
ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.05.04 06:12:00 -
[1]
I am going to briefly throw myself into this verbal melee while I'm good and drunk.
Originally by: Goumindong
If your targets have 100k EHP and you're doing a 400,000 alpha strike, then 75% of your DPS is pointless. Clearly you only needed 100k alpha and you have 400k. Anything over the 100k alpha is then wasted
If you're saying that "omg the alpha is so high that their hit points never matter" then at the same time "omg the alpha is so high that our DPS doesn't matter either".
All of the FCs that I know will opt to go "overkill" and launch all 400k of that DPS at on target rather than waste time wondering how much of a tank the enemy ships have or many of his/her ships will be needed to kill each one of the enemy's and call separate targets for different squads, etc. So yeah, once you go over a certain amount of people on either side of a battle (I'm talking more than 100 on either side) then unless you are in a capital, any tank is pretty much worthless.
Once you bring those numbers down to something more sane (say, 20 on 20?), then EHP becomes a VASTLY bigger factor.
That said, I do wonder what this has to do with blasters. 
Originally by: Goumindong
The fact of the matter is this:
You don't know what you're doing. You don't know why there is a problem with blasters. And you cannot hope to fix it before you educate yourself about the game that you're playing.
Good sir, I took the liberty of checking your killboard. You have never once used a Gallente ship. Or blasters or railguns for that matter. All you have every flown have been Amarr laserboats and Rifters. This leads me to conclude that you have been using EFT numbers this whole time and have no real experience in actually using them in a real combat environment.
I invite you to try flying nothing but Thoraxes, Brutixes, and Megathrons for a month using ONLY hybrid weapons. Let us see how well you fare.
Originally by: Goumindong
Blasters have not fallen in strength since their heyday. Other weapons have not seen significant advancements that would put them out of commission.
However blasters, and hybrids in general, have not been given any "buff" either... not like the other weapon systems.
Originally by: Goumindong
What changed was how people play the game. And blasters will never be what you want them to be until people stop playing the game the way they do now and they forget the knowledge that led them to make other choices.
Player choices were also fueled, in part, by changes made the game as well. They go hand-in-hand.
When lasers were buffed people realized that, in exchange for a 10% to 15% decrease in damage, they could fire at 3x the range of blasters and completely avoid the 10km "zone of death." And if anyone got too close to their "medium range" laserboats, scram/web them and tracking no longer an issue.
Originally by: Goumindong
... there are boosts that can make blaster boats good again. But they don't have to do with damage or tracking or web speed, or AB boosts or any other sorts of convoluted junk. They have to do with making blaster ships proficient at prosecuting solo/small gang PvP and with systems that encourage those types of gangs to exist
I've said it before, I'll say it again: as EvE grows and gains new players solo combat will become rarer and rarer. Why? Because people find safety in numbers. It's human nature (I call it the "herd effect"). And even if you try to artificially prevent this people will find ways around it (always have, always will).
This leaves Gallente boats in a odd situation as they are technically geared towards small scale/solo combat. So you are right in that fixing blasters and/or hybrids in general won't "fix" things with the game overall. But it is simpler to tinker with one weapon systems and to see what happen rather than to screw with an entire line-up of ships, much less the game mechanics themselves. And none will guarantee anything. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |