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Jakooni
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Posted - 2009.10.23 05:38:00 -
[31]
Edited by: Jakooni on 23/10/2009 05:37:55 Woo, page 2 of support!
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Erichk Knaar
Noir. Noir. Mercenary Group
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Posted - 2009.10.23 06:06:00 -
[32]
Would be perhaps the best change ever. All of us old guys know it.
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Antoine Lefevre
Space Perverts and Forum Warriors United
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Posted - 2009.10.23 07:31:00 -
[33]
Supported.
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Southern Suzy
Minmatar Brutor tribe
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Posted - 2009.10.23 08:07:00 -
[34]
why does everyone only want local removed in 0.0, if you gonna do it do it good and remove it from lowsec and empire as well, that will make empire wars a heck of a lot more fun as well  So wait this is the end of my post allready?
I'm not in multiple alliances to spy! I'm in them so I'll always be on the winning team |

Tyslas
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Posted - 2009.10.23 11:47:00 -
[35]
Takes with one hand, gives with the other.
+1
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Grideris
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Posted - 2009.10.23 13:38:00 -
[36]
I fully support this idea.
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Janos Vaas
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Posted - 2009.10.23 19:05:00 -
[37]
Originally by: Ryunosuke Kusanagi aha so you are proposing to use the sov markers as a kinds of frequency tower, activate the tower, activate local?
wouldnt that counter why ccp has stated the sov changes in the first place?
Think of it this way...
Your alliance controls 4 systems in a 6 system constellation. By placing the Sov markers in those four systems, you gain all the benefits intended with the release of Dominion. In my proposal, those four systems would be "dark" until the marker was dropped and the upgrade acquired for local "intel". Then it would function just like it does now; it alerts anyone in system that a hostile is in local, and from what corp/alliance they belong to, nothing more.
So the two systems that are "dark" would be potential sources of invasion or where a hostile fleet could operate unnoticed.
Think about the ramifications for a moment...
Cloaked ships would essentially disappear from existence. This would also make a black ops fleet more relevant without having to buff the ships directly. They could hide in a "dark" system and wait for a covert cyno to be dropped. Who knows, the possibilities are dynamic and much more intriguing.
But remember, this would also benefit those who wish to operate in 0.0 without being noticed just as much. Covert mining ops with cloaked Rorqs, Transport ships and a super cap loitering at the only gate could make for a very interesting encounter.
And if everyone started fitting cloaks, then all the penalties associated with cloaks come into play. There would be a targeting delay for most ships that would usually make a cloak prohibitive for a roaming gang. So pilots with probing skills would be invaluable as they scanned down such fleets.
I would also say that while this idea would technically apply to all of known space, in reality, the empire factions (and NPC 0.0 factions) would have fully functional local channels all the time. So empire space wouldn't change at all. Unless you wanted to say certain constellations could "go down" for a short period of time, turning empire local into 0.0 local for sporadic time intervals. Who knows, that's not the purpose of this proposal.
Very few systems would be without local intel. This proposal only creates opportunities for engagements in systems without sov where both fleets may be unaware of the other until the carnage ensues. I think that would be fun.
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Efrim Black
Guardians of Misr
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Posted - 2009.10.24 08:22:00 -
[38]
Supporting.
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Captain Vampire
Caldari None of us are free
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Posted - 2009.10.24 11:13:00 -
[39]
I have 6 hours of experience from non-local 0.0 warfare. It was a caused by glitch after DT a couple of years ago, and is still one of the coolest memories I've got from EvE.
Yes, I strongly support this idea.
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Cick Lunt
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Posted - 2009.10.24 21:20:00 -
[40]
good idea.. but if were busy anyway lets remove all L4 agents and move them to 0.0.......
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Liquid5n0w
Did I just do that
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Posted - 2009.10.25 04:45:00 -
[41]
This is an excellent solution to the local dilema. Good job.
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the'undertaker
Caldari Provisions
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Posted - 2009.10.25 09:45:00 -
[42]
Bring back the old days!
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Gideon Kross
Kross Industries Ltd
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Posted - 2009.10.26 09:20:00 -
[43]
An Excellent Idea... Here's hoping it gets In.

- Build a man a Fire, and he'll stay warm for as long as the fuel lasts. Set a man Afire, and he'll stay warm for the rest of his very short life. -
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Lord Cath
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Posted - 2009.10.26 09:47:00 -
[44]
sounds like this will spice 0.0 up indeed
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Neci Maren
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Posted - 2009.10.27 03:15:00 -
[45]
Good Idea.
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