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Janos Vaas
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Posted - 2009.10.21 18:57:00 -
[1]
Greetings,
I have been playing this game since 2003. I recall fondly the perception of 0.0 space when it appeared largely empty and void of life. Today, 0.0 space is controlled by conglomerates and AFK entities. Dominion promises to break up these monopolies and once again restore 0.0 to a chaotic and unfettered state. I propose we take this one step further.
With the addition of wormholes to the game, a unique game mechanic has been introduced where local chat does not show other pilots in system. I propose CCP add this same mechanic to all of 0.0 space. Make no mistake, this would dramatically change the dynamics of every day life in 0.0. However, since Dominion is going to allow for system upgrades, I would imagine an upgrade could be made available that would restore the Intel provided in local to it's current state; showing the size of fleets and pilots in system for all parties. This "Intel" upgrade would only effect systems where Sov markers were in place and the upgrade was added. In addition to greater Intel within home systems, the result would create pockets of uncontested 0.0 space where no info could be gleaned from local, similar to how wormholes currently work.
This would have several effects...
First, it may provide the needed security blanket for industrial players to leave empire space and begin making their way into deep 0.0 space. I believe this is one of the major motivations behind Dominion to begin with.
Second, it would also place greater emphasis on probing abilities. Attacking fleets would need skill in locating targets otherwise hidden because local would not indicate their presence.
Third, combat encounters would actually increase as ambush parties could lie in wait without fear that local would give their presence away.
Fourth, holding sov, using jump bridges and cap ships would be even more valuable as pilots could no longer rely on a scout or two to avoid confrontation.
Fifth, this change would further immerse players into the "wild" that is 0.0 space. Unlike empire where communication devices and transmitters would theoretically be used by NPC Factions to show players in local, 0.0 is supposed to be void of their influence. Instead, this encourages players to assume the mantle of protectorate and sovereign overload.
In conclusion, this proposal is designed to accomplish the combined goals of greater security for the sovereign empire (by showing pilots in local), while increasing the likelihood of 0.0 encounters throughout unclaimed space (not showing pilots in local). Please join me in supporting this initiative, and make 0.0 wild once again.
Thank you, Janos Vaas Director, Arkons of Myth
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.10.21 19:03:00 -
[2]
Edited by: Sir Fourhead on 21/10/2009 19:03:56 This is a new and promising concept that nobody has ever thought of before.
edit: it's a tough life having four heads
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.10.21 19:04:00 -
[3]
One more post on a good idea. ~ Santiago Fahahrri Galactic Geographic |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.10.21 19:12:00 -
[4]
It's a lovely idea. What a shame it will be shouted down by those who's alliances rely on macro/sweatshop ISK farmer alliances paying rent.
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king curt
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Posted - 2009.10.21 20:02:00 -
[5]
So let it be written, so let it be done. This is a good idea and I support it.
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Matsu Crunch
Gallente Arkons of Myth KIA Alliance
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Posted - 2009.10.21 20:37:00 -
[6]
Whoa...
That's a really good idea 
I like it! 
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The Slagh
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Posted - 2009.10.21 20:47:00 -
[7]
No local in 0.0 without another intel tool has been discussed and...
DENIED
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Janos Vaas
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Posted - 2009.10.21 21:28:00 -
[8]
Originally by: The Slagh No local in 0.0 without another intel tool has been discussed and...
DENIED
Good thing another Intel tool was proposed then.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2009.10.21 21:41:00 -
[9]
i must have missed the part thats going to make 0.0 ratting or mining 4x as profitable as now to even warrant coming out of the high-sec mission cribs.
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Dramaticus
GoonFleet GoonSwarm
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Posted - 2009.10.21 21:46:00 -
[10]
or maybe i didnt and this is just another thinly veiled "i want to gank ratters and have people laud my pvp prowess" post. I JUST DONT KNOW.
Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.10.21 21:53:00 -
[11]
Originally by: Dramaticus i must have missed the part thats going to make 0.0 ratting or mining 4x as profitable as now to even warrant coming out of the high-sec mission cribs.
If not doing missions in high sec isn't enough motivation already, nothing ever will be. I wouldn't go back into empire and run missions for a living if it was 50X as much isk.
If "isk/hr" is really your primary motivation, maybe empire is best for you? ~ Santiago Fahahrri Galactic Geographic |

Gray Sable
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Posted - 2009.10.21 23:12:00 -
[12]
not a bad idea.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.10.22 02:38:00 -
[13]
This is the first "Remove local!" thread I've seen in at least a year that has an actual, serious proposal for how to replace the intel-gathering function local provides after removing local. Whether it is workable or not will depend greatly on how the upgrade system works, which I don't know enough about to comment on. That said, it seems like a better approach than 99% of the others, and I almost have to support it for novelty value alone.
So yeah, you've got my thumb.
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hom3gr0wn
Arkons of Myth KIA Alliance
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Posted - 2009.10.22 02:44:00 -
[14]
Cheers to this idea, well presented as well as very useful, it will truly make 0.0 a blast.. Hom3
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Sopronia
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Posted - 2009.10.22 03:12:00 -
[15]
Sounds like it could make things very interesting.
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Ryunosuke Kusanagi
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Posted - 2009.10.22 05:39:00 -
[16]
This could work, in theory.
Who would have access to FTL communications Technology?
Why would the 4 Empires have FTL communications in deep 0.0 in the first place?
the Pirate Factions could steal the tech and use them for their respective regions. Sisters of EVE and ORE would undoubtedly have a system set up for their regions (see the news from April concerning the release of Apocrypha), the Drone MIGHT have a system, though only to talk to each other in 1s and 0s (I would assume drones won't have much to say in the words of man )
But Delve, Period Basis, Providence? who would fund such endeavors and why? For the benefit of everyone? Would they really care about that?
How did such a system get put in place in the first place? The Jovians?
My idea would be this, affect only sov altering systems. Reason being, that would be the highest concentrations of Main Sequence Anomolies (as depicted in Seylin) Empires and Factions can (and do) have the resources to upgrade and replace FTL comm arrays. Due to the MSA's recurring (and in some cases multiples at the same time) appearing over an extended amount of time, the electromagnetic fields have damaged such equipment (much like how they don't work in the first place in WH space at least until someone talks) But you still have frequencies that each ship sends out, and you can be on those channels (ie. CB radios for all us old fogies out there)
Alternatively, who actually uses Constellation/Region chat anyways? :)
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Omara Otawan
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Posted - 2009.10.22 05:48:00 -
[17]
Edited by: Omara Otawan on 22/10/2009 05:49:12 Yes, thats a very good idea.
Would allow for much better opportunity of tactical movement in a single system as well as in constellation / region.
Also would increase the tactical value of "small" systems that are easy to cover with the onboard scanner as a checkpoint sort of thing to restrict hostile movement into your space.
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SupaKudoRio
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Posted - 2009.10.22 09:22:00 -
[18]
Originally by: Herschel Yamamoto So yeah, you've got my thumb.
And my axe.
On another note, how do you like your pods in the morning? |

TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2009.10.22 10:38:00 -
[19]
Removing local but making it a system upgrade has long been a proposed idea.
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Martin Vaun
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Posted - 2009.10.22 10:40:00 -
[20]
+1
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.10.22 12:35:00 -
[21]
Sovereignty-based intelligence tools which allow people players to be better informed about hostile movements through their space is something that CCP are actively looking at - it was mentioned at Fanfest as something that could be tied to the new Dominion infrastructure. Once such a system is in place, CCP have said that they may look at the local channel.
So yes, a system resembling what you suggest is already on CCP's 'possibility' list.
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Egilmonsc
Broski Enterprises No Fun Allowed
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Posted - 2009.10.22 14:15:00 -
[22]
This is a neat idea--props for bringing it up.
The other side of this would be making sure an alliance has motivation to install these rather than, say, delegate a "system probe" or "gate watch" character. Where we're going, we won't need eyes to see. |

Nidhiesk
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Posted - 2009.10.22 14:16:00 -
[23]
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J3917
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Posted - 2009.10.22 14:41:00 -
[24]
I think its a great idea. You have my suport.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.10.22 16:17:00 -
[25]
Originally by: Janos Vaas Edited by: Janos Vaas on 21/10/2009 20:06:31 However, since Dominion is going to allow for system upgrades, I would imagine an upgrade could be made available that would restore the Intel provided in local to it's current state; showing the size of fleets and pilots in system for all parties. This "Intel" upgrade would only effect systems where Sov markers were in place and the upgrade was added.
Because of the above portion of your quote I could support a "local nerf."
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Dretzle Omega
Caldari Navy Volunteer Task Force
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Posted - 2009.10.22 16:45:00 -
[26]
Originally by: Lili Lu
Originally by: Janos Vaas Edited by: Janos Vaas on 21/10/2009 20:06:31 However, since Dominion is going to allow for system upgrades, I would imagine an upgrade could be made available that would restore the Intel provided in local to it's current state; showing the size of fleets and pilots in system for all parties. This "Intel" upgrade would only effect systems where Sov markers were in place and the upgrade was added.
Because of the above portion of your quote I could support a "local nerf."
This ^ Finally a remove Local idea that made sense.
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De'Veldrin
Special Projects Executive
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Posted - 2009.10.22 17:26:00 -
[27]
Edited by: De''Veldrin on 22/10/2009 17:26:12
Originally by: Lili Lu
Originally by: Janos Vaas Edited by: Janos Vaas on 21/10/2009 20:06:31 However, since Dominion is going to allow for system upgrades, I would imagine an upgrade could be made available that would restore the Intel provided in local to it's current state; showing the size of fleets and pilots in system for all parties. This "Intel" upgrade would only effect systems where Sov markers were in place and the upgrade was added.
Because of the above portion of your quote I could support a "local nerf."
Originally by: Herschel Yamamoto This is the first "Remove local!" thread I've seen in at least a year that has an actual, serious proposal for how to replace the intel-gathering function local provides after removing local. Whether it is workable or not will depend greatly on how the upgrade system works, which I don't know enough about to comment on. That said, it seems like a better approach than 99% of the others, and I almost have to support it for novelty value alone.
So yeah, you've got my thumb.
As the two posts I quoted said - this is the first thread I've yet seen in the assembly hall that offered a reasonable replacement for local.
This ia at least worth investigating. --Vel
In the world of emoticons, I was colon capital d. |

Dani Leone
How I Learned to Stop Worrying and Love the Bomb
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Posted - 2009.10.22 19:26:00 -
[28]
Like it :)
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Janos Vaas
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Posted - 2009.10.23 03:57:00 -
[29]
Edited by: Janos Vaas on 23/10/2009 03:57:18 And for those of you who think this will make moving through 0.0 more difficult, consider this...
If you look at the star map as it stands now, there are very few systems without Sov. This proposal would really only impact those few systems where no one claims control. The rest of 0.0 would function much like it does now.
This proposal just creates pockets of "black" space where no intel can be gathered on fleet sizes just by simply looking in local.
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Ryunosuke Kusanagi
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Posted - 2009.10.23 04:08:00 -
[30]
aha so you are proposing to use the sov markers as a kinds of frequency tower, activate the tower, activate local?
wouldnt that counter why ccp has stated the sov changes in the first place?
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