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Tacoh
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Posted - 2009.10.25 20:13:00 -
[1]
what makes 'rats' so different from real players? in a literal way
why should they get the privilege of not being killed when they shoot me?
in a way missions could/'should' only take place in .04
i'm not saying i want missions in low sec
i'm just curious as to what an 'official' reason is
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Tippia
Raddick Explorations
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Posted - 2009.10.25 20:34:00 -
[2]
Because they don't need to — there's enough insane pod pilots that will happily do it for them. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Julia Venatrix
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Posted - 2009.10.26 00:55:00 -
[3]
Bribes. Ce n'est pas magnifique, mais c'est la guerre. --- Some days you are the pigeon, and some the statue. |
Drakkan Koran
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Posted - 2009.10.26 06:28:00 -
[4]
The 'rats' as you choose to call them have clearly war decced every corp in EVE.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.26 06:38:00 -
[5]
CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
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Sentinel Borg
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Posted - 2009.10.26 10:46:00 -
[6]
Think about it, if all the, lets just say, Serpentis rats in Dodixie would join forces at a given time, we would really be doomed. :D
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Pytria Le'Danness
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Posted - 2009.10.26 14:08:00 -
[7]
Originally by: Sentinel Borg Think about it, if all the, lets just say, Serpentis rats in Dodixie would join forces at a given time, we would really be doomed. :D
If you put the required does "suspension of disbelief" off for a while you might notice a weird discrepancy: How many pirate faction ships are in empire space at any given time, and how many empire faction ships in pirate space?
It really makes you wonder why the empires are called that name, when they suffer massive invasions on an hourly basis :D
Fake edit: stupid five minute timer.
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.10.26 18:36:00 -
[8]
Originally by: Kahega Amielden CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
That. _____________________
For Tribe and Honour! |
Celinthis
Gallente The Executives IT Alliance
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Posted - 2009.10.26 18:41:00 -
[9]
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.10.28 11:36:00 -
[10]
Originally by: Celinthis Which means that everytime we blow up a faction's battleship we've killed thousands of people... Makes me all warm and fuzzy inside :D
Every time we blow up any ship, even capsuleer piloted ones, we are killing ordinary crew members.
I don't like that, but that's the way it is.
_____________________
For Tribe and Honour! |
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TheBlueMonkey
Gallente Ministers Of Destruction. The First Blood
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Posted - 2009.10.28 13:18:00 -
[11]
because it'd suck if every time I warped into a pocket concorde turned up and "WTFPWNED" them.
Conversely if I opened fire on them wouldn't that cause the same response from concorde?
It'd be like the cold war again and that wasn't fun the first time round! --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Dorian Wylde
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Posted - 2009.10.29 01:22:00 -
[12]
As I understand it, they're not capsuleers. CONCORD these days pretty much just exists to keep the peace between the empires and to police the demi-gods (us)
Regular pirates aren't enough of a threat by themselves, and there's too many to manage without sacrificing their other duties.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.10.29 02:19:00 -
[13]
Like any big corporation, they've outsourced non-core activites like rat killing to other NPC organisations, who in turn sub-contract it to pod pilots through missions. They also provide bounties for freelance ratters.
CONCORD are concentrating on their core mission of policing the Empire for infractions by Pod Pilots.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Re-opening Monday. |
Taedrin
Gallente White Haven Corp
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Posted - 2009.10.29 02:41:00 -
[14]
Easy:
Probably because your pod is broadcasting some sort of signal that CONCORD can easily track. You could remove this broadcast, but you would also probably lose the ability to upload your brain into a clone when you die too.
NPC rats are not piloted by pod-pilots, and are instead crewed like normal ships. As such, they do not need to make this broadcast signal. On the other hand, since they are not pod-pilots, once they die they stay dead.
RP rationalizing is fun! ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |
unloadedx16
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Posted - 2009.10.29 02:46:00 -
[15]
Originally by: Celinthis Edited by: Celinthis on 26/10/2009 18:47:54
Originally by: Stratio
Originally by: Kahega Amielden CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
That.
Which means that everytime we blow up a faction's battleship we've killed thousands of people... Makes me all warm and fuzzy inside :D
no, the crew abandons ship eject last minute and save themselves
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.29 02:56:00 -
[16]
Originally by: unloadedx16
Originally by: Celinthis Edited by: Celinthis on 26/10/2009 18:47:54
Originally by: Stratio
Originally by: Kahega Amielden CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
That.
Which means that everytime we blow up a faction's battleship we've killed thousands of people... Makes me all warm and fuzzy inside :D
no, the crew abandons ship eject last minute and save themselves
Which is why all proper mission ships should have smartbombs
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Drummond
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Posted - 2009.10.29 03:31:00 -
[17]
Here's something else to think about.
Concord pays you to destroy a pirate's (rat's) ship.
But if you destroy the wreck of the ship they paid you to destroy, they will come CONCORD you.
Though in writing this, I'm curious what happens if someone destroys a Player's wreck.
Anyone?
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Pudnucker
Filthy Scum Scum Alliance
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Posted - 2009.11.01 18:00:00 -
[18]
I can't remember exactly but I do recall reading somewhere that say, an Armageddon without a pod pilot in it (NPC ship) has a crew of several thousand. A pod-piloted Armageddon has no crew apart from the pod pilot.
The reason pod pilots are so elite in the EVE universe storyline is because the pod allows the pilot to run everything by themselves without requiring crew members to run ancillary or basic ship systems. That's also why NPC ships do 20 DPS and can tank 15 DPS, and player ships do 7 trillion DPS and can tank 5 trillion DPS - pods allow pilots to control the ship's systems at a level incomparable to that of ordinary 'humans'.
Also, if you think about the number of 'humans' that are probably alive in the EVE universe, it's highly unlikely that anyone would ever give a **** about a few hundred or a few thousand criminals being blown to ****. Also also, all NPC rats are called rats for a reason - they are pirates, just like me, so open season on them if you have the balls.
Remember that each of those planets you warp past probably has a population of several billion people. CONCORD don't and shouldn't give a ****.
But I will give you a few points for the massive epic fail on logic and observation that caused you to post this thread. It gave me a break from ratting...
Originally by: Copine Callmeknau PROJECTILE WEAPONS ARE CORPSE LAUNCHERS! LASERS ARE SOUL CANNONS!
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Guillieme Lohran
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Posted - 2009.11.01 18:05:00 -
[19]
Pod ships have crews but they are smaller than "normal" ships. CCP has stated several times that this is so.
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Taedrin
Gallente Tactical Command Sector
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Posted - 2009.11.01 18:10:00 -
[20]
Originally by: Pudnucker I can't remember exactly but I do recall reading somewhere that say, an Armageddon without a pod pilot in it (NPC ship) has a crew of several thousand. A pod-piloted Armageddon has no crew apart from the pod pilot.
The reason pod pilots are so elite in the EVE universe storyline is because the pod allows the pilot to run everything by themselves without requiring crew members to run ancillary or basic ship systems. That's also why NPC ships do 20 DPS and can tank 15 DPS, and player ships do 7 trillion DPS and can tank 5 trillion DPS - pods allow pilots to control the ship's systems at a level incomparable to that of ordinary 'humans'.
Also, if you think about the number of 'humans' that are probably alive in the EVE universe, it's highly unlikely that anyone would ever give a **** about a few hundred or a few thousand criminals being blown to ****. Also also, all NPC rats are called rats for a reason - they are pirates, just like me, so open season on them if you have the balls.
Remember that each of those planets you warp past probably has a population of several billion people. CONCORD don't and shouldn't give a ****.
But I will give you a few points for the massive epic fail on logic and observation that caused you to post this thread. It gave me a break from ratting...
Pod piloted ships still have crews. Check out the chronicle "Prospaganda" - the industrial ship in that chronicle had a pod pilot and a crew of 500. Pod pilots only replace the BRIDGE crew - not the maintenance/repair workers/manual labor. ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |
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Riyusone Haro
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Posted - 2009.11.02 01:29:00 -
[21]
Hrm, is there a chart somewhere that says about how many people crew each ship? If I recall correctly the Empyrean Age book mentioned that a Megathron had around 700 people while a Nyx had 2600.
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Zhilia Mann
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Posted - 2009.11.02 03:27:00 -
[22]
Originally by: Taedrin NPC rats are not piloted by pod-pilots, and are instead crewed like normal ships. As such, they do not need to make this broadcast signal. On the other hand, since they are not pod-pilots, once they die they stay dead.
RP rationalizing is fun!
This works right up until you hit the question of why pirate factions would produce implants if they couldn't use them. Unless you want to further rationalize that faction and officer rats are pod pilots or some such.
But let's face it; the real reason is that it makes for a better game this way.
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Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2009.11.02 14:29:00 -
[23]
Behavioral scientist's attribute this bizarre and inequitable behavior by Concord to a little known, and less understood condition called "Game Mechanics"
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Narmish Neore
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Posted - 2009.11.03 08:38:00 -
[24]
Originally by: Zhilia Mann
Originally by: Taedrin NPC rats are not piloted by pod-pilots, and are instead crewed like normal ships. As such, they do not need to make this broadcast signal. On the other hand, since they are not pod-pilots, once they die they stay dead.
RP rationalizing is fun!
This works right up until you hit the question of why pirate factions would produce implants if they couldn't use them. Unless you want to further rationalize that faction and officer rats are pod pilots or some such.
But let's face it; the real reason is that it makes for a better game this way.
Not sure I agree that only Capsuleers can use implants. But it would make sense that the upper levels of a pirate organization as big as the ones that we kill would likely be capsuleers.
Also, Game Mechanics
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Mad Maulkin
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Posted - 2009.11.03 11:13:00 -
[25]
Originally by: Narmish Neore
Originally by: Zhilia Mann
Originally by: Taedrin NPC rats are not piloted by pod-pilots, and are instead crewed like normal ships. As such, they do not need to make this broadcast signal. On the other hand, since they are not pod-pilots, once they die they stay dead.
RP rationalizing is fun!
This works right up until you hit the question of why pirate factions would produce implants if they couldn't use them. Unless you want to further rationalize that faction and officer rats are pod pilots or some such.
But let's face it; the real reason is that it makes for a better game this way.
Not sure I agree that only Capsuleers can use implants. But it would make sense that the upper levels of a pirate organization as big as the ones that we kill would likely be capsuleers.
Also, Game Mechanics
What be this Game Mechh-anic you speak? what God be this?
Anyway, Everyone can use implants, i have had a named npc pirate taunt me in local with how he has just installed these new implants, and i don't stand a chance...
Implants goes in the brain, and then the brain goes in the pod, if you so wish, or you just put a hat on and fly it manually, with enhanced abilities
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.11.03 17:11:00 -
[26]
Originally by: unloadedx16 no, the crew abandons ship eject last minute and save themselves
Stratio feels all warm and gooey, mostly because he is surrounded by pod goo. _____________________
For Tribe and Honour! |
Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.11.03 17:32:00 -
[27]
Originally by: Tippia Because they don't need to ù there's enough insane pod pilots that will happily do it for them.
Exactly - the rats are controlled by agents using pod pilots. Concord is there to control the pod pilots. To everything, a porpoise.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.03 17:42:00 -
[28]
Originally by: Kahega Amielden CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
yet isn't it concord who places the bounties on rats and whatnot?
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Ah Long
Amarr Imperial Academy
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Posted - 2009.11.05 03:12:00 -
[29]
Originally by: Kahega Amielden CONCORD exists solely to police pod pilots. They don't give two ****s about the activities of non-pod-pilots.
I would imagine that NPC ships that share the same hulls as pod pilot ships would also have a capsule in them too. Unless of course, it's been said somewhere that there is a proper bridge with crew manning their stations.
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Sarina Berghil
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Posted - 2009.11.06 06:59:00 -
[30]
Far more dangerous than any rat is the prospect of having thousands of unemployed, bored capsuleers.
Rats keep capsuleers busy, capsuleers keep rat population down. Concord grabs another donut and monitors the situation. It's the perfect symbiotic relationship.
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