
Salpun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. Its good but needs to be mouse over not right click 
there's no right click on it... CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Goliath
C C P C C P Alliance
526

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Posted - 2012.06.11 15:47:00 -
[11] - Quote
Thread purged of offtopic/irrelevant replies. There are appropriate places for that and this is not one of the places. Let's keep focused on the features on Sisi. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2431

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Posted - 2012.06.11 17:14:00 -
[12] - Quote
space chikun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. I just noticed these and well done! All we need now is corpse dressing!
Thanks! 
(I'm going to read that corpse dressing thread again, best thread on eve-o today!) CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2433

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Posted - 2012.06.11 19:44:00 -
[13] - Quote
Petrus Blackshell wrote:While everyone is having a field day with Jade's tinfoil hat, I've got another question about the wardec system: Is the director/CEO who declares a war still anonymous? Eliminating the voting period for wars was a good thing, but it had the effect of also making any director/CEO be able to declare war against his corp/alliance's wishes without any real personal consequences (since it's impossible to know it was really him). More details here.
Yeah, it's still not listed anywhere who declared war. It's something that would be really cool to get in, along with putting names to other actions in the war, but we didn't have time to do it for Inferno 1.1. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Goliath
C C P C C P Alliance
543

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Posted - 2012.06.11 21:33:00 -
[14] - Quote
This thread is locked until I get into work tomorrow and get a hold of it again. I made extremely civil, decent requests to keep this thread relevant. Those requests were ignored, so tomorrow I will clean up the thread and reopen it for reasonable, constructive feedback on the Inferno 1.1 features currently on Singularity. For those unable to post said feedback, I apologise and the thread will be open again by 10am tomorrow (GMT). CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 11:59:00 -
[15] - Quote
Updated OP with Five-0 incursion changes and some GoD Unified Inventory fixes CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2437

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Posted - 2012.06.12 12:39:00 -
[16] - Quote
Jared Tobin wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. Its good but needs to be mouse over not right click  there's no right click on it... ...Yeah, you asked for feedback... he gives you feedback, and you response this way?? What in gods' names is going on with the developers with this? One thing is for sure, " Intrinsic motivation" is NOT working, Mr. Roy Lantz.... If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game.......... [sighs]
I didn't understand his feedback since he implied there was right click on the control which there isn't..
edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have done CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Explorer
C C P C C P Alliance
571

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Posted - 2012.06.12 13:03:00 -
[17] - Quote
salfun wrote:Yep All is good you understand the two suggestions I raised though  This is Salpun cant search dev posts on my main right now for some reason  Do you get some sort of an error? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
571

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Posted - 2012.06.12 13:10:00 -
[18] - Quote
salfun wrote:CCP Explorer wrote:salfun wrote:Yep All is good you understand the two suggestions I raised though  This is Salpun cant search dev posts on my main right now for some reason  Do you get some sort of an error? Yep two BR 138450 and 135680 "error while searching" Its like I hit the upper limit of searchs or something switching to an alt works  We're looking into this issue. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
2437

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Posted - 2012.06.12 13:15:00 -
[19] - Quote
M'nu wrote:CCP Punkturis, 1 thing.
1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.
Thanks, I'll ask the UI Designer what he thinks about this I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:20:00 -
[20] - Quote
M'nu wrote:Ok, kinda disappointing with the clothes you added. Just some more sterling red jackets and some black coat. Enough of the recolored clothes. They look bad, they look unoriginal, and it is a slap in the face that you add the same cut of cloth with a different color into our LP store and say "hey, check em out" at least give us the bondage suit or some new clothes. You want people to think that Incarna isnt spaceshit, give us some new threads already. Please.
Now, because I was raised semi decently, I will give some positives on this change.
I think it is a good idea to start adding clothes and whatnot to LP stores. Considering the price of them in the LP store, and with the SISI fw lvls being what they are. The male/female sterling clothes (which are reskinned, and dont look that bad) cost more than a spaceship. +1 on that.
+1 on starting the iteration on people actually making the clothes. Gonna be sweet.
I've seen more and more clothing assets since the incarna inception, you have an awesome amount. Why still give us the same old stuff. Instead of the sterling shirts, what about racial tats, like the ones on the brand new website thats meant to draw in new players, then see that sweet Vherikor tat, then get in game and its 'lol no tats'.
Please, more variety, stuff that hasn't been seen before should be added to the FW LP store. Or, at least give me a minnie symbol on my shirt. It doesn't scream, 'I got this from TLF LP Store!1" right now as it should. It doesn't scream that someone actually 'worked' for the shirts instead of using the NEX store.
Tats are being worked on by Team Avatar. It's not their main focus and due to prioritisation I believe it took a bump down the ladder. Getting there though. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:21:00 -
[21] - Quote
Silly Slot wrote:Goliath,
any word on if we're gonna get any new goodies in 1.1 as i thought there was going to be a trickle of new modules throughout inferno?
also is that really all five-0 are doing for 1.1? 2 rollbacks?
Superfriends can shed more light on modules - not really my department. Five-0 were not actually part of the Inferno release cadence - they produced the bulk of their work in Escalation and are now working on a future release. These rollbacks are reactions to player feedback. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2437

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Posted - 2012.06.12 13:28:00 -
[22] - Quote
Jared Tobin wrote:CCP Punkturis wrote:Jared Tobin wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. Its good but needs to be mouse over not right click  there's no right click on it... ...Yeah, you asked for feedback... he gives you feedback, and you response that way? [I suppose it sjpcked me slightly... not sure if it was how your responded, or the fact that you are one of the VERY FEW CCP dev's who responds quick [if at all]... ) Makes me think: What in gods' names is going on with the developers with this this Inferno upgrade (+12 patches)? One thing is for sure, " Intrinsic motivation" is NOT working, Mr. Roy Lantz.... If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game.......... [sighs] I didn't understand his feedback since he implied there was right click on the control which there isn't.. edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have done  Well obviously, CCP Punkturis.... If you took claim you took it "unsuredly" not knowing how to take it, then what gives you the idea or right that I'm suddenly taking is "as negatively [...] as I seem to have done"? All I was responding to was towards the reaction in which the (now-decidely claimed "unsuredly taken") feedback was taken... That's all. [sighing] Seriously, if I got this quick of a response on the 9+ Issues/Feedback forums whom I've responded to with noted issues about the UI, then I'd be happy with the reactionary results. You, CCP Punkturis are either very quick, freshly on the job for today (coffee in hand, if so, I envy you at the present moment [smirk] ), or you are selective in which things you wish to respond and further "jab" at. Please take a jab at the factual, non-"jabbing" posts that have gone unanswered in the following posts (over the course of the post-Inferno timeline and 10+2 patches): [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] from the original post: And tell me when I've taken "jabs". If you (or others at CCP) can be this quick in response to the aforementioned posts, I'd be literally be "all ears"... Because I've waited for over 3 weeks for responses.... and I have received none (lot of "likes" but no official CCP responses)... so please forward this along as an example of how quick you were able to assimilate, postulate, and publicly respond.... versus everyone else labeled "CCP _______" and I will be much more entertained by your your reponse. No, really.... I'm being very seriously. One day i will make it to Iceland (if the game and corp still exists then) and I would love to have a beer with you and others... non-confrontational, as I seem to be "interpretted" by the vibes of... I am just really, really trying to help, but cetain moments, or things I experience in-game or read out-of-game have me baffled at times... I'm glad someone is working there in Iceland, right now... I just wish your dedication would be spread across the board.... However, "Thanks for responding and have a good one." (Gods, I think I'm pulling an all-nighter going into the next day.... at past 9:30am.... ugh) JT
I'm not going to respond in unified inventory threads because I have nothing to do with them implementation of it. I can't post for other people, but the war dec UI is "my" feature so I try to follow up on any feedback related to that. I'm sorry I can't be of more help for you. If you have any feedback on the new utility menu I implemented in the wars lists, I'll be happy to listen to what you have to say. CCP Punkturis | EVE User Interface Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
2437

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Posted - 2012.06.12 13:32:00 -
[23] - Quote
M'nu wrote:CCP Punkturis wrote:M'nu wrote:CCP Punkturis, 1 thing.
1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.
Thanks, I'll ask the UI Designer what he thinks about this  I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu If thats the case, which I dont mind either way tbh just giving feedback, should look different than the horizontal 3 bars. Cuz, when I see that, I right click. Just an idea.
Maybe we should use another icon for this, I'm not sure. I didn't realize people usually right-clicked on the menu icon because I always left click on it.
We're talking about like in the top-left of the overview window, top-left of the mail window, left to the system name in the location info, etc?
Thanks for telling me about it CCP Punkturis | EVE User Interface Programmer | @CCP_Punkturis |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:33:00 -
[24] - Quote
Jared Tobin wrote:CCP Punkturis wrote:Jared Tobin wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using it  it's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking. Its good but needs to be mouse over not right click  there's no right click on it... ...Yeah, you asked for feedback... he gives you feedback, and you response that way? [I suppose it sjpcked me slightly... not sure if it was how your responded, or the fact that you are one of the VERY FEW CCP dev's who responds quick [if at all]... ) Makes me think: What in gods' names is going on with the developers with this this Inferno upgrade (+12 patches)? One thing is for sure, " Intrinsic motivation" is NOT working, Mr. Roy Lantz.... If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game.......... [sighs] I didn't understand his feedback since he implied there was right click on the control which there isn't.. edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have done  Well obviously, CCP Punkturis.... If you took claim you took it "unsuredly" not knowing how to take it, then what gives you the idea or right that I'm suddenly taking is "as negatively [...] as I seem to have done"? All I was responding to was towards the reaction in which the (now-decidely claimed "unsuredly taken") feedback was taken... That's all. [sighing] Seriously, if I got this quick of a response on the 9+ Issues/Feedback forums whom I've responded to with noted issues about the UI, then I'd be happy with the reactionary results. You, CCP Punkturis are either very quick, freshly on the job for today (coffee in hand, if so, I envy you at the present moment [smirk] ), or you are selective in which things you wish to respond and further "jab" at. Please take a jab at the factual, non-"jabbing" posts that have gone unanswered in the following posts (over the course of the post-Inferno timeline and 10+2 patches): [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] [ constructive issues and feedback] from the original post: And tell me when I've taken "jabs". If you (or others at CCP) can be this quick in response to the aforementioned posts, I'd be literally be "all ears"... Because I've waited for over 3 weeks for responses.... and I have received none (lot of "likes" but no official CCP responses)... so please forward this along as an example of how quick you were able to assimilate, postulate, and publicly respond.... versus everyone else labeled "CCP _______" and I will be much more entertained by your your reponse. No, really.... I'm being very seriously. One day i will make it to Iceland (if the game and corp still exists then) and I would love to have a beer with you and others... non-confrontational, as I seem to be "interpretted" by the vibes of... I am just really, really trying to help, but cetain moments, or things I experience in-game or read out-of-game have me baffled at times... I'm glad someone is working there in Iceland, right now... I just wish your dedication would be spread across the board.... However, "Thanks for responding and have a good one." (Gods, I think I'm pulling an all-nighter going into the next day.... at past 9:30am.... ugh) JT
Just because your post has not been directly responded to does not mean that it has not been read and taken on board by one of the Game of Drones team (which FYI Punkturis is not a part of). We as a company cannot possibly respond to each individual post made on any given topic. You may feel you are entitled to a response but I am afraid that it is not always possible. I would say though that, if some developer were to glance over your post without taking time to fully read it, they may be put off by the volume of caps which to us can appear like a rant. Not a criticism, nor saying that your feedback won't be read if it contains caps, or that it will be read if it does not, just a suggestion. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:35:00 -
[25] - Quote
M'nu wrote:CCP Punkturis wrote:M'nu wrote:CCP Punkturis, 1 thing.
1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.
Thanks, I'll ask the UI Designer what he thinks about this  I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu If thats the case, which I dont mind either way tbh just giving feedback, should look different than the horizontal 3 bars. Cuz, when I see that, I right click. Just an idea. @CCP Goliath. Good to know, hope you guys add them in LP stores. Or w/e you do, I think the lp store clothes is an amazing idea, and harkens back to a player driven economy these clothes should be in.
I agree. I think it's an interesting addition that fits very well in a flavour perspective and should provide a nice twist to LP. Will you be farming some up to buy them? CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2437

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Posted - 2012.06.12 13:43:00 -
[26] - Quote
Jared Tobin wrote:CCP Punkturis wrote: I'm not going to respond in unified inventory threads because I have nothing to do with them implementation of it. I can't post for other people, but the war dec UI is "my" feature so I try to follow up on any feedback related to that. I'm sorry I can't be of more help for you. If you have any feedback on the new utility menu I implemented in the wars lists, I'll be happy to listen to what you have to say.
Understood... And so far, I have nothing positive or newgative to say. Luckily, your work has been focussed on something that is NOT troublesome to my gamining experience or my corp/alliance experience. [needing a moke] Thanks for actually responding, though, even when I apparently posted int he wrong section! THANK YOU! You're one of the few CCP'ers to respond rather fast and punctually. Cheers.
good we're on good terms here then, I just like everybody to be friends 
M'nu wrote:CCP Punkturis wrote:Maybe we should use another icon for this, I'm not sure. I didn't realize people usually right-clicked on the menu icon because I always left click on it. We're talking about like in the top-left of the overview window, top-left of the mail window, left to the system name in the location info, etc? Thanks for telling me about it  Exactly what I was talking about. Then I left clicked on it, and it worked. For the first time since I have played EvE, I left clicked that button. Had no idea it was left clickable. Oh well, it's your job to figure this out 
haha okay, I didn't realize people right clicked on that 
Thanks for your feedback
@CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Paradox
294

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Posted - 2012.06.12 13:44:00 -
[27] - Quote
Lallante wrote:Dear CCP Superfriends.
With the new proposed war mechanics, note the following:
A 5000 man alliance can wardec a 500 man alliance.
The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.
This penalty against smaller, more numerous entities is surely not your intention?
Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.
It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.
Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrance of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.
You're assuming that a 5000 player alliance will come into high sec? CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:46:00 -
[28] - Quote
Callidus Dux wrote:CCP Goliath wrote:This thread is locked until I get into work tomorrow and get a hold of it again. I made extremely civil, decent requests to keep this thread relevant. Those requests were ignored, so tomorrow I will clean up the thread and reopen it for reasonable, constructive feedback on the Inferno 1.1 features currently on Singularity. For those unable to post said feedback, I apologise and the thread will be open again by 10am tomorrow (GMT). In other words: You have deleted my post because you do not want to read / hear that you failed again to implement REAL player feedback! Where is this feedback from players who wants the old UI or its behavior with their hundreds of independent windows, adjustable in size and position back? Show it to me! Show me the influence of players feedback in this waste Inferno 1.1 sh!t! NO hundreds of independent windows? No improvements! You lied to the customer again! Feel free to delete it again. At least I can be sure that someone reads this. 
Actually I deleted your previous post because it was a rant, it was extremely rude and totally non constructive. We have stated numerous times that while a rollback is not possible, we will do everything we can to work on the current functionality. There have been quite a few fixes in this update, there may be more. Noone at any time promised "hundreds of independant windows" (which you can get by the way, use shift click). I'm going to let this post stand as I'm replying to it directly. Improve your tone and calm down on the hyperbole if you choose to make a reply in this thread. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:48:00 -
[29] - Quote
M'nu wrote:CCP Goliath wrote:
I agree. I think it's an interesting addition that fits very well in a flavour perspective and should provide a nice twist to LP. Will you be farming some up to buy them?
Only if its that black bondage suit. But if you throw something in there that hasn't been seen, like that Solid Snake eye patch, I am sure people would grind for it. I would grind for it. I can see it now, have the LP/ISK for a Typhoon Fleet Issue, or that shirt that says 'Winmatar=Secksmatar'. Everyone would choose the shirt.
I am going to try to get one of my more artistically enabled friends to make me that shirt IRL. For some reason it makes me laugh a lot 
Thanks for your feedback. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
544

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Posted - 2012.06.12 13:49:00 -
[30] - Quote
Daneel Trevize wrote:You've done something to your protocols again/the Socket Closed connection problem has returned. Can't keep a Sisi client connected for long. Last time it came and went with Sisi updates, so I'm blaming your end.
Is it occurring during active gameplay or are you leaving your client alone for periods of time? CCP Goliath | QA Director | @CCP_Goliath |
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CCP Soundwave
C C P C C P Alliance
1357

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Posted - 2012.06.12 13:50:00 -
[31] - Quote
Lallante wrote:Dear CCP Superfriends.
With the new proposed war mechanics, note the following:
A 5000 man alliance can wardec a 500 man alliance.
The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.
This penalty against smaller, more numerous entities is surely not your intention?
Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.
It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.
Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrence of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.
We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.
I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.
Regarding the recurrence, we're definitely looking at that. |
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CCP Soundwave
C C P C C P Alliance
1357

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Posted - 2012.06.12 14:02:00 -
[32] - Quote
Callidus Dux wrote:CCP Goliath wrote:Callidus Dux wrote:CCP Goliath wrote:This thread is locked until I get into work tomorrow and get a hold of it again. I made extremely civil, decent requests to keep this thread relevant. Those requests were ignored, so tomorrow I will clean up the thread and reopen it for reasonable, constructive feedback on the Inferno 1.1 features currently on Singularity. For those unable to post said feedback, I apologise and the thread will be open again by 10am tomorrow (GMT). In other words: You have deleted my post because you do not want to read / hear that you failed again to implement REAL player feedback! Where is this feedback from players who wants the old UI or its behavior with their hundreds of independent windows, adjustable in size and position back? Show it to me! Show me the influence of players feedback in this waste Inferno 1.1 sh!t! NO hundreds of independent windows? No improvements! You lied to the customer again! Feel free to delete it again. At least I can be sure that someone reads this.  Actually I deleted your previous post because it was a rant, it was extremely rude and totally non constructive. We have stated numerous times that while a rollback is not possible, we will do everything we can to work on the current functionality. There have been quite a few fixes in this update, there may be more. Noone at any time promised "hundreds of independant windows" (which you can get by the way, use shift click). I'm going to let this post stand as I'm replying to it directly. Improve your tone and calm down on the hyperbole if you choose to make a reply in this thread. Read all feedback! Shift+x or something else is in NO WAY acceptable. Doubleclicks and right clicks MUST be re implemented. I do not demand a rollback. I demand a 85%-100% re build of the old UI with the new code! That is something different. To remind you of something look here (2012.05.30 10:03:55 ) CCP Soundwave wrote: GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
Where can I find this function? 
Not in yet due to bugs being fixed taking higher priority. Once we go back to general feature iteration (there are still some bigger bugs that need to be ironed out) this is a top 3 item. |
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CCP Goliath
C C P C C P Alliance
546

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Posted - 2012.06.12 14:53:00 -
[33] - Quote
Jade Constantine wrote:Haquer wrote: It seems that if you want a Lot Of People to fight your war for you, you should try to recruit more into your alliance. CCP is trying to keep the current abusing of the wardec mechanic to dogpile "larger entities" (which, by the by, less than 1% of most actually live in highsec so your stating repeatedly of the entire number off denizens of the alliance is hilariously innaccurrate).
Then surely if only 1% of a nullsec entity lives in hisec then only 1% of their membership should count when deciding how much the wardec fee is against that entity. With goonswarm for example rather than paying 500m isk per week on the 9000 membership we should be paying 50m per week on the 1% (90 people) that live in hisec. Fair enough?
What would then stop an alliance from padding their ranks with hi-sec home dwelling alts? CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
547

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Posted - 2012.06.12 15:35:00 -
[34] - Quote
Callidus Dux wrote:Ponder Yonder wrote: Callidus, do you realise that SHIFT-Click will accomplish all you ask for?
Not acceptable. Why must I use my keyboard when it once was possible to open a new window with mouse? NO SHIFT+X or something. No "shift +click" or "shift+key" JUST double and right clicks. CCP must implement the SHIFT per default or per checkbox within the ESC-menue
Your request has been noted. Cease reposting the same demand please. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
547

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Posted - 2012.06.12 15:42:00 -
[35] - Quote
Fuujin wrote:Jade Constantine wrote:
Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ?
Actually, it is. Here's the situation: 9000 members are not attacking you. Not even 1% of that number, is attacking you. All you need is a single 1000 member ally (hell, even a 100 member ally) and you have numbers parity. You also blatantly ignore the vast majority of wars to look at edge cases. Fact: the trade hub gankers want to be in as many wars as possible, to enable the maximum concord-free loot pinata kills they can do. Therefore, they will offer to ally up in every war they can see, for free. Who doesn't want free allies? Their offers will be accepted more often than not. A 200 vs 100 war would then quickly find itself unbalanced by even adding two of these groups. Moreover, real mercs would find themselves edged out by these groups. And small wardecs would still get a chilling effect because you're not doing anything to prevent dogpiling. 3 allies for most wars (where the allies aren't 3-man vanity corps) are more than sufficient.
I think you guys might now be dealing with semantics and hypotheticals and are just circling around each other. While I'm pleased that it's been civil, you might want to invest your mental energies in a fresh direction. Maybe have a look at the new FW changes and see how they balance? CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
547

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Posted - 2012.06.12 15:44:00 -
[36] - Quote
Callidus Dux wrote:CCP Goliath wrote:Callidus Dux wrote:Ponder Yonder wrote: Callidus, do you realise that SHIFT-Click will accomplish all you ask for?
Not acceptable. Why must I use my keyboard when it once was possible to open a new window with mouse? NO SHIFT+X or something. No "shift +click" or "shift+key" JUST double and right clicks. CCP must implement the SHIFT per default or per checkbox within the ESC-menue CCP is near to a point where I could live with this unified Crap UI. But they absolute deny the last necessary step to be able to avoid this SHIFT-sh!t. Implement a checkbox in the ESC-menue which set this mysterious SHIFT thing as default to open my independent windows. Do this and I will be much quieter / happier and I have no big need to cancel my subscription! Your request has been noted. Cease reposting the same demand please. Noted and rejected? No one says something about this demand. Just noted is not enough at this state. Are you working on this or have you just noted it and laugh about me now?
I have actually replied to this topic extensively in another thread. I have requested that the team investigate the option to have clicking and shift-clicking exchangeable via the shortcut menu (for inventory only) so that advanced players have the choice of functionality. The team was interested and are examining the feasibility of such a feature. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
547

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Posted - 2012.06.12 15:47:00 -
[37] - Quote
corestwo wrote:CCP Goliath wrote:I think you guys might now be dealing with semantics and hypotheticals and are just circling around each other. While I'm pleased that it's been civil, you might want to invest your mental energies in a fresh direction. Maybe have a look at the new FW changes and see how they balance? Said my two cents on the FW changes - should I go bring other interested parties to the thread to post on the subject as well? 
As long as it's constructive and on-topic, we're glad to hear from as many people who would like to post. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Soundwave
C C P C C P Alliance
1360

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Posted - 2012.06.12 15:50:00 -
[38] - Quote
Callidus Dux wrote:CCP Goliath wrote:Callidus Dux wrote:Ponder Yonder wrote: Callidus, do you realise that SHIFT-Click will accomplish all you ask for?
Not acceptable. Why must I use my keyboard when it once was possible to open a new window with mouse? NO SHIFT+X or something. No "shift +click" or "shift+key" JUST double and right clicks. CCP must implement the SHIFT per default or per checkbox within the ESC-menue CCP is near to a point where I could live with this unified Crap UI. But they absolute deny the last necessary step to be able to avoid this SHIFT-sh!t. Implement a checkbox in the ESC-menue which set this mysterious SHIFT thing as default to open my independent windows. Do this and I will be much quieter / happier and I have no big need to cancel my subscription! Your request has been noted. Cease reposting the same demand please. Noted and rejected? No one says something about this demand. Just noted is not enough at this state. Are you working on this or have you just noted it and laugh about me now? I repost ths demand so often because I feel ignored from CCP. I write something and CCP doesnt reply to that or say YES or NO. Than I must ask a few times more. 
I can say with complete certainty that I'll continue to ignore you. |
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CCP Soundwave
C C P C C P Alliance
1360

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Posted - 2012.06.12 15:56:00 -
[39] - Quote
Callidus Dux wrote:CCP Soundwave wrote:
I can say with complete certainty that I'll continue to ignore you.
Its OK Soundwave. CCP does not only ignores me. Have a look at the forum and try to find out how many other players feel ignored from you. 
Oh I'm reading most other peoples posts, don't worry. |
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CCP Soundwave
C C P C C P Alliance
1363

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Posted - 2012.06.12 16:12:00 -
[40] - Quote
Jade Constantine wrote:CCP Soundwave wrote:We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.
I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.
Regarding the recurrence, we're definitely looking at that. Well here is A solution ... please critique it if you see a problem. 1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight. 2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew. 3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave). 4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation. I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that. Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired. This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another. Can you see anything wrong with this solution?
I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE.
Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created.
Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.
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CCP Soundwave
C C P C C P Alliance
1363

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Posted - 2012.06.12 16:14:00 -
[41] - Quote
Callidus Dux wrote:Lallante wrote:Callidus Dux wrote:Lallante wrote:
Then try reading the various devblogs and posts on the subject as it is pretty clear that they are making every effort to make the system more functional, and that obviously includes reintroducing any lost functionality. You know, as an alternative to sperging out over your own lack of comprehension.
I read this dev blogs. I could only find out what they will do NEXT (next 3 days till next patchday). But it is not possible to have a look at the planned road map from CCP. So, before you write something about comprehension; I would suggest that you also read the dev blogs and try to find out what the will do more than just "Improve" and "listen to feedback".  Perhaps I can arrange for a developer to visit you in person with a flipchart and take you through the code proposals line by line? Not necessary. But thanks. A short list would be more than enough. If I know what they TRY to implement I can wait till it IS implemented. But to wait without ANY information is bad for me. I would suggest a website with this list which would be updated with every further idea they want to TRY to implement. Nothing more.
Maybe if you post even more. |
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CCP Soundwave
C C P C C P Alliance
1367

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Posted - 2012.06.12 16:19:00 -
[42] - Quote
Fuujin wrote:Lallante wrote: As I mentioned before, the underlying principle should be to not discourage reasonably even numbers on both sides. The current proposals basically make getting even numbers against a large single attacker (like goonswarm) impossibly expensive and that has to be wrong.
I disagree. GSF numbers are silly huge. But that's a result of a multi-region nulsec empire. You won't see those kinds of numbers in a hisec dwelling alliance--the closest AFAIK is Eve-U. Ha. So trying to design for those edge cases is just dumb. Better to balance the system for smaller groups. Because, as has been stated, nulsec groups as a rule don't come into hisec en masse. Too many restrictions, too many station games, not enough interest, etc. So the numbers there would not be a concern--any competant merc group you could recruit using normal rules would still likely be a good match numerically for your OpFor.
Adding to this discussion is that while it might be very difficult to get the same number of people on paper, it's not necessarily the same effort getting the same number of people in practice. How many people will an empire focused merc corp have in an organized fashion in empire compared to GF for example? The total number of people in an alliance for that purpose isn't necessarily relevant. |
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CCP Goliath
C C P C C P Alliance
548

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Posted - 2012.06.12 16:29:00 -
[43] - Quote
Marlona Sky wrote:Jade Constantine wrote:Marlona Sky wrote:Is the first entity a defender allowed to ally with him free? Yeah it appears so - your FHC foreign legion alliance might still be on the cards. Sounds good then. Well hold on, let me ask CCP if they will nerf that too... CCP, Goons, TEST and the mighty CSM, I would like to create an alliance for the purpose of letting those corps willing to fight the evil large null power blocks who think the new war dec system is a toy for them. Said alliance would not charge anything to ally with a defender. Such defenders that those large alliance war dec over some butt hurt post on the forums, different play style of the game or against someone who did not welcome having their online CV hacked and molested. Mainly just to have fun. I hope fun is still ok. Anyways, please let me know! Feel free to openly reply right here on the forums too. Considering the forums is where the real PvP happens.
An alliance built to fight evil large power blocks... Sounds pretty rebellious to me. I like it! CCP Goliath | QA Director | @CCP_Goliath |
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CCP Masterplan
C C P C C P Alliance
353

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Posted - 2012.06.12 17:14:00 -
[44] - Quote
Marlona Sky wrote:Has those not involved in a war assisting those in combat via assist modules (remote repair, remote sensor boosting, etc) been addressed? As in not allowed? We are going to be addressing that in the next phase of crimewatch work that Team Five-0 has planned. This is general aggression issue rather than a specific war issue (since wars are just another form of legalised aggression, much like loot-theft and kill-rights) and we want to fix the general problem of interfering in someone else's fight.
So yes, it is going to be sorted, but no, not in an Inferno point release (and so let's not derail this thread away from 1.1 feedback) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Goliath
C C P C C P Alliance
552

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Posted - 2012.06.12 17:23:00 -
[45] - Quote
Jade Constantine wrote:
So would you like to comment on the proposal where I offer a solution to the problem of mercs and hisec war situation?
I understand what you're trying to do, but please stop requoting yourself in every post. It's OK to turn the other cheek and ignore people once in a while. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Punkturis
C C P C C P Alliance
2440

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Posted - 2012.06.12 20:08:00 -
[46] - Quote
I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it?
In my mind, it will be something like this @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2440

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Posted - 2012.06.12 20:11:00 -
[47] - Quote
Khanh'rhh wrote:something about man hugs
every time I see someone from Sudden Buggery post, it reminds me of the time I thought it was called Sudden Burgery (which is btw a better name ) @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Explorer
C C P C C P Alliance
575

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Posted - 2012.06.12 20:26:00 -
[48] - Quote
CCP Punkturis wrote:I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it? In my mind, it will be something like this Slapfight? It will be like this.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
2441

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Posted - 2012.06.12 20:27:00 -
[49] - Quote
MeBiatch wrote:CCP Punkturis wrote:I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it? In my mind, it will be something like this how about you guys let us duel on the regular one... like enhancing contracts to allow concord sanctioned duels... with clear and concise victory conditions?
oh I know! what about at Fanfest! with real swords!??!  @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Explorer
C C P C C P Alliance
575

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Posted - 2012.06.12 20:32:00 -
[50] - Quote
CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it? In my mind, it will be something like this how about you guys let us duel on the regular one... like enhancing contracts to allow concord sanctioned duels... with clear and concise victory conditions? oh I know! what about at Fanfest! with real swords!??!  Most excellent idea, and totally safe and non-lethal! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
2441

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Posted - 2012.06.12 20:34:00 -
[51] - Quote
CCP Explorer wrote:CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it? In my mind, it will be something like this how about you guys let us duel on the regular one... like enhancing contracts to allow concord sanctioned duels... with clear and concise victory conditions? oh I know! what about at Fanfest! with real swords!??!  Most excellent idea, and totally safe and non-lethal!
maybe the fish slapping one would be better for Fanfest.. seeing as it's on the harbor anyways @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2445

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Posted - 2012.06.12 21:17:00 -
[52] - Quote
MeBiatch wrote:CCP Explorer wrote:CCP Punkturis wrote:MeBiatch wrote:CCP Punkturis wrote:I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it? In my mind, it will be something like this how about you guys let us duel on the regular one... like enhancing contracts to allow concord sanctioned duels... with clear and concise victory conditions? oh I know! what about at Fanfest! with real swords!??!  Most excellent idea, and totally safe and non-lethal!  i haz been trolled... i was thinking more of a personal war dec that lasts only a short time... like two peeps ina npc corp cant fight in high sec because they are in noob corps... but setting up a concord sacntioned pvp fight that has clear victory conditions would allow this to happen... though can we see punky and karuk have a sword fight at fanfest anyways? i woould donate a plex and free booze to the winner 
you want one of us dead?  @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2445

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Posted - 2012.06.12 22:45:00 -
[53] - Quote
I'm reading the same post over and over and over again while trying to find some issues people are having with Inferno 1.1
it's a bit tiring
here, have this @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2452

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Posted - 2012.06.12 23:17:00 -
[54] - Quote
Marlona Sky wrote:CCP Punkturis wrote:I'm reading the same post over and over and over again while trying to find some issues people are having with Inferno 1.1 it's a bit tiring  here, have this So hats are coming out for us in the 1.1 patch?
yes, but only for 9000 people alliances @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2460

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Posted - 2012.06.12 23:52:00 -
[55] - Quote
I have a feeling Jade has some issues with the new ally mechanics... @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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CCP Punkturis
C C P C C P Alliance
2476

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Posted - 2012.06.13 07:26:00 -
[56] - Quote
Klann Schreck wrote:CCP Punkturis wrote:I'm reading the same post over and over and over again while trying to find some issues people are having with Inferno 1.1 it's a bit tiring  here, have this You are my favorite CCP. EVER!
:brofist:
Bloodpetal wrote:@Punkturis. I have a serious issue with 1.1 War Dec UI.You need to make all EVE UI awesome like it. 
first I was like  then I was like 
thanks! @CCP Punkturis | EVE User Interface Programmer | Team Super Friends |
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ISD Stensson
ISD Community Communications Liaisons
4

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Posted - 2012.06.13 08:42:00 -
[57] - Quote
Please keep in mind rules about pyramid quoting, personal attacks, trolling, and off-topic. This kind of messages is prohibited on our forums. ISD Stensson Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Paradox
297

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Posted - 2012.06.13 10:26:00 -
[58] - Quote
Paul, we have posted in your thread you created! https://forums.eveonline.com/default.aspx?g=posts&t=119503 CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:01:00 -
[59] - Quote
Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:04:00 -
[60] - Quote
Zag Dakka wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Your actions indicate otherwise and as your CEO says it is actions that count not words... Time for disclosure about how many Devs are in which major Alliances - not names just a headcount because as it stands there is a growing credibility gap. Zag
[email protected]
If you think there's a fairness issue, or some shady behaviour, or just want to request the above, these guys will check it out. I don't want this post replied to and I will delete any following discussion of IA or where developers play EVE. Back on topic. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:18:00 -
[61] - Quote
Nomistrav wrote:CCP Goliath wrote:Nomistrav wrote: CCP adamantly defending their views and then suddenly dropping out of the discussion except to round up conspiracy theory posts and remove them (Save for Punkturis, who is cool enough not to get involved).
Sorry for going for a couple of beers then sleeping  Not really an issue; just you guys never addressed the issues that were still at hand =P Dev thoughts on making allies/mercenaries two separate entities?
The only reason I don't comment on feature suggestions is that I am not on a team so don't get involved in design. Though hilariously over the last 3 days I have been confused for being the head mission designer, a module balancer, and CEO usurper. I'm none of those things  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
576

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Posted - 2012.06.13 11:19:00 -
[62] - Quote
LtCol Laurentius wrote:CCP Goliath wrote:Zag Dakka wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Your actions indicate otherwise and as your CEO says it is actions that count not words... Time for disclosure about how many Devs are in which major Alliances - not names just a headcount because as it stands there is a growing credibility gap. Zag [email protected]If you think there's a fairness issue, or some shady behaviour, or just want to request the above, these guys will check it out. I don't want this post replied to and I will delete any following discussion of IA or where developers play EVE. Back on topic. Listen Golitah, forget the conspiracy theorists. It is an unfortunate but not unexpected byproduct of the gameworld you have created. In a game where polittics means what it does in EVE, its is unavoidable that such accusations will arise with every descision you make. So just deal with it, HTFU and ignore them. I'd be much more interessted in som serious DEV communication on the real issues. Sure, I understand you want to fix the merc marketplace, and I support that. But the proposed solution seems to treat a bleeding with an amputation.
See my post just above. My primary role in this thread is to point devs to good posts, facilitate an open but constructive discussion and keep my own awareness of the state of Sisi high. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
586

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Posted - 2012.06.13 13:50:00 -
[63] - Quote
Lyron-Baktos wrote:Will the updated lighting make the Amarr ships look better? like this thread if you answer so I'll know to come back and check 
Developers don't "like" posts as a rule. Subscribe to the thread or keep an eye on "Dev Posts" CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
586

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Posted - 2012.06.13 14:36:00 -
[64] - Quote
Jade, this isn't GD. You don't *have* to understand where Test/Goons/Anyone but you stands on it. That's our job. You are welcome to give us feedback, not to tell everyone posting their own feedback that they're wrong. They're not wrong, and neither are you, because it's impossible to be wrong when you're just offering an opinion or idea for consideration. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Soundwave
C C P C C P Alliance
1392

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Posted - 2012.06.13 15:59:00 -
[65] - Quote
Tanaka Sekigahara wrote:CCP Soundwave wrote:Jade Constantine wrote:CCP Soundwave wrote:We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.
I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.
Regarding the recurrence, we're definitely looking at that. Well here is A solution ... please critique it if you see a problem. 1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight. 2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew. 3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave). 4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation. I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that. Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired. This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another. Can you see anything wrong with this solution? I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE. Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created. Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit. Why would you want to balance a fight.? Fair question, let me answer. ANYONE with ANY knowledge of war, or warfare ( being different from a " fight", singular) knows that when 2 forces are fairly evenly balanced, they fight. when they are not, they do not fight.It's very simple, really.
If your point is that all wars fought are fought on equal terms, then let's just say that we completely disagree. I'd say the exact opposite, wars are fought when one side feels they have an advantage. Engaging in "fair fights" is about as far from human instinctive behavior as it gets, as soon as we're in a scenario where you have something to lose.
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CCP Goliath
C C P C C P Alliance
595

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Posted - 2012.06.13 17:49:00 -
[66] - Quote
Rikanin wrote:CCP Goliath wrote:Jade, this isn't GD. You don't *have* to understand where Test/Goons/Anyone but you stands on it. That's our job. You are welcome to give us feedback, not to tell everyone posting their own feedback that they're wrong. They're not wrong, and neither are you, because it's impossible to be wrong when you're just offering an opinion or idea for consideration. More Goon favoritism I guess - I never see CCP stomping up and down on any of the **** griefing bad posts the goons make.
I have deleted approx 75% of goon posts in this thread, and will continue to do so when they step out of line. The only reason I didn't delete your post is that I didn't want to throw fuel on your fire. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
606

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Posted - 2012.06.15 08:32:00 -
[67] - Quote
I am very impressed that we managed to get from trolling to serious Sun Tzu quotes. Long may it last! Here's one that I apply in wormholes but I hear also works in Nullsec
GÇ£The supreme art of war is to subdue the enemy without fighting.GÇ¥ CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
607

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Posted - 2012.06.15 09:25:00 -
[68] - Quote
St Mio wrote:CCP Goliath wrote:I am very impressed that we managed to get from trolling to serious Sun Tzu quotes. Long may it last! Here's one that I apply in wormholes but I hear also works in Nullsec
GÇ£The supreme art of war is to subdue the enemy without fighting.GÇ¥ How can you AFK cloak without local?!
Float combat probes or just appear on Dscan  CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
618

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Posted - 2012.06.23 15:36:00 -
[69] - Quote
Salpun wrote:Rasmido wrote:Missing ship- and droneicons....
3 days ago i only missed the icons from tengu and velator.
Then CCP delayed the Inferno 1.1 release because of this bug...
1 patch later (2 days ago) i am missing all icons from ships and drones.
2 patches later (yesterday) - still the same
It makes testing on the server nearly impossible.
As a sidenote: All others that i know in game are claiming, that there is no problem with these icons... I cleared my cache, I deleted all settings (the %appdata%\Eve\ folder)...
I think there was a issue in one of the patch cycles that is not fixed by the launcher. I had a UI bug issue and reinstalled Sisi. The issue cleared up.
This was fixed on Friday and will be on Sisi some point over the weekend, or early Monday morning. CCP Goliath | QA Director | @CCP_Goliath |
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